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(Split mega-paragraph a bit for clarity. Needs a full re-write/ordering)
 
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{{for|character biography|Lady Naz'jar}}
 
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{{Stub/Mob}}
 
 
{{npcbox
 
{{npcbox
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|name = Lady Naz'jar
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|name = Watcher Silthik
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|image= Lady Naz'jar tactics.jpg
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|image = Watcher Silthik.jpg
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|race = Naga
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|race = Nerubian
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|creature = Humanoid
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|creature = Undead
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|level = 81
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|level = 74 - 81
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|health = 82,256 - 130,330
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|type= Elite
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|type = Elite
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|location = [[Throne of Neptulon]], [[Throne of the Tides]]
 
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|faction = Combat
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|faction = Combat
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|location = [[Azjol-Nerub]]
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|health = 1547k
 
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|aggro = {{aggro|-1|-1}}
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|status= Killable
 
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|instance=Throne of the Tides
 
 
}}
 
}}
   
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'''Watcher Silthik''' resides in [[Azjol-Nerub]].
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'''Lady Naz'jar''' is the first boss of the [[Throne of the Tides]] in ''[[World of Warcraft: Cataclysm]]''. She can be found in the depths of [[Throne of the Tides]], and needs to be killed to unlock other bosses.
 
   
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==Spells and abilities==
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==Abilities==
 
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*{{abilities|Infected Bite|Bites the target, dealing 1885 to 2115 Nature damage. In addition, the target is dealt 1000 Nature damage every 3 sec. and Physical damage taken is increased by 20%. Lasts 9 sec.|id=52469|image=ability_creature_poison_01}} '''(Normal)'''
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*[[Image:spell_nature_lightning.png|32px| Blasts the target with lightning, dealing 141375 to 158625 Nature damage.]] Shock Blast - An interruptable spell which takes 3 seconds to cast. The spell deals 33,250 to 36,750 damage to the target, which is about half of the hit points to the tank at early levels, a tank can therefor survive without the spell being interrupted, but it is adviseable to do so.
 
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*{{abilities|Infected Bite|Bites the target, dealing 4713 to 5287 Nature damage. In addition, the target is dealt 2000 Nature damage every 3 sec. and Physical damage taken is increased by 30%. Lasts 9 sec.|id=59364|image=ability_creature_poison_01}} '''(Heroic)'''
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*[[Image:spell_nature_lightning.png|32px| Blasts the target with lightning, dealing 141375 to 158625 Nature damage.]] Shock Blast (Heroic) - An interruptable spell which takes 2 seconds to cast. The spell deals 141,375 to 158,625 damage to the target, which is devastating against the tank, which is why it is vital that the group are able to interrupt each cast.
 
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*{{abilities|Poison Spray|Shoots poison at an enemy, inflicting Nature damage (619 - 881), then additional damage every 3 sec. for 10 sec.|id=52493|image=spell_nature_corrosivebreath}} '''(Normal)'''
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*[[Image:Spell frost chillingblast.png|32px| Summons a Geyser at a random player's location. After 5 seconds, this Geyser errupts, dealing 23750 to 26250 Frost damage and knocking back all enemies within 0 yards of the target area.]] Geyser - Summons a geyser on the ground under a random player that erupts after 2 seconds, launching the target into the air. The spell deals 23,750 to 26,250 damage to any characters standing over it when it erupts.
 
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*{{abilities|Poison Spray|Shoots poison at an enemy, inflicting Nature damage (1238 - 1762), then additional damage every 3 sec. for 10 sec.|id=52493|image=spell_nature_corrosivebreath}} '''(Heroic)'''
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*[[Image:Ability_creature_disease 03.png|32px| Hurls deadly fungal spores at a random target, exploding on impact in a 0 yard radius. Any targets caught within this radius take 10000 Nature damage every 3 sec for 15 sec.]] Fungal Spores - Fungal Spores will be thrown at a random players feet, which deals 10,000 every 3 seconds for 15 seconds, the debuff is removable, but is not prioritized, moving away from the Fungal Spores is a better way of avoiding it.
 
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*{{abilities|Web Wrap|Channels a beam of webbing, rendering the target unable to move for 3 sec. When the effect ends, the target will be encased in webs, stunning them for 10 sec. If the webs surrounding the targets are killed, the target will be released.|id=52086|image=spell_nature_earthbind}}
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*[[Image:inv_elemental_primal_water.png|32px| Creates a whirling vortex of water, periodically knocking back enemies within 0 yards. In addition, the whirling water will deflect any spells cast at the caster and cause all ranged attacks to miss. Lasts 1 min.]] Waterspout - A 1.5 second cast that buffs Lady Naz´jar, which causes all spells cast on her reflect, and all ranged attacks on her miss.
 
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** Nearby enemies will also be knocked back, making her immune for 1 minute. During this minute, 3 adds will spawn: 2 Naz'jar Tempest Witch (spell casters) and a Naz'jar Honor Guard (melee dps).
 
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** Lady Naz´jar will engage in the battle again after one minute, whether these adds are killed or not.
 
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** Lady Naz´jar casts this spell twice during the encounter, at 66% hp and at 33% hp.
 
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** The Tempest Witch casts two different spells, a 2 second cast Chain Lightning and a 1 second cast Lightning Surge. The Lightning Surge deals 14138 to 15862 Nature damage, while the chain lightning deals 9,250 to 10,750 Nature damage in normal mode and 37000 to 43000 Nature damage in Heroic mode. He does not cast any noticeable spell, but has a nasty enrage ability.
 
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** When all of the adds are killed, you can proceed to kill Lady Naz'jar.
 
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** During this phase in Heroic mode, mini water tornados will spawn on the boss, about 5 at a time, and then proceed to move outwards towards the edge of the room. These must be avoided, as if they contact a player, that player becomes ‘stunned’ and is carried to the edge of the room while taking a steady stream of damage.
 
   
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==Strategy==
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==Tactics==
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In Heroic Azjol-Nerub, Watcher Silthik has an AOE '''Poison Spray''' move that does 1k Nature damage every few seconds.
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*When you start the encounter, the gates you enter from will lock. Periodically she will open a Geyser. Players have to dodge these or it'll deal about 25k damage to all players standing on it, as well as lunging them into the air.
 
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*When she casts Waterspout at 66% and 33%, you'll be met with two Naz'jar Tempest Witches and one Naz'jar Honor Guard. The damage the Naz'jar Tempest Witches do is moderate but can prove to be a problem when dealing damage to multiple enemies, which is why one of these Tempest Witches should be [[crowd control]]led, and the other interrupted and nuked down fast. The Naz'jar Honor Guard is definitely prioritized last of the three mobs, but in Heroic mode, The Honor Guard can be particularly bothersome, and do a lot of damage. If the group does not feel prepared to deal with the damage, consider crowd controlling the Honor Guard instead.
 
   
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Also has a '''Web Wrap''' that targets a random player and takes them out of combat. Player can be opened from web by attacking the web they are encased in. '''Web Wrap''' can be stunned while casting, but ''cannot'' be interrupted with Death Knight's "Mind Freeze."
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==Quotes==
 
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;Aggro
 
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*{{Text|Yell|You have interfered with our plans for the last time, mortals!}}
 
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;66%
 
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*{{Text|Yell|Take arms, minions! Rise from the icy depths!}}
 
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;33%
 
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*{{Text|Yell|Destroy these intruders! Leave them for the great dark beyond!}}
 
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;Killing a player
 
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*{{Text|Yell|The abyss awaits!}}
 
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*{{Text|Yell|Depths take you!}}
 
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;Death
 
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*{{Text|Yell|Ulthok... stop them...}}
 
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==Loot==
 
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{{lootbox|Normal
 
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|Aurelian Mitre
 
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|Entwined Nereis
 
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|Lightning Whelk Axe
 
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|Periwinkle Cloak
 
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|Wrasse Handwraps
 
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}}
 
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{{lootbox|Heroic
 
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|Aurelian Mitre (heroic)
 
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|Entwined Nereis (heroic)
 
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|Lightning Whelk Axe (heroic)
 
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|Periwinkle Cloak (heroic)
 
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|Wrasse Handwraps (heroic)
 
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}}
 
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==Videos==
 
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<youtube>ijVpr-9Yjr0</youtube>
 
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===Heroic===
 
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<youtube>AMIV_4f4IpA</youtube>
 
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<youtube>ckUbhA_4luY</youtube>
 
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== Patch changes ==
 
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{{Patch 4.0.3a|note=Added}}
 
   
 
==External links==
 
==External links==
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Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
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{{elinks-NPC|40586|armory=1}}
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{{elinks-npc|28731}}
   
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{{DEFAULTSORT:Naz'jar, Lady}}
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{{DEFAULTSORT:Silthik, Watcher}}
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[[Category:Naga]]
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[[Category:Nerubians]]
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[[Category:Bosses]]
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[[Category:Azjol-Nerub mobs]]
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[[Category:Throne of the Tides mobs]]
 

Revision as of 06:03, 18 January 2011

MobWatcher Silthik
Image of Watcher Silthik
Race Nerubian (Undead)
Level 74 - 81 Elite
Reaction Alliance Horde
Location Azjol-Nerub

Watcher Silthik resides in Azjol-Nerub.

Spells and abilities

  • Ability creature poison 01 Infected Bite — Bites the target, dealing 1885 to 2115 Nature damage. In addition, the target is dealt 1000 Nature damage every 3 sec. and Physical damage taken is increased by 20%. Lasts 9 sec. (Normal)
  • Ability creature poison 01 Infected Bite — Bites the target, dealing 4713 to 5287 Nature damage. In addition, the target is dealt 2000 Nature damage every 3 sec. and Physical damage taken is increased by 30%. Lasts 9 sec. (Heroic)
  • Spell nature corrosivebreath Poison Spray — Shoots poison at an enemy, inflicting Nature damage (619 - 881), then additional damage every 3 sec. for 10 sec. (Normal)
  • Spell nature corrosivebreath Poison Spray — Shoots poison at an enemy, inflicting Nature damage (1238 - 1762), then additional damage every 3 sec. for 10 sec. (Heroic)
  • Spell nature earthbind Web Wrap — Channels a beam of webbing, rendering the target unable to move for 3 sec. When the effect ends, the target will be encased in webs, stunning them for 10 sec. If the webs surrounding the targets are killed, the target will be released.

Tactics

In Heroic Azjol-Nerub, Watcher Silthik has an AOE Poison Spray move that does 1k Nature damage every few seconds.

Also has a Web Wrap that targets a random player and takes them out of combat. Player can be opened from web by attacking the web they are encased in. Web Wrap can be stunned while casting, but cannot be interrupted with Death Knight's "Mind Freeze."

External links