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{{questbox
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<noinclude>{{newbie}}</noinclude>
 
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| name= The Pools of Aggonar
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[[Patch 4.0.3a]] and the {{cata-inline}} Cataclysm introduced new travel challenges for players. The portal hubs in [[Dalaran]] and [[Shattrath]] are gone, great fissures in the earth now impede overland travel between certain zones, many zone levels have changed, and players are now required to discover the new high-level instances before they are allowed to queue for them in the dungeon finder. A firm grasp of the geography of the world and an understanding of the available means for moving from one place to another will help you meet these challenges.
 
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| faction= Alliance
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| level= 62
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| levelreq = 60
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| type= Solo
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| category = Hellfire Peninsula
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| start = [[Amaan the Wise]]
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| end = [[Amaan the Wise]]
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| experience = 10050 EXP (or {{cost|2|40|}} at level 70)
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| reputation = +250 [[Exodar (faction)|Exodar]]
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| next = [[Quest:Cleansing the Waters]]
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| id = 9426
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}}
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== Objectives ==
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Amaan the Wise wants you to go to the Pools of Aggonar and slay 6 Terrorfiends and 6 Blistering Rots.
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*{{Npc|Combat|level=61-62|Blistering Rot||id=16901}} slain (6)
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*{{Npc|Combat|level=61-62|Terrorfiend (mob)||Terrorfiend|id=16951}} slain (6)
   
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== Description ==
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This guide presents the fundamentals of post-Cataclysm travel between the three continents of Azeroth ([[Kalimdor]], [[Eastern Kingdoms]], and [[Northrend]]) and provides details regarding the many methods of travel available. Also included is information about travel between these continents and [[Outland]].
 
  +
Much has changed since the days when we called this land Draenor. Parts of the land have been forever changed by the demons' taint.
   
  +
One such place is known as the Pools of Aggonar. It was once the location of our people's sacred springs. The blood of the demon Aggonar fouled the very essence of the holy waters. This fel blood has spawned foul beings that must be cleansed if we're ever to reclaim the pools. Travel east of here and slay the Terrorfiends and slimes that wander the pools.
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== How travel has changed ==
 
   
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== Completion ==
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The Cataclysm brought a new concept for world travel. In the {{bc-inline}} Burning Crusade and {{wotlk-inline}} Wrath of the Litch King expansions, a portal hub in a single remote city provided access to the major cities in the Old World.
 
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Yes, I feel the fel presence in the pools weakening.
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You've done well, &lt;name&gt;.
   
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== Gains ==
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By contrast, in the post-Cataclysm world, new and improved travel facilities have turned the two faction capitals, [[Stormwind]] and [[Orgrimmar]], into worldwide travel centers. Located in the heartlands of Azeroth's two original continents, these cities have also become centers for all types of [[trainers|training]], [[daily quests]], [[Auction House|auctioning]], and other activities.
 
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Upon completion of this quest you will gain:
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*10050 [[XP]] (or {{cost|2|40|}} at level 70)
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*250 [[reputation]] with [[Exodar]]
   
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== Quest progression ==
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Although the old portal hubs are gone, improved [[#Mass transit|mass transit]] and [[taxi]] services, greatly expanded [[#solo|solo flight]], and [[#portals|new portal hubs]] allow players to move freely and reasonably quickly throughout the world. [[#Shorter waits at the dock|Shorter cycle times]] for ships and zeppelins and the addition of many new [[#flight paths|flight paths]] have made travel over land and sea much easier and faster than before, even for low level characters.
 
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# [[Quest:The Pools of Aggonar]]
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# [[Quest:Cleansing the Waters]]
   
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==External links==
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{{cata-inline}} Things get even better as you level up. Characters who have reached level 60 can now fly freely around almost all of [[Kalimdor]] and [[Eastern Kingdoms]]. Characters level 80 and above can make use of [[#portals|new portal hubs]] in the capital cities. Located in [[Stormwind]] and [[Orgrimmar]], these hubs provide rapid access to the new level 81-85 zones. <ref name="portal caveats">You must complete quests for access to these portals, and the portals to [[Tol Barad]] require level 85. See [[#portals|Portals]] below for more information.</ref>
 
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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Links that do not conform to the rules will be DELETED.
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Also, judicious use of new and existing [[#Quest Portals|Quest Portals]] and [[#Item Portals|Item Portals]] can help speed your travel times.
 
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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<references/>
 
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{{Elinks-quest|9426}}
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== Setting your hearthstone ==
 
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The variety of travel methods now available have an impact on where you choose to set your hearthstone. As you level up, you need to travel more, but fortunately more means of travel open up as well. Here are some suggestions about where to set your hearthstone to make best use of the methods available at your current level.
 
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=== Level 10 ===
 
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At about level 7 to 10, when you have emerged from your race's starting zone, setting your hearthstone to a city near where you are questing provides convenient access to trainers and auction houses. New [[#Flight Paths|flight paths]] get you quickly to your questing area.
 
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=== Level 20 ===
 
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Sometime after you get your first mount at level 20, you will begin to roam the wider world. You'll be spending time on ships and maybe zeppelins, meeting new [[#Flight paths|flight masters]] and buying [[Taxi|taxi flights]], and riding the roads to new zones.
 
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You may find it advantageous to set your hearthstone to an inn in your faction's capital city. The Alliance and Horde faction capitals, [[Stormwind]] and [[Orgrimmar]], now have class, profession, riding<ref name="ridingtrainers">The riding trainers in the capitals do not require the character to be exalted with the city's faction, although the racial mount vendors do.</ref>, and flight trainers, as well as [[Daily quest#Cooking dailies|cooking]] and [[Daily quest#Fishing dailies|fishing daily quests]] that all characters level 10 and up can complete.
 
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[[#Mass transit|Mass transit]] and [[Taxi|taxis]] provide ready access for all levels from these cities to most parts of the Old World.
 
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=== Level 58 ===
 
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Starting at level 58, you can use any of your faction's major cities as your home base. A [[#Dark Portal sequence|quick sequence of portals]]<ref name="Outland">At level 58, you will be able to use the portals in any of your faction's major cities to the [[Blasted Lands]], go through the [[Dark Portal]], and take the portal at the [[Stair of Destiny]] to your faction capital. See the [[#Dark Portal sequence|Dark Portal sequence]] in the [[#Outland|Outland]] section for more information.</ref> will get you rapidly to your faction's capital. Other portals or a short flight connect you to your faction's other cities. A hearthstone in the right city will give you access to any of your faction's cities in one to three minutes.
 
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For example, if you are Horde, you can set your hearthstone in [[Silvermoon]] and have quick access to the [[Undercity]] via the [[Orb of Translocation]] and to [[Orgrimmar]] via the [[#Dark Portal sequence|Dark Portal sequence]].<ref name="Outland"></ref> [[Thunder Bluff]] is a short flight from [[Orgrimmar]].
 
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Alliance toons in [[Darnassus]] have similar portal access<ref name="Outland"></ref> to the [[Exodar]] and [[Stormwind]], while [[Ironforge]] is a short flight from [[Stormwind]].
 
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=== Level 63 ===
 
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{{bc-inline}} Since there are now class and profession trainers and auction houses in [[Shattrath]], when you are questing in [[Outland]] you may find you have little need to travel back to the Old World.
 
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At about level 63, when you've moved on from [[Hellfire Peninsula]] to zones such as [[Terokkar Forest]] or [[Nagrand]], which are more distant from the [[Stair of Destiny]] and its portal to your faction capital, you may want to set your hearthstone in [[Shattrath]].
 
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=== Level 68 ===
 
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{{wotlk-inline}} At level 68 or so, when you start questing in [[Northrend]], you'll probably want to move your hearthstone to [[Dalaran]] and keep it there while you quest. Just as in [[Shattrath]], you'll find there are now class and profession trainers and auction houses in [[Dalaran]], which minimizes the need to return to your faction capital.
 
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=== Level 74 ===
 
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At level 74 you can pick up the quest [[Quest:The Magical Kingdom of Dalaran]]. This provides you with a portal to [[Dalaran]] from your faction's ports in [[Borean Tundra]] and [[Howling Fjord]]. ''Don't turn the quest in!'' As long as you don't complete this quest you can use these portals.
 
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This makes it practical to set your hearthstone to your faction capital or some other useful place, since you can quickly reach [[Dalaran]] via a quick ship or zeppelin ride and the quest portal. If you want to do dailies in both [[Dalaran]] and your faction capital, these portals will shave roughly four minutes off your commuting time each day.
 
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=== Level 80+ ===
 
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Once you have more or less finished questing in [[Northrend]] and have begun spending most of your time in the Old World again, it makes sense to set your hearthstone to your faction capital.
 
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At this point the [[#Dark Portal sequence|Dark Portal sequence]]<ref name="Outland"></ref> becomes quite useful, giving you rapid access to your faction capital from all of your faction's major cities. (See [[#Level 58|Level 58]], above, for suggestions about where to set your hearthstone to make maximum use of this access.)
 
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{{cata-inline}} In addition, you can make use of the new [[#Portals|portal hubs]]<ref name="PortalReqs">The portals at the new [[#Portals|portal hubs]] have quest completion and minimum level requirements. See the [[#Portals|Portals]] section for details.</ref> in the capital cities to access the new level 81-85 zones. This gives you fast access to (and in some cases return from) more parts of the major continents. For example, Horde can quickly get to central [[Eastern Kingdoms]] (and back) via the portal to [[Twilight Highlands]]. Alliance can reach northern [[Kalimdor]] via the portal to [[Hyjal]], while both factions can get to southern [[Kalimdor]] in seconds via the portal to [[Uldum]].
 
−  
−
<references/>
 
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−
As an unorthodox alternative, Shattrath City should be seriously considered as a hearthstone location even after level 85, as it offers numerous advantages.
 
−  
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* All things considered, it's probably the single most central city in the game, particularly for Horde players. With a flight to the Dark Portal, you can go straight through the portal to Orgrimmar, and you can likewise get to the Undercity by going through the Shattrath portal to Quel'Danas, taking the flight path back to Silvermoon, and using [[Orb of Translocation]] to port to Undercity. Alliance players still have the Stair of Destiny portal nearby, as well.
 
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* While it has an Auction House, a full set of trainers, and Trade chat, Shattrath is usually almost completely empty, which basically means you get to have your cake and eat it. You've got all of the facilities of a major faction capital, with none of the lag that very often goes with them.
 
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* Farming Outland can often still be reasonably lucrative even at level 85, particularly considering that on the auction house, you usually don't have much competition for Outland materials, and people often want to buy them in order to level up the Outland portions of their professions, without having to actually travel to Outland themselves. Hellfire Peninsula is rich in Fel Iron, and a comparitively short flight from Shattrath for mining.
 
−  
−
* There are three items with separate cooldowns that allow for 8 hr, 4 hr, and 2 hr CD's on a teleport to Stormwind/Orgrimmar, as well as the [[Baradin Warden's Tabard]] offering a teleport to Tol Barad (a portal away from Stormwind/Orgrimmar) - allowing for teleportation to your faction capital city on an average cooldown of less than an hour. The item [[Signet of the Kirin Tor]] allows for teleportation to Dalaran every hour. By contrast, no such item exists for teleportation to Shattrath, aside from Mage Portals.
 
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* Despite this, raiders will often prefer setting the hearth to Stormwind/Orgrimmar.
 
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== Flight enhancements ==
 
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=== Flight paths ===
 
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[[Patch 4.0.3a]] added many [[Patch_4.0.3a_(world_changes)#Flight_Paths|new flight paths]] (also known as "[[taxi|taxis]]") to both [[Kalimdor]] and the [[Eastern Kingdoms]], especially in the lower level zones.
 
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[[Flight paths]] in [[Kalimdor]] and the [[Eastern Kingdoms]] are now shown on the in-game map. After you have discovered an area, any [[flight masters]] in that area will show up on your map as a winged foot: blue for Alliance, red for Horde, and green for neutral.
 
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You'll need to talk to the [[flight masters]]<ref name="flight master connections">Many of the new [[flight masters]] have only a single connection to another flight master in the same zone. This is in contrast to the pre-Cata flight masters, who are connected to the network of flight masters in other zones. The single-connection flight masters will not be able to provide you a flight to anywhere until you have also talked to the appropriate network-connected flight master in that zone.</ref> to pick up the flight paths, but once you do they will make travel for low level characters much easier than it was prior to patch [[4.0.3a]].
 
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=== Flying solo ===
 
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{{cata-inline}} Characters level 60 or above can learn Expert [[riding]] and purchase a [[Flight Master's License]] from a [[riding trainer|flying trainer]] near the [[flight masters]] in [[Stormwind]], [[Orgrimmar]], [[Hellfire Peninsula]], [[Borean Tundra]], or [[Dalaran]]. This license allows the character to fly almost<ref name="soloflight"> Solo flight is still not possible in the {{bc-inline}} zones connected to the Old World, including the [[Exodar]], [[Azuremyst Isle]], [[Bloodmyst Isle]], [[Silvermoon]], [[Eversong Woods]], [[Ghostlands]], and associated islands.</ref> anywhere in the Old World.
 
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All characters level 68 or above<ref name="mincold"> Prior to Cataclysm, minimum level for [[Cold Weather Flying]] was 77, or level 68 with a [[Tome of Cold Weather Flight]].</ref> can now purchase {{wotlk-inline}} [[Cold Weather Flying]] from a [[riding trainer|flying trainer]]. This permits flying in all of [[Northrend]].
 
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The Expert [[riding]] skill, a [[Flight Master's License]], and [[Cold Weather Flying]] combine to allow a player to fly almost anywhere in the world, except within certain [[instances]] and a few zones not yet revised for flight.<ref name="soloflight"/>
 
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<references/>
 
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== Mass transit ==
 
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=== Ships, zeppelins, and trams ===
 
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A network of [[Travel_guide_to_Deeprun_Tram_and_boats|ships]], [[Travel_guide_to_zeppelins_and_boats|zeppelins]], and a [[Deeprun_Tram|tram]] connects the major cities and ports on all three continents of Azeroth. <ref name="cityportals">In two cases, portals are also available for travel between two cities. Although these are not strictly mass transit, they are included in the tables above because they complete the city-to-city travel picture.</ref> These methods of transport are known as "mass transit." Running on a regular schedule, mass transit is free, and it's fast, safe, and easy for all levels of characters.
 
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Mass transit is the most practical way to get between continents, particularly for lower level characters. Mass transit can also be used to travel between certain major cities on the same continent, or between the northern region of a continent and the southern region. Even the highest level characters (other than mages) are likely to find this method of transport useful.
 
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This section contains, for each faction, a table of ports by continent and region, and each port's connections. A quick glance at your faction's table should give you a good idea of how to get where you want to go.
 
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Also included are tables of the mass transit routes available to each faction, accompanied by maps providing graphical representation of these routes and ports.
 
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These maps and tables are intended to help you form a mental picture of the world, and the regions accessible by mass transit. They are also a quick reference for those times when you can't quite remember how to get where you want to go.
 
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=== Ports ===
 
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Ships and zeppelins connect the continents of [[Kalimdor]], [[Eastern Kingdoms]], and [[Northrend]]. Below are tables of the ports where they dock, and the ports to which they are connected via mass transit. (See the next section for tables and maps of [[#routes|mass transit routes]].)
 
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You can sort these tables by clicking on a column heading.
 
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{| class="darktable zebra sortable"
 
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|+ Alliance ports
 
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|-
 
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! Continent/Region
 
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! City
 
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! Faction
 
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! Type
 
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! Connections
 
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! Via
 
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|-
 
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| [[Kalimdor]] North || [[Darnassus]] || Alliance || Major city || [[Stormwind]], [[Exodar]] || ship, portal
 
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|-
 
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| [[Kalimdor]] North || [[Exodar]] || Alliance || Major city || [[Darnassus]] || ship, portal
 
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|-
 
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| [[Kalimdor]] Central || [[Ratchet]] || Neutral || Port || [[Booty Bay]] || ship
 
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|-
 
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| [[Kalimdor]] Central || [[Theramore]] || Alliance || Port || [[Menethil]] || ship
 
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|-
 
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| [[Eastern Kingdoms]] Central || [[Menethil]] || Alliance || Port || [[Theramore]], [[Valgarde]] || ship
 
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|-
 
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| [[Eastern Kingdoms]] Central || [[Ironforge]] || Alliance || Major city || [[Stormwind]] || tram
 
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|-
 
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| [[Eastern Kingdoms]] South || [[Stormwind]] || Alliance || Capital || [[Darnassus]], [[Ironforge]], [[Valiance Keep]] || ship, tram
 
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|-
 
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| [[Eastern Kingdoms]] South || [[Booty Bay]] || Neutral || Port || [[Ratchet]] || ship
 
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|-
 
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| [[Northrend]] West || [[Valiance Keep]] || Alliance || Port || [[Stormwind]] || ship
 
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|-
 
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| [[Northrend]] East || [[Valgarde]] || Alliance || Port || [[Menethil]] || ship
 
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|}
 
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{| class="darktable zebra sortable"
 
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|+ Horde ports
 
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|-
 
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! Continent/Region
 
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! City
 
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! Faction
 
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! Type
 
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! Connections
 
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! Via
 
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|-
 
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| [[Kalimdor]] Central || [[Orgrimmar]] || Horde || Capital || [[Thunder Bluff]], [[Undercity]], [[Grom'Gol]], [[Warsong Hold]] || zeppelin
 
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|-
 
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| [[Kalimdor]] Central || [[Thunder Bluff]] || Horde || Major city || [[Orgrimmar]] || zeppelin
 
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|-
 
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| [[Kalimdor]] Central || [[Ratchet]] || Neutral || Port || [[Booty Bay]] || ship
 
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|-
 
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| [[Eastern Kingdoms]] North || [[Silvermoon]] || Horde|| Major city || [[Undercity]] || portal
 
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|-
 
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| [[Eastern Kingdoms]] North || [[Undercity]] || Horde|| Major city || [[Orgrimmar]], [[Silvermoon]], [[Grom'Gol]], [[Vengeance Landing]] || zeppelin, portal
 
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|-
 
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| [[Eastern Kingdoms]] South || [[Grom'Gol]] || Horde|| Port || [[Orgrimmar]], [[Undercity]] || zeppelin
 
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|-
 
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| [[Eastern Kingdoms]] South || [[Booty Bay]] || Neutral || Port || [[Ratchet]] || ship
 
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|-
 
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| [[Northrend]] West || [[Warsong Hold]] || Horde || Port || [[Orgrimmar]] || zeppelin
 
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|-
 
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| [[Northrend]] East || [[Vengeance Landing]] || Horde || Port || [[Undercity]] || zeppelin
 
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|}
 
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Note that the intracontinental neutral [[Northrend]] ports of [[Unu'pe]], [[Moa'ki Harbor]], and [[Kamagua]] have been omitted from these tables. See [[Boats]] for more information on the routes between these ports.
 
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=== Routes ===
 
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If you already know where the ports are located on each continent, the following tables may provide a more convenient reference.
 
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Note that the Nauticus<ref name="nauticus">[http://drool.me.uk/naut Nauticus] - An add-on which learns and displays ship and zeppelin arrival and departure times on your realm, with optional alarm.</ref> add-on learns the schedule for ship and zeppelin arrivals and departures on your realm and displays the next scheduled times for any route you choose. Nauticus allows you to set an alarm to let you know when the next voyage is due.
 
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The mass transit routes below are all bidirectional.
 
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[[Image:WorldMap-World_Travel_Alliance.jpg|thumb|Alliance Ports & Routes]]
 
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{| class="darktable zebra sortable"
 
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|+ Alliance Mass Transit
 
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|-
 
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! Between
 
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! And
 
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! Type
 
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! Note
 
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|-
 
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| [[Stormwind]] || [[Darnassus]] || ship
 
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|-
 
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| [[Stormwind]] || [[Ironforge]] || tram
 
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|-
 
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| [[Stormwind]] || [[Borean Tundra]] || ship
 
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|-
 
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| [[Menethil]] || [[Theramore]] || ship
 
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|-
 
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| [[Menethil]] || [[Howling Fjord]] || ship
 
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|-
 
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| [[Darnassus]] || [[The Exodar]] || ship or portal
 
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|-
 
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| [[Ratchet]] || [[Booty Bay]] || ship || Neutral
 
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|}
 
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The ships between [[Darnassus]] and [[Stormwind]], and [[Darnassus]] and the [[Exodar]] dock at Rut'theran Village, at the base of the enormous tree known as [[Teldrassil]]. You can get between [[Darnassus]] and [[Rut'theran Village]] via portals located next to their respective flight masters.
 
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Note that once you pick up the flight path in the [[Exodar]], you can now take the taxi between there and [[Rut'theran]] or [[Darnassus]]. You can also fly from the [[Exodar]] or [[Darnassus]] to locations in [[Kalimdor]] where you have flight paths.
 
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There is also a portal in the [[Temple of the Moon]] in Darnassus which goes to the Exodar. This portal is on the first floor, next to the portal to the [[Blasted Lands]], and has no level requirement.
 
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[[Image:WorldMap-World_Travel_Horde.jpg|thumb|Horde Ports & Routes]]
 
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{| class="darktable zebra sortable"
 
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|+ Horde Mass Transit
 
−
|-
 
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! Between
 
−
! And
 
−
! Type
 
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! Note
 
−
|-
 
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| [[Orgrimmar]] || [[Undercity]] || zeppelin
 
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|-
 
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| [[Orgrimmar]] || [[Thunder Bluff]] || zeppelin
 
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|-
 
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| [[Orgrimmar]] || [[Grom'Gol]], [[Northern Stranglethorn|STV]] || zeppelin
 
−
|-
 
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| [[Orgrimmar]] || [[Borean Tundra]] || zeppelin
 
−
|-
 
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| [[Undercity]] || [[Silvermoon City]] || portal || [[Orb of Translocation]]
 
−
|-
 
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| [[Undercity]] || [[Grom'Gol]], [[Northern Stranglethorn|STV]] || zeppelin
 
−
|-
 
−
| [[Undercity]] || [[Howling Fjord]] || zeppelin
 
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|-
 
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| [[Ratchet]] || [[Booty Bay]] || ship || Neutral
 
−
|}
 
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Note that the zeppelin routes between [[Orgrimmar]] and [[Thunder Bluff]] and between the [[Undercity]] and [[Grom'Gol Base Camp]] in [[Northern Stranglethorn]] are to points on the same continent, rather than intercontinental as with other zeppelin (and ship) voyages. The zeppelin between the Undercity and Grom'Gol makes travel between the northern and southern parts of Eastern Kingdoms easy even if you have not yet picked up the key Horde flight path at [[New Kargath]] in the [[Badlands]].
 
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=== Shorter waits at the dock ===
 
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The time it takes to travel using mass transit has been significantly reduced. Before [[Patch 4.0.3a]], players often had to wait four or five minutes for a ship or zeppelin to arrive at their point of departure. Now the time between departures is typically closer to two minutes.
 
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Also, characters with the ability to fly in the departure zone can land on a ship or zeppelin which has already departed, provided it has not gained too much speed. This allows you to catch a voyage you might otherwise have missed. Characters with flight ability in the destination zone can fly off the ship or zeppelin before it has reached the dock, saving a little more time.
 
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The newly reduced departure cycle time is key to efficient travel in the post-Cataclysm world. Although the ports look far away on the map, in practical terms they are actually only two or three minutes apart - much less time than it takes to fly across a continent.
 
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Thus, the actual travel time between, for example, [[Stormwind]] and [[Darnassus]], is less than a minute longer than the travel time between [[Stormwind]] and [[Ironforge]]. The same is true for travel between [[Orgrimmar]] and [[Undercity]].
 
−  
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You can use the Nauticus<ref name="nauticus"/> add-on to see the departure and arrival times for upcoming voyages. Nauticus also allows you to set an alarm to let you know when the next voyage is due.
 
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=== Cross-faction mass transit ===
 
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'''''Warning!''' There are exceptions to Blizzard's "passive crew" policy.''<ref name=ZepWarn>'''''Warning!''''' There is at least one exception to the reassuring statement in the Blizzard blog regarding the passivity of mass transit crews. Alliance players attempting to board a zeppelin at [[Warsong Hold]] in [[Borean Tundra]] are attacked by the zeppelin's crew. (Horde players can, however, safely board the Alliance ship from [[Valiance Keep]] in [[Borean Tundra]] to [[Stormwind]].)</ref>
 
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Blizzard's blog post, [http://us.battle.net/wow/en/blog/1829961#blog| One if by Zeppelin: Two if by Boat], states that the crew on the opposing faction's mass transit will never attack a player<ref name=ZepWarn></ref>. So if you're an Alliance player, and you can avoid the guards on the zeppelin docks, you can use zeppelins for travel. Likewise, if you're Horde, you can use Alliance ships.
 
−  
−
If you can fly, avoiding the guards will be much easier. Fly onto the rear platform of a zeppelin, or the stern of a ship, and fly off before it reaches its destination port.
 
−  
−
Keep in mind, however, that airborne guards patrol the major cities. If you take a zeppelin to [[Orgrimmar]], for example, it's likely that the guards will start shooting at you before you are able to depart the city limits.
 
−  
−
Also, watch for players of the opposing faction, who may not share the crew's scruples about attacking you. Ships and zeppelins which do not enter a city (which automatically flags you for PvP) are likely to be safer<ref name="tirisfal-gromgol">An example of a safer route is the zeppelin between [[Tirisfal Glades]] and [[Grom'Gol]], which provides Alliance toons quick transit between northern and southern Eastern Kingdoms. Just don't fly east over [[Lordaeron]] when you are in the vicinity of the [[Tirisfal Glades]] zeppelin towers, or you'll be flagged for PvP.</ref><ref name="theramore-menethil">Horde players can fairly safely use the Alliance ship between [[Theramore]] and [[Menethil]] to travel between central [[Kalimdor]] and central [[Eastern Kingdoms]].</ref>.
 
−  
−
Note that the dockmasters and zeppelin masters (on the zeppelin docks) have the vessel's destination in their title, so you can mouse over them to make sure the transport is headed where you want to go.
 
−  
−
=== Mass transit vs mage portals ===
 
−  
−
To put travel times into perspective, remember that the loading screen part of a mass transit trip takes the same amount of time as that of a hearthstone - or a portal. The only time penalty for taking a ship or zeppelin is the wait time at the dock, and that is now almost always less than two minutes.
 
−  
−
Keep this in mind the next time you are tempted to advertise in the trade chat for a mage to sell you a [[teleport|portal to another city]]. By the time you find a mage and he or she gets to you, takes your gold, and pops you a portal, you could have already been aboard mass transit and on your way.
 
−  
−
Also, many ships and zeppelins land near a flight master, whereas a mage portal will often deposit you somewhere deep in the bowels of your destination city.
 
−  
−
For most city to city trips, when you consider the total time of the trip, typically mass transit will get you to your destination as fast as or faster than a mage portal.
 
−  
−
And mass transit is free.
 
−  
−
==== Exceptions ====
 
−
The main exception is [[Dalaran]], because the taxi flight between [[Dalaran]] and the ports in [[Borean Tundra]] is almost five minutes. Master flying (310%) knocks this down to just over four minutes, but added to the ship or zeppelin ride, the total travel time between a port in the Old World and [[Dalaran]] could be six to eight minutes. If you can find a mage quickly a portal might be a little faster.
 
−  
−
However, if you can fly in Azeroth and Northrend there are at least three ways to travel between [[Dalaran]] and your faction capital in about five to seven minutes (depending on your riding skill level) using NPC portals. See [[#The Dalaran Commute|The Dalaran Commute]].
 
−  
−
Certain items or questgivers also can teleport you to [[Dalaran]] or other convenient locations. See [[#Item Portals|Item Portals]] and [[#Quest Portals|Quest Portals]].
 
−  
−
But unless you are questing in [[Northrend]], why do you need to go to [[Dalaran]] at all? The faction capital cities, [[Stormwind]] and [[Orgrimmar]], are now the travel hubs, and have trainers and daily quests as well. And while you are questing in [[Northrend]], the class trainers and auctioneers who arrived in [[Dalaran]] with [[4.0.3a]] pretty much eliminate the need to go to any other cities.
 
−  
−
Another exception might be [[Stormwind]] to [[Theramore]]; Alliance characters below level 60 wanting to get from their travel hub to central [[Kalimdor]] will need to fly (or take the tram) to [[Menethil]] to catch a ship to [[Theramore]], or fly to [[Booty Bay]] and take a ship to [[Ratchet]]. The necessary taxi flights<ref>{{cata-inline}} Characters with a [[Flight Master's License]] can fly from [[Stormwind]] to [[Menethil]] or [[Booty Bay]] in two minutes or less, and characters who have appropriate access at the portal hubs in [[Stormwind]] can take a portal to either [[Hyjal]] or [[Uldum]] to quickly reach [[Kalimdor]].</ref> are close to four minutes, so a mage portal to [[Theramore]] may save lower level characters a little time.
 
−  
−
Also, travel from the faction capitals to the {{bc-inline}} cities of [[Exodar]] and [[Silvermoon]] involve runs between ports and portals, and some trips, such as [[Silvermoon]] to [[Thunder Bluff]] or [[Exodar]] to [[Ironforge]], require multiple voyages if your hearthstone is not set to your faction capital. In cases like these, a mage might save you a few minutes.
 
−  
−
<references/>
 
−  
−
== Portals ==
 
−
Several portals allow rapid travel between continents, or to distant areas of the same continent. Some of these portals can be used by either faction.
 
−  
−
In some cases, portals can be used as stages in a trip designed for rapid travel from one part of the Old World to another. For example, a level 58+ character in [[Silvermoon]] can quickly reach [[Orgrimmar]] by taking the portal to the [[Blasted Lands]], running through the [[Dark Portal]], and then taking the small portal beside the [[Stair of Destiny]] to [[Orgrimmar]]. See [[#The Dalaran Commute|The Dalaran Commute]] for more multi-portal routes.
 
−  
−
Portals in [[Northrend]] are also included here. For portals between [[Outland]] and the Old World, see the [[#Outland|Outland]] section below.
 
−  
−
Also, see [[Teleport]] for a list of non-mage teleportation spells that require a certain class, profession, and/or item to use.
 
−  
−
=== World Travel Portals & Portal Hubs ===
 
−  
−
Some portals listed below can be used by characters of any level, while others require a minimum level or completion of certain quests before they can be used.
 
−  
−
{| class="darktable"
 
−
|+ Alliance Portals
 
−
|-
 
−
! Zone/City
 
−
! Location
 
−
! Direction
 
−
! Zone/City
 
−
! Location
 
−
! Faction
 
−
! Level
 
−
! Notes
 
−
|-
 
−
| [[Exodar]] || [[Vault of Lights]] || Both || [[Darnassus]] || [[Temple of the Moon]] || Alliance || 1
 
−
|-
 
−
| [[Darnassus]] || [[The Temple Gardens]] || Both || [[Teldrassil]] shore || [[Rut'theran Village]] || Alliance || 1
 
−
|-
 
−
| [[Shattrath]] || [[Terrace of Light]] || One way || [[Isle of Quel'danas]] || [[Sun's Reach Sanctum]] || Neutral || 70 || [[Isle of Quel'Danas quests|Quests]] required
 
−
|-
 
−
| [[Sholazar Basin]] || [[Waygate]] || Both || [[Un'Goro Crater]] || [[Shaper's Terrace]] || Neutral || 77 || [[ Waygate]] activation required
 
−
|-
 
−
| [[Dalaran]] || [[The Violet Citadel]] || One way || [[Tanaris]] || [[Caverns of Time]] || Neutral || 1
 
−
|-
 
−
| [[Dalaran]] || [[Violet Gate]] || Both || [[Crystalsong Forest]] || [[Violet Stand]] || Neutral || 1 || [[Teleport to Violet Stand Crystal|Violet Stand Crystal]] must be used first
 
−
|-
 
−
| [[Stormwind]] || [[The Eastern Earthshrine|Eastern Earthshrine]] || One way || [[Hyjal]] || [[Nordrassil]] || Alliance || 80 || {{cata-inline}} [[Hero's Call Board|Hero's Call]] quest required
 
−
|-
 
−
| [[Stormwind]] || [[The Eastern Earthshrine|Eastern Earthshrine]] || One way || [[Vash'jir]] || [[Seafarer's Tomb]] || Alliance || 80 || {{cata-inline}} [[Hero's Call Board|Hero's Call]] quest required
 
−
|-
 
−
| [[Stormwind]] || [[The Eastern Earthshrine|Eastern Earthshrine]] || Both || [[Deepholm]] || [[Temple of Earth]] || Alliance || 82 || {{cata-inline}} [[Hero's Call Board|Hero's Call]] quest required
 
−
|-
 
−
| [[Stormwind]] || [[The Eastern Earthshrine|Eastern Earthshrine]] || One way || [[Uldum]] || [[Ramkahen]] || Alliance || 83 || {{cata-inline}} [[Quest:Escape_From_the_Lost_City|Uldum quest]] required
 
−
|-
 
−
| [[Stormwind]] || [[The Eastern Earthshrine|Eastern Earthshrine]] || Both || [[Twilight Highlands]] || [[Highbank]] || Alliance || 84 || {{cata-inline}} [[Quest:Any_Portal_in_a_Storm|Portal quest]] required
 
−
|-
 
−
| [[Stormwind]] || [[The Eastern Earthshrine|Eastern Earthshrine]] || Both || [[Tol Barad]] || [[Baradin Base Camp]] || Alliance || 85 || {{cata-inline}}
 
−
|-
 
−
|}
 
−  
−
The {{cata-inline}} Alliance portal hub, [[The Eastern Earthshrine]], is located on a small island in a lake northwest of [[Stormwind Keep]]. It is accessible on foot through the [[Dwarven District]] gate.
 
−  
−  
−
{| class="darktable"
 
−
|+ Horde Portals
 
−
|-
 
−
! Zone/City
 
−
! Location
 
−
! Direction
 
−
! Zone/City
 
−
! Location
 
−
! Faction
 
−
! Level
 
−
! Notes
 
−
|-
 
−
| [[Silvermoon]] || [[Sunfury Spire]] || Both || [[Undercity]] || [[Ruins of Lordaeron]] || Horde || 1 || [[Orb of Translocation|Orbs of Translocation]]
 
−
|-
 
−
| [[Shattrath]] || [[Terrace of Light]] || One way || [[Isle of Quel'danas]] || [[Sun's Reach Sanctum]] || Neutral || 70 || [[Isle of Quel'Danas quests|Quests]] required
 
−
|-
 
−
| [[Sholazar Basin]] || [[Waygate]] || Both || [[Un'Goro Crater]] || [[Shaper's Terrace]] || Neutral || 77 || [[ Waygate]] activation required
 
−
|-
 
−
| [[Dalaran]] || [[The Violet Citadel]] || One way || [[Tanaris]] || [[Caverns of Time]] || Neutral || 1 ||
 
−
|-
 
−
| [[Dalaran]] || [[Violet Gate]] || Both || [[Crystalsong Forest]] || [[Violet Stand]] || Neutral || 1 || [[Teleport to Violet Stand Crystal|Violet Stand Crystal]] must be used first
 
−
|-
 
−
| [[Orgrimmar]] || [[Western Earthshrine]] || One way || [[Hyjal]] || [[Nordrassil]] || Horde || 80 || {{cata-inline}} [[Warchief's Command Board|Warchief's Command]] quest required
 
−
|-
 
−
| [[Orgrimmar]] || [[Western Earthshrine]] || One way || [[Vash'jir]] || [[Kelp'thar Forest]] || Horde || 80 || {{cata-inline}} [[Warchief's Command Board|Warchief's Command]] quest required
 
−
|-
 
−
| [[Orgrimmar]] || [[Western Earthshrine]] || Both || [[Deepholm]] || [[Temple of Earth]] || Horde || 82 || {{cata-inline}} [[Warchief's Command Board|Warchief's Command]] quest required
 
−
|-
 
−
| [[Orgrimmar]] || [[Western Earthshrine]] || One way || [[Uldum]] || [[Ramkahen]] || Horde || 83 || {{cata-inline}} [[Quest:Escape_From_the_Lost_City|Uldum quest]] required
 
−
|-
 
−
| [[Orgrimmar]] || [[Western Earthshrine]] || Both || [[Twilight Highlands]] || [[Dragonmaw Port]] || Horde || 84 || {{cata-inline}} [[Quest:Muddied Waters|Portal quest]] required
 
−
|-
 
−
| [[Orgrimmar]] || [[Western Earthshrine]] || Both || [[Tol Barad]] || [[Hellscream's Grasp]] || Horde || 85 || {{cata-inline}}
 
−
|}
 
−  
−
The {{cata-inline}} Horde portal hub, [[Western Earthshrine|The Western Earthshrine]], is on a cliff on the north side of the [[Valley of Wisdom]] in [[Orgrimmar]], and can be reached via a footbridge from the zeppelin port plateau.
 
−  
−
=== Quest Portals ===
 
−  
−
Some questgivers offer portals which make it easier to complete their quests, usually because the completion requires travel to a remote or inaccessible location. However, if you don't turn in these quests, you can continue to use the portals for travel. Note that all these portals are one way.
 
−  
−
Make sure you pick up these quests as soon as possible, because completing certain other quests may make these unavailable. To keep the portals available, do not complete the portal quests.
 
−  
−
{| class="darktable"
 
−
|+ Alliance Quest Portals
 
−
|-
 
−
! Zone/City
 
−
! Location
 
−
! Questgiver
 
−
! Destination
 
−
! Quest
 
−
|-
 
−
| [[Silithus]] || [[Cenarion Hold]] || [[Nethergarde Mage]] || [[Blasted Lands]] || [[Quest:Nethergarde Needs You!]]
 
−
|-
 
−
| [[Borean Tundra]] || [[Valiance Keep]] || [[Magister Dath'omere]] || [[Dalaran]] || [[Quest:The Magical Kingdom of Dalaran (Alliance)]]
 
−
|-
 
−
| [[Dragonblight]] || [[Star's Rest]] || [[Archmage Modera]] || [[Dalaran]] || [[Quest:The Magical Kingdom of Dalaran (Alliance)]]
 
−
|-
 
−
| [[Dragonblight]] || [[Wintergarde]] || [[Vas the Unstable]] || [[Dalaran]] || [[Quest:The Magical Kingdom of Dalaran (Alliance)]]
 
−
|-
 
−
| [[Zul'Drak]] || [[The Argent Stand]] || [[Magister Teronus III]] || [[Dalaran]] || [[Quest:The Magical Kingdom of Dalaran (Alliance)]]
 
−
|-
 
−
| [[Grizzly Hills]] || [[Amberpine Lodge]] || [[Magistrix Haelenai]] || [[Dalaran]] || [[Quest:The Magical Kingdom of Dalaran (Alliance)]]
 
−
|-
 
−
| [[Howling Fjord]] || [[Valgarde]] || [[Ulrik von Stromhearth]] || [[Dalaran]] || [[Quest:The Magical Kingdom of Dalaran (Alliance)]]
 
−
|-
 
−
| [[Icecrown]] || [[Argent Vanguard]] || [[Highlord Tirion Fordring]] || [[Moonglade]] || [[Quest:The Keeper's Favor]]<ref name=MoongladePort>You'll need to do a series of quests to get access to the portal to [[Moonglade]]. Go to the [[Argent Vanguard]] in [[Icecrown]], see [[Highlord Tirion Fordring]], and do [[Quest:Honor Above All Else]]. Quest in this area until you complete [[Quest:The Battle For Crusaders' Pinnacle]], which will cause a phase change at [[Crusader's Pinnacle]]. Go there, see [[Highlord Tirion Fordring]], and do [[Quest:A Tale of Valor]]. This begins a quest line that brings you to [[Quest:The Keeper's Favor]], which provides you with a portal to [[Moonglade]] in northern [[Kalimdor]]. To keep the portal open, do not complete this quest. For a detailed map of the [[Icecrown]] quests, see the post from Whiterock in the Comments section at [http://www.wowhead.com/quest=13036 Honor Above All Else]</ref>.
 
−
|-
 
−
|}
 
−  
−  
−
{| class="darktable"
 
−
|+ Horde Quest Portals
 
−
|-
 
−
! Zone/City
 
−
! Location
 
−
! Questgiver
 
−
! Destination
 
−
! Quest
 
−
|-
 
−
| [[Silithus]] || [[Cenarion Hold]] || [[Okril'lon Mage]] || [[Blasted Lands]] || [[Quest:Call of the Warmatron]]
 
−
|-
 
−
| [[Borean Tundra]] || [[Warsong Hold]] || [[Magistrix Kaelana]] || [[Dalaran]] || [[Quest:The Magical Kingdom of Dalaran (Horde)]]
 
−
|-
 
−
| [[Dragonblight]] || [[Agmar's Hammer]] || [[Archmage Aethas Sunreaver]] || [[Dalaran]] || [[Quest:The Magical Kingdom of Dalaran (Horde)]]
 
−
|-
 
−
| [[Dragonblight]] || [[Wintergarde]] || [[Vas the Unstable]] || [[Dalaran]] || [[Quest:The Magical Kingdom of Dalaran (Horde)]]
 
−
|-
 
−
| [[Zul'Drak]] || [[The Argent Stand]] || [[Magister Teronus III]] || [[Dalaran]] || [[Quest:The Magical Kingdom of Dalaran (Horde)]]
 
−
|-
 
−
| [[Grizzly Hills]] || [[Conquest Hold]] || [[Magistrix Phaelista]] || [[Dalaran]] || [[Quest:The Magical Kingdom of Dalaran (Horde)]]
 
−
|-
 
−
| [[Howling Fjord]] || [[Vengeance Landing]] || [[Magister Varenthas]] || [[Dalaran]] || [[Quest:The Magical Kingdom of Dalaran (Horde)]]
 
−
|-
 
−
| [[Icecrown]] || [[Argent Vanguard]] || [[Highlord Tirion Fordring]] || [[Moonglade]] || [[Quest:The Keeper's Favor]]<ref name="MoongladePort"></ref>
 
−
|-
 
−
|}
 
−  
−
The portals to the [[Blasted Lands]] are useful because it is a short flight from the portal destinations there to the [[Dark Portal]], which leads to the [[Stair of Destiny]] and its portals to [[Orgrimmar]] and [[Stormwind]].
 
−  
−
The portal to [[Moonglade]] is particularly useful to Alliance because it is a short flight from there to [[Darnassus]]. [[Orgrimmar]] is a little farther.
 
−  
−
Note that there are a number of other quest portals, but they may not be as useful as these for general travel. See [[Teleport]].
 
−  
−
==== Quests you should never turn in ====
 
−  
−
If you turn in any of the quests in this table, you will lose access to a portal that is useful for traveling around the world. So, don't turn them in!
 
−  
−
{| class="darktable"
 
−
|+ Quests you should never turn in
 
−
|-
 
−
! Destination
 
−
! Quest Recipient
 
−
! Quest
 
−
|-
 
−
| [[Blasted Lands]] || [[Quartermaster Lungertz]] || [[Quest:Nethergarde Needs You!]]<ref name=SoKal>If you turn in these quests, you will lose access to the portal from [[Cenarion Hold]] in [[Silithus]] to the [[Blasted Lands]]. Being able to travel quickly from southern [[Kalimdor]] to the portal hub in southern [[Eastern Kingdoms]] is, at times, extremely useful.</ref>
 
−
|-
 
−
| [[Blasted Lands]] || [[Quartermaster Lungertz]] || [[Quest:Hero's Call: Blasted Lands!]]<ref name=SoKal></ref>
 
−
|-
 
−
| [[Blasted Lands]] || [[Okrilla]] || [[Quest:Call of the Warmatron]]<ref name=SoKal></ref>
 
−
|-
 
−
| [[Blasted Lands]] || [[Okrilla]] || [[Quest:Warchief's Command: Blasted Lands!]]<ref name=SoKal></ref>
 
−
|-
 
−
| [[Dalaran]] || [[Archmage Celindra]] || [[Quest:The Magical Kingdom of Dalaran (Alliance)]]
 
−
|-
 
−
| [[Dalaran]] || [[Archmage Celindra]] || [[Quest:The Magical Kingdom of Dalaran (Horde)]]
 
−
|-
 
−
| [[Dalaran]] || [[Archmage Celindra]] || [[Quest:Learning_to_Leave_and_Return:_the_Magical_Way]]<ref name=Magical>If you turn in this quest, you will lose access to all the Magical Kingdom of Dalaran quests - and their portals to [[Dalaran]].</ref>
 
−
|-
 
−
| [[Moonglade]] || [[Keeper Remulos]] || [[Quest:The Keeper's Favor]]
 
−
|-
 
−
|}
 
−  
−
<references/>
 
−  
−
=== Item Portals ===
 
−  
−
Certain items have the ability to teleport you to a key location at or near either [[Dalaran]] or your faction capital.
 
−  
−
{| class="darktable zebra sortable"
 
−
|+ Item Portals
 
−
|-
 
−
! Item
 
−
! Destination
 
−
! Access to
 
−
! Faction
 
−
! Level
 
−
! Cost
 
−
! Cooldown
 
−
|-
 
−
| [[Shroud of Cooperation]] || [[Stormwind]] or [[Orgrimmar]] || || Both || 35 || {{cost|150}}<ref name="GuildAch">Also requires guild achievement and reputation.</ref> || 8 hours ||
 
−
|-
 
−
| [[Wrap of Unity]] || [[Stormwind]] or [[Orgrimmar]] || || Both || 35 || {{cost|300}}<ref name="GuildAch"></ref> || 4 hours ||
 
−
|-
 
−
| [[Cloak of Coordination]] || [[Stormwind]] or [[Orgrimmar]] || || Both || 35 || {{cost|500}}<ref name="GuildAch"></ref> || 2 hours ||
 
−
|-
 
−
| [[Ring of the Kirin Tor]] || [[Dalaran]] || || Neutral || 80 || {{cost|6,800}} to {{cost|8,500}}<ref name="KTrep">Cost varies with [[Kirin Tor]] reputation.</ref> || 30 minutes ||
 
−
|-
 
−
| [[Band of the Kirin Tor]] || [[Dalaran]] || || Neutral || 80 || {{cost|6,800}} to {{cost|8,500}}<ref name="KTrep"></ref> || 30 minutes ||
 
−
|-
 
−
| [[Loop of the Kirin Tor]] || [[Dalaran]] || || Neutral || 80 || {{cost|6,800}} to {{cost|8,500}}<ref name="KTrep"></ref> || 30 minutes ||
 
−
|-
 
−
| [[Signet of the Kirin Tor]] || [[Dalaran]] || || Neutral || 80 || {{cost|6,800}} to {{cost|8,500}}<ref name="KTrep"></ref> || 30 minutes ||
 
−
|-
 
−
| [[Argent Crusader's Tabard]] || [[Argent Tournament Grounds]] || [[Dalaran]]<ref>The [[Argent Tournament Grounds]] is a one to two minute flight from [[Dalaran]].</ref> || Neutral || 80 || {{cost|cs=50}}<ref>Also requires rank of {{title|[[Crusader (title)|Crusader]]}}.</ref> || 30 minutes ||
 
−
|-
 
−
| [[Potion of Deepholm]] || [[Deepholm]] || [[Stormwind]] or [[Orgrimmar]] <ref name="ToCap"></ref> || Neutral || 82 || Varies<ref name="PotDeep">[[Potion of Deepholm]] is created by [[Alchemy]]. If you are not an Alchemist, see your Auction House.</ref> || 1 minute ||
 
−
|-
 
−
| [[Baradin's Wardens Tabard]] || [[Tol Barad]] || [[Stormwind]]<ref name="ToCap">Since [[Tol Barad]] and [[Deepholm]] are connected to [[Stormwind]] and [[Orgrimmar]] by two-way portals, these items effectively get you to your faction capital city in seconds.</ref> || Alliance || 85 || {{cost|tbc=40}}<ref name="TBrep">Also requires {{rep|Honored}} with [[Baradin's Wardens]] (Alliance) or [[Hellscream's Reach]] (Horde).</ref> || 4 hours ||
 
−
|-
 
−
| [[Hellscream's Reach Tabard]] || [[Tol Barad]] || [[Orgrimmar]]<ref name="ToCap"></ref> || Horde || 85 || {{cost|tbc=40}}<ref name="TBrep"></ref> || 4 hours ||
 
−
|-
 
−
|}
 
−  
−
See the [[Teleport]] page for more teleport items, some of which are only available to certain races or classes.
 
−  
−
<references/>
 
−  
−
=== The Dalaran Commute ===
 
−  
−
Characters levels 59 and below will generally find that [[#Mass transit|ships and zeppelins]] are the most expedient means for getting back and forth between [[Dalaran]] and the Old World continents of [[Kalimdor]] and the [[Eastern Kingdoms]].
 
−  
−
However, if you are level 60 or above and need to commute between [[Dalaran]] and your faction capital ([[Stormwind]] or [[Orgrimmar]]) for daily quests, there are several routes which use a combination of portals and flight to get you to [[Dalaran]] or back home to your capital in roughly five minutes.
 
−  
−
Note that once you have acquired one of the [[#Portal Items|Item Portals]] above, you can use the item to get to [[Dalaran]] or your faction capital city very quickly. However, the routes below may still be useful if your hearthstone or other portal item is on cooldown when you need to travel.
 
−  
−
==== Five Minutes to Dalaran ====
 
−  
−
If you like to have your hearthstone in [[Stormwind]] or [[Orgrimmar]] and you are level 83 or above, you can use two portals to get to [[Dalaran]]:
 
−  
−
* In your faction capital, take the portal to [[Uldum]]
 
−
* Fly north to the [[Waygate]] in [[Un'goro Crater]]
 
−
* Take the [[Waygate]] to [[Sholazar Basin]]
 
−
* Fly east to [[Dalaran]]
 
−  
−
This trip is slightly over five minutes if you have a [[Flight Master's License]] and Master [[Riding]].<ref name="Speed">Master [[Riding]] gives you 310% flying speed.</ref> <ref name="Cold">You'll also need [[Cold Weather Flying]] for the fastest possible time.</ref> Note that you must complete a quest to activate the [[Waygate]] before you can use this method. See the quest line beginning with [[Quest:An Issue of Trust]].
 
−  
−
==== Home in Five ====
 
−  
−
If you prefer to have your hearthstone set to [[Dalaran]] or have not yet gained access to the portal to [[Uldum]], you can get home from [[Dalaran]] to [[Stormwind]] or [[Orgrimmar]] by following this sequence:
 
−  
−
* Use the portal in the [[The Violet Citadel]] to the [[Caverns of Time]] in [[Tanaris]]
 
−
* Fly west to [[Cenarion Hold]] in [[Silithus]]
 
−
* See the [[Nethergarde Mage]] or [[Okril'lon Mage]] and take the portal<ref name="QuestPorts">See [[#Quest Portals|Quest Portals]] for more information about the NPC mage portals from [[Cenarion Hold]] to the [[Blasted Lands]] and from [[Icecrown]] to [[Moonglade]].</ref> to the [[Blasted Lands]] - but don't turn in the quest!
 
−
* Fly south to the [[Dark Portal]] and go through it to the [[Stair of Destiny]]
 
−
* Step off the landing to the left/south (Alliance) or right/north (Horde) and use the portal there to [[Stormwind]] or [[Orgrimmar]]
 
−  
−
With a [[Flight Master's License]] and Master [[Riding]]<ref name="Speed"></ref> this trip is under five minutes.
 
−  
−
==== Home in Four ====
 
−  
−
If you've reached level 80 there's an even quicker way home from [[Dalaran]]. However, you'll need to do a series of [[Argent Crusade]] quests<ref name="QuestPorts"></ref>.
 
−  
−
Here's the sequence:
 
−  
−
* From [[Krasus' Landing]], fly northeast to [[Argent Vanguard]]
 
−
* Dismount and speak to [[Arch Druid Lilliandra]]
 
−
* Take her portal to [[Moonglade]] - and don't turn in the quest!
 
−  
−
In [[Moonglade]], Horde:
 
−
* Fly south to [[Orgrimmar]]
 
−  
−
In [[Moonglade]], Alliance:
 
−
* Fly west to [[Rut'theran Village]]
 
−
* Take the portal to [[Darnassus]]
 
−
* Fly to the [[Temple of the Moon]], go inside, and take the portal to the [[Blasted Lands]]
 
−
* Go through the [[Dark Portal]] to the [[Stair of Destiny]]
 
−
* Turn left, jump off the landing, and take the portal to [[Stormwind]]
 
−  
−
With a [[Flight Master's License]] and Master [[Riding]]<ref name="Speed"></ref><ref name="Cold"></ref> this route can get you from [[Dalaran]] to [[Stormwind]] in less than three and a half minutes. From [[Dalaran]] to [[Orgrimmar]] takes about a minute longer.
 
−  
−
<references/>
 
−  
−
== Rockets and boats ==
 
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Horde characters may now use the [[Bilgewater Cartel]] [[Rocketway]] to travel quickly around [[Azshara]].
 
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Characters who complete the quest [[Quest:Circle the Wagons... er, Boats]] (Alliance) or the quest line beginning with [[Quest:To_the_Summit]] (Horde) get the [[River Boat]] for travel in the flood waters of [[Thousand Needles]].
 
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Turtle boats ply the waters between the neutral [[Northrend]] ports of [[Unu'pe]], [[Moa'ki Harbor]], and [[Kamagua]]. See [[Boats]] for more information.
 
−  
−
== Outland ==
 
−
[[Outland]] is floating in outer space, physically unconnected to Azeroth. Unlike [[Northrend]] and the continents in the Old World, [[Outland]] has no mass transit ports.
 
−  
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However, each faction can quickly travel to and from [[Outland]] via portals located in their major cities and in [[Outland]]. Also, characters level 70 and above can take a portal from [[Shattrath]] to the [[Isle of Quel'danas]], from which flight paths to locations in the [[Eastern Kingdoms]] are available.
 
−  
−
At level 58, portals in the major cities take you to the [[Dark Portal]] in the [[Blasted Lands]], which provides access to the [[Stair of Destiny]] in the [[Hellfire Peninsula]] zone of [[Outland]]. Portals at the [[Stair of Destiny]] return you to your faction's capital city.
 
−  
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=== Outland Portals ===
 
−  
−
{| class="darktable"
 
−
|+ Alliance
 
−
|-
 
−
! Origin
 
−
! Location
 
−
! Destination
 
−
! Notes
 
−
|-
 
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| [[Stormwind]] || [[Mage Quarter]] || [[Dark Portal]] || In the [[Wizard's Sanctum]]
 
−
|-
 
−
| [[Ironforge]] || [[The Mystic Ward]] || [[Dark Portal]]
 
−
|-
 
−
| [[Darnassus]] || [[Temple of the Moon]] || [[Dark Portal]] || Ground floor
 
−
|-
 
−
| [[Exodar]] || [[Vault of Lights]] || [[Dark Portal]]
 
−
|-
 
−
| [[Stair of Destiny]] || South terrace || [[Stormwind]]
 
−
|-
 
−
| [[Shattrath]] || [[Terrace of Light]] || [[Isle of Quel'danas]] || Requires level 70, [[Isle of Quel'Danas quests|Quests]]
 
−
|}
 
−  
−
{| class="darktable"
 
−
|+ Horde
 
−
|-
 
−
! Origin
 
−
! Location
 
−
! Destination
 
−
! Notes
 
−
|-
 
−
|-
 
−
| [[Orgrimmar]] || [[Cleft of Shadow]] || [[Dark Portal]]
 
−
|-
 
−
| [[Thunder Bluff]] || [[Spirit Rise]] || [[Dark Portal]] || Lower level
 
−
|-
 
−
| [[Undercity]] || [[Magic Quarter]] || [[Dark Portal]]
 
−
|-
 
−
| [[Silvermoon]] || [[Sunfury Spire]] || [[Dark Portal]] || Inside entrance, room on right
 
−
|-
 
−
| [[Stair of Destiny]] || North terrace || [[Orgrimmar]]
 
−
|-
 
−
| [[Shattrath]] || [[Terrace of Light]] || [[Isle of Quel'danas]] || Requires level 70, [[Isle of Quel'Danas quests|Quests]]
 
−
|}
 
−  
−
Note that the portals from the major cities which provide access to [[Hellfire Peninsula]] take the player to the [[Blasted Lands]] in the vicinity of the [[Dark Portal]]. The player must then run or fly to the [[Dark Portal]] and go through it to enter the [[Hellfire Peninsula]] zone of [[Outland]].
 
−  
−
The portals in the major cities to the [[Blasted Lands]] can only be used by level 58 characters and above. The return portals, from the [[Stair of Destiny]] (on the [[Outland]] side of the [[Dark Portal]]) to the faction capitals of [[Stormwind]] and [[Orgrimmar]], as well as the [[Dark Portal]] itself from the [[Outland]] side, can be used by any level.
 
−  
−
=== The Dark Portal sequence ===
 
−  
−
You don't need to be going to [[Outland]] to find the [[Outland]] portals useful. From any major city, follow this sequence to get to your faction capital:
 
−  
−
* Take the portal to [[Blasted Lands]] (Near the mage trainer; see [[#Outland Portals|Outland Portals]] above)
 
−
* Ride or fly to the [[Dark Portal]] and walk through it to the [[Stair of Destiny]]
 
−
* Turn right (Horde) or left (Alliance) and jump off the landing
 
−
* Take the portal to [[Orgrimmar]] or [[Stormwind]]
 
−  
−
This takes less time than you might expect, especially once you can fly in the Old World.
 
−  
−
At level 58 this sequence opens up new possibilities for choosing where to set your hearthstone, and becomes key to rapid travel among your faction's major cities and throughout the Old World. See the [[#Level 58|hearthstone]] section for more information and examples.
 
−  
−
=== Low level access ===
 
−  
−
Although the portals in the cities to the [[Blasted Lands]] can only be used by characters level 58 and above, there is no level restriction on the use of the [[Dark Portal]]. It is possible - though challenging - to ride lower level<ref name="outlandride">Level 20 or higher with a riding mount is recommended, since you will need to outrun a number of mobs who patrol on or near the roads in these higher-level zones. Study the [[maps]] before you go, and accept that you may be killed a few times along the way. En route, stick to the roads as much as you can, and ''keep moving!''</ref> toons through [[Duskwood]]<ref name="darkshire-horde">Horde characters will need to skirt the Alliance guards in [[Darkshire]].</ref>, [[Swamp of Sorrows]]<ref name="swamp-alliance">Alliance toons beware of Horde guards patrolling the road in [[Swamp of Sorrows]] between [[Deadwind Pass]] and the [[Blasted Lands]].</ref>, [[Deadwind Pass]] and the [[Blasted Lands]] to the [[Dark Portal]] in order to enter [[Outland]].
 
−  
−
Once you get to the [[Blasted Lands]] go through the [[Dark Portal]]. Horde characters turn right (north) and jump off the landing. You'll find a flight master who will fly you to [[Shattrath City]] even if you've never been there before.
 
−  
−
Alliance characters turn left (south) and jump off the landing to find your flight master and fly to [[Shattrath]].
 
−  
−
To return to the Old World from [[Shattrath]], see the flight master outside the [[Terrace of Light]] and take the taxi back to the [[Stair of Destiny]]. Each faction has a small portal beside the steps. The Alliance portal goes to [[Stormwind]]; the Horde's to [[Orgrimmar]].
 
−  
−
<references/>
 
−  
−
= See also =
 
−
*[[Living without portal hubs]] explains how to get out of Dalaran and Shattrath if you had your hearthstone there prior to {{cata-inline}} and used the now missing portals to move around the world.
 
−
*[[Travel guide]] provides more information about traveling around the world.
 
−
*[[Patch 4.0.3a (world changes)]] lists new, changed, and removed flight paths.
 
−
*[[Flight path]] lists all known flight paths. See the small table at the right-hand side of the page labeled "Flight Paths by Continent."
 
−
*[http://www.wowhead.com/blog=173564/how-to-find-cataclysm-instance-entrances How to find Cataclysm instance entrances] has maps and videos which will help you find the new {{cata-inline}} dungeon and raid entrances.
 
−
*[[Maps]] has an interactive world map, maps of all zones, maps of flight paths for both factions, and assorted other useful maps.
 
−
*[[Dalaran]] - See the [[Dalaran#Getting to Dalaran|Getting to Dalaran]] and [[Dalaran#Leaving Dalaran|Leaving Dalaran]] sections.
 
−
*[[Teleport]] - See the section on non-mage teleportation skills. Also, read the mage section if you are considering rolling a mage yourself.
 
−  
−
[[Category:Guides]]
 
−
[[Category:Transportation]]
 
−
[[Category:Travel guides|Travel guides]]
 
−
[[Category:Newbies]]
 

Revision as of 23:57, 21 December 2011

AllianceThe Pools of Aggonar
Start Amaan the Wise
End Amaan the Wise
Level 62 (Requires 60)
Category Hellfire Peninsula
Experience 10050 EXP (or 2g 40s at level 70)
Reputation +250 Exodar
Next Quest:Cleansing the Waters

Objectives

Amaan the Wise wants you to go to the Pools of Aggonar and slay 6 Terrorfiends and 6 Blistering Rots.

Description

Much has changed since the days when we called this land Draenor. Parts of the land have been forever changed by the demons' taint.

One such place is known as the Pools of Aggonar. It was once the location of our people's sacred springs. The blood of the demon Aggonar fouled the very essence of the holy waters. This fel blood has spawned foul beings that must be cleansed if we're ever to reclaim the pools. Travel east of here and slay the Terrorfiends and slimes that wander the pools.

Completion

Yes, I feel the fel presence in the pools weakening. You've done well, <name>.

Gains

Upon completion of this quest you will gain:

Quest progression

  1. Quest:The Pools of Aggonar
  2. Quest:Cleansing the Waters

External links