Ironforge is the capital city of the dwarves, a member of the Alliance. It is the ancestral home of the Bronzebeard dwarves. King rules his kingdom of Khaz Modan from his throne room within the city, and the High Tinker , leader of the gnomes, has temporarily had to settle down in Tinker Town after the recent fall of the gnome city Gnomeregan.
The city is perhaps the most intricate of the Alliance cities, boasting many small passageways, shops built into the rock walls, and cavernous rooms. The feel of the city is a bustling, rowdy, and somewhat industrial one, however, it is predominantly safe-feeling and cozy; fires roar in the hearths of the inns and shops, and much dwarven laughing and frivolity is to be heard. Also, unlike Stormwind and Darnassus, the city is actually a massive cavern carved into the earth by the dwarves; the ceiling and floor are both hard stone. This gives the place a sanctuary-like feel.
Mainly because of the Deeprun Tram, linking Ironforge and Stormwind City, and the district of Tinker Town, Ironforge is one of the most racially diverse cities in the Alliance world. Dwarves predominate, of course, but you will find plenty of gnomes even outside of Tinker Town, and probably as many humans. This is true for player characters as well as non-player characters, since Ironforge is in the heart of the Alliance world. You will find almost no night elves, however, as they have long since set themselves apart from the other races.
The collective frivolity of the place, the bustling and gruff manner of the dwarves, and the fantastic architecture, makes Ironforge a wonder just to visit — whether or not you have business to attend to there.
Ironforge is the ancient home of the dwarves. It was once ruled by the High King , who left no heir upon his death, eventually leading to the War of the Three Hammers. Before the war, when the Dark Iron clan was banished from the city, Ironforge was the commercial and social center of all the dwarven clans. It is now home only to the Bronzebeard Clan.
Many dwarven strongholds fell during the Second War between the Horde and the Alliance of Lordaeron, but the mighty city of Ironforge, nestled in the wintry peaks of Dun Morogh and protected by its great gates, was never breached by the invading Horde.
Relatively recently, Ironforge also became home to the Gnomeregan refugees. After the Third War, the gnomish city of Gnomeregan became overrun by troggs. Since then a number of gnomes have settled in Ironforge, even converting an area of that city to their liking now known as Tinker Town. The two races are so friendly that the refugees are sometimes called the Ironforge gnomes.
A marvel to the dwarves' skill at shaping rock and stone, Ironforge was constructed in the very heart of the mountains, an expansive underground city home to explorers, miners, and warriors. Massive doors of rock protect the city in times of war, and lava from the mountain itself is redirected and distributed for heat, energy and smithing purposes.
While the Alliance has been weakened by recent events, the dwarves of Ironforge, led by King Magni Bronzebeard, are forging a new future for the world.
The in-game city of Ironforge is safe and highly defensible. The main entrance to Ironforge is a curving, uphill, switchback path, with plenty of high level dwarven guards along the way. As a result you'll hear about the Horde's upcoming attack long before they get to the city proper, giving you time to summon your pets, equip your weapons if you have removed them for trading or enchanting purposes, and by and large get ready for the fight (or retreat deeper into the city, if you prefer). If the Horde comes through the Deeprun Tram, you will also most likely hear about it, since most of the channels in the city are linked to all Alliance capitals. is right outside the Tram entrance and is linked to the guards nearby, so if he is aggroed then any Horde coming from the Tram will be significantly delayed, if not wiped.
Guards are strategically placed, and it is one of the cities most well populated by player characters in the game. There will be plenty of high levels ready and willing for a battle. You will most likely be safe in Ironforge.
In CataclysmThis section concerns content exclusive to Cataclysm.
In Cataclysm, King Magni Bronzebeard is no longer found at the High Seat. Instead Ironforge seems to be ruled by a council of representatives: Muradin Bronzebeard, Kurdran Wildhammer, and Moira Thaurissan (with her infant son Fenran by her side).
Ironforge is structurally a giant circle of sections, it also contains several "depth" levels (at least eight, though they are not accessible in game). The accessible portions of Ironforge appear to be located on the 5th level, the "fifth depth" of the city.
- The Commons (just beyond the gates)
- The Great Forge (in the very molten heart of the city)
- The High Seat (King Magni's throne room)
- The Mystic Ward (north from the Commons)
- Hall of Mysteries (Mage/Paladin/Priest guild)
- The Military Ward (east from the Commons)
- Hall of Arms (Hunter/Warrior guild)
- The Forlorn Cavern (between the Mystic Ward and the Hall of Explorers)
- Hall of Explorers (beyond the Great Forge)
- The Library (quest base)
- Tinker Town (between the Military Ward and the Hall of Explorers)
- Deeprun Tram (accessible from the Tinker Town)
- Hall of Thanes (Old Ironforge) (left door by throne room entrance, not yet accessible)
- The Market - The market is located in the seventh level of Ironforge. (not accessible in game)
- Hotel District - It is the district apparently in the seventh level of Ironforge, containing lodging for visitors to Ironforge. (not accessible in game.)
- Sixth Depth - The sixth level of city of Ironforge, just above the hotel and market districts. Not accessible in-game.
- Eighth Depth - The eighth level of the city of Ironforge, just below the hotel and market districts. Not accessible in-game.
- It can be assumed that the fourth through first depths lie above the fifth depth, and lead to the surface of Ironforge mountain and likely lead to the exit leading to the Dun Morogh airfield.
- Main article: Ironforge NPCs
King rules Ironforge from the High Seat at the heart of the city, with the support of his two highest-ranking advisers, and . , the leader of the gnomish exiles from Gnomeregan, has taken up seat in Tinkertown, from where he sends adventurers on missions to try to reclaim his beloved city. , the leader of the Explorers' League, leads the dwarves' effort to uncover the mysteries of their past from the Hall of Explorers.
Points of Interest
- The Auction House, located at the outer edge of the Commons between the front gates.
- The Bank, located at the inner edge of the Commons just across from the Auction House.
- The Gryphon master, located at the inner eastern part of the edge of the Great Forge.
- The city hall is located in the eastern end of the Commons.
- There are four mailboxes: two in the Commons - one outside the bank, the other outside the inn; another in Tinker Town at the entrance to the Deeprun Tram; and the last at the tavern on the edge of the Military Ward near Tinker Town.
- The Deeprun Tram, created by the gnomes, runs from Ironforge to Stormwind. It is free and located near the Tinker Town.
- Stormwind City
- Chillwind Camp
- Aerie Peak
- Refuge Pointe
- Menethil Harbor
- Sun's Reach
- Light's Hope Chapel
- Thorium Point
- has the Ironforge repeatable runecloth quest used by non-dwarf Alliance players to obtain the right to ride rams.
- has the Gnomeregan repeatable runecloth quest used by dwarven (and other races as of 3.0.8) players to obtain the right to ride mechanostriders.
- The Deeprun Tram is a Gnomish service which runs from Ironforge to Stormwind. It can be accessed from Tinker Town (see City Sections, below).
- A good way to get Ironforge reputation is to do the battle quests in Alterac Valley. Turning in one item gives 10 reputation points, with a possible 100 points per drop. This is in addition to the honor and Alterac Valley reputation points.
- "Iron forge" was a cheat code in the original Warcraft.
- According to Thinking with Portals - A Memorandum on Proper Portal Usage, a book that can be found in Dalaran, Ironforge was flooded in 24 AD with water from Lakeshire when a mage removed the liquid filter from a mage portal.
- Although similar to the current version, Ironforge's layout was a lot bigger in the alpha-version of the game. It consisted of multiple levels connected by bridges and stairs, two elevators (one to reach Old Ironforge, the other to reach the Deeprun Tram), an additional destination for the Deeprun Tram other than Stormwind, and a forge looking more like a power-generator than a foundry. Rumors has it there even was an elevator to the Dun Morogh airfield.
- Before the addition of auction houses in all capital cities, Ironforge was THE central hub of Alliance activity. As a result of so many players in one concentrated area, the city was sometimes called "Lagforge" because of the increase in latency and decrease in framerates. Since the addition of linked auction houses in ALL capital cities, and the fact that Stormwind is located closer to the Dark Portal (for Burning Crusade) and has quicker access to Northrend (for Wrath of the Lich King), Ironforge has become much more user friendly.
- Patch 1.3.0 (07-Mar-2005):
- Patrolling scouts that can see through stealth and invisibility have been added to Ironforge.
- You can now design guild tabards in Ironforge.