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(bot; fixing quest progression linking)
 
(→‎Strategy: Copy edited to clean up various grammatical and spelling errors and maintain correct POV. No new info and no info deleted.)
 
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{{for|character biography|Deathwing}}
{{questbox
 
  +
{{npcbox
| name = Back to the Chief!
 
  +
|name=Deathwing
| faction = Neutral
 
  +
|image = Spine of Deathwing.jpg
| level = 69
 
  +
|race = Black wyrm
| levelreq = 67
 
  +
|creature = Dragonkin
| category = Netherstorm
 
  +
|type = Boss
| start = [[Doctor Vomisa, Ph.T.]]
 
 
|level = ??
| end = [[Rocket-Chief Fuselage]]
 
  +
|location = [[Deathwing (subzone)|Deathwing]], [[Dragon Soul (instance)|The Dragon Soul]]
| experience = 18450
 
 
|faction = Combat
| rewards = [[Area 52 Defender's Pants]] or [[X-52 Technician's Helm]] or [[X-52 Pilot's Leggings]] and [[X-52 Rocket Helmet]]
 
  +
|health = 166K–30M (1M–33.3M Heroic)
| money = {{cost|12|30}}
 
  +
|status = Killable
| previous = {{quest|You, Robot}}
 
  +
|instance = The Dragon Soul
| id = 10249
 
}}
+
}}
  +
The '''Spine of Deathwing''' is the first of two confrontations with [[Deathwing]] in the [[Dragon Soul (instance)|Dragon Soul]] raid. The battle begins on ''[[The Skyfire]]'' as players leap onto the [[Deathwing (subzone)|Destroyer's back]], attempting to weaken his armor enough for their allies to attack, and ends when he is defeated and crashes into the [[Maelstrom (Dragon Soul)|Maelstrom]].
   
  +
World first ''heroic'' kill achieved 17.12.2011 by '''KIN Riders(즐거운공격대) - KR-Kargath'''.
== Objective ==
 
Report to Rocket-Chief Fuselage at Area 52 in the Netherstorm immediately!
 
   
== Details ==
+
==Description==
  +
[[File:Spine of Deathwing Full Body.jpg|thumb|Deathwing heading toward the Maelstrom.]]
This quest is the 7th and final step of a quest chain in Netherstorm that begins with [[Quest:Help Mama Wheeler]].
 
  +
The first stage occurs as players are flying on the airship ''Skyfire'', chasing down Deathwing while his [[Twilight's Hammer]] drake riders are swooping in to harry the pursuit. In the second stage, players paratroop commando-style onto Deathwing’s back and start ripping up his armor, trying to pry a hole big enough to give [[Thrall]] a clean shot with the [[Demon Soul|Dragon Soul]]. During this phase, players are actually riding on Deathwing as he’s swooping around and trying to knock the players off with barrel rolls and such. Players will have to hang on at key points in the fight to avoid falling while also tangling with all kinds of monstrosities that are rising out of Deathwing’s corrupted magma blood. Once the players get enough of Deathwing’s armor off, Thrall blasts Deathwing with the Dragon Soul and sends him crash-landing into the [[Maelstrom]].<ref>http://www.mmo-champion.com/content/2459-Patch-4.3-Interview-with-Greg-Street-(Ghostcrawler)</ref><ref>http://www.mmo-champion.com/content/2467-The-Deathwing-Raid-Interview-with-Scott-Mercer-SPOILERS</ref>
   
== Description ==
+
==Abilities==
  +
* {{abilities|Barrel Roll|Throughout the encounter, Deathwing tries to throw players from his back when he senses that they are all standing on the same side of his spine. During a barrel roll, all players and other creatures not attached to his back are thrown off.|type=important|type2=deadly|image=achievement_bg_returnxflags_def_wsg|id=}}
I'm certain that the rocket-chief is going to want to have a word or two with you!
 
  +
* {{abilities|Elementium Reinforced Plates|The glancing strike from the Dragon Soul has destroyed one of the large armor plates on Deathwing's back and loosened another three. Players must remove all of these plates to give Thrall a chance to get a clear shot.|type=important}}
  +
** {{abilities|Burning Tendons|Players expose Burning Tendons when they pry up one of Deathwing's armor plates. Destroying these fibrous strands is the key to removing an armor plate.|type=dps}}
  +
*** {{abilities|Seal Armor Breach|After the players pry up an armor plate, the Burning Tendons rapidly pull the plate closed, protecting the tendons from further damage and preventing the plate from flying off.|image=ability_deathwing_sealarmorbreachtga|id=}}
  +
* {{abilities|Deathwing's Immune System|The creatures that comprise Deathwing's Immune System emerge from the holes in his back left by torn off armor plates. Deathwing defends himself with increasing intensity as more plates are torn off.}}
  +
** {{abilities|Grasping Tendrils|These tendrils sprout from holes in Deathwing's back that aren't currently occupied by Corruption tentacles. The Tendrils grasp any player that wander too close, reducing their movement speed by 50% and inflicting 6000<ref group="note">Raid Finder: 6499, 10-man heroic: 12000, 25-man: 6499, 25-man heroic: 13000</ref> Fire damage every 5.20 sec. until they move away. This effect prevents players from being thrown off Deathwing's back.|image=ability_deathwing_grasping_tendrils|id=}}
  +
** {{abilities|Corruption|These tentacles are dramatic physical manifestations of the Old God Corruption that runs rampant through Deathwing's body. They emerge first from the holes in his back left by armor plates, and they seal the wound completely, preventing any other creatures from emerging from it.}}
  +
*** {{abilities|Searing Plasma|The Corruption coats the victim in the searing blood of Deathwing. The thick blood will absorb up to 200000<ref group="note">10-man heroic: 280000, 25-man: 300000, 25-man heroic: 420000</ref> healing done to the target and causes the victim to cough up blood. The violent coughing periodically inflicts 10000<ref group="note">10/25-man heroic: 12000</ref> Physical damage ever 10 sec.|notes=This ability is not used on Raid Finder difficulty.|type=healer|image=spell_fire_ragnaros_lavabolt|id=}}
  +
*** {{abilities|Fiery Grip|The Corruption grips victims with a whip-like cord of plasma, stunning them for up to 30 sec and inflicting 60000<ref group="note">10/25-man heroic: 90000</ref> Fire damage every 3.50 sec. The corruption must channel to maintain this effect, and players may break by inflicting significant damage to the tentacle. This effect prevents players from being thrown off Deathwing's back.|notes=This ability is not used on Raid Finder difficulty.|image=ability_deathwing_fierygrip|id=}}
  +
** {{abilities|Hideous Amalgamation|These unstable creatures are a patchwork of Elementium Armor fragments and pieces of the former Dragon's body held together by his molten blood.|type=important|type2=tank}}
  +
*** {{abilities|Absorb Blood|The Amalgamation absorbs nearby Corrupted Blood residue. The Amalgamation grows more unstable with each Residue absorbed, increasing its damage by 10% and attack speed by 10%. At 9 stacks it becomes superheated.|image=inv_misc_volatilefire|id=}}
  +
*** {{abilities|Superheated Nucleus|The core of the Amalgamation becomes critically unstable, causing it to inflict 15000<ref group="note">Raid Finder: 11375, 10-man heroic: 30000, 25-man: 17500, 25-man heroic: 35000</ref> Fire damage to all enemies every 3 sec. If players destroy the Amalgamation in this state, then it will trigger a Nuclear Blast.|image=inv_elemental_primal_fire|id=}}
  +
*** {{abilities|Nuclear Blast|The superheated nucleus of the Amalgamation triggers a massive explosion, inflicting 375000<ref group="note">Raid Finder: 243750</ref> Fire damage to targets within 10 yds. This powerful blast pries up one of Deathwing's Elementium plates if it is within range.|type=important|type=deadly|image=inv_gizmo_supersappercharge|id=}}
  +
*** {{abilities|Degradation|Destroyed Amalgamations degrade the maximum health of all enemy targets by 6%. This effect occurs regardless of the state of the nucleus and stacks up to 15 times.|type=heroic|type2=healer|image=ability_warlock_backdraft|id=}}
  +
*** {{abilities|Blood Corruption: Death|Deathwing's corruption courses through your veins. This corruption takes hold if it is not removed quickly, infecting the player with the Blood of Deathwing. When dispelled this effect jumps to a new target and can mutate into Blood Corruption: Earth.|type=magic|type2=heroic|type3=healer|image=ability_deathwing_bloodcorruption_earth|id=}}
  +
**** {{abilities|Blood of Deathwing|The blood of Deathwing explodes violently from your veins, inflicting 875000 Fire damage to you and several other players.|type=deadly|type=heroic|image=ability_deathwing_bloodcorruption_earth|id=}}
  +
*** {{abilities|Blood Corruption: Earth|A shadow of Neltharion courses through your veins. This corruption takes hold if it is not removed quickly, infecting the player with the Blood of Neltharion. When dispelled this effect jumps to a new target and can mutate into Blood Corruption: Death.|type=magic|type2=heroic|type3=healer|image=inv_elemental_mote_nether|id=}}
  +
**** {{abilities|Blood of Neltharion|The barest hint of a shadow of the former Earth-Warder suffuses your blood. Damage taken from all sources is reduced by 10%. This effect can stack up to 3 times.|type=heroic|image=inv_elemental_mote_nether|id=}}
  +
** {{abilities|Corrupted Blood|These living globs of Deathwing's blood appear fragile, but leave behind an indestructible residue when killed.|type=tank}}
  +
*** {{abilities|Burst|Corrupted Blood explodes when destroyed, inflicting 10000<ref group="note">Raid Finder: 13000, 10-man heroic: 14000, 25-man: 20000, 25-man heroic: 28000</ref> Physical damage to nearby enemies within 200 yards.|image=spell_shaman_firenova|id=}}
  +
*** {{abilities|Residue|Destroying a Corrupted Blood leaves behind an indestructible residue. It slowly creeps toward the nearest hole in Deathwing's Back where it reconstitutes into a new Corrupted Blood.|image=spell_fire_fire|id=105223}}
   
  +
;Notes
If I were you, I wouldn't hesitate to get back to Area 52 and speak with him!
 
  +
{{reflist|group="note"}}
   
== Rewards ==
+
==Strategy==
  +
The Spine of Deathwing is the first of two encounters dealing with Neltharion (Deathwing the Destroyer), in which the goal of the raid is to remove three of Deathwing's armored plates while dealing with different adds through out the encounter.
{{itembox|You will be able to choose one of these rewards|Area 52 Defender's Pants|X-52 Technician's Helm|X-52 Pilot's Leggings}}
 
   
  +
The encounter starts with a small cut scene, which players can escape out of to allow more time to get obtain one's bearings before landing on Deathwing's back. Once players land, the raid encounters four Grasping Tendrils. When a tendril is killed, it spawns a Hideous Amalgamation, while Corrupted Blood appears from the hole where the tendril was. The key to this encounter is to manage these these two types of adds correctly as the raid destroys Deathwing's armored plates.
You will also receive [[X-52 Rocket Helmet]] and {{cost|12|30}}
 
   
  +
The raid should generally always be in the middle of Deathwing's back. To manage these adds correctly, decide which one of the four tendrils to leave intact. When three tendrils are killed, this triggers Deathwing to Barrel Roll. The entire raid then moves either to the left or right to knock all the adds off Deathwing's back. All players must stack on top of the spot where a tendril was, to become rooted and avoid being thrown off. After the barrel roll is complete, players return to the middle of Deathwing's back.
== Quest progression ==
 
  +
* [[Quest:Help Mama Wheeler]]
 
  +
After the barrel roll, the raid should kill the last tendril. This spawns another tendril, which can be ignored, unless it channels Fiery Grip, in which case the ranged should use instant casts to stop it from channeling as it attempts to spawn a Hideous Amalgamation.
** [[Quest:One Demon's Trash...]]
 
  +
*** [[Quest:Declawing Doomclaw]]
 
  +
Anytime the Corruption grips a victim with Fiery Grip, hit it enough that they stop channeling it; killing should be avoided, but should not be too much of a problem should one die, as the off-tank can simply hold onto the second Amalgamation that will either fall to its death or become a second blast should the raid not kill the tendon in one attempt.
**** [[Quest:Warn Area 52!]]
 
  +
***** [[Quest:Doctor Vomisa, Ph.T.]]
 
  +
The tank should move a Hideous Amalgamation up to an armored plate near Deathwing's head, while DPS takes it down to roughly 20-25% health, at that point, they should turn their attention to killing Corrupted Bloods. These will light small fires on the ground; the tank then needs to move the Amalgamation over the fires so that it stacks Absorb Blood. Once the Amalgamation gains nine stacks, the raid should killing it immediately, as it will pulse an AoE over the raid.
****** [[Quest:You, Robot]]
 
  +
******* [[Quest:Back to the Chief!]]
 
  +
When an Amalgamation dies, it causes Nuclear Blast. All DPS and ranged should flee to the back of Deathwing's Spine. This Nuclear Blast is what blows open a piece of Deathwing's armor plate. This in turn exposes his Burning Tendon, and killing this cause Deathwing's armor plate to fall off.
  +
  +
The rest of the encounter repeats this process; that is, kill a tendril, stand in it root, go through a Barrel Roll, kill another tendril, and start the whole process over. Ideally you will want to kill the Burning Tendon in one strike; as such, it is best to blow all damage cooldowns on the first Plate, Potions on the second plate, and Lust on the third plate.
  +
  +
Healers must deal with a debuff called Searing Plasma. Remove this, and heal the targets as quickly as possible.
  +
  +
==Quotes==
  +
;Intro
  +
*{{text|yell|Your tenacity is admirable, but pointless! You ride into the jaws of the apocalypse!}}
  +
  +
;About to spin
  +
*{{text|bossemote|Deathwing howls loudly}}
  +
*{{text|bossemote|Deathwing lets loose a gargantuan scream}}
  +
  +
;Player is Thrown Off
  +
*{{text|yell|You are less than dust, fit only to be brushed from my back.}}
  +
*{{text|yell|Huah! I didn't realize you fools were still there.}}
  +
*{{text|yell|Your efforts are insignificant! I carry you to your deaths!}}
  +
*{{text|yell|Cling while you can, heroes! You and [[Azeroth (world)|your world]] [[Hour of Twilight|are doomed]]!}}
  +
  +
==Loot==
  +
{{main|Greater Cache of the Aspects}}
  +
Like many final bosses of raid instances, the item levels of the gear from Deathwing are higher than gear from the rest of the instance - in this case, six item levels higher.
  +
  +
{{:Greater Cache of the Aspects}}
  +
  +
==Videos==
  +
  +
===10-man Normal PTR===
  +
{{Youtubelink|W5uJwZDjANE|desc=[http://www.vagrantcorps.com/ Vagrant Corps] - 1080p}}
  +
{{Youtubelink|yLu5pWvDpD8|desc=N1kftw}}
  +
===25-man Normal Live===
  +
{{Youtubelink|wf5srd6OIb4|desc=Love2playwow Strategy Guide}}
  +
  +
==Patches and hotfixes==
  +
*{{Hotfix|date=2011-12-20|bluenote=
  +
**A Safe Fall aura has been added to the start of the encounter, preventing players from taking falling damage, should their parachutes end early.
  +
**Corrupted Bloods now use Burst regardless of crowd control conditions, including silence.|link=http://us.battle.net/wow/en/blog/4023884}}
  +
*{{Hotfix|date=2011-12-02|link=http://us.battle.net/wow/en/blog/4023884|bluenote=Players should no longer get disconnected once they release their spirit after jumping or falling off Deathwing.}}
  +
*{{Patch 4.3.0|note=Added.}}
  +
  +
==References==
  +
{{Reflist}}
   
 
==External links==
 
==External links==
Line 44: Line 109:
 
Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
  +
{{elinks-NPC|53879|armory=1}}
{{Elinks-quest|10249}}
 
  +
;Guides
  +
{{elink|icon=icyveinscom|site=Icy Veins|link=http://www.icy-veins.com/spine-of-deathwing-detailed-strategy|desc=Comprehensive Spine of Deathwing strategy guide (includes perspective guides for tanks, healers, and DPS)}}
  +
{{elink|site=Love2playwow|link=http://love2playwow.com/spine-of-deathwing|desc= Spine of Deathwing Video Guides }}
  +
  +
[[Category:Bosses]]
  +
[[Category:Black dragons]]
  +
[[Category:The Dragon Soul mobs| ]]

Revision as of 11:44, 23 December 2011

For character biography, see Deathwing.
MobDeathwing
Image of Deathwing
Race Black wyrm (Dragonkin)
Level ?? Boss
Location Deathwing, The Dragon Soul
Status Killable
The Dragon Soul

Template:The Dragon Soul

The Spine of Deathwing is the first of two confrontations with Deathwing in the Dragon Soul raid. The battle begins on The Skyfire as players leap onto the Destroyer's back, attempting to weaken his armor enough for their allies to attack, and ends when he is defeated and crashes into the Maelstrom.

World first heroic kill achieved 17.12.2011 by KIN Riders(즐거운공격대) - KR-Kargath.

Description

Spine of Deathwing Full Body

Deathwing heading toward the Maelstrom.

The first stage occurs as players are flying on the airship Skyfire, chasing down Deathwing while his Twilight's Hammer drake riders are swooping in to harry the pursuit. In the second stage, players paratroop commando-style onto Deathwing’s back and start ripping up his armor, trying to pry a hole big enough to give Thrall a clean shot with the Dragon Soul. During this phase, players are actually riding on Deathwing as he’s swooping around and trying to knock the players off with barrel rolls and such. Players will have to hang on at key points in the fight to avoid falling while also tangling with all kinds of monstrosities that are rising out of Deathwing’s corrupted magma blood. Once the players get enough of Deathwing’s armor off, Thrall blasts Deathwing with the Dragon Soul and sends him crash-landing into the Maelstrom.[1][2]

Abilities

  • Achievement bg returnxflags def wsg Barrel Roll Important Deadly — Throughout the encounter, Deathwing tries to throw players from his back when he senses that they are all standing on the same side of his spine. During a barrel roll, all players and other creatures not attached to his back are thrown off.
  • Elementium Reinforced Plates Important — The glancing strike from the Dragon Soul has destroyed one of the large armor plates on Deathwing's back and loosened another three. Players must remove all of these plates to give Thrall a chance to get a clear shot.
    • Burning Tendons Damage Dealer Alert — Players expose Burning Tendons when they pry up one of Deathwing's armor plates. Destroying these fibrous strands is the key to removing an armor plate.
      • Ability deathwing sealarmorbreachtga Seal Armor Breach — After the players pry up an armor plate, the Burning Tendons rapidly pull the plate closed, protecting the tendons from further damage and preventing the plate from flying off.
  • Deathwing's Immune System — The creatures that comprise Deathwing's Immune System emerge from the holes in his back left by torn off armor plates. Deathwing defends himself with increasing intensity as more plates are torn off.
    • Ability deathwing grasping tendrils Grasping Tendrils — These tendrils sprout from holes in Deathwing's back that aren't currently occupied by Corruption tentacles. The Tendrils grasp any player that wander too close, reducing their movement speed by 50% and inflicting 6000[note 1] Fire damage every 5.20 sec. until they move away. This effect prevents players from being thrown off Deathwing's back.
    • Corruption — These tentacles are dramatic physical manifestations of the Old God Corruption that runs rampant through Deathwing's body. They emerge first from the holes in his back left by armor plates, and they seal the wound completely, preventing any other creatures from emerging from it.
      • Spell fire ragnaros lavabolt Searing Plasma Healer Alert — The Corruption coats the victim in the searing blood of Deathwing. The thick blood will absorb up to 200000[note 2] healing done to the target and causes the victim to cough up blood. The violent coughing periodically inflicts 10000[note 3] Physical damage ever 10 sec. This ability is not used on Raid Finder difficulty.
      • Ability deathwing fierygrip Fiery Grip — The Corruption grips victims with a whip-like cord of plasma, stunning them for up to 30 sec and inflicting 60000[note 4] Fire damage every 3.50 sec. The corruption must channel to maintain this effect, and players may break by inflicting significant damage to the tentacle. This effect prevents players from being thrown off Deathwing's back. This ability is not used on Raid Finder difficulty.
    • Hideous Amalgamation Important Tank Alert — These unstable creatures are a patchwork of Elementium Armor fragments and pieces of the former Dragon's body held together by his molten blood.
      • Inv misc volatilefire Absorb Blood — The Amalgamation absorbs nearby Corrupted Blood residue. The Amalgamation grows more unstable with each Residue absorbed, increasing its damage by 10% and attack speed by 10%. At 9 stacks it becomes superheated.
      • Inv elemental primal fire Superheated Nucleus — The core of the Amalgamation becomes critically unstable, causing it to inflict 15000[note 5] Fire damage to all enemies every 3 sec. If players destroy the Amalgamation in this state, then it will trigger a Nuclear Blast.
      • Inv gizmo supersappercharge Nuclear Blast Deadly — The superheated nucleus of the Amalgamation triggers a massive explosion, inflicting 375000[note 6] Fire damage to targets within 10 yds. This powerful blast pries up one of Deathwing's Elementium plates if it is within range.
      • Ability warlock backdraft Degradation Heroic Difficulty Healer Alert — Destroyed Amalgamations degrade the maximum health of all enemy targets by 6%. This effect occurs regardless of the state of the nucleus and stacks up to 15 times.
      • Ability deathwing bloodcorruption earth Blood Corruption: Death Magic Effect Heroic Difficulty Healer Alert — Deathwing's corruption courses through your veins. This corruption takes hold if it is not removed quickly, infecting the player with the Blood of Deathwing. When dispelled this effect jumps to a new target and can mutate into Blood Corruption: Earth.
        • Ability deathwing bloodcorruption earth Blood of Deathwing Heroic Difficulty — The blood of Deathwing explodes violently from your veins, inflicting 875000 Fire damage to you and several other players.
      • Inv elemental mote nether Blood Corruption: Earth Magic Effect Heroic Difficulty Healer Alert — A shadow of Neltharion courses through your veins. This corruption takes hold if it is not removed quickly, infecting the player with the Blood of Neltharion. When dispelled this effect jumps to a new target and can mutate into Blood Corruption: Death.
        • Inv elemental mote nether Blood of Neltharion Heroic Difficulty — The barest hint of a shadow of the former Earth-Warder suffuses your blood. Damage taken from all sources is reduced by 10%. This effect can stack up to 3 times.
    • Corrupted Blood Tank Alert — These living globs of Deathwing's blood appear fragile, but leave behind an indestructible residue when killed.
      • Spell shaman firenova Burst — Corrupted Blood explodes when destroyed, inflicting 10000[note 7] Physical damage to nearby enemies within 200 yards.
      • Spell fire fire Residue — Destroying a Corrupted Blood leaves behind an indestructible residue. It slowly creeps toward the nearest hole in Deathwing's Back where it reconstitutes into a new Corrupted Blood.
Notes
 
  1. ^ Raid Finder: 6499, 10-man heroic: 12000, 25-man: 6499, 25-man heroic: 13000
  2. ^ 10-man heroic: 280000, 25-man: 300000, 25-man heroic: 420000
  3. ^ 10/25-man heroic: 12000
  4. ^ 10/25-man heroic: 90000
  5. ^ Raid Finder: 11375, 10-man heroic: 30000, 25-man: 17500, 25-man heroic: 35000
  6. ^ Raid Finder: 243750
  7. ^ Raid Finder: 13000, 10-man heroic: 14000, 25-man: 20000, 25-man heroic: 28000

Strategy

The Spine of Deathwing is the first of two encounters dealing with Neltharion (Deathwing the Destroyer), in which the goal of the raid is to remove three of Deathwing's armored plates while dealing with different adds through out the encounter.

The encounter starts with a small cut scene, which players can escape out of to allow more time to get obtain one's bearings before landing on Deathwing's back. Once players land, the raid encounters four Grasping Tendrils. When a tendril is killed, it spawns a Hideous Amalgamation, while Corrupted Blood appears from the hole where the tendril was. The key to this encounter is to manage these these two types of adds correctly as the raid destroys Deathwing's armored plates.

The raid should generally always be in the middle of Deathwing's back. To manage these adds correctly, decide which one of the four tendrils to leave intact. When three tendrils are killed, this triggers Deathwing to Barrel Roll. The entire raid then moves either to the left or right to knock all the adds off Deathwing's back. All players must stack on top of the spot where a tendril was, to become rooted and avoid being thrown off. After the barrel roll is complete, players return to the middle of Deathwing's back.

After the barrel roll, the raid should kill the last tendril. This spawns another tendril, which can be ignored, unless it channels Fiery Grip, in which case the ranged should use instant casts to stop it from channeling as it attempts to spawn a Hideous Amalgamation.

Anytime the Corruption grips a victim with Fiery Grip, hit it enough that they stop channeling it; killing should be avoided, but should not be too much of a problem should one die, as the off-tank can simply hold onto the second Amalgamation that will either fall to its death or become a second blast should the raid not kill the tendon in one attempt.

The tank should move a Hideous Amalgamation up to an armored plate near Deathwing's head, while DPS takes it down to roughly 20-25% health, at that point, they should turn their attention to killing Corrupted Bloods. These will light small fires on the ground; the tank then needs to move the Amalgamation over the fires so that it stacks Absorb Blood. Once the Amalgamation gains nine stacks, the raid should killing it immediately, as it will pulse an AoE over the raid.

When an Amalgamation dies, it causes Nuclear Blast. All DPS and ranged should flee to the back of Deathwing's Spine. This Nuclear Blast is what blows open a piece of Deathwing's armor plate. This in turn exposes his Burning Tendon, and killing this cause Deathwing's armor plate to fall off.

The rest of the encounter repeats this process; that is, kill a tendril, stand in it root, go through a Barrel Roll, kill another tendril, and start the whole process over. Ideally you will want to kill the Burning Tendon in one strike; as such, it is best to blow all damage cooldowns on the first Plate, Potions on the second plate, and Lust on the third plate.

Healers must deal with a debuff called Searing Plasma. Remove this, and heal the targets as quickly as possible.

Quotes

Intro
  • Your tenacity is admirable, but pointless! You ride into the jaws of the apocalypse!
About to spin
  • Deathwing howls loudly
  • Deathwing lets loose a gargantuan scream
Player is Thrown Off
  • You are less than dust, fit only to be brushed from my back.
  • Huah! I didn't realize you fools were still there.
  • Your efforts are insignificant! I carry you to your deaths!
  • Cling while you can, heroes! You and your world are doomed!

Loot

Main article: Greater Cache of the Aspects

Like many final bosses of raid instances, the item levels of the gear from Deathwing are higher than gear from the rest of the instance - in this case, six item levels higher.

Item Type
Inv gauntlet pants robe raidpriest k 01 [Gloves of Liquid Smoke] (LFR · H) Caster cloth gloves
Inv boots leather raidrogue k 01 [Molten Blood Footpads] (LFR · H) Agility leather boots
Inv belt mail raidshaman k 01 [Belt of Shattered Elementium] (LFR · H) Spirit mail belt
Inv shoulder plate raiddeathknight k 01 [Backbreaker Spaulders] (LFR · H) Strength plate shoulders
Inv gauntlet plate raidpaladin k 01 [Gauntlets of the Golden Thorn] (LFR · H) Spirit plate gloves
Spell shadow soulgem [Eye of Unmaking] (LFR · H) Strength trinket
Inv misc qirajicrystal 05 [Heart of Unliving] (LFR · H) Healer trinket
Inv stone sharpeningstone 04 [Resolve of Undying] (LFR · H) Tank trinket
Inv misc stonetablet 04 [Will of Unbinding] (LFR · H) Caster DPS trinket
Inv misc coin 13 [Wrath of Unchaining] (LFR · H) Agility trinket

Videos

10-man Normal PTR

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25-man Normal Live

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Patches and hotfixes

  • Cataclysm Hotfix (2011-12-20):
    • A Safe Fall aura has been added to the start of the encounter, preventing players from taking falling damage, should their parachutes end early.
    • Corrupted Bloods now use Burst regardless of crowd control conditions, including silence.
  • Cataclysm Hotfix (2011-12-02): Players should no longer get disconnected once they release their spirit after jumping or falling off Deathwing.
  • Cataclysm Patch 4.3.0 (2011-11-29): Added.

References

External links

Guides