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<includeonly><onlyinclude>{{#switch:{{lc:{{{1|Head}}}}}|hands|belt|waist|feet|boots|trinket|neck|back|cloak|wrist|finger|ring|legs=<!--This item drops from [[Occu'thar]] in the normal version of [[Baradin Hold]].
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To '''Kite''' or kiting is a [[combat]] tactic of a [[Player Character|player character]] keeping a [[mob]] or another player at a certain distance, usually out of melee distance but within [[ranged]] attack, and luring the pursuer toward your direction while dealing [[damage]] at the same time. This is a tactic best suited for [[class|classes]] who deal most of their damage from range and are weak in [[melee]] range. [[Mage|Mages]] and [[Hunter|Hunters]] are probably the classes who rely on this technique the most.
 
   
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This item is also|This item is}}-->''TBA''<!-- sold by the following vendors for {{cost|cp={{#switch:{{lc:{{{1|Legs}}}}}|hands|shoulder|belt|waist|feet|boots|trinket=1650|neck|back|cloak|wrist|finger|ring=1250|legs|head|chest=2200|relic|thrown|wand=700|staff|polearm|2h|bow|crossbow|gun=3400|1h|mh=2450|oh|shield=950}}}}:
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Warlocks who are specced for Curse of Exhaustion can also use this technique to kite mobs, provided that the target is not immune to slowing effects. It is difficult, but not impossible, to kill certain mobs this way if they are immune to Fear (a tactic that can work against enemy officers in Alterac Valley.)
 
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* {{NPC|Neutral|Evee Copperspring|Conquest Quartermaster}} in [[Gadgetzan]]
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* {{NPC|Neutral|Xazi Smolderpipe|Conquest Quartermaster}} in [[Dalaran]]
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The term comes from the fact that the player character is pulling along a trailing [[mob]] in the same manner a person flies a kite.
 
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* {{NPC|Neutral|Big Zokk Torquewrench|Conquest Quartermaster}} in [[Area 52]]
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* {{NPC|Horde|Sergeant Thunderhorn|Conquest Quartermaster}} in [[Orgrimmar]]
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===Caster Kiting===
 
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* {{NPC|Alliance|Captain Dirgehammer|Conquest Quartermaster}} in [[Stormwind City]]{{{doc|{{#switch:{{lc:{{{1|Head}}}}}|hands|legs=[[Category:Baradin Hold items]]}}-->[[Category:Arena rewards: Season 10]]}}}</onlyinclude></includeonly><noinclude>
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# [[Snare]] or [[root]] the [[mob]] from range
 
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{{documentation}}</noinclude>
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# Attack mob from range until mob enters your melee range (or range you feel comfortable with)
 
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# Use [[snare]] or [[root]] (generally melee range snare/root)
 
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# Run back to range
 
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# Repeat
 
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===Hunter Jump-Kiting===
 
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# [[Arcane Shot]] the [[mob]] from range
 
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# Run from the mob until Arcane Shot refreshes, staying at range distance
 
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#*You may need to employ [[Aspect of the Cheetah]] to stay ahead
 
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# Jump, turn a half-circle in the air, use Arcane Shot, turn back and continue running
 
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#*Alternately, you can complete a full rotation rather than turning back.
 
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# Repeat
 
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===Additional Notes===
 
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*[[Snare|Snaring]] spells are useful for this tactic since they keep the pursuer at a certain distance. Although [[root|rooting abilities]] fill this requirement, the slowing movement effect from [[snare|snaring]] spells last longer than [[root|rooting]] spells. Moreover, [[snare]] effects do not risk the chance of breaking if the target get any damage unlike most [[root|rooting]] spells.
 
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* This tactic requires room to run. If you don't have the room due to [[add|adds]] or environmental restrictions (ie you are indoors), you will not be able to kite since you will be unable to gain the range you need.
 
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* Since you will be running around a lot, be careful of [[add|adds]].
 
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* For long kites as a [[Hunter]], using a lesser rank of [[Arcane Shot]] can save mana.
 
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* In [[World of Warcraft]], mobs will run back to their [[spawn]] area if they are kited too far without taking damage. They also regenerate to full [[health]] and [[mana]] once they return. So when kiting you will want to damage them consistently in order to maintain the mob's interest.
 
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* A [http://www.warcraftmovies.com/movieview.php?id=2887 video] exists which apparently shows a group pulling a [[Devilsaur]] from [[Un'Goro Crater]] to [[Crossroads]] in [[The Barrens]] by way of a complex kite.
 
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[[Category:Game Terms]]
 
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* There is also a [http://www.youtube.com/watch?v=stYUrIk8Iu0&mode=related&search= video] of [[Lord Kazzak]] being kited to [[Stormwind]], in order to wreak havoc on the city. Unfortunately, Kazzak is no longer kiteable, being chained. Another example of raid kiting is [[Azuregos]] kited to [[Orgrimmar]], [http://www.youtube.com/watch?v=94QkUsd3Xro here].
 
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**''Note that kiting (raid) bosses to heavily populated areas such as faction capitals, most likely resulting in a large number of characters being unwillingly involved (in an encounter), is a punishable offence in the eyes of Blizzard.''
 

Revision as of 07:58, 16 June 2011

Description
This template is used to create a quick navigation of arena rewards of Season 10.
Syntax
Type {{Season 10 Arena reward|<slot>}} under the "Source" section of the item's article. Add one of the following "slots" to show the correct cost:
  • head
  • shoulder
  • chest
  • hands
  • legs
  • 2h (two-handed)
  • crossbow
  • bow
  • gun
  • 1h (one-handed, off hand)
  • mh (main hand)
  • wand
  • thrown
  • oh (held in off-hand)
  • relic
  • shield
Sample output
{{Season 10 Arena reward|Head}}

}