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(→‎Keystone dungeon buffs: Update for patch 4.1.0-added troll dungeons ZA and ZG)
 
 
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{{removedfromgame|patch=3.0.2|doc=}}
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{{for|the quest object in Arathi Highlands|Keystone (Arathi Highlands)}}
 
  +
{{this|the original 40-man version of Gothik introduced in [[Patch 1.11]]|the 10 and 25-man versions of the raid boss introduced in [[World of Warcraft: Wrath of the Lich King|Wrath of the Lich King]]|Gothik the Harvester}}
−
'''Keystones''' are objects found when digging for [[Archaeology Fragment|archaeology artifact fragments]] using the [[archaeology|archaeology]] [[profession]]. The keystones are specific to racial artifacts (i.e. there are dwarven keystones, night elven keystones, and so on) and add 12 fragments to some archaeology projects, though not every project will allow the player to use a keystone.
 
  +
{{npcbox
  +
|name=Gothik the Harvester
  +
|image=Gothik_the_harvester.jpg
  +
|level=??
  +
|type=[[Boss]]
  +
|health=380,000 HP
  +
|race=Human
  +
|creature=[[Undead]]
  +
|location=Deathknight Wing, [[Naxxramas (original)|Naxxramas]]
  +
|instance=Naxxramas (original)
  +
|
  +
}}
  +
Gothik is a boss within the raid dungeon of Naxxramas. He will appear in the events of Wrath of the Lich King, however, He will appear in the events of Wrath of the Lich King in the starting area for the Death Knight class as a questgiver.
  +
==Attacks and Abilities==
  +
===Gothik the Harvester===
  +
* Gothik the Harvester comes down at 4:34 after engaging, mobs stop spawning at 3:44.<!-- i am 100% sure, tables below are not right--><!-- yes, mobs stop spawning at 3:44, but Gothik comes down at 4:34. All the addons are using these values (before I update into Wowpedia-->
  +
* Hitpoints: 380,000
  +
* Attacks:
  +
** [[Shadow Bolt]] - Gothik chaincasts shadowbolt on random single targets from 2250 to 2750 dmg. Gothik will focus shadowbolt the tank if they quickly move from Melee range.
  +
** Harvest Soul - Can not be dispelled, will decrease your stats by 10% (including mana and health). This can stack, so you need to kill him fast.
  +
* Gothik is tauntable and keeps aggro through teleports.
   
  +
===Unrelenting Trainee===
−
When a player can use a keystone to complete a project, a hexagonal socket will appear at the bottom left of the project window. If the player has a keystone in his or her inventory, the player may then left-click the socket and the keystone will be placed in it (though it will not be consumed until the player solves the artifact). The keystones may be used exactly like 12 fragments, meaning that if a keystone gives more fragments than necessary to complete an artifact, the extra fragments will roll over to the next artifact project. If a player changes their mind about using a keystone before solving the project, they can left-click the socket again to remove the keystone.
 
  +
Non Elite Humanoid, can be CCed (sheep, fear, frost nova)
  +
* Hitpoints: ~4500
  +
* Attacks:
  +
** Basic melee attack - Aprox 250-350dmg.
  +
** Eagle Claw [http://www.thottbot.com/?sp=30285] - Inflicts Physical damage to an enemy every 3 sec. for 15 sec.
  +
** Knockdown - Short knockdown/stun
   
  +
===Unrelenting Deathknight===
−
Common artifacts that permit keystones only allow the use of one or two. Rare-quality artifact projects may permit the use of up to three keystones. There are no keystones available for use with [[Fossil]] projects.
 
  +
Elite Undead, can be CCed (shackle, frost nova)
  +
* Hitpoints: ~18 000
  +
* Attacks:
  +
** Basic melee attack - Aprox 800dmg.
  +
** Intercept - 20-40dmg and stuns you for 3 seconds.
  +
** Shadow Mark [http://www.thottbot.com/?sp=27825] - Melee attack which hits for about 1000 on the tank. Shadow Mark lasts for 15 seconds and allows you to be hit by the Deathriders Shadow Bolt Volley.
   
  +
===Unrelenting Rider===
−
The guild perk [[Bountiful Bags]] currently also affects looting keystones, although it's not certain if this is intended or not.
 
  +
Elite Undead, can be slowed, can't be shackled/frozen
  +
* Hitpoints: ~25 000
  +
* Attacks:
  +
** Basic melee attack - Aprox 1500 dmg.
  +
** Unholy Aura - Automatically inflicting 400 Shadow damage every 2 sec. to nearby enemies. It lasts until Unrelenting Rider is killed. Resistible (partial or full) Prayer of Shadow Protection is helpful.
  +
** Shadow Bolt Volley - This attack/spell hits people afflicted by Shadow Mark for 3200 shadow damage. 5 Second cast time?
   
  +
===Spectral Trainee===
−
== Keystone types ==
 
  +
Non Elite Undead, can be stunned (kidney shot, cheap shot)
−
There are several known kinds of keystones, each matching a race.
 
  +
* Hitpoints: 5 000
−
{{Keystones}}
 
  +
* Attacks:
  +
** Arcane Explosion - Hits for 400-500 dmg (PBAoE spell with 30 yards range, this spell is resistible).
   
  +
===Spectral Deathknight===
−
== Keystone dungeon buffs ==
 
  +
Elite Undead, can be stunned (kidney shot, cheap shot)
−
{{cata-section}}
 
  +
* Hitpoints: 19,000
−
Some keystones can be used near the entrance of Cataclysm dungeons to grant a group-wide buff for the duration of the run.
 
  +
* Attacks:
  +
** Basic melee attack - Approx 1500 damage.
  +
** Whirlwind - Approx 1700 damage.
  +
** Sunder Armor - Reduces armor by 2950 per Sunder. Lasts 25 sec. Note: Stunlocking/disarming the Deathknights prevents sunders.
  +
** Cleave - Inflicts 2000-2500+ Physical damage to an enemy and its nearest allies.
  +
** Mana burn - Hits nearby enemies with anti-mana bolts burn mana.
   
  +
===Spectral Rider===
−
{| class="darktable zebra"
 
  +
Elite Undead, can not be CCed
−
|+ Archaeological Dungeon Monuments
 
  +
* Hitpoints: 10,000
  +
* Attacks:
  +
** Basic melee attack - Approx 1500 damage.
  +
** Unholy Aura - Automatically inflicting 400 Shadow damage every 2 sec. to nearby enemies.
  +
** Lifedrain - This attack hits a single target damage him (500-600 per tick) and converts this dmg into hitpoints to heal Spectral Rider(This ability can be interrupted Ex:Kick).
  +
  +
===Spectral Horse===
  +
Elite Undead, can not be CCed.
  +
* Hitpoints: 30,000
  +
* Attacks:
  +
** Basic melee attack - Approx 2000 damage.
  +
** Stomp - PBAoE physical attack inflicting light dmg (like 300) and reducing enemies movement speed by 60% for 10 sec.
  +
  +
==Strategies==
  +
Phase 1: You need to divide your raid into two groups for the Live side and Dead side, the Dead side is indicated by the bone piles. All of the NPCs on the dead side are immune to most magical abilities so the dead side in comprised mainly of Rogues, Warriors, Druids and Paladin/Shaman. Reflexively, the live side has mainly Priests, Mages, Warlocks, and can also have Hunters, Rogues, and Warriors given your raid composition. 6 Priests and 6 Mages are a minimum requirement for this boss encounter (6 rogues is also good for learning), also having at least 1 Warrior on the live side is required for tanking Riders.
  +
  +
Whenever you kill a mob on the live side, 1-2 mobs will spawn on the dead. [[#Unrelenting Trainee|Unrelenting Trainee]] spawns a [[#Spectral Trainee|Spectral Trainee]], [[#Unrelenting Deathknight|Unrelenting Deathknight]] spawns a [[#Spectral Deathknight|Spectral Deathknight]], [[#Unrelenting Rider|Unrelenting Rider]] spawns a [[#Spectral Rider|Spectral Rider]] and a [[#Spectral Horse|Spectral Horse]].
  +
  +
[[#Unrelenting Deathknight|Unrelenting Deathknights]] are level 62 and break shackle often, thus, the Priests main function this fight is maintaining CC over healing, the healing required on the live side can be done by 2-3 Paladin/Shaman/Druids. All NPCs which spawn on the live side must have a predetermined fate: to be CC'd or to be killed. If target allocation or CC failures take place, you will wipe. If your tank dies on the live side, you will wipe when Gothik lands. If you send too much to the dead side (this can take place after riders start spawning) you will wipe.
  +
  +
The hard part of this fight is not the mobs you kill, but finding the proper balance of CC and killing that allows both sides to survive. Too much CC leads to CC failures and can wipe the live side, and lack of CC leads to overwhelming the dead side. All spawns stop 50 secs before Gothik lands so all CCs need to be maintained for the duration of the kill.
  +
  +
Gothik teleports from side to side of the room every 30-45 seconds, and will open the center gate at 30-35% health allowing the full raid to kill him.
  +
  +
Kill priority (Highest to Lowest):
  +
* [[#Unrelenting Rider|Unrelenting Rider]] > [[#Unrelenting Deathknight|Unrelenting Deathknight]] > [[#Unrelenting Trainee|Unrelenting Trainee]]
  +
* [[#Spectral Trainee|Spectral Trainee]] > [[#Spectral Rider|Spectral Rider]] > [[#Spectral Deathknight|Spectral Deathknight]] > [[#Spectral Horse|Spectral Horse]]
  +
  +
{| cellpadding="3"
  +
|+ '''Spawn Timers'''
  +
! Spawn Type !! Time before<br /> first spawn (sec) !! Time between<br /> waves (sec) !! Total waves !! Spawn location
 
|-
 
|-
  +
| Unrelenting Trainee ||align=center| 24 ||align=center| 20 ||align=center| 11 ||align=center| all 3 spawn points
−
! Dungeon || Keystone || Monument || Buff
 
  +
|-
−
|- align="left"
 
  +
| Unrelenting Deathknight ||align=center| 74 ||align=center| 25 ||align=center| 7 ||align=center| 2 side spawn points
−
! [[Throne of Tides]]
 
  +
|-
−
| [[Highborne Scroll]]
 
  +
| Unrelenting Rider ||align=center| 134 ||align=center| 30 ||align=center| 4 ||align=center| center spawn point
−
! Strange Fountain
 
−
| [[Waters of Elune|10% bonus damage against the naga]]
 
−
|- align="left"
 
−
! [[Blackrock Caverns]]
 
−
| [[Dwarf Rune Stone]]
 
−
! Stone Tablet
 
−
| [[Dark Iron Contingency Plan|Reduces elemental damage done to you by 5%]]
 
−
|- align="left"
 
−
! [[Stonecore|The Stonecore]]
 
−
| [[Dwarf Rune Stone]]
 
−
! Broken Pillar
 
−
| [[Might of the Earthen|Physical damage taken is reduced by 5%]]
 
−
|- align="left"
 
−
! [[Vortex Pinnacle]]
 
−
| [[Tol'vir Hieroglyphic]]
 
−
! Magical Brazier
 
−
| [[Whispers of the Djinn|Heals wounds and replenishes mana slowly over time]]
 
−
|- align="left"
 
−
! [[Lost City of the Tol'vir]]
 
−
| [[Tol'vir Hieroglyphic]]
 
−
! Tol'vir Grave
 
−
| [[Tol'vir Secrets|10% bonus damage against the Neferset]]
 
−
|- align="left"
 
−
! [[Halls of Origination]]
 
−
| [[Tol'vir Hieroglyphic]]
 
−
! Large Stone Obelisk
 
−
| [[Map of the Architects|Improves movement speed]]
 
−
|- align="left"
 
−
! [[Grim Batol (instance)|Grim Batol]]
 
−
| [[Dwarf Rune Stone]]
 
−
! Dwarven Bone Pile
 
−
| [[Vengeance of the Wildhammer|Critical chance increased by 5%]]
 
−
<!-- "Rise of the Zandalari" 4.1.0 -->
 
−
|- align="left"
 
−
! [[Zul'Aman (instance)|Zul'Aman]]{{Cata-inline}}
 
−
| [[Troll Tablet]]
 
−
! Voodoo Pile
 
−
| [[Amani Power|Chance on dealing damage or healing to summon an Amani Bear Cub to assist in combat]]
 
−
|- align="left"
 
−
! [[Zul'Gurub (instance)|Zul'Gurub]]{{Cata-inline}}
 
−
| [[Troll Tablet]]
 
−
! Voodoo Pile
 
−
| [[Call o' da Raptor|Chance on dealing damage or healing to summon a Young Gurubashi Raptor to assist in combat]]
 
−
<!-- NYI 4.?.?
 
−
|- align="left"
 
−
! [[Abyssal Maw (instance)|]]
 
−
| ???
 
−
! ???
 
−
| ???
 
−
-->
 
 
|}
 
|}
   
  +
Phase 2: When Gothik comes down at 4:34 in fight, CC all mobs that can be CCed and DPS Gothik down fast. Two important notes, as the first time Gothik comes down and you have the trash mobs properly CC'd and most everyone is alive you'll probably kill him.
−
== See also ==
 
  +
1. He lands on the caster side, and then will teleport twice to the melee side. After he has teleported back to the caster side the final time, the doors will open and melee are free to run across and finish him up.
−
*[[Archaeology Fragment]]
 
  +
2. The adds do not despawn, and when you kill the living adds they will continue to spawn UD until everything has been killed. this can take a couple of minutes, and some people may leave combat (allowing for a few rez's).
  +
  +
== Gothik at Level 70 ==
  +
*Much easier than at lvl 60 cause of the high raid DPS and more hitpoints
  +
*Don't kill the Undead on the living side at such a rate that the undead side gets overrun.
  +
**A good way to counter this is to have 3 groups on the living side and 5 groups on the undead side (Or a similar ratio if there are less of you).
  +
  +
==Quotes==
  +
* ''Foolishly you have sought your own demise. Brazenly you have disregarded powers beyond your understanding. You have fought hard to invade the realm of the harvester. Now there is only one way out - to walk the lonely path of the damned.''
  +
* ''I have waited long enough! Now, you face the harvester of souls!''
  +
* ''Death is the only escape.''
  +
* ''I... am... undone!''
   
  +
==Loot==
−
[[Category:Archaeology]]
 
  +
{{lootbox|[[Tier 3]] Loot Tokens|Desecrated Boots|Desecrated Sabatons|Desecrated Sandals}}
  +
{{lootbox|Gothik the Harvester Loot|Boots of Displacement|Glacial Headdress|Polar Helmet|Sadist's Collar|The Soul Harvester's Bindings|Splinter of Atiesh}}
   
  +
==External links==
−
[[ru:Ключевой фрагмент]]
 
  +
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
  +
Links that do not conform to the rules will be DELETED.
  +
Repeat violations may result in a BAN.
  +
Have a nice day. :) -->
  +
{{elinks-NPC|16060|tb=1017673}}
  +
*[http://www.worldofraids.com/v2/?page=Nboss&wing=death&mob=6 Detailed strategy from World of Raids]
  +
[[Category:Naxxramas (original) mobs]]

Revision as of 18:49, 25 July 2011

This article is about the original 40-man version of Gothik introduced in Patch 1.11. For the 10 and 25-man versions of the raid boss introduced in Wrath of the Lich King, see Gothik the Harvester.
Gothik the Harvester
Image of Gothik the Harvester
Race Human (Undead)
Level ?? Boss
Location Deathknight Wing, Naxxramas
Naxxramas (original)
Spider Wing

Anub'Rekhan
Grand Widow Faerlina
Maexxna

(lore)
(lore)
(lore)

Abomination Wing

Patchwerk
Grobbulus
Gluth
Thaddius

(lore)
(lore)
(lore)
(lore)

Plague Wing

Noth the Plaguebringer
Heigan the Unclean
Loatheb

(lore)
(lore)
(lore)

Deathknight Wing

Instructor Razuvious
Gothik the Harvester
The Four Horsemen

(lore)
(lore)
(lore)

The Four Horsemen

Lady Blaumeux
Thane Korth'azz
Highlord Mograine
Sir Zeliek

(lore)
(lore)
(lore)
(lore)

Frostwyrm Lair

Sapphiron
Kel'Thuzad

(lore)
(lore)

Other NPCs

Tarsis Kir-Moldir
Master Craftsman Omarion
Mr. Bigglesworth

(lore)
(lore)
(lore)

Loot

Gothik is a boss within the raid dungeon of Naxxramas. He will appear in the events of Wrath of the Lich King, however, He will appear in the events of Wrath of the Lich King in the starting area for the Death Knight class as a questgiver.

Attacks and Abilities

Gothik the Harvester

  • Gothik the Harvester comes down at 4:34 after engaging, mobs stop spawning at 3:44.
  • Hitpoints: 380,000
  • Attacks:
    • Spell shadow shadowbolt [Shadow Bolt] - Gothik chaincasts shadowbolt on random single targets from 2250 to 2750 dmg. Gothik will focus shadowbolt the tank if they quickly move from Melee range.
    • Harvest Soul - Can not be dispelled, will decrease your stats by 10% (including mana and health). This can stack, so you need to kill him fast.
  • Gothik is tauntable and keeps aggro through teleports.

Unrelenting Trainee

Non Elite Humanoid, can be CCed (sheep, fear, frost nova)

  • Hitpoints: ~4500
  • Attacks:
    • Basic melee attack - Aprox 250-350dmg.
    • Eagle Claw [1] - Inflicts Physical damage to an enemy every 3 sec. for 15 sec.
    • Knockdown - Short knockdown/stun

Unrelenting Deathknight

Elite Undead, can be CCed (shackle, frost nova)

  • Hitpoints: ~18 000
  • Attacks:
    • Basic melee attack - Aprox 800dmg.
    • Intercept - 20-40dmg and stuns you for 3 seconds.
    • Shadow Mark [2] - Melee attack which hits for about 1000 on the tank. Shadow Mark lasts for 15 seconds and allows you to be hit by the Deathriders Shadow Bolt Volley.

Unrelenting Rider

Elite Undead, can be slowed, can't be shackled/frozen

  • Hitpoints: ~25 000
  • Attacks:
    • Basic melee attack - Aprox 1500 dmg.
    • Unholy Aura - Automatically inflicting 400 Shadow damage every 2 sec. to nearby enemies. It lasts until Unrelenting Rider is killed. Resistible (partial or full) Prayer of Shadow Protection is helpful.
    • Shadow Bolt Volley - This attack/spell hits people afflicted by Shadow Mark for 3200 shadow damage. 5 Second cast time?

Spectral Trainee

Non Elite Undead, can be stunned (kidney shot, cheap shot)

  • Hitpoints: 5 000
  • Attacks:
    • Arcane Explosion - Hits for 400-500 dmg (PBAoE spell with 30 yards range, this spell is resistible).

Spectral Deathknight

Elite Undead, can be stunned (kidney shot, cheap shot)

  • Hitpoints: 19,000
  • Attacks:
    • Basic melee attack - Approx 1500 damage.
    • Whirlwind - Approx 1700 damage.
    • Sunder Armor - Reduces armor by 2950 per Sunder. Lasts 25 sec. Note: Stunlocking/disarming the Deathknights prevents sunders.
    • Cleave - Inflicts 2000-2500+ Physical damage to an enemy and its nearest allies.
    • Mana burn - Hits nearby enemies with anti-mana bolts burn mana.

Spectral Rider

Elite Undead, can not be CCed

  • Hitpoints: 10,000
  • Attacks:
    • Basic melee attack - Approx 1500 damage.
    • Unholy Aura - Automatically inflicting 400 Shadow damage every 2 sec. to nearby enemies.
    • Lifedrain - This attack hits a single target damage him (500-600 per tick) and converts this dmg into hitpoints to heal Spectral Rider(This ability can be interrupted Ex:Kick).

Spectral Horse

Elite Undead, can not be CCed.

  • Hitpoints: 30,000
  • Attacks:
    • Basic melee attack - Approx 2000 damage.
    • Stomp - PBAoE physical attack inflicting light dmg (like 300) and reducing enemies movement speed by 60% for 10 sec.

Strategies

Phase 1: You need to divide your raid into two groups for the Live side and Dead side, the Dead side is indicated by the bone piles. All of the NPCs on the dead side are immune to most magical abilities so the dead side in comprised mainly of Rogues, Warriors, Druids and Paladin/Shaman. Reflexively, the live side has mainly Priests, Mages, Warlocks, and can also have Hunters, Rogues, and Warriors given your raid composition. 6 Priests and 6 Mages are a minimum requirement for this boss encounter (6 rogues is also good for learning), also having at least 1 Warrior on the live side is required for tanking Riders.

Whenever you kill a mob on the live side, 1-2 mobs will spawn on the dead. Unrelenting Trainee spawns a Spectral Trainee, Unrelenting Deathknight spawns a Spectral Deathknight, Unrelenting Rider spawns a Spectral Rider and a Spectral Horse.

Unrelenting Deathknights are level 62 and break shackle often, thus, the Priests main function this fight is maintaining CC over healing, the healing required on the live side can be done by 2-3 Paladin/Shaman/Druids. All NPCs which spawn on the live side must have a predetermined fate: to be CC'd or to be killed. If target allocation or CC failures take place, you will wipe. If your tank dies on the live side, you will wipe when Gothik lands. If you send too much to the dead side (this can take place after riders start spawning) you will wipe.

The hard part of this fight is not the mobs you kill, but finding the proper balance of CC and killing that allows both sides to survive. Too much CC leads to CC failures and can wipe the live side, and lack of CC leads to overwhelming the dead side. All spawns stop 50 secs before Gothik lands so all CCs need to be maintained for the duration of the kill.

Gothik teleports from side to side of the room every 30-45 seconds, and will open the center gate at 30-35% health allowing the full raid to kill him.

Kill priority (Highest to Lowest):

Spawn Timers
Spawn Type Time before
first spawn (sec)
Time between
waves (sec)
Total waves Spawn location
Unrelenting Trainee 24 20 11 all 3 spawn points
Unrelenting Deathknight 74 25 7 2 side spawn points
Unrelenting Rider 134 30 4 center spawn point

Phase 2: When Gothik comes down at 4:34 in fight, CC all mobs that can be CCed and DPS Gothik down fast. Two important notes, as the first time Gothik comes down and you have the trash mobs properly CC'd and most everyone is alive you'll probably kill him. 1. He lands on the caster side, and then will teleport twice to the melee side. After he has teleported back to the caster side the final time, the doors will open and melee are free to run across and finish him up. 2. The adds do not despawn, and when you kill the living adds they will continue to spawn UD until everything has been killed. this can take a couple of minutes, and some people may leave combat (allowing for a few rez's).

Gothik at Level 70

  • Much easier than at lvl 60 cause of the high raid DPS and more hitpoints
  • Don't kill the Undead on the living side at such a rate that the undead side gets overrun.
    • A good way to counter this is to have 3 groups on the living side and 5 groups on the undead side (Or a similar ratio if there are less of you).

Quotes

  • Foolishly you have sought your own demise. Brazenly you have disregarded powers beyond your understanding. You have fought hard to invade the realm of the harvester. Now there is only one way out - to walk the lonely path of the damned.
  • I have waited long enough! Now, you face the harvester of souls!
  • Death is the only escape.
  • I... am... undone!

Loot

Tier 3 Loot Tokens
Gothik the Harvester Loot

External links