Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
Advertisement
This article is about how to defeat the Lich King in Icecrown Citadel. For information on how to defeat the Lich King in the Halls of Reflection, see Lich King (tactics). For other appearances, see Lich King (disambiguation).
MobThe Lich King
Image of The Lich King
Gender Male
Race(s) Undead Human (Undead)
Level ?? Boss
Location The Frozen Throne, Icecrown Citadel
Status Killable

The Lich King is the final boss of Icecrown Citadel and the final major encounter of World of Warcraft: Wrath of the Lich King.

This boss has been available since February 2, 2010 on US servers and February 3 on EU servers.

The Lich King is a long and challenging battle for survival. All classes are tested to the limits of their abilities, in particular all raid members have to react quickly to various abilities, often several at the same time. This encounter is a fitting end to Wrath of the Lich King and on par with Yogg-Saron in Ulduar.

Abilities

The Lich King melees for roughly 40,000 on an item level 264 geared tank on 25-player difficulty. The Lich King enrages after 15 minutes of combat, gaining 900% damage, immunity to taunt and 500% movement speed.

Phase 1

  • Spell deathknight gnaw ghoul Summon Drudge Ghouls — Summons 3 Drudge Ghouls over 3 seconds. No abilities outside of basic melee
  • Spell deathknight gnaw ghoul Summon Shambling Horror — Summons a Shambling HorrorStunnable.
    • Ability warrior rampage Enrage — Increases Physical damage by 200% 1.25 sec cast (7 sec cooldown)
    • Spell shadow unholyfrenzy Frenzy — Increases the caster's attack speed by 50% and the Physical damage it deals by 100% for 10 min. Instant, cast on Heroic when Horrors reach 20% health.
    • Ability warrior shockwave Shockwave Melee range — Sends a wave of force in front of the caster, causing 150% weapon damage in a 20 yard cone. 1.25 sec cast. (3 sec cooldown)
  • Ability creature disease 02 Necrotic Plague 50,000 yd range — Infects the target with a deadly plague, causing 50,000 Shadow damage every 5 seconds for 15 seconds. If the target dies while afflicted, or the effect expires after its 15 sec duration, this effect will gain an additional stack and jump to a nearby unit. The 15 sec timer is refreshed after each jump. If this effect is dispelled, it will lose a stack and jump to a nearby unit in a 10 yard distance, if there is no target the plague will be removed completely. Whenever this effect jumps, the Lich King's power will increase. Instant. Disease. 100,000/5 on 25-player.
    • Spell deathknight bloodplague Plague Siphon — Increases physical damage dealt by 2%. Stack increases each time Necrotic Plague jumps. 30 sec duration. Stacks to 500
  • Ability rogue envelopingshadows Infest 60 yd range — Deals 6,598 to 7,402 Shadow damage to all enemy players within 50,000 yards. In addition, the targets will take increasing Shadow damage per second. This effect is removed when the target has more than 90% health. 2 sec cast. 9,425 to 10,575 on 25-player
  • Spell shadow gathershadows Summon Shadow Trap 60 yd range — 0.5 sec cast. Heroic mode only

Phase 1.5 and 2.5

  • Spell frost arcticwinds Remorseless Winter — Creates a massive winter storm, dealing 7069 to 7931 Frost damage per second to all surrounding enemies within 45 yards. 2.5 sec cast. 9425-10575/sec on 25-player
  • Ability warlock shadowflame Pain and Suffering 100 yd range — Deals 2828 to 3172 Shadow damage in a cone effect in front of the caster. In addition, the targets will take 500 Shadow damage per second for 3 sec. 0.5 sec cast. Stacks to 5. 4713-5287+800/sec for 3 sec on 25-player
  • Spell frost frozencore Summon Ice Sphere — Summons 1 Ice Sphere. When it reaches its target...
    • Spell frost frostward Ice Burst — Deals 9425 to 10575 Frost damage to all enemies within 10 yards, knocking them back. Instant. Knockback typically leads to getting blown off the edge of the platform. 14138 to 15862 on 25-player
  • Ability warrior endlessrage Raging Spirit 100 yd range — Rips out a piece of the target's spirit, causing it to attack them. Instant. Summons a Raging Spirit with...
    • Ability warlock improvedsoulleech Soul Shriek — Deals 18850 to 21150 Shadow damage to all enemies in a 15 yard cone in front of the caster, silencing them for 5 sec. 0.5 sec cast. 28275-31725 on 25-player
  • Spell fire bluehellfire Quake — Sends out underground shockwaves, causing the edge of the platform to crumble. 1.5 sec cast. Cast at the end of the phase.

Phase 2

The Lich King retains Infest.

  • Ability rogue shadowdance Soul Reaper Melee range — Strikes the target for 50% weapon damage and afflicts the target with Soul Reaper. This effect deals 50,000 Shadow damage after 5 sec and increases the caster's haste by 100% for 5 sec. Instant. Used on the tank. 60,000 on 25-player
  • Ability rogue envelopingshadows Defile 80 yd range — Defiles the area under a random target. Any enemies got within this area will be dealt shadow damage and cause the area to grow. Lasts 30s. 2 sec cast. Starts at 3000/sec on 10-player, 5000/sec on 25-player. (3 sec cooldown)
  • Achievement boss svalasorrowgrave Summon Val'kyr — Summons a Val'kyr Shadowguard. Instant. Attempts to pick up a player and drop them off the edge of Icecrown Citadel. (3 sec cooldown)
    • Ability warlock haunt Life Siphon 60 yd range — Deals 1850 to 2150 Shadow damage to an enemy target, healing the caster for 10 times the damage dealt. 2 sec cast. Heroic mode only. Cast at 50% health after dropping the player

Phase 3

The Lich King retains Soul Reaper and Defile.

  • Spell deathknight strangulate Harvest Soul 60 yd range — Attempts to harvest the target's soul, dealing 7500 Shadow damage per second for 6 sec. If the target is still alive after the channel is completed, the target's soul will be transfered into Frostmourne to be devoured. Channeled. 15,000/sec on 25-player
  • Spell deathknight strangulate Harvest Souls — Attempts to harvest the soul of all nearby enemies, dealing 2000 Shadow damage per second for until cancelled. If a target is still alive after the channel is completed, that target's soul will be transfered into Frostmourne to be devoured. Heroic mode only.
  • Ability warlock improvedsoulleech Harvested Soul — Applied when a raid member dies inside Frostmourne, increases damage dealt by 200% and size by 50%. Normal mode only, 15 sec duration.
  • Spell shadow blackplague Harvest Soul — Harvests the soul of an enemy, increasing in power and size. 10% increased damage by the Lich King when a player dies either by the Harvest Soul channel or inside Frostmourne. Stacks to 10, Heroic mode only.
  • Inv jewelcrafting shadowspirit 02 Vile Spirits — Creates 10 Vile Spirits which will attack enemies after 30 seconds.
    • Inv jewelcrafting shadowspirit 02 Spirit Burst — Sacrifices the caster, dealing 18850 to 21150 Shadow damage to all enemies within 5 yards. Instant. 28275-31725 on 25-player

Frostmourne

  • Ability warlock improvedsoulleech Harvest Soul — Slowly consumes the soul of the target, dealing 2000 Shadow damage per second. Debuff on players inside Frostmourne, both normal and Heroic.

Spirit Warden

  • Spell shadow siphonmana Soul Rip 30 yd range — Deals increasing Shadow damage to your target every second for 8 sec. Channeled on Terenas. Magic debuff — can be dispelled
  • Ability warlock shadowflame Dark Hunger — Heals the caster for half of any damage dealt. Aura on the Spirit Warden
  • Spell holy aspiration Destroy Soul — Instantly kills the raid member inside Frostmourne if Terenas dies. Causes Arthas to gain the powerful Harvested Soul debuff. Instant cast.

Terenas Menethil

  • Spell holy healingaura Light's Favor — Heals the caster for 5000 every second and increases damage dealt proportional to health. Aura on Terenas
  • Spell holy aspiration Restore Soul — Returns the target's soul to their body, bringing them back to life. Cast on the raid member inside Frostmourne after the Spirit Warden's death. 2 sec cast.
  • Spell holy aspiration Restore Soul (Heroic) — Terenas starts casting this when the raid enters Frostmourne in Phase 3 of the Heroic encounter. The raid is ported out when it completes. 40 sec cast.

Phase 4

  • Inv sword 122 Fury of Frostmourne — Deals 1,000,000 Shadow damage to all enemies and rendering them unable to release spirit or resurrect. 2.6 sec cast. Cast at the beginning of phase 4
  • Inv sword 122 Raise Dead — Raises the dead back to life to serve as undead slaves to the Lich King. Channeled. Cast after gloating over the corpses of the raid.

Terenas Menethil

  • Spell holy resurrection Mass Resurrection — Resurrects all nearby fallen allies. Cast on the raid after Terenas is freed from the shattered Frostmourne.

Preparation

The fight requires the standard raid composition of 2/3 Tanks and 3/6 healers (10/25 player), while learning the encounter more healers can help. No resistance or other special gear is required.

Tactics

Phase 1

During Phase 1, the Lich King should be tanked by the main tank at a spot near the edge of the platform. On the phase transition this gives Arthas a greater distance to travel before casting Remorseless Winter, thus the raid gets more time to react and a shorter distance to run. Melee sets up behind him, ranged 5-10 feet away, even closer to the edge of the platform. 5 feet to the side of Arthas, the off tank(s) set up to tank the adds. The raid DPS single target Arthas, AoE should not be used.

Harmless ghouls and very dangerous Shambling Horrors spawn during the phase. Horrors have a frontal cleave and an extremely dangerous enrage. To survive the enrage, they must either be tranquilized or stunned. The adds should be killed by Necrotic Plague.

Every 15 seconds Arthas applies the Necrotic Plague debuff to a player. This debuff is the key mechanic in Phase 1. The plague is a DoT which deals 50k to its target every 5 seconds. Whenever its target dies, or it is dispelled, it jumps to any nearby unit - which includes the adds. The trick is to have debuffed players run next to the adds and dispel them there, so the plague jumps to an add. The plague also stacks, this means the longer the phase lasts, the faster the adds die. This can be used to kill the Shambling Horrors, because in heroic mode, even the highest dps raids cannot spare the time to switch to the Horrors. Drudge Ghouls should be used to get Necrotic Plague stacks higher, before placing it on the Shambling Horror. Each time the plague debuff jumps, Arthas gains one more stack of Plague Siphon, each of which increases his damage dealt by 2%. At about 40 stacks tanks get one-shotted, thus the plague must not jump too frequently.

The Lich King also periodically casts Infest, which requires the target's HP to be topped off quickly to remove the dot. A Discipline priest can proactively shield the raid between Infest casts, helping to minimize the amount the raid needs to be healed.

This phase ends when Arthas is at 70% health. He should have about 15 stacks of Plague Siphon. When the last add dies, a player (usually the tank) get the Plague stack (usually about 20). This player must move about 5 feet away from everyone else and then get dispelled, this removes the plague (and Plague Siphon from Arthas) without jumping.

Phase 1.5

At 70% health a 1 minute transition phase takes place. The Lich King moves to the center of the arena, away from the tank, and begins casting Remorseless Winter (a 45 yard AoE). When he moves away from the tank, the raid must flee on the edge of the platform to get out of the 45 yard range. He goes on casting Pain and Suffering, and summons a Raging Spirit every 20 seconds. Immediately after the third Spirit, Arthas casts Quake, which destroys the outer ring of the platform - the raid has 2.5 seconds to move away from the edge.

Targets of Raging Spirits have 5 seconds before the add spawns. Raging Spirits melee very hard and possess a frontal cone-area silence ability. Spirits must be killed quickly, so that only one is up in phase two. Frost orbs head towards the raid and explode if they reach it. They have few HP and can be killed by ranged DPS. Pain and Suffering is a stacking DOT that is applied to random raid members. It spreads to nearby players so the raid should spread out some.

When the Lich King kneels and lights up the ground around him, the raid must return to the center area of the platform before the edges of the platform break away (The area that is about to fall becomes very obvious). Continue to kill any remaining Raging Spirits, but the main tank should pick up the Lich King again as quickly as possible.

Phase 2

Tank the Lich King to the centre of the room, this gives the Val'kyr a longer flight path.

He begins to summon Val'kyr Shadowguards (450,000 health on 10 Man Normal). These Shadowguards can grab a single raid member, lifting them into the air dragging them over the edge of the platform followed by dropping them to their deaths. The Val'kyr, therefore, should be killed as fast as possible. Val'kyrs can be snared and stunned but not rooted. Defile and Val'kyrs will often line up and you will need to deal with both at the same time.

The area in which the Val'kyr drops the player happens to be right over where the outer ring that dropped used to be. If a Val'kyr is summoned while the Lich King is close to the transition phase, it might be more valuable to push him to the next phase instead of killing the Val'kyr. When the Lich King resurfaces the outer ring, the player being carried will be dropped safely on the edge, outside of Remorseless Winter.

The Lich King will periodically cast Defile, which produces a pool of darkness over an area of the arena. Defile is incredibly dangerous because it grows in both size and damage every time it ticks on a player, quickly covering the entire room and killing the raid.

Soul Reaper is a monstrously damaging debuff applied on the Lich King's current tank every 30 seconds. It can be helpful to taunt off your current tank with another tank when Soul Reaper is applied, otherwise there is the possibility of the Lich King melee-ing at the same time the Soul Reaper dot ticks which will instantly kill your tank.

Phase 2.5 – Remorseless Winter

When the Lich King falls below 40%, he will cast Remorseless Winter again, forcing the raid to the edge of the platform. This should be fought exactly like the first Remorseless Winter. Four Raging Spirits this time spawning every 15 seconds. When this attack ends, Phase 3 begins.

Phase 3

The Lich King begins expelling numerous Vile Spirits (10-man normal: 66,000 health; 25-man normal: 200,000) from Frostmourne, which move toward the raid and explode. The most obvious way to deal with them is to kill them before they begin moving—fire mages, shadow priests, affliction warlocks and moonkins are very effective at this. The Spirits move very quick at the start but slow down over time, thus snares such as Earthbind Totem also function on them. An effective strategy is to drag the Lich King to the edge of the room and then drag him all the way to the opposite side after he spawns Vile Spirits, and kite them through Earthbind Totems and frost traps. Vile Spirits gain a small amount of threat on a random player when they begin moving but they can be both taunted and outthreated. The tank who is not tanking can taunt the Spirits onto him and absorb their damage.

You will assuredly have 1-2 Raging Spirits up as phase 3 begins so you will need to have melee DPS kill these as the ranged deal with the Vile Spirits.

During phase 3, the Lich King continues to periodically cast Defile and Soul Reaper but no longer cast Infest nor summon Val'kyr Shadowguards. Instead, he now casts a new spell called Harvest Soul every 70 seconds on a random raid member, which causes 45,000 (25-man 90,000) damage over six seconds. Victims who survive are sucked into Frostmourne and must fight their way out. You will likely need to use a damage reduction cooldown such as pain suppression on the target on 25-player difficulty.

You have 15 minutes from the beginning of phase one to push him into phase four or he will enrage. His enrage gives him an enormous buff to his damage output, but he does not one-shot the raid when he enrages like some other major bosses; therefore it is still possible to push him into phase four (and thus defeat him) after he enrages.[1]

Inside Frostmourne

Healers can heal King Terenas' spirit while he kills the Spirit Warden within Frostmourne, while DPS classes must kill the Spirit Warden before it kills King Terenas. When the Spirit Warden dies you will escape Frostmourne. The Spirit Warden will channel an interruptable magic dispellable debuff called Soul Rip on King Terenas that does increasing damage every second for 8 seconds, to the point where Terenas will die at the end of the cast. The Spirit Warden also heals for 50% of damage it does meaning stunning it is very helpful.

The Spirit Warden is vulnerable to most forms of CC and interrupts that affect Undead creatures.

You will gain a debuff in Frostmourne called Harvest Soul that increases your damage by 100% and kills you after 60 seconds if you do not escape Frostmourne. Should you die inside Frostmourne or to harvest soul the Lich King will gain 200% damage for 15 seconds.

Phase 4

At 10% health, the Lich King casts Fury of Frostmourne. This kills all members of the raid and renders them unable to release their spirits (clicking the button displays the message "Your soul belongs to the Lich King"). The Lich King and Tirion will have an exchange during which Tirion destroys Frostmourne using the Ashbringer. The ghost of Terenas Menethil II will appear and resurrect the raid while the spirits that were trapped inside Frostmourne hold the Lich King in place. All raid members who have died during the fight, even from being dropped off the edge by the val'kyr, will be resurrected by Terenas at this point. The Lich King becomes immobilized, and players must use this opportunity to finish off the Lich King.

Upon reaching this phase, the fight is essentially over; the Lich King will be immobilized as long as the fight is not reset. Should your raid decide not to accept Terenas Menethil's resurrection, Tirion Fordring will melee the Lich King to death; bringing down the remaining 10% in this fashion takes approximately one hour. You will still receive the achievement and loot if he dies in this fashion.

Release Bug

Even though you should not be able to release (it emotes "Your soul belongs to the lich king" if you try), some players reported being able to release during the event. These players spawned as ghosts outside, and did not get the achievement for the kill.

Heroic Difficulty

Shadow Traps in phase one spawn on people's locations, and after a few seconds, launch anyone still on them 1,000 yards off the platform (in an extremely comical manner).

Val'kyr HP triples, however they drop their target at 50% health and fly above the raid and begin casting Siphon Life on the raid until they are killed.

In the third phase the entire raid will be pulled into Frostmourne instead of one person. Wicked Spirits will fall from above which must be dodged/killed. Any deaths will still result in Harvested Soul being applied to the Lich King and it can stack.

Phase four is unchanged.

Quotes

Intro
The Lich King yells: So...the Light's vaunted justice has finally arrived. Shall I lay down Frostmourne and throw myself at your mercy, Fordring?
Highlord Tirion Fordring yells: We will grant you a swift death, Arthas. More than can be said for the thousands you've tortured and slain.
The Lich King yells: You will learn of that first hand. When my work is complete, you will beg for mercy -- and I will deny you. Your anguished cries will be testament to my unbridled power.
Highlord Tirion Fordring yells: So be it. Champions, attack!
The Lich King freezes Highlord Tirion Fordring in a block of ice.
The Lich King yells: I'll keep you alive to witness the end, Fordring. I would not want the Light's greatest champion to miss seeing this wretched world remade in my image.
Aggro
  • Come then champions, feed me your rage!
Casting Remorseless Winter
  • I will freeze you from within until all that remains is an icy husk!
Shattering arena
  • Watch as the world around you collapses!
Summon Val'kyr
  • Val'kyr, your master calls!
Casting Harvest Soul
  • Frostmourne hungers...
Inside Frostmourne
  • Terenas Menethil II yells: You have come to bring Arthas to justice? To see the Lich King destroyed?
  • Terenas Menethil II yells: First, you must escape Frostmourne's hold, or be damned as I am; trapped within this cursed blade for all eternity.
  • Terenas Menethil II yells: Aid me in destroying these tortured souls! Together we will loosen Frostmourne's hold and weaken the Lich King from within! (Not said on Heroic)
Player escapes Frostmourne
  • Argh... Frostmourne, obey me!
Player is devoured by Frostmourne
  • Frostmourne feeds on the soul of your fallen ally!
Special
  • Apocalypse!
  • Bow down before your lord and master!
Killing a player
  • Hope wanes!
  • The end has come!
Enrage
  • Face now your tragic end!
Outro
The Lich King casts Fury of Frostmourne, killing all players at once.
The Lich King yells: No question remains unanswered. No doubts linger. You are Azeroth's greatest champions! You overcame every challenge I laid before you. My mightiest servants have fallen before your relentless onslaught, your unbridled fury... Is it truly righteousness that drives you? I wonder.
The Lich King yells: You trained them well, Fordring. You delivered the greatest fighting force this world has ever known... right into my hands -- exactly as I intended. You shall be rewarded for your unwitting sacrifice.
The Lich King begins to cast a resurrection spell.
The Lich King yells: Watch now as I raise them from the dead to become masters of the Scourge. They will shroud this world in chaos and destruction. Azeroth's fall will come at their hands -- and you will be the first to die.
The Lich King laughs.
The Lich King yells: I delight in the irony.
Highlord Tirion Fordring yells: LIGHT, GRANT ME ONE FINAL BLESSING. GIVE ME THE STRENGTH... TO SHATTER THESE BONDS!
Light smites the ice block, freeing Tirion.
Tirion jumps and strikes Frostmourne with the Ashbringer, shattering it.
The Lich King yells: Impossible...
Highlord Tirion Fordring yells: No more, Arthas! No more lives will be consumed by your hatred!
The souls trapped inside Frostmourne escape and swirl around the Lich King, lifting him in the air and trapping him.
The ghost of Terenas Menethil II appears.
Terenas Menethil II yells: Free at last! It is over, my son. This is the moment of reckoning.
Terenas' ghost begins to cast a resurrection spell.
Terenas Menethil II yells: Rise up, champions of the Light!
Terenas resurrects all players.
Highlord Tirion Fordring yells: THE LICH KING...MUST...FALL!
Terenas, Tirion and the raid move in to finish the Lich King.
The Lich King yells: Now I stand, the lion before the lambs... and they do not fear.
The Lich King yells: They cannot fear.
As the Lich King's HP reaches 0, the swirling maelstrom of souls stops and the Lich King falls to the ground with a scream of agony, losing the Helm of Domination.
Arthas tries to reach for it but loses what little strength he has and collapses.

Closing cinematic

Arthas lies supine, the shattered remnants of Frostmourne beside him. He stares as the ghost of Terenas Menethil materializes over him from the freed souls circling the area, and the characteristic blue glow dissipates from his eyes. As Terenas kneels down, Arthas places a hand on his father's chest.
Arthas Menethil: Father? Is it... over?
Terenas lays a comforting hand on Arthas' gauntlet.
Terenas Menethil II: At long last. No king rules forever, my son.
Arthas Menethil: I see... only darkness... before me...
Arthas' eyes roll back into his head and he dies, his hand falling to the ground. Terenas closes his son's eyes and gently lays him on the ground as Tirion walks in.
Terenas Menethil II: Without its master's command, the restless Scourge will become an even greater threat to this world.
Terenas stands, facing Tirion.
Terenas Menethil II: Control must be maintained... There must always be... a Lich King...
Terenas' ghost and the swirling souls disappear, and Tirion shields his eyes from the blinding light. With the freed souls of Frostmourne gone, Tirion picks up the Helm of Domination and examines it.
Tirion Fordring: The weight of such a burden... it must be mine. For there is no other to—
Bolvar Fordragon: Tirion... You hold a grim destiny in your hands, brother... but it is not your own.
The scorched caricature of Bolvar is revealed, sitting atop the Frozen Throne.
Tirion Fordring: Bolvar... by all that is holy...
Bolvar Fordragon: The dragons' flame... sealed my fate. The world of the living can no longer comfort me. Place the crown upon my head, Tirion. Forevermore - I will be the jailor of the damned.
Tirion turns his back on Bolvar, preparing to walk away.
Tirion Fordring: NO, old friend. I cannot.
Bolvar Fordragon: DO IT TIRION! You and these brave heroes have your own destinies to fulfill. This last act of service... is mine.
Tirion Fordring: You will not be forgotten... brother.
Bolvar Fordragon: I MUST be forgotten, Tirion! If the world is to live free from the tyranny of fear – they must never know what was done here today.
Tirion nods, and slides the helm onto Bolvar's head. The chamber begins to shake violently. There is a flash of light and Bolvar's eyes are glowing golden yellow through the eye slits of the helm; the gem set into the helm turns from blue to orange.
Bolvar Fordragon: Tell them only that the Lich King is dead...
Bolvar's voice changes, acquiring the Lich King's characteristic echo.
Bolvar Fordragon/Lich King: and that Bolvar Fordragon died with him...
The Frozen Throne freezes over, encasing Bolvar in ice.
Bolvar Fordragon/Lich King: NOW GO. LEAVE THIS PLACE – AND NEVER RETURN.

Loot

Additionally to the loot listed in the tables below, if the Lich King is defeated while someone in the raid has [Shadowmourne] equipped on any 25 man difficulty, he will also drop the [Sealed Chest], which is only lootable by the wielder of Shadowmourne.

10-player mode

10-player normal Type Description Slot 10-player heroic
[Troggbane, Axe of the Frostborne King] One hand Tank Axe Troggbane, Axe of the Frostborne King (heroic)
[Windrunner's Heartseeker] Crossbow Melee Ranged Windrunner's Heartseeker (heroic)
[Tel'thas, Dagger of the Blood King] Main hand Caster Dagger Tel'thas, Dagger of the Blood King (heroic)
[Stormfury, Black Blade of the Betrayer] One hand Melee Dagger Stormfury, Black Blade of the Betrayer (heroic)
[Pugius, Fist of Defiance] Main hand Melee Fist Weapon Pugius, Fist of Defiance (heroic)
[Valius, Gavel of the Lightbringer] Main hand Healer Mace Valius, Gavel of the Lightbringer (heroic)
[Warmace of Menethil] Two hand Melee Mace Warmace of Menethil (heroic)
[Halion, Staff of Forgotten Love] Two hand Caster Staff Halion, Staff of Forgotten Love (heroic)
[Tainted Twig of Nordrassil] Two hand Melee Staff Tainted Twig of Nordrassil (heroic)
[Emblem of Frost] x2 Currency [Emblem of Frost] x2

25-player mode

25-player normal Type Description Slot 25-player heroic
[Havoc's Call, Blade of Lordaeron Kings] One hand Melee Axe Havoc's Call, Blade of Lordaeron Kings (heroic)
[Fal'inrush, Defender of Quel'thalas] Crossbow Melee Ranged Fal'inrush, Defender of Quel'thalas (heroic)
[Heaven's Fall, Kryss of a Thousand Lies] One hand Melee Dagger Heaven's Fall, Kryss of a Thousand Lies (heroic)
[Royal Scepter of Terenas II] Main hand Healer Mace Royal Scepter of Terenas II (heroic)
[Mithrios, Bronzebeard's Legacy] One hand Tank Mace Mithrios, Bronzebeard's Legacy (heroic)
[Oathbinder, Charge of the Ranger-General] Two hand Melee Polearm Oathbinder, Charge of the Ranger-General (heroic)
[Archus, Greatstaff of Antonidas] Two hand Caster Staff Archus, Greatstaff of Antonidas (heroic)
[Bloodsurge, Kel'Thuzad's Blade of Agony] Main hand Caster Sword Bloodsurge, Kel'Thuzad's Blade of Agony (heroic)
[Glorenzelg, High-Blade of the Silver Hand] Two Hand Melee Sword Glorenzelg, High-Blade of the Silver Hand (heroic)
[Emblem of Frost] x2 Currency [Emblem of Frost] x2
Mount [Invincible's Reins]

Related Achievements

10-player mode 25-player mode Objective
Spell deathknight bloodplague [Been Waiting a Long Time for This (10 player)] Spell deathknight bloodplague [Been Waiting a Long Time for This (25 player)] Allow Necrotic Plague to stack to 30 before defeating the Lich King
Spell shadow devouringplague [Neck-Deep in Vile (10 player)] Spell shadow devouringplague [Neck-Deep in Vile (25 player)] Kill every Vile Spirit that spawns before it explodes and then defeat the Lich King
Achievement dungeon frozenthrone [The Frozen Throne (10 player)] (Money achievement Heroic) Achievement dungeon frozenthrone [The Frozen Throne (25 player)] (Money achievement Heroic) Defeat the Lich King in Icecrown Citadel
Inv helmet 96 [Realm First! Fall of the Lich King] First realm kill of the Lich King

Video

10 player Normal encounter

  • Lost Society (Shattered Halls-EU) – low-volume in-game sound, audible player communication, in-game instructional text.
  • The Usual Suspects (Tarren Mill-EU) – in-game instructions, music soundtrack.

10 player Heroic encounter

  • Tankspot.com – priest PoV, detailed audio instructions, some in-text instructions.

25 player Normal encounter

  • Lost Society (Shattered Halls-EU) – low-volume in-game sound, audible player communication, in-game instructional text.
  • Learn2playwow – narrated guide.

25 player Heroic encounter

  • Paragon (Lightning's Blade-EU) – world first kill, part 1 of 3.
  • Cuties Only (Kil'jaeden-US) – in-game sound, audible player communication, warlock perspective.

Additional videos

Template:Youtubelink Template:Youtubelink Template:Youtubelink Template:Youtubelink Template:Youtubelink Template:Youtubelink

Notes

  • The world first kill (10-man normal) was claimed by Blood Legion of Illidan US on February 3, 2010.[2]
  • Paragon of Lightning's Blade Europe earned the world first 25-man normal kill on February 5, the world first 10-man heroic kill on March 3, and the world first 25-man heroic kill on March 26, 2010.[3][4][5]

Trivia

  • Nearly all the items in the Lich King's loot table are weapons he stole and corrupted during his reign. Most of them were originally owned by characters Arthas defeated or killed, and many of the latter had their souls stolen by the runeblade Frostmourne.[6] They represent the impressive arsenal which was unable to overcome Frostmourne's singular power, placing its strength above all other weapons, until it was shattered by the Ashbringer.

Patch changes

  • Template:Patched
  • Template:Patched
  • Template:Patched
  • Wrath-Logo-Small Patch 3.3.2 (2010-02-01): Added.

References

External links

Advertisement