Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
 
No edit summary
 
Line 1: Line 1:
{{Stub/PTR|4.3.0}}
+
{{Stub/Strategy}}
  +
{{For|character biography|Fandral Staghelm}}
 
{{npcbox
 
{{npcbox
|name = Arcurion
+
|name = Majordomo Staghelm
  +
|title = Archdruid of the Flame
|image = Arcurion.jpg
 
  +
|image = Fandralfirelands.JPG
|gender =
 
|race = Ice ascendant
+
|race = Night elf
|creature =
+
|creature =
|type = Boss
+
|type = Humanoid (Boss)
 
|level = ??
 
|level = ??
|location = [[Hour of Twilight (instance)|Hour of Twilight]]
+
|location = [[Sulfuron Keep Courtyard]], [[Firelands]]
 
|faction=Combat
 
|faction=Combat
|health = ??
+
|health = 51m (10-man Normal)<br />
  +
105m (10-man Heroic)<br />
|instance=Hour of Twilight
 
  +
??? (25-man Normal)<br />
  +
367,274,176 (25-man Heroic)
  +
|instance=Firelands
 
}}
 
}}
   
'''Arcurion''' is the first boss to appear in the [[Hour of Twilight (instance)|Hour of Twilight]].<ref>http://us.battle.net/wow/en/blog/3502667</ref>
+
:''[[Ragnaros]]' latest chief lieutenant stands before the door to his master's chamber in [[Sulfuron Keep]]. Majordomo Staghelm's treasonous efforts will all come to a head before the very seat of his new master.''<ref>[http://us.battle.net/wow/en/blog/2682944#blog Patch 4.2 Preview: The Firelands]</ref>
   
  +
'''Majordomo Staghelm''' {{title|Archdruid of the Flame}} (formerly Archdruid [[Fandral Staghelm]] of [[Darnassus]]) is the penultimate boss of the [[Firelands]].
==Background==
 
  +
Horde and Alliance assaults against the [[Twilight's Hammer]] have slaughtered many of the cult's fearsome elemental ascendants. One exception is Arcurion, a formidable [[ice ascendant]] tasked to slay Thrall and retrieve the [[Dragon Soul]]. Should this twisted elemental being succeed, nothing will be able to stop [[Deathwing]] from ushering in the [[Hour of Twilight]].<ref>[[Dungeon Journal]]</ref>
 
  +
The loss of his son, [[Valstann]], in the [[War of the Shifting Sands]] utterly shattered Fandral's spirit. Now empowered by Ragnaros as the new Majordomo of the Firelands (replacing the deceased [[Majordomo Executus]]) and the leader of the treacherous [[Druids of the Flame]], Fandral seeks to bring ruin to [[Azeroth]] rather than live in a world without his beloved child.<ref>[[Encounter Journal]]</ref>
   
 
==Abilities==
 
==Abilities==
  +
* {{abilities|Hand of Frost|Arcurion's icy grip reaches out and chills his target causing 50000 Frost damage.|image=Ability mage wintersgrasp|id=}}
 
  +
In all difficulty settings, Majordomo Staghelm has a hard enrage timer of 10 minutes.
* {{abilities|Chains of Frost|Arcurion traps all enemies in Chains of Frost preventing them from moving.|type=magic|image=Spell frost chainsofice|id=}}
 
  +
* {{abilities|Icy Tomb|Arcurion encases Thrall in an Icy Tomb. Free Thrall so that he can keep the ambushing forces at bay!|type=important|image=Ability mage deepfreeze|id=}}
 
  +
*{{abilities|Berserk|Increases the caster's attack and movement speeds by 150% and all damage it deals by 500%. Also grants immunity to Taunt effects.|id=26662|image=spell_shadow_unholyfrenzy|notes=Cast after 10 minutes of combat.}}
* {{abilities|Frozen Servitor|Arcurion's minions begin to surround the canyon. Watch out for falling debris as they try to crush you into the ground with Icy Boulders!|image=|id=}}
 
  +
** {{abilities|Icy Boulder|Arcurion's minions assault you with tremendous blocks of ice dealing 20000 Frost damage.|image=Inv ammo snowball|id=102199}}
 
  +
*{{abilities|Concentration|Each player who engages Fandral on Heroic Difficulty gains a Concentration power bar. This bar fills over time, increasing damage and healing done by 25% for every 25 Concentration up to 100. Players hit by a damaging attack or spell lose all Concentration.|type=heroic|image=ABILITY_MAGE_STUDENTOFTHEMIND}}
* {{abilities|Torrent of Frost|At 30% health Arcurion unleashes a devastating Torrent of Frost dealing 20000 frost damage each second to all enemies and reducing their movement speed by 50%.|image=Spell frost arcticwinds|id=}}
 
  +
  +
*{{abilities|Shapeshifting|Fandral transforms into a Cat when his enemies are not clustered together or into a Scorpion when 7 or more of his enemies are clustered together. On every third transform, Fandral briefly pauses in human form.}}
  +
**{{abilities|Cat Form|Fandral transforms into a Cat when his enemies are not clustered together.|id=98374}}
  +
***{{abilities|Leaping Flames|Fandral leaps at an enemy, leaving behind a Spirit of the Flame. He lands in a blaze of glory, igniting the ground at his destination and causing it to burn enemy enemy units for 25000 Fire damage every 0.5 sec. for 1 min. This attack costs 100 energy.|id=98535|image=spell_shaman_improvedfirenova|notes=On heroic mode it's 32500 damage.}}
  +
***{{abilities|Spirit of the Flame|These images of Fandral attack enemies until defeated.}}
  +
***{{abilities|Adrenaline|Fandral gains a stack of Adrenaline each time he performs Leaping Flames. Adrenaline increases his energy regeneration rate by 20% per application. Fandral loses all stacks of Adrenaline when he switches forms.|id=97238|image=ability_rogue_vigor}}
  +
***{{abilities|Fury|Fandral gains a stack of Fury each time he transforms into a Cat or Scorpion, increasing the damage of Leaping Flames and Flame Scythe by 8% per application. This effect stacks.|id=97235|image=ability_warrior_intensifyrage}}
  +
**{{abilities|Scorpion Form|Fandral transforms into a Scorpion when 7 or more of his enemies are clustered together. In 25 player raids, Fandral transforms when 18 or more of his enemies are clustered together.|id=98379}}
  +
***{{abilities|Flame Scythe|Fandral inflicts 750000 (25-man: 2250000) Fire damage to enemies in front of him. Damage is split equally among targets hit. This attack costs 100 energy.|id=98474|image=spell_fire_flameblades|notes=On heroic mode it's 900000 and 2700000 Fire damage, respectively.}}
  +
***{{abilities|Adrenaline|Fandral gains a stack of Adrenaline each time he performs Flame Scythe. Adrenaline increases his energy regeneration rate by 20% per application. Fandral loses all stacks of Adrenaline when he switches forms.|id=97238|image=ability_rogue_vigor}}
  +
***{{abilities|Fury|Fandral gains a stack of Fury each time he transforms into a Cat or Scorpion, increasing the damage of Leaping Flames and Flame Scythe by 8% per application. This effect stacks.|id=97235|image=ability_warrior_intensifyrage}}
  +
**{{abilities|Human Form|When Fandral enters Human form, he briefly envelops his enemies in a Fiery Cyclone and casts an additional spell. When switching from Cat form to Scorpion form, Fandral unleashes Searing Seeds. When switching switching from Scorpion form to Cat form, Fandral unleashes Burning Orbs.}}
  +
***{{abilities|Fiery Cyclone|Fiery Cyclone tosses all enemy targets into the air, preventing all action but making them invulnerable for 3 sec.|id=98443|image=spell_shaman_stormearthfire}}
  +
***{{abilities|Searing Seeds|Searing Seeds implants fiery seeds in Fandral's enemies. Each seed grows at a different rate. When fully grown, the seeds explode, inflicting 60000 Fire damage to players within 12 yards.|id=98620|image=inv_elemental_primal_fire|notse=On heroic mode it's 75000 Fire damage.}}
  +
***{{abilities|Burning Orbs|Fandral summons several orbs around the room. Each orb attacks the nearest player, burning them for 5000 Fire damage every 2 sec. This effect stacks.|id=98584|image=spell_mage_flameorb|notes=On heroic mode it's 9000 Fire damage.}}
   
 
==Strategy==
 
==Strategy==
[[Image:Stub.png|20px]] ''To be announced...''
+
[[Image:Stub.png|20px]] ''The fight consists of two alternating phases which will change depending on your raids positioning.
  +
  +
'''Form 1:''' Fire Scorpion
  +
  +
'''Form 2:''' Fire Cat
  +
  +
Each of the forms has a unique set of abilities, and these abilities become more powerful each time he switches forms. He casts these abilities when he reaches 100 energy, and regenerates energy more quickly the longer he is in a single form.
  +
  +
It is recommended that you pull him with your raid stacked up, forcing him into Scorpion form. It's base ability is Flame Scythe, a frontal cleave attack that splits the damage done amongst all targets hit. Fandral will only remain in this form as long as enough players are stacked in front of him. Any place works for stacking, but the middle of the circle on the platform is recommended as it works well as a range indicator for the Cat phase.
  +
  +
If the raid spreads out, Staghelm will transition into Cat form instead. When he reaches 100 energy in this form, he will cast Leaping Flames, jumping at a random ranged party member and leaving a pool of fire 20 yards across under them. He will also spawn a copy of himself called a Spirit of Flame when he leaps. The melee should immediately kill these spirits as soon as they spawn.
  +
  +
The goal in this encounter is to leave him in a single form as long as possible, until his energy regeneration simply becomes too high from his Adrenaline stacks for your raid to handle any more, then cluster up or spread out to force Staghelm to change forms. The soft-enrage for this fight comes from the fact that every time he changes form, his Flame Scythe and Leaping Flames will hit harder due to his Fury stacks.
  +
  +
Here is a short summary of the time it takes his energy to go from 0 to 100 based on Adrenaline stacks:
  +
  +
0 Adrenaline stacks: 18 seconds;
  +
1 Adrenaline stack: 15 seconds;
  +
2 Adrenaline stacks: 12 seconds;
  +
3 Adrenaline stacks: 11 seconds;
  +
4 Adrenaline stacks: 10 seconds;
  +
5 Adrenaline stacks: 9 seconds;
  +
6 Adrenaline stacks: 8 seconds;
  +
7 Adrenaline stacks: 7 seconds.
  +
8 ...
  +
  +
Remember, the number of Scythes your raid can take is not a fixed number. You'll need to figure out your healers' limits, and that limit will go down every Scorpion phase as Fandral gains Fury stacks. It is also important to make sure each phase last as long as possible, as the phases get harder and therefore must be shorter as the fight goes on. After the last Flame-Scythe, you want to spread out as fast as possible, use blink, Stampeding roar, disengage and therelikes, to make the switch as smoothly as possible.
  +
  +
If you choose to tank the Scorpion in the middle of the circle, your ranged dps and healers will want to spread on or just outside the runic circle during the Cat phase. Leaping Flame will target ranged raiders based on their spec role, not based on how many are at range. All ranged dps and all healers are eligible targets, regardless of how close they are to Fandral.
  +
  +
Most raids can start out with 5-7 Scythes and 6-8 Leaps before transitioning, reducing as the fight goes one. Number of Scythes during the seed phase will need be reduced, as the damage from each will be higher due to the reduced number of people soaking each as people run out for the explosion.
  +
  +
Every third shape-change (including his initial change into form when he enters combat), he'll briefly stun the raid and cast either Searing Seeds or Burning Orbs, depending on which form he is swapping into.
  +
  +
Shifting to Scorpion:
  +
*Searing Seeds - Each players (excluding the tank) will get a debuff with a random duration from 10 to 55 seconds. When it expires or the character dies, an AoE will explode at the character's location. Your raid members need to watch their debuff timer and move out of the group ~5 seconds before Searing Seeds expires. Once 12 yards from the rest of the players, wait for the AoE to trigger, then move back to the raid ASAP to help soak the Scythes.
  +
  +
Shifting to Cat:
  +
*Burning Orbs - Staghelm will spawn 2(10-man)/5(25-man) large orbs in random locations outside the central circle. These orbs work identically to the crystals on Bael'roc, and as you will have already defeated Bael'roc, this should be a relatively easy mechanic to understand. The only difference is that you don't need to stand close by, they will pick their closest target, no matter how far away you are. In addition, the debuff from the orbs does not disappear when you stop 'tanking' it, instead lasting approximately 8 seconds, dealing damage each second for the duration. This damage plus a flame pool will quickly kill most raid members, so a quick reaction speed is a must.
   
 
==Loot==
 
==Loot==
{{lootbox|
+
{{lootbox|Normal Mode
  +
|Wristwraps of Arrogant Doom
|Iceward Cloak
 
  +
|Sandals of Leaping Coals
|Evergreen Wristbands
 
  +
|Firecat Leggings
|Chillbane Belt
 
  +
|Grips of Unerring Precision
|Arcurion Legguards
 
  +
|Flowform Choker
|Boots of the Treacherous Path
 
  +
|Breastplate of Shifting Visions
|Surestride Boots
 
  +
|Treads of the Penitent Man
 
|Bracers of the Fiery Path
  +
|Fandral's Flamescythe
  +
|The Hungerer
  +
|Jaws of Defeat
  +
|Stinger of the Flaming Scorpion
  +
|Mantle of the Fiery Conqueror
  +
|Mantle of the Fiery Protector
  +
|Mantle of the Fiery Vanquisher
  +
}}
  +
  +
{{lootbox|Heroic Mode
  +
|Wristwraps of Arrogant Doom (heroic)
  +
|Sandals of Leaping Coals (heroic)
  +
|Firecat Leggings (heroic)
  +
|Grips of Unerring Precision (heroic)
  +
|Flowform Choker (heroic)
  +
|Breastplate of Shifting Visions (heroic)
  +
|Treads of the Penitent Man (heroic)
  +
|Bracers of the Fiery Path (heroic)
  +
|Fandral's Flamescythe (heroic)
  +
|The Hungerer (heroic)
  +
|Jaws of Defeat (heroic)
  +
|Stinger of the Flaming Scorpion (heroic)
  +
|Shoulders of the Fiery Conqueror
  +
|Shoulders of the Fiery Protector
  +
|Shoulders of the Fiery Vanquisher
  +
|Crystallized Firestone
 
}}
 
}}
   
 
==Quotes==
 
==Quotes==
  +
;Baleroc slain
;Intro
 
:{{text|yell|You are a fool if you think to take your place as the aspect of earth, shaman.}}
+
:{{text|yell|Well well... I admire your tenacity. Baleroc stood guard over this keep for a thousand mortal lifetimes.}}
:{{text|yell|You are a mere mortal, it is time you die like one.}}
+
:{{text|yell|But NONE may enter the Firelord's abode!}}
  +
:{{text|yell|Beg for mercy now, and I may yet allow you to live. Well, "heroes", what is your answer?}}
   
  +
;Druids of the Flame slain
;Event
 
  +
*{{text|yell|Very well. Witness the raw power of my new lord!}}
:{{text|yell|Arcurion|Shaman.. the Dragon Soul is not yours - give it up and you may yet walk away with your life.}}
 
:{{text|yell|Thrall|Show yourself!}}
 
:{{text|yell|Arcurion|Destroy them all, but bring the shaman to me.}}
 
:{{text|yell|Thrall|We're surrounded. Dispatch the ascended while I keep the ambushers at bay.}}
 
:{{text|yell|Arcurion|You will go nowhere, shaman.}}
 
:{{text|yell|Arcurion|The hour of twilight falls. The end of all things. You cannot stop it. You are nothing. Nothing!}}
 
   
  +
;Scorpion Form
;Aggro
 
*{{text|yell|Give up the Dragon Soul, and I may yet allow you to live.}}
+
*{{text|yell|The master's power takes on many forms...}}
   
  +
;Cat Form
;Spell
 
*{{text|yell|Enough, shaman!}}
+
*{{text|yell|Behold the rage of the Firelands!}}
  +
*{{text|yell|None will survive!}}
 
  +
;Searing Seeds
*{{text|yell|The shaman is mine. Focus on his companion.}}
 
*{{text|yell|Freeze!}}
+
*{{text|yell|Blaze of Glory!}}
  +
  +
;Burning Orbs
 
*{{text|yell|Nothing but ash!}}
   
 
;Killing a player
 
;Killing a player
*{{text|yell|Mere mortals...}}
+
*{{text|yell|Burn.}}
*{{text|yell|Your shaman can't protect you.}}
+
*{{text|yell|Soon, ALL of Azeroth will burn!}}
*{{text|yell|The aspects misplaced their trust.}}
+
*{{text|yell|So much power!}}
 
*{{text|yell|You stood in the fire!}}
   
 
;Death
 
;Death
:{{text|yell|Arcurion|Nothing... nothing...}}
+
*{{text|yell|My studies... had only just begun...}}
  +
:{{text|yell|Thrall|We've been discovered. I know you're tired, but we cannot keep the Aspects waiting.}}
 
  +
[[File:FandralCat.png|thumb|Majordomo Staghelm's cat form]]
  +
  +
==Videos==
  +
  +
===10-man Heroic===
  +
{{Youtubelink|yZrrzNqSH_8|desc=[http://www.vagrantcorps.com/ Vagrant Corps] - 1080p}}
  +
  +
===10-man Normal===
  +
{{Youtubelink|EQG_e6sTkus|desc=[http://www.vagrantcorps.com/ Vagrant Corps] - 1080p}}
  +
{{Youtubelink|FUk37Tkv2I0|desc=[http://www.dov-gaming.net/ Defenders of Valor] - 1080p}}
  +
  +
===25-man Normal===
  +
{{Youtubelink|LVkRzArhTa8|desc=[http://www.Learntoraid.com/ Learntoraid] Normal 25-man Strategy Guide}}
  +
{{Youtubelink|rz0HCMPm2FI|desc=TankSpot}}
  +
{{Youtubelink|cxcSg5Rm9c4|desc=Game sounds and voices, vent}}
  +
  +
===25-man Heroic===
  +
{{Youtubelink|YftyX2j-Xg8|desc= '''FTW''' Heroic 25 man - Rogue PoV - 720p }}
   
 
==References==
 
==References==
Line 75: Line 179:
   
 
==Patches and hotfixes==
 
==Patches and hotfixes==
  +
* {{Hotfix|date=2011-09-20|bluenote=
*{{Patch 4.3.0|note=Added.}}
 
  +
** Health and damage have been reduced by 25% on normal difficulty. Health and damage has been reduced by 15% on Heroic difficulty.
  +
** Druid of the Flame have had their health reduced by 15%, and Sunfire damage reduced by 25% on both difficulties.
  +
** The health and melee damage of Spirit of the Flame have been reduced by 25% on normal difficulty, and reduced by 15% on Heroic difficulty.|link=http://us.battle.net/wow/en/blog/3019413}}
  +
* {{Hotfix|date=2011-08-04|bluenote=Burning Orb attack range has been increased for the Majordomo Staghelm encounter.|link=http://us.battle.net/wow/en/blog/3019413}}
  +
* {{Hotfix|date=2011-07-26|bluenote=
  +
** Fandral’s health has been reduced on 25-player Heroic difficulty.
  +
** Damage suffered from a shaman's Spirit Link totem will no longer break player Concentration.
  +
** Player pets should now benefit from their master's Concentration.
  +
** Fandral now gains energy when his Flame Scythe hits fewer than 7 targets. The amount gained increases as fewer targets are hit.|link=http://us.battle.net/wow/en/blog/3019413}}
  +
* {{Hotfix|date=2011-07-12|bluenote=
  +
** Flame Scythe now properly hits pets.
  +
** Fandral can now cast Searing Seeds and Burning Orbs while moving.|link=http://us.battle.net/wow/en/blog/3019413}}
  +
* {{Hotfix|date=2011-07-06|bluenote=Majordomo Staghelm has had his health increased by 10% on Heroic difficulty.|link=http://us.battle.net/wow/en/blog/3019413}}
 
* {{Patch 4.2.0|note=Added.}}
   
 
==External links==
 
==External links==
Line 82: Line 200:
 
Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
{{elinks-NPC|54590}}
+
{{elinks-NPC|52571}}
  +
{{elink|icon=L2R|site=LearnToRaid.com|link=http://www.learntoraid.com/2011/07/07/majordomo-staghelm-video-strategy-guide-25-normal/|desc=Majordomo Staghelm Video Strategy Guide}}
  +
{{elink|icon=icyveinscom|site=Icy Veins|link=http://www.icy-veins.com/majordomo-staghelm-detailed-strategy|desc=Comprehensive Majordomo Staghelm strategy guide (includes perspective guides for tanks, healers, and DPS, as well as Heroic mode)}}
  +
{{elink|icon=25man|site=25man.com|link=http://25man.com/firelands/majordomo-staghelm|desc=Majordomo Staghelm Tactics & Strategy Guide}}
  +
{{elink|site=Guiaswow.com|link=http://www.guiaswow.com/las-tierras-del-fuego/guia-mayordomo-majordomo-fandral-corzocelada-staghelm.html|desc=Guía de Mayordomo Corzocelada / Majordomo Staghelm en Español}}
   
[[Category:Elemental ascendants]]
 
 
[[Category:Bosses]]
 
[[Category:Bosses]]
[[Category:Hour of Twilight mobs]]
+
[[Category:Firelands mobs]]

Revision as of 21:38, 17 October 2011

For character biography, see Fandral Staghelm.
MobMajordomo Staghelm
No image available
Title <Archdruid of the Flame>
Race Night elf
Level ?? Humanoid (Boss)
Location Sulfuron Keep Courtyard, Firelands
Firelands

Beth'tilac
Lord Rhyolith
Alysrazor
Shannox
Baleroc
Majordomo Staghelm
Ragnaros

(lore)
(lore)
(lore)
(lore)
(lore)
(lore)
(lore)

Loot
Ragnaros' latest chief lieutenant stands before the door to his master's chamber in Sulfuron Keep. Majordomo Staghelm's treasonous efforts will all come to a head before the very seat of his new master.[1]

Majordomo Staghelm <Archdruid of the Flame> (formerly Archdruid Fandral Staghelm of Darnassus) is the penultimate boss of the Firelands.

The loss of his son, Valstann, in the War of the Shifting Sands utterly shattered Fandral's spirit. Now empowered by Ragnaros as the new Majordomo of the Firelands (replacing the deceased Majordomo Executus) and the leader of the treacherous Druids of the Flame, Fandral seeks to bring ruin to Azeroth rather than live in a world without his beloved child.[2]

Abilities

In all difficulty settings, Majordomo Staghelm has a hard enrage timer of 10 minutes.

  • Spell shadow unholyfrenzy Berserk — Increases the caster's attack and movement speeds by 150% and all damage it deals by 500%. Also grants immunity to Taunt effects. Cast after 10 minutes of combat.
  • Ability mage studentofthemind Concentration Heroic Difficulty — Each player who engages Fandral on Heroic Difficulty gains a Concentration power bar. This bar fills over time, increasing damage and healing done by 25% for every 25 Concentration up to 100. Players hit by a damaging attack or spell lose all Concentration.
  • Shapeshifting — Fandral transforms into a Cat when his enemies are not clustered together or into a Scorpion when 7 or more of his enemies are clustered together. On every third transform, Fandral briefly pauses in human form.
    • Cat Form — Fandral transforms into a Cat when his enemies are not clustered together.
      • Spell shaman improvedfirenova Leaping Flames — Fandral leaps at an enemy, leaving behind a Spirit of the Flame. He lands in a blaze of glory, igniting the ground at his destination and causing it to burn enemy enemy units for 25000 Fire damage every 0.5 sec. for 1 min. This attack costs 100 energy. On heroic mode it's 32500 damage.
      • Spirit of the Flame — These images of Fandral attack enemies until defeated.
      • Ability rogue vigor Adrenaline — Fandral gains a stack of Adrenaline each time he performs Leaping Flames. Adrenaline increases his energy regeneration rate by 20% per application. Fandral loses all stacks of Adrenaline when he switches forms.
      • Ability warrior intensifyrage Fury — Fandral gains a stack of Fury each time he transforms into a Cat or Scorpion, increasing the damage of Leaping Flames and Flame Scythe by 8% per application. This effect stacks.
    • Scorpion Form — Fandral transforms into a Scorpion when 7 or more of his enemies are clustered together. In 25 player raids, Fandral transforms when 18 or more of his enemies are clustered together.
      • Spell fire flameblades Flame Scythe — Fandral inflicts 750000 (25-man: 2250000) Fire damage to enemies in front of him. Damage is split equally among targets hit. This attack costs 100 energy. On heroic mode it's 900000 and 2700000 Fire damage, respectively.
      • Ability rogue vigor Adrenaline — Fandral gains a stack of Adrenaline each time he performs Flame Scythe. Adrenaline increases his energy regeneration rate by 20% per application. Fandral loses all stacks of Adrenaline when he switches forms.
      • Ability warrior intensifyrage Fury — Fandral gains a stack of Fury each time he transforms into a Cat or Scorpion, increasing the damage of Leaping Flames and Flame Scythe by 8% per application. This effect stacks.
    • Human Form — When Fandral enters Human form, he briefly envelops his enemies in a Fiery Cyclone and casts an additional spell. When switching from Cat form to Scorpion form, Fandral unleashes Searing Seeds. When switching switching from Scorpion form to Cat form, Fandral unleashes Burning Orbs.
      • Spell shaman stormearthfire Fiery Cyclone — Fiery Cyclone tosses all enemy targets into the air, preventing all action but making them invulnerable for 3 sec.
      • Inv elemental primal fire Searing Seeds — Searing Seeds implants fiery seeds in Fandral's enemies. Each seed grows at a different rate. When fully grown, the seeds explode, inflicting 60000 Fire damage to players within 12 yards.
      • Spell mage flameorb Burning Orbs — Fandral summons several orbs around the room. Each orb attacks the nearest player, burning them for 5000 Fire damage every 2 sec. This effect stacks. On heroic mode it's 9000 Fire damage.

Strategy

Stub The fight consists of two alternating phases which will change depending on your raids positioning.

Form 1: Fire Scorpion

Form 2: Fire Cat

Each of the forms has a unique set of abilities, and these abilities become more powerful each time he switches forms. He casts these abilities when he reaches 100 energy, and regenerates energy more quickly the longer he is in a single form.

It is recommended that you pull him with your raid stacked up, forcing him into Scorpion form. It's base ability is Flame Scythe, a frontal cleave attack that splits the damage done amongst all targets hit. Fandral will only remain in this form as long as enough players are stacked in front of him. Any place works for stacking, but the middle of the circle on the platform is recommended as it works well as a range indicator for the Cat phase.

If the raid spreads out, Staghelm will transition into Cat form instead. When he reaches 100 energy in this form, he will cast Leaping Flames, jumping at a random ranged party member and leaving a pool of fire 20 yards across under them. He will also spawn a copy of himself called a Spirit of Flame when he leaps. The melee should immediately kill these spirits as soon as they spawn.

The goal in this encounter is to leave him in a single form as long as possible, until his energy regeneration simply becomes too high from his Adrenaline stacks for your raid to handle any more, then cluster up or spread out to force Staghelm to change forms. The soft-enrage for this fight comes from the fact that every time he changes form, his Flame Scythe and Leaping Flames will hit harder due to his Fury stacks.

Here is a short summary of the time it takes his energy to go from 0 to 100 based on Adrenaline stacks:

   0 Adrenaline stacks: 18 seconds;
   1 Adrenaline stack: 15 seconds;
   2 Adrenaline stacks: 12 seconds;
   3 Adrenaline stacks: 11 seconds;
   4 Adrenaline stacks: 10 seconds;
   5 Adrenaline stacks: 9 seconds;
   6 Adrenaline stacks: 8 seconds;
   7 Adrenaline stacks: 7 seconds.
   8 ...

Remember, the number of Scythes your raid can take is not a fixed number. You'll need to figure out your healers' limits, and that limit will go down every Scorpion phase as Fandral gains Fury stacks. It is also important to make sure each phase last as long as possible, as the phases get harder and therefore must be shorter as the fight goes on. After the last Flame-Scythe, you want to spread out as fast as possible, use blink, Stampeding roar, disengage and therelikes, to make the switch as smoothly as possible.

If you choose to tank the Scorpion in the middle of the circle, your ranged dps and healers will want to spread on or just outside the runic circle during the Cat phase. Leaping Flame will target ranged raiders based on their spec role, not based on how many are at range. All ranged dps and all healers are eligible targets, regardless of how close they are to Fandral.

Most raids can start out with 5-7 Scythes and 6-8 Leaps before transitioning, reducing as the fight goes one. Number of Scythes during the seed phase will need be reduced, as the damage from each will be higher due to the reduced number of people soaking each as people run out for the explosion.

Every third shape-change (including his initial change into form when he enters combat), he'll briefly stun the raid and cast either Searing Seeds or Burning Orbs, depending on which form he is swapping into.

Shifting to Scorpion:

  • Searing Seeds - Each players (excluding the tank) will get a debuff with a random duration from 10 to 55 seconds. When it expires or the character dies, an AoE will explode at the character's location. Your raid members need to watch their debuff timer and move out of the group ~5 seconds before Searing Seeds expires. Once 12 yards from the rest of the players, wait for the AoE to trigger, then move back to the raid ASAP to help soak the Scythes.

Shifting to Cat:

  • Burning Orbs - Staghelm will spawn 2(10-man)/5(25-man) large orbs in random locations outside the central circle. These orbs work identically to the crystals on Bael'roc, and as you will have already defeated Bael'roc, this should be a relatively easy mechanic to understand. The only difference is that you don't need to stand close by, they will pick their closest target, no matter how far away you are. In addition, the debuff from the orbs does not disappear when you stop 'tanking' it, instead lasting approximately 8 seconds, dealing damage each second for the duration. This damage plus a flame pool will quickly kill most raid members, so a quick reaction speed is a must.

Loot

Normal Mode
Heroic Mode

Quotes

Baleroc slain
Well well... I admire your tenacity. Baleroc stood guard over this keep for a thousand mortal lifetimes.
But NONE may enter the Firelord's abode!
Beg for mercy now, and I may yet allow you to live. Well, "heroes", what is your answer?
Druids of the Flame slain
  • Very well. Witness the raw power of my new lord!
Scorpion Form
  • The master's power takes on many forms...
Cat Form
  • Behold the rage of the Firelands!
Searing Seeds
  • Blaze of Glory!
Burning Orbs
  • Nothing but ash!
Killing a player
  • Burn.
  • Soon, ALL of Azeroth will burn!
  • So much power!
  • You stood in the fire!
Death
  • My studies... had only just begun...
FandralCat

Majordomo Staghelm's cat form

Videos

10-man Heroic

Template:Youtubelink

10-man Normal

Template:Youtubelink Template:Youtubelink

25-man Normal

Template:Youtubelink Template:Youtubelink Template:Youtubelink

25-man Heroic

Template:Youtubelink

References

Patches and hotfixes

  • Cataclysm Hotfix (2011-09-20):
    • Health and damage have been reduced by 25% on normal difficulty. Health and damage has been reduced by 15% on Heroic difficulty.
    • Druid of the Flame have had their health reduced by 15%, and Sunfire damage reduced by 25% on both difficulties.
    • The health and melee damage of Spirit of the Flame have been reduced by 25% on normal difficulty, and reduced by 15% on Heroic difficulty.
  • Cataclysm Hotfix (2011-08-04): Burning Orb attack range has been increased for the Majordomo Staghelm encounter.
  • Cataclysm Hotfix (2011-07-26):
    • Fandral’s health has been reduced on 25-player Heroic difficulty.
    • Damage suffered from a shaman's Spirit Link totem will no longer break player Concentration.
    • Player pets should now benefit from their master's Concentration.
    • Fandral now gains energy when his Flame Scythe hits fewer than 7 targets. The amount gained increases as fewer targets are hit.
  • Cataclysm Hotfix (2011-07-12):
    • Flame Scythe now properly hits pets.
    • Fandral can now cast Searing Seeds and Burning Orbs while moving.
  • Cataclysm Hotfix (2011-07-06): Majordomo Staghelm has had his health increased by 10% on Heroic difficulty.
  • Cataclysm Patch 4.2.0 (2011-06-28): Added.

External links