- This article is about how to defeat the Lich King in the Halls of Reflection. For information on how to defeat the Lich King in Icecrown Citadel, see Lich King (Icecrown Citadel tactics). For other appearances, see Lich King (disambiguation).
The Lich King is the final boss of the Halls of Reflection, and thus of the Frozen Halls, in Icecrown Citadel. Players must escape through the Hidden Passage from the Shadow Throne to the outside in order to complete the encounter.
Abilities
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[Remorseless Winter]ω ϖ—Slows movement speed by 75%. Also deals 7069 to 7931 Frost damage per second to players within 10 yards of him Debuff on the Lich King for the duration of the encounter.
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[Fury of Frostmourne]ω ϖ 50,000 yd range—Deals 1,000,000 Shadow damage to all enemies that fail to break the ice wall in time. 2.6 sec cast. Only used if the players fail to escape and the Lich King catches up with them.
The Lich King also creates ice walls to halt the party and raises various Scourge minions to battle them (see the Strategy section, below).
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[Summon Ice Wall]ω ϖ 50,000 yd range—Summons an ice wall to block the escaping champions. Instant
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[Summon Raging Ghoul]ω ϖ 10 yd range—Summons a Raging Ghoul to attack the players. Instant
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[Summon Lumbering Abomination]ω ϖ 10 yd range—Summons a Lumbering Abomination to attack the players Instant
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[Summon Risen Witch Doctor]ω ϖ 18 yd range—Summons a Risen Witch Doctor to attack the players. 1 sec cast
The Chase
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In order to reach the Lich King after defeating Falric and Marwyn, players must battle a skeletal Frostsworn General and Spiritual Reflections of the party members. Upon entering the Shadow Throne, they find their faction guide (Jaina Proudmoore or Sylvanas Windrunner) in combat with the Lich King, and near death. The guide makes her way out into the Hidden Passage while ordering the party to follow her out, and the Lich King - not willing to let his quarry escape - gives chase.
The Lich King raises a series of four ice walls throughout the Hidden Passage to block the escape of the party. At each wall, the Lich King raises groups of undead to attack. The groups consist of the following:
- Raging Ghoul - Upon entering range, the ghouls leap at their targets.
- Lumbering Abomination - The abominations Cleave their targets and also spray vomit on their targets.
- Risen Witch Doctor - vargul spellcasters who cast Shadow Bolt, Shadow Bolt Volley and Curse of Doom.
In order to break through each ice wall, the groups of undead must be destroyed. Typically, a half-dozen non-elite ghouls are spawned first, then a few risen witch doctors, and finally a lumbering abomination or three. More and more Scourge are spawned at each wall, so kill quickly and keep close to the guide.
The risen witch doctors must be killed first as they attack from range and may end up behind the Lich King, thus causing a wipe if the group is heavy on melee DPS.
Upon reaching the end of the tunnel to the platform outside, the party finds they are trapped on the ledge - and the Lich King is hot on their heels. Suddenly, their faction gunship (The Skybreaker or Orgrim's Hammer) rises up and opens fire, collapsing the tunnel before the Lich King can reach them. The ship's captain (Justin Bartlett or Korm Blackscar) encourages the party to get on board before the mountainside collapses; a chest with the loot for the encounter is on the deck, as is a portal to Dalaran. If the instance was entered by the Dungeon Finder, the portal will actually lead to wherever you entered from, just as if you used the Dungeon Finder to teleport out.
Loot
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- Main article: The Captain's Chest
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Related Achievements
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We're Not Retreating; We're Advancing in a Different Direction
The Halls of Reflection
Heroic: The Halls of Reflection
Quotes
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Alliance
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- Entering the Shadow Throne
- The Lich King yells: Your allies have arrived, Jaina, just as you promised. You will all become powerful agents of the Scourge.
- Jaina voices the sentences "There's nothing left of Arthas. Only the Lich King remains..."
- Lady Jaina Proudmoore yells: He is too powerful, we must leave this place at once! My magic will hold him in place for only a short time! Come quickly, heroes!
- Starting the gauntlet
- The Lich King yells: There is no escape!
- First ice wall
- The Lich King yells: Death's cold embrace awaits.
- Lady Jaina Proudmoore yells: I will destroy this barrier. You must hold the undead back!
- Second ice wall
- The Lich King yells: Succumb to the chill of the grave.
- Lady Jaina Proudmoore yells: Another ice wall! Keep the undead from interrupting my incantation so that I may bring this wall down!
- Third ice wall
- The Lich King yells: Another dead end.
- Lady Jaina Proudmoore yells: We're almost there... Don't give up!
- Last ice wall
- The Lich King yells: How long can you fight it?
- Lady Jaina Proudmoore yells: Your barriers can't hold us back much longer, monster. I will shatter them all!
- Gauntlet ends
- Lady Jaina Proudmoore yells: There's an opening up ahead. GO NOW!
- The path ends there - you're trapped! As he approaches, the Lich King laughs maniacally.
- Lady Jaina Proudmoore yells: It... It's a dead end. We have no choice but to fight. Steel yourself heroes, for this is our last stand!
- The Lich King yells: Nowhere to run... You're mine now!
- At that moment, The Skybreaker comes up from below!
- Sky-Captain Justin Bartlett yells: Fire! FIRE!
- The Skybreaker's guns open fire on the tunnel, collapsing it. A ramp leading up to the deck is lowered.
- Sky-Captain Justin Bartlett yells: Quickly, climb aboard! We mustn't tarry here. There's no telling when this whole mountainside will collapse!
- Lady Jaina Proudmoore yells: Forgive me, heroes. I should have listened to Uther. I... I just had to see for myself. To look into his eyes one last time. I am sorry.
- Lady Jaina Proudmoore yells: We now know what must be done. I will deliver this news to King Varian and Highlord Fordring.
Horde
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- Gauntlet begins
- The Lich King yells: I will not make the same mistake again, Sylvanas. This time there will be no escape. You will all serve me in death!
- Lady Sylvanas Windrunner yells: He's too powerful! Heroes, quickly, come to me! We must leave this place immediately! I will do what I can do hold him in place while we flee.
- First ice wall
- The Lich King yells: There is no escape!
- Lady Sylvanas Windrunner yells: No wall can hold the Banshee Queen! Keep the undead at bay, heroes! I will tear this barrier down!
- Second ice wall
- The Lich King yells: Succumb to the chill of the grave!
- Lady Sylvanas Windrunner yells: Another barrier? Stand strong, champions! I will bring the wall down!
- Third ice wall
- The Lich King yells: Another dead end...
- Lady Sylvanas Windrunner yells: I grow tired of these games, Arthas! Your walls can't stop me!
- Last ice wall
- The Lich King yells: How long can you fight it?
- Lady Sylvanas Windrunner yells: You won't impede our escape, fiend. Keep the undead off me while I bring this barrier down!
- Gauntlet ends
- Lady Sylvanas Windrunner yells: We're almost there! Don't give up!
- The path ends there - you're trapped! As he approaches, the Lich King laughs maniacally.
- The Lich King yells: Nowhere to run! You're mine now...
- Lady Sylvanas Windrunner yells: BLASTED DEAD END! So this is how it ends. Prepare yourselves, heroes, for today we make our final stand!
- Suddenly, Orgrim's Hammer comes up from below!
- Sky-Reaver Korm Blackscar yells: Fire! FIRE!
- Orgrim's Hammer's guns open fire on the tunnel, collapsing it. A ramp leading up to the deck is lowered.
- Sky-Reaver Korm Blackscar yells: Get onboard, now! This whole mountainside could collapse at any moment.
- Lady Sylvanas Windrunner yells: We are safe, for now. His strength has increased ten-fold since our last battle! It will take a mighty army to destroy the Lich King, an army greater than even the Horde can rouse.
Bugs
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- There used to be a trick where players could stand on the platform next to the start of the path and have the Lich King pass them. The spawns still target you, but the Lich King walks away from you. As long as you make it outside your faction's ship blasts the mountainside, you are fine. With Patch 3.3.2, The Lich King deals massive damage to players standing in this position.
- If you entered the instance using the Dungeon Finder, the portal to Dalaran will not actually lead to Dalaran, but rather to wherever you were before teleporting into the instance. It is unknown whether this is a bug or "working as intended".
- There have been a few reported cases of the faction guide (Sylvanas or Jaina) having far less health than she normally would during this encounter. Her health has been known to reach as low as 1. Nonetheless, it is still possible to succeed. In such a scenario, it is actually best to have all party members stay away from the guide, so that any multi-target spells or attacks from the mobs don't accidentally hit her (since her death will result in an instant wipe). It is actually unknown if this is a bug, or dependent on the time it takes the party to reach their guide following Marwyn's defeat. Her health has been known to return to more manageable levels if the party should have to try again.
- While not necessarily a bug, players can run past the location of the first ice wall before it is created. If the player is inside the ice wall, they are technically allowed to walk back out and continue as normal. While this does allow the player to get to the airship right away, your faction guide will still be stuck at the ice wall and the party will wipe when the Lich King makes it to her.
Killing the Lich King
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The Lich King cannot be killed in this instance. He will be stuck at 1 HP, and will continue moving forward.[citation needed]
Gallery
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Patch changes
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Hotfix (2010-02-05): "The range of the Lich King's Remorseless Winter aura has been increased in Halls of Reflection."
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Patch 3.3.0 (08-Dec-2009): Added.
External links
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- Info
- News
