10-man abilities

  • Elctro Shock A massive shock of Electricity that inflicts 8775 to 9225 Nature damage and knocks the target to the ground.
  • Fuse Lightning Inflicts 3238 to 3762 Nature damage to nearby allies every 2 sec.
  • Fuse Metal Heals a friendly target for 19500 to 20500 every 1 sec for 5 sec.


  • Can be crowd controlled (Polymorphed, Trapped, Sapped).
  • They are immune to Mind Conrol

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