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*[[Elemental Reach]] increase your Lightning Bolt range.
 
*[[Elemental Reach]] increase your Lightning Bolt range.
   
*[[Call of Thunder]], [[Thundering Strikes]] and [[Tidal Mastery]] each increases your base spell critical strike chance, while [[Elemental Mastery]] gives your next Fire, Frost, or Nature damage spell a 100% [[critical strike]] chance after activation. [[Elemental Oath]] increases your spell critical strike chance for 15 seconds after hitting with a spell critical strike, while [[Mental Quickness]] increases your spell power by an amount based on your attack power.
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*[[Call of Thunder]], [[Thundering Strikes]] and [[Tidal Mastery]] each increases your base spell critical strike chance, while [[Elemental Mastery]] gives you a 20% increased critical strike chance and 20% lower mana cost for 30 seconds.
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*[[Elemental Oath]] increases your spell critical strike chance by 5% for 15 seconds after hitting with a spell critical strike.
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*[[Mental Quickness]] increases your spell power by an amount based on your attack power.
   
 
*[[Elemental Precision (shaman talent)|Elemental Precision]] increases your chance to hit with spells while reducing your spells' threat.
 
*[[Elemental Precision (shaman talent)|Elemental Precision]] increases your chance to hit with spells while reducing your spells' threat.

Revision as of 09:25, 3 February 2009

Lightning Bolt
Inv misc questionmark
  • Lightning Bolt (12 ranks)
  • Shaman ability
  • 30 yd range
  • Up to 300 Mana
  • gcd cooldown
  • 2.5 sec cast
  • Casts a bolt of lightning at the target for X to Y Nature damage.
Properties
Class Shaman
School Nature
Cooldown GCD
Improvements Ability thunderking balllightning [Call of Thunder], Spell fire lavaspawn [Convection], Spell fire fireball [Concussion], Spell frost manaburn [Elemental Focus], Spell fire volcano [Elemental Fury], Spell nature stormreach [Storm Reach], Elemental Precision, Spell nature wispheal [Elemental Mastery], Spell lightning lightningbolt01 [Lightning Mastery], Spell nature lightningoverload [Lightning Overload], Spell nature mentalquickness [Mental Quickness], Ability shaman stormstrike [Stormstrike], Spell nature tranquility [Tidal Mastery], Spell frost stun [Nature's Guidance], Spell nature ravenform [Nature's Swiftness], Spell nature natureblessing [Nature's Blessing]

[[Category:shaman abilities]][[Category:shaman abilities]]

Shamans know that lightning can strike twice in the same place.Template:TCG quote

Lightning Bolt is a Nature-based direct damage spell. It is the only spammable damage spell for the Shaman and one of the primary damage spells for elemental Shamans.

Rank table

Rank Level Mana Cost Damage Cost Cast Time
1 1 15 13-15 Free 1.5 sec
2 8 25 26-30 1s 2 sec
3 14 40 45-53 9s 2.5 sec
4 20 70 83-95 22s 2.5 sec
5 26 95 125-143 36s 2.5 sec
6 32 125 172-194 72s 2.5 sec
7 38 150 227-255 99s 2.5 sec
8 44 175 282-316 1g 62s 2.5 sec
9 50 210 347-389 2g 16s 2.5 sec
10 56 240 419-467 2g 70s 2.5 sec
11 62 275 495-565 3g 42s 2.5 sec
12 67 300 563-643 5g 76s 2.5 sec

Notes

  • It uses the lightning animation instead of the normal nature animation.
  • When compared to a Mage Spell frost frostbolt02 [Frostbolt], this does slightly less DPS. However, when coupled with Spell lightning lightningbolt01 [Lightning Mastery], Lightning Bolt can do more damage at 2 sec cast. However, Frostbolt may be more effective with it's chill effect on enemies, useful in both PvP and PvE.

Improvements

  • Spell fire fireball [Concussion] increases its base damage, while Ability shaman stormstrike [Stormstrike] increases the damage of the 2 next nature spells after it by 20%.
  • Eye of the Storm reduces pushback suffered from receiving damage while casting by 23, 46 and 70%.
  • Spell shaman elementaloath [Elemental Oath] increases your spell critical strike chance by 5% for 15 seconds after hitting with a spell critical strike.
  • Elemental Precision increases your chance to hit with spells while reducing your spells' threat.
  • Spell nature lightningoverload [Lightning Overload] gives your Lightning Bolt spell chance to cast a second, half damage spell of the same type at no additional mana cost and with no threat of its own.

Tips and tactics

  • This is a good spell to start the fight and pull enemies. Untalented and used against a foe with no speed boosting abilities at max range, you can cast 3 Lightning Bolts in the span of time it takes for a mob to reach you. You can even cast a shock just as the 3rd Lightning Bolt finishes casting to max out damage against a pulled, incoming mob.
  • It is also more likely to use during combat because of its 2.5 second casting time as opposed to other classes' similar function spells (Shadowbolt, Spell fire flamebolt [Fireball]), and is fairly mana-efficient.

Past changes

  • In Patch 2.3, cast time reduced to 2.5 (from 3.0 where applicable), mana costs reduced, benefit from spell damage have been modified to maintain the DPS of the the previous, longer casting time.