Multi-Shot | |
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Properties | |
Class | Hunter |
School | Physical |
Cooldown | None/Global Cooldown |
Improvements | [Efficiency], [Concussive Barrage], Bombardment |
[[Category:hunter abilities]][[Category:hunter abilities]]
Multi-Shot is a hunter ability that hits all enemies with 8 yards of the enemy target. It cost 51 to learn at level 24.
Patch changes
- Hotfix (2010-12-20): Multi-Shot, modified by the talent Serpent Spread, should now properly spread Serpent Sting to other targets that are within range when a nearby player is affected by Serpent Sting.
- Patch 4.2.0 (2011-06-28): Damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
- Patch 4.1.0 (2011-04-26):
- Damage has been increased by 250%.
- Is now properly 40-yard range.
- Now properly has a 1-second global cooldown.
- Patch 4.0.1 (2010-10-12): Redesigned. Now hits the current target and all enemies within 8 yards of that target.
- Previously hit 3 targets nearby.
- Previously hit 3 targets nearby.
- Patch 1.5.0 (2005-06-07): Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.
- Patch 1.10.0 (2006-03-28): Multi-Shot - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.
External links
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