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Not to be confused with Layering or Frame Level.

A layer (or DRAWLAYER[1]) orders each LayeredRegion within a Frame, affecting how they overlap. There are five named layers, in the order they are drawn (back to front):

  • BACKGROUND
  • BORDER
  • ARTWORK
  • OVERLAY
  • HIGHLIGHT (see details)

Two widgets in the same layer may be further ordered using a sublayer (or textureSubLevel[2]) specified numerically from -8 to 7 (back to front).

Details[]

Frame Strata

Frame Strata vs. Layer

  • When one frame is in front of another (according to its Frame Strata), all of its LayeredRegions will also be in front -- in otherwords, layers are part of each frame.
  • Setting Frame:EnableMouse() causes HIGHLIGHT to show/hide as the cursor hovers the Frame.
  • Transparent overlapping textures display different results depending on their relative ordering. For consistent results, use a blend mode of ADD or MOD on both textures.

Example[]

Construct a Texture inside the "ARTWORK" layer of a <Frame>.

<Frame>
	<Layers>
		<Layer level="ARTWORK">
			<Texture />
		</Layer>
	</Layers>
</Frame>

Patch changes[]

See also[]

References[]

 
  1. ^ a b 2004-12-06, UI.xsd, version 1.1.2.4115, near line 30, archived at Townlong-Yak
  2. ^ a b 2013-02-26, UI.xsd, version 5.2.0.16650, near line 453, archived at Townlong-Yak
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