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(Created page with "{{Stub/NPC}} {{npcbox |name=Veil of Sky |title=Aspect of Isiset |image=Isiset.jpg |gender=Female |race=Titanic watcher |creature=Humanoid |type=Elite |level=85 |location=[[Seat o...")
 
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{{Stub/NPC}}
{{cleanup|<Locations listed are outside the scope of the page, see discussion.>}}
 
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{{npcbox
  +
|name=Veil of Sky
  +
|title=Aspect of Isiset
  +
|image=Isiset.jpg
  +
|gender=Female
  +
|race=Titanic watcher
  +
|creature=Humanoid
  +
|type=Elite
  +
|level=85
  +
|location=[[Seat of Magic]], [[Halls of Origination]]
  +
|faction=Combat
  +
|health=1,659,880 (Normal)<br/>3,734,730 (Heroic)
  +
|mana=62,356
  +
}}
   
  +
==Ability==
Mages are adept at taking down [[Mage_tactic#Multi-Target_Tactics|multiple mobs]] at once, but require specific conditions to be ideally successful. Mobs should be aggressive (so the mage may pull them simply by running past), and preferably melee only (although mages that rely on [[Arcane Explosion]] have some leeway in choosing groups with small numbers of casters or ranged mobs). Below is list of potential mobs, arranged from the lowest mob level to the highest.
 
  +
[[Veil of Sky]]-Drapes the caster in a protective shield, absorbing up to 100000 (130000) damage, draining mana instead of health. Also reflects 20% of magical spells.
 
== Azeroth ==
 
{| class="darktable sortable"
 
|-
 
! Levels
 
! Zone
 
! Area
 
! Mobs
 
! Range
 
! Caster
 
! A
 
! H
 
! Notes
 
|-class="alt"
 
| 14-15 || Barrens || SW of Sludge Fen
 
| Savannah Lions || N || N || Y || Y || &nbsp;
 
|-
 
| 16-18 || Barrens || Boulderloade Mine
 
| Venture Co. || N || N || Y || Y || &nbsp;
 
|-class="alt"
 
| 16-22 || Silverpine Forest || Fenris Isle &amp; Keep
 
| Rot Hide Gnolls || N || Some || Y || Y
 
| Watch out for the casters, kill them first.
 
|-
 
| 16-18 || The Barrens || The Dry Hills
 
| Witchwings || N || N || Y || Y
 
| The Witchwing Windcallers cast an immobilizing whirlwind spell.
 
|-class="alt"
 
| 17-19 || Loch Modan || Ironband Excavation Site
 
| Stonesplinter Troggs || ? || ? || Y || Y
 
| &nbsp;
 
|-
 
| 21-24 || Wetlands || Near Loch Modan
 
| Mosshide Gnolls || N || N || Y || Y
 
| Respawns unbelievably fast. This is the best lowbie spot to aoe grind. A MUST VISIT. There are several camps right outside the tunnel from Loch Modan, 1 with only 1 caster. Take him down, then you're good to go.
 
|-class="alt"
 
| 19-21 || Silverpine Forest || Beren's Peril
 
| Ravenclaw Undead || N || N || Y || Y
 
| Ravenclaw Drudgers will occasionally become "Fatigued", causing a 2 second stun to the Drudger. This will break your packs.
 
|-
 
| 19-29 || Duskwood || Raven Hill Cemetery
 
| Skeletal Undead || N || Some || Y || Y
 
| Watch out for the few casters and the 35 elite that wanders through the cemetery.
 
|-class="alt"
 
| 21-23 || Barrens || Bael'Dun Dig Site
 
| Bael'dun Dwarves || N || N || Y || Y
 
| Surveyors will throw a torch at you before closing to melee. Use fire ward to avoid most of the torch damage. [http://www.youtube.com/watch?v=_DDma7BLkKk]
 
|-
 
| 21-25 || Ashenvale || South of Raynewood
 
| Foulweald Furbolgs || Y || N || Y || Y
 
| Healer appreciated
 
|-class="alt"
 
| 21-26 || Redridge Mountains || Various
 
| Shadowhide Gnolls || N || Some || Y || Y
 
| &nbsp;
 
|-
 
<!-- Level range -->
 
| 21-27
 
 
<!-- Zone -->
 
| Duskwood
 
 
<!-- Area -->
 
| Various
 
 
<!-- Mobs -->
 
| Worgen
 
 
<!-- Ranged? -->
 
| No
 
 
<!-- Casters? -->
 
| Some
 
 
<!-- Alliance Aggressive? -->
 
| Y
 
 
<!-- Horde Aggressive? -->
 
| Y
 
 
<!-- Notes -->
 
| There are the Nightbane Dark Runners on the farm (make sure you kill the Shadow Weavers first).
 
|-class="alt"
 
| 22-25 || Hillsbrad Foothills || Hillsbrad Fields
 
| Hillsbrad Farmers/Peasants || N || Some || N || Y
 
| Stick to the fields, the casters are in &amp; around the buildings.
 
|-
 
| 25-28 || Wetlands || Angerfang Encampment
 
| Dragonmaw Orcs || N || Some || Y || N
 
| Few casters, healer recommended
 
|-class="alt"
 
| 26-28 || Duskwood || Raven Hill Tomb
 
| Plague Spreaders || N || N || Y || Y
 
| &nbsp;
 
|-
 
| 26-28 || Hillsbrad Foothills || Azureloade Mine
 
| Hillsbrad Miners/Sentrys || N || N || N || Y
 
| Be aware of [[line of sight]], the rough bumpy floor can cause a loss in LoS.
 
|-class="alt"
 
| 28-31 || Thousand Needles || Highperch
 
| Highperch Wyverns || N || N || Y || Y
 
| &nbsp;
 
|-
 
| 28-31 || Duskwood || Cave East of Rotting Orchard
 
| Vile Fangs, Tainted Ones || N || N || Y || Y
 
| Lots of vile fangs outside of cave with no ranged or casters. Excellent location for lvl 28 - 32. There is also camps over the hills to the left. 2 of these are full of dark runners and are very accessible.
 
|-class="alt"
 
| 31-34 || Alterac Mountains || Sofera's Naze (North of Tarren Mill)
 
| Syndicate Humans || N || Some || Y || Y
 
| Camp with tents on a ridge - watch out for patrolling cats and Mages
 
|-
 
| 29-35 || Thousand Needles || Shimmering Flats
 
| Various Beasts || N || N || Y || Y
 
| Do not bother with the Silithid, stick to the Beasts.
 
|-class="alt"
 
| 30-32 || Hillsbrad Foothills || Darrow Hill
 
| Cave Yetis || N || N || Y || Y
 
| Not recommended for Frost AoE, as Yetis have very high Frost resist.
 
|-
 
| 30-33 || Alterac Mountains || Various
 
| Mountain Yeti || N || N || Y || Y
 
| Not recommended for Frost AoE, as Yetis have very high Frost resist.
 
|-class="alt"
 
| 30-35 || Arathi Highlands || Dabyrie's Farmstead
 
| Dabyrie Farmhands || N || N || N || Y
 
| Pull the wandering patrols around the main field first. Watch the road, [[Lieutenant Valorcall]] patrols up the road to the farm. Also, kill named NPCs for [[Quest:To Steal From Thieves]].
 
|-
 
| 31-37 || Stranglethorn Vale || Nesingwary's Expedition
 
| Various Beasts || N || N || Y || Y
 
| Quest stacking from the camp allows for some very fast experience. Raptors are best as they travel in packs and are higher level. Watch out for the Raptor's stun
 
|-class="alt"
 
| 32-36 || Arathi Highlands || Witherbark Village
 
| Witherbark Trolls || N || Some || Y || Y
 
| &nbsp;
 
|-
 
| 33-35 || Arathi Highlands || Go'Shek Farm
 
| Hammerfall Orcs || N || N || Y || N || Pull the wandering patrols first.
 
|-class="alt"
 
| 33-36 || Alterac Mountains || North-West
 
| Crushridge Ogres || N || N || Y || Y
 
| Mobs are spread out, so pulls will need to be smaller.
 
|-
 
| 33-38 || Swamp of Sorrows || Along the Northern road
 
| Lost One Muckdwellers || Some || Some || Y || Y
 
| Categorized spot into 5 pulls -- 2 up at the top camp and 3 down at the camp below. Lots of ranged mobs.
 
|-class="alt"
 
| 35-38 || Alterac Mountains || North of Zone
 
| Syndicate Humans || Many || 1 per camp || Y || Y
 
| Ranged mobs have been recently added, very bad place for Blizzard based Frost AoE.
 
|-
 
| 35-39 || Dustwallow Marsh || North of Brackenwall Village
 
| Darkmist Spiders || N || N || Y || Y
 
| Spiders often &quot;cast&quot; poison. The Darkmist Recluses in the area, &quot;cast&quot; Deadly Poison. Try to pick them off first, then go AOE on spiders.
 
|-class="alt"
 
| 35-38 || Dustwallow Marsh
 
| Dreadmurk Shore, Swamplight Manor, Witch Hill
 
| Murlocs || N || Some || Y || Y
 
| There are 2 and a half camps on the northern tip of the peninsula where there are no casters. Lots of mobs here and annoying patrols. Be careful.
 
|-
 
| 36-39 || Badlands || NW Corner || Lesser Rock Elementals || N
 
| N || Y || Y
 
| Relatively few mobs, useful as a backup if other places are being farmed, but not as a primary spot.
 
|-class="alt"
 
| 36-40 || Duskwallow Marsh || NE of Brackenwall Village
 
| Bloodfen Raptors || N || N || Y || Y
 
| Mobs are spread out, so pulls of 4 or so are necessary.
 
|-
 
| 37-39 || Arathi Highlands || Various
 
| Elementals (various types) || N || Y (water, air) || Y || Y
 
| Some elemental types are all casters. Frost mages should avoid Water elementals. Earth elementals have a knockback move. Air elementals cast. Frost AOE should grind fire elementals at the circle of west binding.
 
|-class="alt"
 
| 37-40 || Badlands || Agnar Fortress
 
| Shadowforge Dwarves || N || Some || Y || Y
 
| The caster placement makes this difficult
 
|-
 
| 39-41 || Badlands || Apocyrphan's Rest
 
| Giant Buzzards || N || N || Y || Y
 
| Around 10 buzzards grouped near a carcass (visible on the map) just South of Kargath, approx co-ords 18,60
 
|-class="alt"
 
| 39-44 || Feralas || Central Zone, various
 
| Woodpaw Gnolls || Y || N || Y || Y
 
| Ranged mob frequency can make this difficult. Really bad place for Blizzard based Frost AoE.
 
|-
 
| 40-43 || Feralas || Grimtotem Compound
 
| Grimtotem Tauren || N || Y || Y || Y
 
| &nbsp;
 
|-class="alt"
 
| 40-41 || Feralas || Sardor Isle || Longtooth Runners || N
 
| N || Y || Y || Island off the West of Feralas.
 
|-
 
| 40-45 || Tanaris || Waterspring Field
 
| Wastewander Pirates || N || Some || Y || Y
 
| Several camps of 4-8. Avoid the casters. Each kill is worth 5 rep with Gadgetzan, and there's a repeatable quest from the water they drop that gives extra rep and experience.
 
|-class="alt"
 
| 41-45 || Swamp of Sorrows || Misty Reed Shore
 
| Marsh Murlocs || N || N || Y || Y
 
| A good spot in my opinion. About 20 murlocs scattered in 3 spots really close to one another. Just be careful when using Frost Nova near one of the wandering crawlers, they tend to get on one's nerves. Allys also need to keep an eye out so they don't blink into the nearby Horde camp.
 
|-
 
| 45-47 || Hinterlands || Central zone
 
| Green Sludges || N || N || Y || Y || &nbsp;
 
|-class="alt"
 
| 44-48 || Searing Gorge || Various || Dark Iron Dwarves || N
 
| N || Y || Y
 
| High Fire resists make this unsuitable for Fire AoE mages. Mobs will net you.
 
|-
 
| 44-48 || Tanaris || Various || Dunemaul Ogres || N
 
| Some || Y || Y || Ogres will knock you up and away.
 
|-class="alt"
 
| 43-51 || Tanaris || Lost Rigger Cove
 
| Southsea Pirates || Some || N || Y || Y
 
| 3 clusters of 10 mobs inside the walled compound. There's one cluster of swashbucklers on the dock. Another cluster of dock workers is on the unfinished boat. The largest is the cluster around Andre Firebeard; beware of a patrol which is sometimes ranged. Kill the Freebooters separately before any pull (they are ranged). Each Pirate is worth 5 rep with Gadgetzan.
 
|-
 
| 42-43 || Badlands || Agmond's End || Enraged Rock Elementals || N
 
| N || Y || Y
 
| Cluster of around 10 elementals, just South of "Theldurin the Lost", approx co-ords 53,80. Can kill entire group in two pulls, ok spot to aoe but slow.
 
|-class="alt"
 
| 48-50 || Tanaris || Thistleshrub Valley
 
| Thistleshrub Elementals || N || N || Y || Y
 
| Mobs will root you and use earthgrab totems.
 
|-
 
| 46-47 || Feralas || Rage Scar Vale || Rage Scar Yetis || N
 
| N || Y || Y
 
| Frost resists, like the Hillsbrad yetis.
 
|-class="alt"
 
| 46-51 || Blasted Lands || Mine || Nethergarde Humans || Some
 
| N || N || Y
 
| No mounting inside the mine, and a few ranged mobs, can complicate this area.
 
|-
 
| 47-50 || Feralas || &nbsp; || Northspring Harpies || N
 
| Y || Y || Y || Lots of casters mixed in
 
|-class="alt"
 
| 47-50 || Un'goro Crater || Various || Ravasaur Raptors || N
 
| N || Y || Y
 
| Keep an eye out for long-ranging pats.
 
|-
 
| 48-54 || Felwood || Various || Wolves, Bears || N
 
| N || Y || Y
 
| Pockets of wolves and bears on the side of the road are fun to AOE. Space between mobs makes this a poor spot to AOE grind.
 
|-class="alt"
 
| 48-54 || Azshara || Northwest zone
 
| Timbermaws || N || N || Y || Y
 
| For non-enchanters since TBC this rep matters little, -25 per kill. High frost resist makes this difficult for blizzard aoe, but doable with a high mana pool. If you encounter shamans (casters) you're too far east.
 
|-
 
| 49-54 || Azshara || Northern Peninsula
 
| Thunderhead Hippogryphs || N || Y || Y || Y
 
| Sometimes &quot;cast&quot; effects
 
|-class="alt"
 
| 50-52 || Western Plaguelands || Felstone Fields
 
| Skeletons || N || Y || Y || Y
 
| Casters must be pulled first, or carefully avoided.
 
|-
 
| 50-53 || Burning Steppes || Various || Flamekin Imps || N
 
| N || Y || Y
 
| Not really a good AOE spot - packs of 5 imps die quick but are only equal to one regular mob.
 
|-class="alt"
 
| 50-54 || Felwood || Irontree Cavern and Woods
 
| Warpwood Elementals || N || N || Y || Y
 
| Can root you, but you'll either be far away or ready to blink out of it.
 
|-
 
| 52-56 || Western Plaguelands || Sorrow Hill (SE of Andorhal)
 
| Undead || N || N || Y || Y
 
| These are average level 51 so don't expect too much experience when your level is 55+.
 
|-class="alt"
 
| 52-58 || Winterspring || Ice Thistle Hills
 
| Ice Thistle Yetis || N || N || Y || Y
 
| Due to high resists, these should be avoided by Frost mages.
 
|-
 
| 53-54 || Western Plaguelands || Dalson's Tears
 
| Undead || N || N || Y || Y
 
| Skeletal Terrors will cast Fear if they are rooted (either with Frostbite or Frost Nova). Blink immediately and take an additional step to get out of range. Watch out for the wandering patrol of Scarlet mobs. You will often become infected with a disease that does damage per 15 secs and will cause spell casting delay when proccing while you channel Blizzard!
 
|-class="alt"
 
| 53-55 || Felwood || Felpaw Village || Deadwood Furbolgs || N
 
| Shaman || Y || Y
 
| Often farmed by those seeking Timbermaw rep, but still worth a try.
 
|-
 
| 54-55 || Silithus || East of Cenarion Hold || Spiders/Scorpids/Strikers || N
 
| N || Y || Y
 
| The Strikers can charge but won't force dismount. Two types of poison, neither interrupts Blizzard. Mobs are spaced far apart.
 
|-class="alt"
 
| 55-58 || Western Plaguelands || Northridge Lumber Camp
 
| Scarlet Lumberjack || N || N || Y || Y
 
| Watch out for the non-Lumberjack Scarlet mobs. Not the most choice area for Aoe because of Scarlet Knights and a few 58-59 mobs.
 
|-
 
| 55-58 || Deadwind Pass || The Vice || Deadwind Ogres || N
 
| Y || Y || Y || Watch out for the casters
 
|-class="alt"
 
| 57-60 || Silithus || Northwest Corner
 
| Elementals (Earth and Air) || N || N || Y || Y
 
| Keep Dampen Magic up when fighting the air elementals. It won't take away all damage, even with the talent, but it makes a big difference. Extremely hard area to aoe grind without getting adds.
 
|-
 
| 58-60 || Western Plaguelands || Hearthglen
 
| Scarlet Worker || N || N || Y || Y
 
| Blizzard technique works very well with these non-elites.
 
|-class="alt"
 
| 60 || Dire Maul || North
 
| Mastiffs and Guard Mol'dar can be solo'd
 
| N || N || Y || Y || &nbsp;
 
|-
 
| 60 || Zul'Gurub || &nbsp; || Crocolisks || N
 
| N || Y || Y
 
| These require the Cone of Cold pulling technique.
 
|-class="alt"
 
| 60 || Scholomance || Entryway || Undead || N
 
| N || Y || Y
 
| The undead right inside the doors can be solo'd.
 
|-
 
| 60 || Stratholme || Service Entrance
 
| Undead || N || N || Y || Y
 
| The undead inside the back door can be solo'd.
 
|}
 
 
== Outland ==
 
{| class="darktable sortable"
 
|-
 
! Levels
 
! Zone
 
! Area
 
! Mobs
 
! Range
 
! Caster
 
! A
 
! H
 
! Notes
 
 
|-class="alt"
 
|58-61
 
|Hellfire Peninsula
 
|SE of Honor Hold
 
|Bonestripper Buzzard
 
|N
 
|N
 
|Y
 
|Y
 
|Buzzards can smell dead bodies and will come to eat other corpses. Don't rest near your kills! Loot after you're sure adds aren't coming as well.
 
 
|-
 
|59-61
 
|Hellfire Peninsula
 
|Razorthorn Trail
 
|Razorfang Hatchlings & Razorfang Ravagers
 
|N
 
|N
 
|Y
 
|Y
 
|The Razorfang Ravagers tend to roam, so watch out for Pats. This is an especially good grinding spot for skinners, as all these mobs are skinnable with skinning 305+. These mobs have a knockdown effect, so be careful when you're in close!
 
 
|-class="alt"
 
|61-62
 
|Zangarmarsh
 
|The Dead Mire
 
|Withered Bog Lords, Withered Giants & Parched Hydras
 
|N
 
|N
 
|Y
 
|Y
 
|All these mobs have a close-range AoE attack which causes them to stop every so often, separating them from the group. Excellent spot to grind Sporeggar Rep! Great Spot for Herbalists and Skinners. (Herbalist/Skinners can make out like bandits!)
 
 
|-
 
|61-65
 
|Hellfire Peninsula
 
|North of Falcon Watch
 
|Bonestripper Vulture
 
|N
 
|N
 
|Y
 
|Y
 
|Same as Bonestripper Buzzards, except larger pulls are possible.
 
 
|-class="alt"
 
|63-64
 
|Zangarmarsh
 
|The Spawning Glen
 
|Starving Bog Lords & Starving Fungal Giants
 
|N
 
|N
 
|Y
 
|Y
 
|These guys will hit you with [[Choking Vines]], so either IceBlock out of them, or bring a Priest or Paladin friend along with you. Good [[Sporeggar]] rep! Nice Herbalist skinning.
 
 
|-
 
|63-64
 
|Zangarmarsh
 
|Quagg Ridge
 
|Bog Lords & Fungal Giants
 
|N
 
|N
 
|Y
 
|Y
 
|Occasionally tosses out mushrooms. They're usually next to the giants and will give a small amount of XP. Make sure they're not tossed next to you. Starving Bog Lords & Starving Fungal Giants will occasionally walk in on the western border, so watch out for them.
 
 
|-class="alt"
 
|63-64
 
|Terokkar Forest
 
|Along the banks of any River
 
|Dampscale Devourer
 
|N
 
|N
 
|Y
 
|Y
 
|Drops {{loot|common|Chunk o' Basilisk}}, usable to make {{loot|common|Blackened Basilisk}}, which will help with grinding. Skinnable!
 
 
|-
 
|64-65
 
|Terokkar Forest
 
|South of Allerian Stronghold & SE of the Bone Wastes
 
|Dreadfang Widow
 
|N
 
|N
 
|Y
 
|Y
 
|They have a poison DoT, which you can get multiple times. It doesn't stack, but counts as several DoTs. Drops {{loot|common|Netherweb Spider Silk}}, which sells well & is used in high-end BC bags.
 
 
|-class="alt"
 
|67-68
 
|Netherstorm
 
|The Heap, south of area 52
 
|Zaxxis Raiders/Stalkers (Ethereals)
 
|N
 
|One
 
|Y
 
|Y
 
| The one aoe guy is south of the bigger groups and doesn't range so much as cast an aoe attack in place. He can usually be safely pulled with an aoe mob. Some of the mobs can teleport behind you.[http://www.youtube.com/watch?v=xTN1a7C3nrc]
 
 
|-
 
|67-68
 
|Netherstorm
 
|Manaforge Coruu
 
|Sunfury Researcher
 
|N
 
|Y
 
|Y
 
|Y
 
|There are groups on the east and southeast side, there is 1 caster patrol per group, kill the patrol then aoe. Inside the Manaforge is a group with an elite who can be pulled too if done properly. Great for scryers rep!
 
 
|-class="alt"
 
|68-69
 
|Shadowmoon Valley
 
|Black Temple (outside) (69,52)
 
|Sunfury Eradicator & Demon Hunter Supplicant
 
|N
 
|N
 
|Y
 
|Y
 
|Supplicants sometimes require a direct attack to properly aggro or you might get unexpected adds. Careful not to aggro Netharel!! Eradicators can heal. http://www.youtube.com/watch?v=u4_7TG5YAVY
 
 
|-
 
|69-70
 
|Shadowmoon Valley
 
|Ruins of Baa'ri (around 59,30)
 
|Ashtongue Workers
 
|N
 
|N
 
|Y
 
|Y
 
|Lots of patrols. The Shamans won't cast ranged spells.
 
 
<!-- Below is a template row. Copy from the
 
|-
 
to the and paste it in the proper place for your mobs -->
 
|-class="alt"
 
<!-- Level range -->
 
|
 
<!-- Zone -->
 
|
 
<!-- Area -->
 
|
 
<!-- Mobs -->
 
|
 
<!-- Ranged? -->
 
|
 
<!-- Casters? -->
 
|
 
<!-- Alliance Aggressive? -->
 
|
 
<!-- Horde Aggressive? -->
 
|
 
<!-- Notes -->
 
|
 
|}
 
 
== Northrend ==
 
 
{| class="darktable sortable"
 
|-
 
! Levels
 
! Zone
 
! Area
 
! Mobs
 
! Range
 
! Caster
 
! A
 
! H
 
! Notes
 
 
|-
 
|71-73
 
|Dragonblight
 
|Onslaught Base Camp
 
|Onslaught Infantry/Mason/Bloodhound
 
|N
 
|N
 
|Y
 
|Y
 
|Masons have a ranged debuff that seems to be bugged. Easily done as a level 70, great place to start in Northrend.
 
|}
 
 
 
== See also ==
 
* [[Mage area of effect locations not to use]]
 
 
[[Category:Mages]]
 

Revision as of 21:44, 16 January 2012

MobVeil of Sky
Image of Veil of Sky
Title <Aspect of Isiset>
Gender Female
Race Titanic watcher (Humanoid)
Level 85 Elite
Location Seat of Magic, Halls of Origination

Ability

Veil of Sky-Drapes the caster in a protective shield, absorbing up to 100000 (130000) damage, draining mana instead of health. Also reflects 20% of magical spells.