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= Usage =
{{Tier0.5}}
 
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<nowiki>{{User:Kunzite1/Template/MltnFrntRowArmaments|</nowiki>''n''<nowiki>}}</nowiki>
{{Ubrs}}
 
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Where ''n'' is the number of [[Mark of the World Tree]] you have obtained towards completing {{questlong|neutral|85|Additional Armaments}}.
{{tocright}}
 
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= Preview =
[[Image:Spirit lord valthalak.jpg|thumb|The spirit of Lord Valthalak that spawns after killing him.]]
 
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{{User:Kunzite1/Template/MltnFrntOpen}}
 
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<onlyinclude>|-
[[Lord Valthalak]] is a [[Drakonid]] [[boss]] summoned in [[Upper Blackrock Spire]] by a [[Brazier of Beckoning]]. Strangely, he is categorized as a [[humanoid]], and not as a [[dragonkin]] like other drakonids. He is the last boss in the [[Dungeon Set 2]] quest line.
 
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! {{quest|Additional Armaments}}
 
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! {{{1|0}}}/125{{#ifexpr:{{{1|0}}} < 125|<br />&#8776;{{#expr:(ceil ((125 - {{{1|0}}}) / 25))-1}}-{{#expr:ceil ((125 - {{{1|0}}}) / 25)}} days}}
==General Information==
 
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</onlyinclude>
*Level: [[Boss]]
 
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{{User:Kunzite1/Template/MltnFrntClose}}
*[[:Category:Zones|Location]]: [[Upper Blackrock Spire]] The Lair of the Beast
 
*[[Creature type|Type]]: [[Humanoid]] ([[Drakonid]])
 
*[[Health]]: 100,000
 
*[[Mana]]: 2620
 
 
==Attacks and Abilities==
 
 
===Phase 1:===
 
Valthalak has a caster type weak melee attack in phase 1. A slow one that does 400-500 damage to a warrior.
 
 
====Shadow Wrath====
 
A shadow-based, chain life drain, which obviously translates into healing for himself. Hits for 750 Shadow damage on the first target, and will jump to another target if anyone is close enough. Each time it jumps, it doubles in damage in the manner of Holy Wrath from [[High Priest Venoxis]] from [[Zul'Gurub]]. At the 4th jump, the damage will be 6k and lethal for most people. Being a life-drain, all damage dealt will heal Valthalak.
 
 
*Keep him away from the raid party and don't let anyone get close enough for a bounce to chain to the rest of the group. A distance of 20 to 30 yards is fine.
 
*Ensure that your party is spread out from each other so if a chain is unavoidable, you at least minimize the bounces. Or alternatively, try the Blackstar Triangle of Doom, described below.
 
 
====Heal====
 
The chain life drain (noted above) will replenish his health, so it is important that you have a warrior tank the mob alone (until phase 2). Alternately, if you have more people in melee range, you will need to interrupt when he casts the life drain. It will show as a purple beam that chains between friendly targets.
 
 
Have one or two people mana drain him (his regen and total mana are quite low). The spell is also interruptible using standard methods([[Shield Bash]], [[Earth Shock]], [[Counterspell]], etc.). A mod such as EnemyCast or Spell Alert can be helpful. All his spells will sadly not show up on the standard 'EnemyCastBar' you can have displayed below the enemy portrait.
 
 
Lord Valthalak apparantly has no specific animations when he heals, alternately, Warriors with Mortal Strike would greatly assist, as well as rogues with wound poisons. It is also possible to just DPS through the heals. The rate that Valthalak heals himself appears to be random.
 
 
====Spectral Assassins====
 
These spawn two at a time throughout phase 1. They will run towards someone in your raid (can include pets) and eventually cast a mindflay-like Defile ability (a purple vile beam). Defile cannot be dispelled/cleansed and stuns its target for ten seconds. If the spell is allowed to complete, its target dies and is transformed into an additional Spectral Assassin. The assassins have around 1,500 hp with little to no armor and resistances.
 
 
*Everyone must kill Spectral Assassins as soon as they appear. Be wary if you use a mouse to target because they can be hard to see and click. You can hit 'v' to bring up the Mob Health panes or use this macro: ''/target Spec'' (recommended). If you use a keyboard for targetting, no adjustments are necessary, just do as usual.
 
 
*They '''can''' be damaged by [[Area of Effect]] spells.
 
 
*The spectral assassins' Defile '''cannot''' be interrupted by normal methods([[Kick]], [[Shield Bash]], etc). Other abilities like [[Scatter Shot]], [[Concussion Blow]], [[Hammer of Justice]],... do work. Use them if you cannot kill the Assassin in time to save a raid member.
 
 
*Ranged DPS plays a key role here as [[Hunters]], [[Mages]], [[Warlocks]], and [[Shaman]] can kill the assassins without having to frantically cross the room. This can be critical particularly when they spawn at or near Valthalak.
 
 
*[[Stun]] spells work best to disrupt Defile.
 
 
===Phase 2: Enrage===
 
At 40% health he will switch weapons and start hitting very hard. He stops spawning Spectral Assassins but still does Shadow Wrath if he has mana.
 
*[[Disarm]] him whenever available.
 
*By this point your tank should have a great deal of threat accumulated so just burn him down.
 
 
===Phase 3: Shadowbolt Volley===
 
At 15% health, he will frequently cast an AoE [[Shadowbolt]] on the entire raid in addition to the changes in phase 2.
 
 
*Maximize your DPS, finish him fast.
 
*Use a [[Greater Shadow Protection Potion]] if necessary to minimize the shadow damage.
 
 
==General Advice==
 
*If you plan on doing several attempts, have someone logout a character that can resurrect in The Beast's room. If you wipe, you can simply log them in and resurrect a healer in your party to continue.
 
*Valthalak can be disarmed so do it whenever it's up (particularly in phase 2). He doesn't hit that hard to begin with, but this will help your healers conserve mana, which will be much more needed when his damage picks up in phases 2 and 3.
 
*If all rogues and other melee dps stay behind Valthalak at max range opposite the tank shadow wrath will not hop to them.
 
*Have priests cast [[Prayer of Shadow Protection]] on the group before starting.
 
 
==Alternative tactic: Blackstar Triangle of Doom==
 
As an alternative tactic, you can try the Blackstar Triangle of Doom, performed with success by [[Clan Blackstar]] on 19 December 2006.
 
 
===Group Composition===
 
Clan Blackstar first tried with two Warriors, two Paladins, two Warlocks, one Hunter, one Priest, one Mage and one feral Druid. After three wipes, it became quite obvious we were severely lacking in ranged DPS, so we switched a Warlock and the Druid for two extra Hunters.
 
 
In general, try to limit the number of melee DPS'ers as much as you can.
 
 
===Fight setup===
 
The [[main tank]] fights Lord Valthalak where he is summoned, in the middle of the room. The rest of the raid splits up in two tight groups, one group near the southwest corner of the room, the other near the southeast corner of the room. Hunters in each group should have [[range]] on the other group. Each group contains at least one ranged DPS character, preferably two or more.
 
 
===How it works===
 
*The main tank is the only one near Valthalak at all times. This prevents his heals from becoming a real problem.
 
*Spectral Assassins always spawn at Lord Valthalak and will either target the main tank or move to one of the two groups to attack a player there. Designate a number of ranged DPS'ers to focus on Spectral Assassins as soon as they appear. We recommend at least two well-geared characters. Melee characters also protect the others in their group from the Spectral Assassins' Defile ability. Don't forget to use stuns, Gouge, Scatter Shot, etc. when a character is almost dying from Defile. You should get Valthalak to 40% without losing anyone to the Spectral Assassins.
 
*Designate the remaining ranged DPS to take Lord Valthalak down as fast as possible. They should still keep an eye on the Spectral Assassins, in case the other players cannot kill them fast enough alone.
 
*Once he reaches 40%, the designated roles change. Everyone focuses on Lord Valthalak now, including melee characters, and goes maximum DPS. No more Spectral Assassins will spawn. Use [[Disarm]] liberally to lower incoming damage and have your healers pay a lot of attention to tanks in particular. He hits very hard now and will cast AoE shadowbolts.
 
*Mana draining him is not needed in this tactic. Only the tank will be targeted by his Drain Life, the little health he gains in this way can be DPS'ed through. When we were mana draining him in our first few attempts, we didn't notice any less healing anyway.
 
 
===Overall review===
 
This is a very challenging fight. You may need some practice to get it right. Once you get to Phase 2 (at 40%), the fight becomes a more standard boss fight. The number of ranged DPS'ers in your raid will make or break the attempt. We recommend bringing Hunters, Mages, Shadow Priests, Elemental Shaman and Balance Druids in particular. Warlocks might work, but assign them to Lord Valthalak as they usually lack the burst DPS to kill the Spectral Assassins in time.
 
 
==Alternative Tactic: Kodo Punch==
 
The [[White Kodo Clan]] of server [[Feathermoon]] had relatively little success with the advice and strategies given above. [[Domoniac]] of the WKC suggested the following strategy. It was successfully done December 20, 2006.
 
 
===Group Composition===
 
 
* Main Tank Warrior
 
* 2 DPS warriors
 
* 2 Priests
 
* 1 Elemental Shaman
 
* 1 Enhancement Shaman
 
* 1 Mage
 
* 1 Hunter
 
* 1 Warlock
 
 
As you can see, there is a large amount of melee DPS in this group, as opposed to other strategies where their numbers should be limited.
 
 
===Fight Setup===
 
 
As pointed out in a strategy above, melee has issues getting to the shades on time. It has been recommend keeping melee DPS far away from the boss, but we couldn't get him below 80% with that.
 
 
Put all of the ranged DPS and healers into the south west one corner of the room. This group stands as close together as possible, so that when the shades come running out, it is clear where they are going to run. The main tank stands in the centre of the room, within healing distance of the corner. The melee DPS stands between the casters and the main tank.
 
 
===How It Works===
 
 
During the Phase 1, Valthalak summons his Shades. Most of these Shades will immediately run towards the group of casters, and it is the job of the ranged DPS to remove them as quickly as possible. The job of the melee DPS is to put as much damage on Valthalak as possible after waiting for 3 [[Sunder Armour]], ignoring the shades for the most part.
 
 
Some of the Shades will stop and stand next to Valthalak and cast their spell from that position. When this happens, it is the priority of the melee DPS to kill that shade quickly and then turn back to Valthalak.
 
 
With the amount of DPS that is put on the boss, his healing has not been an issue.
 
 
During Phase 2, the casters should spread out. Otherwise Phase's 2 and 3 remain the same as the above strategies. It is likely that your melee DPS will die during Phase 3, and they should expect this as priority healing should remain on the Main Tank.
 
 
==Quests==
 
*{{questtb|Neutral|60R|Mea Culpa, Lord Valthalak|8995}}
 
 
==Loot==
 
*{{lrare|Draconian Aegis of the Legion}}
 
*{{lrare|Handguards of Savagery}}
 
*{{lrare|Ironweave Cowl}}
 
*{{lrare|Leggings of Torment}}
 
*{{lrare|Lord Valthalak's Staff of Command}}
 
*{{lrare|Pendant of Celerity}}
 
*{{lrare|Rune Band of Wizardry}}
 
*{{lrare|Shroud of Domination}}
 
 
{{elinksmob|1012531|16042}}
 
 
[[Category:Black Dragonflight|Valthalak, Lord]]
 
[[Category:Drakonids|Valthalak, Lord]]
 
[[Category:Humanoids|Valthalak, Lord]]
 
[[Category:Bosses|Valthalak, Lord]]
 
[[Category:Instance:Blackrock Spire|Valthalak, Lord]]
 

Revision as of 06:37, 26 December 2011

Usage

{{User:Kunzite1/Template/MltnFrntRowArmaments|n}}

Where n is the number of Inv misc markoftheworldtree [Mark of the World Tree] you have obtained towards completing N [85] Additional Armaments.

Preview

(v)
Cataclysm
Molten Front, Firelands
Stage Status
Inv misc markoftheworldtree
Additional Armaments 0/125
≈4-5 days