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Template:Stub/Cataclysm

AllianceHarnessing the Flames
Start Saripal Smolderbrew
End Saripal Smolderbrew
Level 3 (Requires 3)
Category Warlock
Experience 130
Reputation +75 Ironforge
Rewards 25c
Previous Tainted Rune

Objectives

Speak to Saripal Smolderbrew and learn Immolate, then cast Immolate 5 times on a Training Dummy near the entrance to Anvilmar.

  • Practice casting Immolate (5)
  • Learn Spell: Spell Fire Immolation [Immolate]

Description

Few people, especially among our allies, truly understand the nature of the power we wield. They shun us for pursuing knowledge that they are too weak to use properly.

Let me show you a conjuration that I find handy. This spell, called Immolate, sets your target aflame, causing damage immediately and over time. Use it well, <name>, and your enemies will come to fear you.

Rewards

You will receive; 25c

Progress

You're doing well, <name>.

Completion

As you continue to gain power, return to me and I will teach you new spells and techniques.

Quest progression

WorldMap-ColdridgeValley

Zone map

Availablequesticon This chapter continues the story of Khaz Modan from The Shattering: Prelude to Cataclysm and The Council of Three Hammers: Fire and Iron.

The dwarven starting experience takes place in Coldridge Valley, in southwestern Dun Morogh, a level 1-20 zone. When freak natural disasters rocked Azeroth just prior to the Cataclysm, dwarven lands were not spared from calamity. A series of quakes tore through areas surrounding Ironforge, reducing settlements to rubble and taking the lives of many innocent dwarves. The quakes roused numerous troggs from their subterranean dwellings and drove the bestial creatures toward the dwarven settlement of Anvilmar in Coldridge Valley. The sudden influx of troggs also caused the savage Frostmane trolls to abandon their usual holdings on Shimmer Ridge and encroach upon dwarf-occupied areas. Threatened on two fronts, Dun Morogh's mountaineers are spread thin. Without additional assistance, the prized lands of Dun Morogh might soon fall to the dwarves' barbarous foes.[1]

Adventurers in Anvilmar are recruited by the mountaineers to fend off the trogg invasion.[2][3] The dwarven mountaineers were trained to protect themselves from odd wolf attacks but not from an invasion of troggs. Many dwarves in the battle zone were injured and exhausted, and the adventurers were sent with first aid kits to help them.[4] After that, they are sent inside Anvilmar, which was put on lockdown due not only to the trogg invasion, but also the earthquakes causing destruction.[5] There they help Jona Ironstock resupplying the settlement with food[6] and beer (no one can expect the dwarves to work without their ale,[7] and Grundel Harkin with his archaeology quest, by recovering dwarven artifacts exposed by the quakes.[8][9]

Afterwards, the adventurers are sent to Grelin Whitebeard's camp,[10] to deal with the fleeing Frostmane trolls.[11] After spying on the troll encampments, the dwarves find out the Cataclysm tore open a portal to the Elemental Plane, and a fire elemental was terrorizing the trolls and causing them to flee their caves.[12] The adventurers are sent to end the fire elemental before he caused the trolls to occupy the whole valley and expel the dwarves from their homes.[13]

Finally, the adventurers are sent by Grelin to deliver a report of the elemental's presence to Ironforge. However, once they reach Coldridge Pass, an aftershock causes the tunnel to collapse, preventing them to cross to Kharanos.[14] With the help of the gnome Hands Springsprocket, they send a distress signal to the Gnomeregan Airmen who quickly come to their aid.[15] After collecting supplies for the journey from Anvilmar,[16] they travel to Kharanos on Milo Geartwinge's gyrocopter. Apparently, the Coldridge folk were ill-informed of the events going on outside of the valley, and Milo informs them that the rest of Dun Morogh was in distress as well. From the Frostmane trolls invasion, to rumors of Dark Irons in the east, and the political upheaval with King Magni turned into a diamond, the dwarves at Kharanos had their hands full, and needed help too.[17]

  1. A [1-30] Hold the Line!
  2. A [1-30] Give 'em What-For / A [1-30] Aid for the Wounded
  3. A [1-30] Lockdown in Anvilmar
  4. Complete all of:
  5. A [1-30] Whitebeard Needs Ye
  6. A [1-30] The Troll Menace / A [1-30] Trolling for Information
  7. A [1-30] Ice and Fire
  8. A [1-30] A Trip to Ironforge
  9. A [1-30] Follow that Gyro-Copter
  10. A [1-30] Pack Your Bags
  11. A [1-30] Don't Forget About Us
Availablequesticon The story of Khaz Modan continues with Kharanos, in Dun Morogh.

References

Patch changes

External links

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