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== Fight ==
 
== Fight ==
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Ideal Group
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2 ranged DPS, 1 melee DPS, 1 healer, 1 tank.
   
Periodically spawns two Thorn Lashers and teleports to his original position. Assign one DPS to kill each spawn and continue business as usual on Laj. The spawns can be several different types some doing a mind flay, thrown damage, etc. All their attacks deal relatively large amounts of damage. They are vulnerable to both banish and fear. The spawns are also vulnerable to rogue stuns/incapacitates (Gouge/Cheap Shot/Kidney Shot).
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Laj periodically spawns two Thorn Lashers and teleports to his original position on top of the platform, thus he should be tanked where he spawns. Assign one ranged DPS to kill each spawn and continue business as usual on Laj. The spawns can be several different types some doing a mind flay, thrown damage, etc. All their attacks deal relatively large amounts of damage. They are vulnerable to both banish and fear. The spawns are also vulnerable to rogue stuns/incapacitates (Gouge/Cheap Shot/Kidney Shot).
   
 
Laj puts a disease on the tank, that should be cleansed since it increase the damage the tank takes. Laj will also randomly change color, when he does this he will be resistant to certain types of magic ( just like the mobs on both sides of the Botanist), Blue (Frost resistant), Red(Fire resistant), Green( Nature resistant), Black (Shadow). there is also arcane but at this time it's not known if he gets resistant to that as he went down in 3 color changes or less, and although it didn't seem to make much of a difference for our group at the time, it may save you some time and mana, and increase the damage he takes.
 
Laj puts a disease on the tank, that should be cleansed since it increase the damage the tank takes. Laj will also randomly change color, when he does this he will be resistant to certain types of magic ( just like the mobs on both sides of the Botanist), Blue (Frost resistant), Red(Fire resistant), Green( Nature resistant), Black (Shadow). there is also arcane but at this time it's not known if he gets resistant to that as he went down in 3 color changes or less, and although it didn't seem to make much of a difference for our group at the time, it may save you some time and mana, and increase the damage he takes.

Revision as of 17:02, 30 August 2007

File:Laj - Botanica.JPG

Laj

Template:Tempest Keep

The fourth boss of The Botanica wing of the Tempest Keep instance in Netherstorm, it is kind of a Lasher. Map Location

Laj's room

Upon entering the room you will see a fight going on in the center. Feel free to watch, it is not advised that you get involved if at all possible.

They can be passed to proceed onto the final boss, but it may require a mind soothe or a sap on the NPC closest to the door. If you hug the wall you can go to the final boss with out any needs of these.

Fight

Ideal Group 2 ranged DPS, 1 melee DPS, 1 healer, 1 tank.

Laj periodically spawns two Thorn Lashers and teleports to his original position on top of the platform, thus he should be tanked where he spawns. Assign one ranged DPS to kill each spawn and continue business as usual on Laj. The spawns can be several different types some doing a mind flay, thrown damage, etc. All their attacks deal relatively large amounts of damage. They are vulnerable to both banish and fear. The spawns are also vulnerable to rogue stuns/incapacitates (Gouge/Cheap Shot/Kidney Shot).

Laj puts a disease on the tank, that should be cleansed since it increase the damage the tank takes. Laj will also randomly change color, when he does this he will be resistant to certain types of magic ( just like the mobs on both sides of the Botanist), Blue (Frost resistant), Red(Fire resistant), Green( Nature resistant), Black (Shadow). there is also arcane but at this time it's not known if he gets resistant to that as he went down in 3 color changes or less, and although it didn't seem to make much of a difference for our group at the time, it may save you some time and mana, and increase the damage he takes.

Bugged Room fight

The Laj room was also bugged for us, but we've found a really easy way to kill it while not aggroing bugged mobs. Aggro Laj and run back to the previous room. DPS Laj right after it crosses the doorway. After a while it will teleport back to his original position and will come back to the "fight room". As a warlock I placed Spell shadow auraofdarkness [Curse of Doom] on him and since the fight took more than three minutes because of teleporting and running back, it had a chance to hit him 3 times. So dots help a lot in this fight. We had non-elite lashers coming to the room from time to time. Just DPS those down. The major downside of this strategy is after Laj is dead, his spawns are still standing in their original spawn position and you remain in combat. This means you have to run in and DPS them fast (since there might be several lashers on one spawn point) or wait until they despawn (despawn not confirmed—we killed them after Laj).

Note: Adds do despawn after about 5 minutes. We tried going in to kill them, and discovered that 75% were the thorn volley type. It was like WW1 trench advances .. Simply wait back in the "Fight room" , and let them keel over.

Loot

Normal and Heroic drops


Heroic-only drops

External links