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{{Inscription}}
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{{Stub/Location}}
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{{infobox town
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| faction = Horde
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| name = Tenebrous Cavern
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| ss = Tenebrous Cavern camp.jpg
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| caption =
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| type =
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| pop =
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| race = {{Race|Orc}}<br />{{Race|Goblin}}<br />{{Race|Forsaken}}<br />{{Race|Blood elf}}
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| government =
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| leader = [[Bloodguard Toldrek]]
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| organizations =
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| loc = Eastern [[Abyssal Depths]] {{co|59|55|Abyssal Depths}}
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| facilities = yes
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| inn = yes
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| mailbox = yes
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| stables = yes
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| anvil = no
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|travel = yes
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| flightpath = yes
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| status = Active
 
}}
   
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'''Tenebrous Cavern'''{{Coords|62|58|Abyssal Depths}} is a massive cavern located in eastern [[Abyssal Depths]]. This cavern was used as a lair (according to the Horde storyline) by [[Ozumat]] until the Horde, using the ''[[Verne]]'', forced the creature to leave. The [[Horde]] the proceeded to up a large base camp inside.
:''Were you looking for the type of armor [[augment]]s known as [[Augments#Inscriptions|Inscriptions]] or the class lore from the RPG [[Inscriber]]?''
 
   
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The cave entrance is right next to the [[Lightless Reaches]] that wraps around the [[Shimmering Expanse]].
'''Inscription''' is a [[profession]] which was introduced in [[Patch 3.0.2]]. Inscription allows players to create [[glyphs]], [[scrolls]], Darkmoon cards, [[vellum]] and various off-hand tomes. Inscription includes a "gathering" skill, [[milling]]. This skill creates base materials from herbs, similar to [[disenchanting]] and [[prospecting]].
 
   
 
== NPCs ==
Trainers are available in every racial capital, allowing players to train up to 300 skill. To gain 375 skill, players must visit a trainer in [[Hellfire Peninsula]]. 450 skill can only be obtained from trainers in [[Northrend]].
 
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* {{NPC|Horde|Bloodguard Toldrek|icon=Orc Male}}
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* {{NPC|Horde|Captain "Jewels" Verne|icon=Goblin Male}}
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* {{NPC|Horde|Sergeant Gertrude|icon=Undead Female}}
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* {{NPC|Horde|Fiasco Sizzlegrin|icon=Goblin Male}}
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* {{NPC|Horde|Kurg|Weaponsmith|icon=Orc Male}}
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* {{NPC|Horde|Innkeeper Nerius|Innkeeper|icon=Undead Male}}
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* {{NPC|Horde|Taley|Reagents|icon=Undead Female}}
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* {{NPC|Horde|Eriyala|Trade Goods|icon=BloodElf Female}}
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* {{NPC|Horde|Zan'zata|Food & Drink|icon=Troll Male}}
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* {{NPC|Horde|Shurrak|Stable Master|icon=Orc Female}}
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* {{NPC|Horde|Verne Crewmember|icon=Goblin Male}}
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* {{NPC|Horde|Cavern Grunt|icon=Orc Male}}
   
== Items produced ==
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== Images ==
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<gallery>
Inscription requires a {{loot|common|Virtuoso Inking Set}}, sold by inscription vendors near each of the trainers.
 
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File:Tenebrous Cavern entrance.jpg|A rather large entrance. Large enough for a [[Goblin submarine|submarine]] to pass through.
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File:Goblin Submarine.jpg|The [[Goblin submarine]] ''The Verne'' passing through the large entry.
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File:Tenebrous Cavern.jpg|Tenebrous Cavern
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</gallery>
   
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==Notes==
=== Basic materials ===
 
  +
*After the events of the final quest in the zone, [[Quest:Defending the Rift]], all the NPCs remain interactable and do not phase out.
{{main|Inscription ingredients}}
 
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*Unlike the other underwater caverns throughout Vashj'ir, players can not fly in this one.
Base crafting materials are obtained from milling herbs. This creates various pigments, which are in turn used to create inks. Glyphs and scrolls are created from {{Quality|common}} inks, while tomes and Darkmoon cards require both {{Quality|common}} and {{quality|uncommon}} inks.
 
   
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{{Abyssal Depths}}
{{:Inscription ingredients}}
 
 
[[Category:Caves]]
 
 
[[Category:Horde towns]]
=== Parchment ===
 
Many recipes require various grades of '''parchment''', which are only available from trade goods and inscription supplies vendors.
 
 
=== Glyphs ===
 
[[Image:Glyphs.jpg|thumb|Glyph Interface]]
 
{{main|Glyph}}
 
Scribes can create '''Glyphs''' that allow players to modify their spells and abilities.
 
* [[Backstab]] could be enhanced to do more damage to stunned and incapacitated targets. ({{loot|common|Glyph of Backstab}})
 
* [[Shadow Bolt]] could be enhanced to cost less mana. ({{loot|common|Glyph of Shadow Bolt}})
 
* [[Frostbolt]] could be enhanced to do more damage, but remove the slowing effect. ({{loot|common|Glyph of Frostbolt}})
 
* [[Swiftmend]] could be enhanced not to consume a [[Rejuvenation]] or [[Regrowth]] effect from the target. ({{loot|common|Glyph of Swiftmend}})
 
[[Major glyph]]s are effective in combat — adding damage over time or stun to a physical attack, for example — while [[minor glyph]]s are convenient or cosmetic improvements, sometimes removing the need for some spell reagents. Major glyph recipes are taught by inscription trainers, while minor glyphs may be learned only through discovery by [[Minor Inscription Research]].
 
 
====Class Specific Glyphs====
 
Below is a list of each class's available glyphs.
 
* {{ClassIcon|Death Knight}} [[Death knight glyphs]]
 
* {{ClassIcon|Druid}} [[Druid glyphs]]
 
* {{ClassIcon|Hunter}} [[Hunter glyphs]]
 
* {{ClassIcon|Mage}} [[Mage glyphs]]
 
* {{ClassIcon|Paladin}} [[Paladin glyphs]]
 
* {{ClassIcon|Priest}} [[Priest glyphs]]
 
* {{ClassIcon|Rogue}} [[Rogue glyphs]]
 
* {{ClassIcon|Shaman}} [[Shaman glyphs]]
 
* {{ClassIcon|Warlock}} [[Warlock glyphs]]
 
* {{ClassIcon|Warrior}} [[Warrior glyphs]]
 
 
==== Minor Inscription Research ====
 
'''Minor Inscription Research''' is a skill scribes can learn when they reach skill level 75. This skill allows the player to use reagents to discover and add new Minor Glyphs to their repertoire. Major glyphs are learned from the trainers; minor glyphs must be researched using this skill. The skill is on a 20 hour [[cooldown]], so learning to make the minor glyphs features a designed bottleneck.
 
 
''Minor Inscription Research'' will also create some random scrolls that you already know how to make; in fact, you may create some better ones with the lesser materials that ''Minor Inscription Research'' requires. For example, ''Minor Inscription Research'' will sometimes create {{loot|common|Weapon Vellum}}, if you know how to make it.
 
 
There is no guarantee that you will learn a new minor glyph each time you use ''Minor Inscription Research''. Your initial success will be near 100%. Eventually you will run out of new glyphs to learn but will still be able to spend ingredients on ''Minor Inscription Research''.
 
 
==== Glyph notes ====
 
*One major glyph slot becomes available at character levels 15, 30, and 80, for a combined total of three.
 
*One minor glyph slot becomes available at character levels 15, 50, and 70, also for a combined total of three.
 
*Scribes create most glyphs, but there is at least one vendor source for some (see {{loot|common|Glyph of Sprint}}).
 
*Glyphs do not bind, so they may be sold (and re-sold) at the [[Auction House]].
 
*Like [[gem]]s, once installed, a glyph is consumed. It cannot be recovered.
 
*Glyphs can be overwritten, major by major, and minor by minor. This can be used as minor a form of or in conjunction with [[respec]]ing.
 
 
'''Caveat''' - Be careful of what is reported about what the glyphs do. Inscription was in the [[beta]] verion of [[WotLK]], and was added to the live game in [[Patch 3.0.2]]. It seems that Blizzard has changed how some of the glyphs work either since the beta or in the short time since that patch, or both.<br />
 
Note {{loot|common|Glyph of Sprint}} as a specific example:
 
*Was: Use: Decreases the cooldown of Sprint by 60 sec.
 
::(reported by WoWWiki (current as I type, but now updated) and Allakhazam)
 
*Is: Use: Increases the movement speed of your Sprint ability by an additional 30%, but reduces the duration by 5 sec.
 
::(reported by The Armory (definitive source), WoWHead, and Thottbot)
 
 
=== Darkmoon cards ===
 
Scribes are able to create various Darkmoon cards, which players can combine into decks and turn in to [[Darkmoon Faire]] NPCs for various equipment rewards. These cards include higher-level cards which were previously only obtained from mob drops, and new lower level cards. High level decks can only be turned in when the faire is in town, but lower level ones can be used to summon an NPC at any time. All the cards, decks and rewards are tradable.
 
 
{| class="darktable"
 
|-
 
! Card !! Deck !! Reward
 
|-
 
! {{loot|common|Mysterious Tarot}}
 
| {{loot|uncommon|Rogues Deck}} || Level 10 {{Quality|uncommon}} chest armor
 
|- class="alt"
 
! {{loot|common|Strange Tarot}}
 
| {{loot|rare|Swords Deck}} || Level 20 {{Quality|uncommon}} shoulder armor
 
|-
 
! {{loot|common|Arcane Tarot}}
 
| {{loot|rare|Mages Deck}} || Level 30 {{Quality|rare}} necklace
 
|- class="alt"
 
! {{loot|common|Shadowy Tarot}}
 
| {{loot|rare|Demons Deck}} || Level 40 {{Quality|rare}} weapon
 
|-
 
! {{loot|rare|Darkmoon Card}}
 
| {{loot|epic|Warlords Deck}}<br>{{loot|epic|Beasts Deck}}<br>{{loot|epic|Elementals Deck}}<br>{{loot|epic|Portals Deck}} || Level 60 {{Quality|epic}} trinket
 
|- class="alt"
 
! {{loot|rare|Greater Darkmoon Card|Greater Darkmoon Cards}}
 
| {{loot|epic|Furies Deck}}<br>{{loot|epic|Storms Deck}}<br>{{loot|epic|Blessings Deck}}<br>{{loot|epic|Lunacy Deck}} || Level 70 {{Quality|epic}} trinket
 
|-
 
! {{loot|rare|Darkmoon Card of the North|Darkmoon Cards of the North}}
 
| {{loot|epic|Chaos Deck}}<br>{{loot|epic|Nobles Deck}}<br>{{loot|epic|Prisms Deck}}<br>{{loot|epic|Undeath Deck}} || Level 80 {{Quality|epic}} trinket
 
|}
 
 
=== Enchantment vellums ===
 
Scribes can create various [[vellum]]s that can hold various levels of armor or weapon enchantments (each kind of vellum does one or the other). These do not bind and can be sold or traded to [[enchanting|enchanters]], who can then sell enchantments in the [[auction house]] or [[mail]] an enchantment to an [[alt]].
 
 
=== Off-hand tomes ===
 
Scribes are able to produce several nice [[BoE]] [[off hand]] items. These are typically in the form of a book, and require a fairly hefty amount of raw materials. Be aware that wielding an off hand item precludes the use of [[shield]]s, [[dual wield]]ing, or two handed weapons. Scribes are also able to produce low level [[BoE]] tomes. Most of these were BoP until Patch 3.0.8.
 
 
[[Journeyman]]
 
*{{loot|rare|Mystic Tome}}
 
*{{loot|rare|Tome of the Dawn}}
 
[[Expert]]
 
*{{loot|rare|Book of Survival}}
 
*{{loot|rare|Royal Guide of Escape Routes}}
 
*{{loot|rare|Tome of Kings}}
 
*{{loot|rare|Book of Stars}}
 
*{{loot|rare|Fire Eater's Guide}}
 
[[Artisan]]
 
*{{loot|rare|Manual of Clouds}}
 
*{{loot|rare|Stormbound Tome}}
 
[[Master]] {{bc-inline}}
 
*{{loot|rare|Book of Clever Tricks}}
 
*{{loot|rare|Hellfire Tome}}
 
[[Grand Master]] {{wotlk-inline}}
 
*{{loot|rare|Twilight Tome (item)|Twilight Tome}} - being added in Patch 3.1 - a reference to the book 'Twilight' by Stephenie Meyer.
 
*{{loot|rare|Rituals of the New Moon}} - being added in Patch 3.1 - a reference to the book 'New Moon' by Stephenie Meyer.
 
*{{loot|epic|Faces of Doom}}
 
*{{loot|epic|Iron-bound Tome}}
 
 
=== Master's Inscriptions ===
 
Scribes are able to apply permanent augments to their shoulder items, which causes them to become soulbound. Each inscription requires 400 Inscription, is learned from trainers and requires 1 [[Snowfall Ink]].
 
 
{| class="darktable"
 
! Inscription !! colspan=2 | Stats
 
|-
 
! [[Master's Inscription of the Axe]]
 
| 104 attack power || 15 critical strike rating
 
|-
 
! [[Master's Inscription of the Crag]]
 
| 61 spell power || 6 MP/5
 
|-
 
! [[Master's Inscription of the Pinnacle]]
 
| 52 dodge rating || 15 defense rating
 
|-
 
! [[Master's Inscription of the Storm]]
 
| 61 spell power || 15 critical strike rating
 
|}
 
 
== Trainers ==
 
{{main|Inscription trainers}}
 
Inscription is be trainable at low levels like other professions.
 
 
;Azeroth
 
* {{NPC|alliance|Catarina Stanford|Inscription Trainer}} in [[Stormwind]], [[Elwynn Forest]]
 
* {{NPC|alliance|Elise Brightletter|Inscription Trainer}} in [[Ironforge]], [[Dun Morogh]]
 
* {{NPC|alliance|Feyden Darkin|Inscription Trainer}} in [[Darnassus]], [[Teldrassil]]
 
* {{NPC|alliance|Thoth|Inscription Trainer}} in [[The Exodar]], [[Azuremyst Isle]]
 
* {{NPC|horde|Jo'mah|Inscription Trainer}} in [[Orgrimmar]], [[Durotar]]
 
* {{NPC|horde|Poshken Hardbinder|Inscription Trainer}} in [[Thunder Bluff]], [[Mulgore]]
 
* {{NPC|horde|Margaux Parchley|Inscription Trainer}} in [[Undercity]], [[Tirisfal Glades]]
 
* {{NPC|horde|Zantasia|Inscription Trainer}} in [[Silvermoon City]], [[Eversong Woods]]
 
;Northrend
 
* {{NPC|neutral|Professor Pallin|Grand Master Inscription Trainer|db=wotlk}} in [[Dalaran]] above [[Crystalsong Forest]]
 
* {{NPC|alliance|Tink Brightbolt|Grand Master Inscription Trainer}} in [[Valiance Keep]], [[Borean Tundra]].
 
* {{NPC|alliance|Mindri Dinkles|Grand Master Inscription Trainer}} in [[Valgarde]], [[Howling Fjord]]
 
* {{NPC|horde|Adelene Sunlance|Grand Master Inscription Trainer}} in [[Warsong Hold]], [[Borean Tundra]]
 
* {{NPC|horde|Booker Kells|Grand Master Inscription Trainer|db=wotlk}} in [[Vengeance Landing]], [[Howling Fjord]]
 
;Outland
 
* {{NPC|Alliance|Michael Schwan|Master Inscription Trainer|db=wotlk}} in [[Honor Hold]], [[Hellfire Peninsula]]
 
* {{NPC|Horde|Neferatti|Master Inscription Trainer|db=wotlk}} in [[Thrallmar]], [[Hellfire Peninsula]]
 
 
== Vendors ==
 
;Azeroth
 
* Should be a supplier in each racial capital city, some are listed below.
 
* {{NPC|Horde|Lelorian|Inscription Supplies|db=wotlk}} in [[Court of the Sun]], [[Eversong Woods]]
 
* {{NPC|Horde|Mertle Murkpen|Inscription Supplies|db=wotlk}} in [[Pools of Vision]], [[Mulgore]]
 
;Northrend
 
* {{NPC|neutral|Larana Drome|Inscription Supplies|db=wotlk}} in [[Dalaran]] above [[Crystalsong Forest]]
 
* {{NPC|neutral|Librarian Ingram|Inscription Supplies}} in [[Amber Ledge]], [[Borean Tundra]] near the top of the tower
 
* {{NPC|alliance|Mindri Dinkles|Grand Master Inscription Trainer}} in [[Valgarde]], [[Howling Fjord]] (Trainer and vendor)
 
;Outland
 
* {{NPC|Alliance|Jezebel Bican|Inscription Supplies|db=wotlk}} in [[Honor Hold]], [[Hellfire Peninsula]]
 
* {{NPC|Horde|Kul Inkspiller|Inscription Supplies|db=wotlk}} in [[Thrallmar]], [[Hellfire Peninsula]]
 
 
== Patch changes ==
 
{{patched|patch=3.0.8|note=[[Jessica Sellers]], a new vendor in the Dalaran inscription shop, will sell most inscription inks for the cost of one {{item|Ink of the Sea}}. She also sells {{item|Snowfall Ink}} for multiple Inks of the Sea.}}
 
{{patched|patch=3.0.8|note=A new recipe for {{item|Glyph of Arcane Blast}} has been added to Master and Grand Master Inscription trainers.}}
 
{{patched|patch=3.0.2|note=New Profession: Inscription is available to train up to 375.}}
 
 
== External links ==
 
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
Have a nice day. :)
 
 
Please do *not* put leveling guide elinks here, they belong on http://www.wowwiki.com/Tradeskill_leveling_guides -->
 
{{for|leveling guides|Tradeskill leveling guides}}
 
 
{{elink|type=wowus|link=http://www.worldofwarcraft.com/info/professions/inscription.html}}
 
{{elink|type=wowhead|link=http://www.wowhead.com/?spells=11.773}}
 
{{Elink|site=El's Inscription|link=http://www.elsprofessions.com/inscription/}}
 
{{Elink|site=Inscription Guide|link=http://www.inscription-guide.com/}}
 
 
 
{{professions}}
 
{{Glyphs}}
 
[[Category:Inscription| ]]
 
[[Category:Professions]]
 
[[Category:WoW professions]]
 

Revision as of 03:14, 4 December 2011

HordeTenebrous Cavern
Tenebrous Cavern camp
Leader(s) Bloodguard Toldrek
Race(s) OrcOrc Orc
GoblinGoblin Goblin
ForsakenForsaken Forsaken
Blood elfBlood elf Blood elf
Location Eastern Abyssal Depths [59, 55]VZ-Abyssal DepthsBlip
Status Active
Characteristics
Facilities

Done Inn          Done Mailbox

Done Stables

Undone Anvil & Forge

Undone Bank       Undone Auctions
Travel Done Flight Master(s)
Undone Mass-transit
Undone Portal(s)

Tenebrous Cavern[62, 58]VZ-Abyssal DepthsBlip is a massive cavern located in eastern Abyssal Depths. This cavern was used as a lair (according to the Horde storyline) by Ozumat until the Horde, using the Verne, forced the creature to leave. The Horde the proceeded to up a large base camp inside.

The cave entrance is right next to the Lightless Reaches that wraps around the Shimmering Expanse.

NPCs

Images

Notes

  • After the events of the final quest in the zone, Quest:Defending the Rift, all the NPCs remain interactable and do not phase out.
  • Unlike the other underwater caverns throughout Vashj'ir, players can not fly in this one.