Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
m (Undo revision 1701237 by Artanis-ssl (talk) WW:EL)
 
 
Line 1: Line 1:
{{Inscription}}
+
{{Stub/Location}}
  +
{{infobox town
  +
| faction = Horde
  +
| name = Tenebrous Cavern
  +
| ss = Tenebrous Cavern camp.jpg
  +
| caption =
  +
| type =
  +
| pop =
  +
| race = {{Race|Orc}}<br />{{Race|Goblin}}<br />{{Race|Forsaken}}<br />{{Race|Blood elf}}
  +
| government =
  +
| leader = [[Bloodguard Toldrek]]
  +
| organizations =
  +
| loc = Eastern [[Abyssal Depths]] {{co|59|55|Abyssal Depths}}
  +
| facilities = yes
  +
| inn = yes
  +
| mailbox = yes
  +
| stables = yes
  +
| anvil = no
  +
|travel = yes
  +
| flightpath = yes
  +
| status = Active
  +
}}
   
  +
'''Tenebrous Cavern'''{{Coords|62|58|Abyssal Depths}} is a massive cavern located in eastern [[Abyssal Depths]]. This cavern was used as a lair (according to the Horde storyline) by [[Ozumat]] until the Horde, using the ''[[Verne]]'', forced the creature to leave. The [[Horde]] the proceeded to up a large base camp inside.
:''Were you looking for the type of armor [[augment]]s known as [[Augments#Inscriptions|Inscriptions]] or the class lore from the RPG [[Inscriber]]?''
 
 
'''Inscription''' is a [[profession]] which was introduced in [[Patch 3.0.2]]. Inscription allows players to augment the [[cooldown]], damage, or mechanics ([[stun]], [[knockback]], [[Damage over Time|DoT]], [[Heal over time|HoT]], etc.) of a spell. It will have two aspects: augmentation of abilities and spells with the creation of a new type of item ("scrolls", for example, from [[ink]], [[parchment]], and other reagents).<ref>http://www.1up.com/do/previewPage?pager.offset=2&cId=3163178</ref> Every player will get a new spell book page to which they can add up to six glyphs — currently ranging from one major and one minor at level 15 to three major and three minor at level 80.
 
   
  +
The cave entrance is right next to the [[Lightless Reaches]] that wraps around the [[Shimmering Expanse]].
A sub-[[skill]] called [[Milling]] will accompany Inscription that will produce [[reagent]]s ([[pigment]]s) from [[herb]]s similar to how the [[Prospecting]] sub-skill of [[Jewelcrafting]] works.
 
   
 
== NPCs ==
Inscribing abilities for other characters will involve the creation of Inscription-based scrolls which can be traded, bought, or sold at the auction house in the same manner as other items.<ref>http://pc.ign.com/articles/810/810723p2.html</ref>
 
  +
* {{NPC|Horde|Bloodguard Toldrek|icon=Orc Male}}
  +
* {{NPC|Horde|Captain "Jewels" Verne|icon=Goblin Male}}
  +
* {{NPC|Horde|Sergeant Gertrude|icon=Undead Female}}
  +
* {{NPC|Horde|Fiasco Sizzlegrin|icon=Goblin Male}}
  +
* {{NPC|Horde|Kurg|Weaponsmith|icon=Orc Male}}
  +
* {{NPC|Horde|Innkeeper Nerius|Innkeeper|icon=Undead Male}}
  +
* {{NPC|Horde|Taley|Reagents|icon=Undead Female}}
  +
* {{NPC|Horde|Eriyala|Trade Goods|icon=BloodElf Female}}
  +
* {{NPC|Horde|Zan'zata|Food & Drink|icon=Troll Male}}
  +
* {{NPC|Horde|Shurrak|Stable Master|icon=Orc Female}}
  +
* {{NPC|Horde|Verne Crewmember|icon=Goblin Male}}
  +
* {{NPC|Horde|Cavern Grunt|icon=Orc Male}}
   
 
== Images ==
Scribes<ref>http://wotlk.wowhead.com/?achievement=1422</ref> <ref>http://wotlk.wowhead.com/?item=39489</ref> will also be able to create [[Vellum]] for [[enchanting|enchanters]] to put their enchants on. This will enable enchanting scrolls to be traded and sold on the auction house.
 
  +
<gallery>
  +
File:Tenebrous Cavern entrance.jpg|A rather large entrance. Large enough for a [[Goblin submarine|submarine]] to pass through.
  +
File:Goblin Submarine.jpg|The [[Goblin submarine]] ''The Verne'' passing through the large entry.
  +
File:Tenebrous Cavern.jpg|Tenebrous Cavern
  +
</gallery>
   
  +
==Notes==
Those who don't purchase any expansion will be able to both use items created by a scribe and learn the profession. However, like all other skills, only those who buy the ''[[World of Warcraft: Wrath of the Lich King|Wrath of the Lich King]]'' expansion will be able to level it beyond 375.<ref>{{Blizzforumlink|topicid=9236465192|postid=91703484346|sid=1#0|subject=0. Content Patch Before Wrath of the Lich King|datetime=08/25/2008 05:03:00 PM PDT|author=[[Eyonix]]}}</ref>
 
  +
*After the events of the final quest in the zone, [[Quest:Defending the Rift]], all the NPCs remain interactable and do not phase out.
  +
*Unlike the other underwater caverns throughout Vashj'ir, players can not fly in this one.
   
  +
{{Abyssal Depths}}
== Tools ==
 
 
[[Category:Caves]]
Inscription requires a {{loot|common|Virtuoso Inking Set}}, sold by inscription vendors in any capital city.
 
 
[[Category:Horde towns]]
 
== Gathering profession ==
 
[[Herbalism]] is the primary gathering profession for Inscription.<ref name="eurogamer may"/>
 
 
== Pigments ==
 
{{main|Inscription ingredients}}
 
'''Pigments''' are created by milling herbs, the list of which can be seen in the [[Inscription ingredients]] article. The herbs are milled five at a time, and must not only be the same level, but the same type. The milling process produces a small random number of a common pigment (always the same for each level of herb), and may produce a small number of an uncommon pigment (always the same for each level of herb).
 
 
== Ink ==
 
'''Ink''' is created from [[pigment]]s, and is a [[reagent]] (raw material) for other inscription products. Herbs, pigments, and [[ink]] used for Inscription are not [[bind|bound]], and can be purchased, traded, or sold. Be careful selling or destroying inks when you are starting out, as like many other professions, earlier created items can be used for others, such as {{loot|common|Alabaster Pigment}}'s use in both {{loot|common|Ivory Ink}} and {{loot|common|Moonglow Ink}}.
 
 
See Also: [[Ink]]
 
 
== Parchment ==
 
Other inscription products require various grades of '''parchment''', which must be purchased. Inscription vendors, available in any capital city, have various grades. Trade vendors found throughout Azeroth may also be a source of parchment.
 
 
== Production flow ==
 
The progressive flow is:
 
::five herbs &rarr;(mill)&rarr; pigment &rarr;(inscription)&rarr; ink &rarr;(inscription, purchased parchment)&rarr; inscription product
 
 
== Glyphs ==
 
[[Image:Glyphs.jpg|thumb|Glyph Interface]]
 
{{main|Glyph}}
 
Scribes can create '''Glyphs''' that allow players to modify their spells and abilities.
 
* [[Backstab]] could be enhanced to do more damage to stunned and incapacitated targets. ({{loot|common|Glyph of Backstab}})
 
* [[Shadow Bolt]] could be enhanced to cost less mana. ({{loot|common|Glyph of Shadow Bolt}})
 
* [[Frostbolt]] could be enhanced to do more damage, but remove the slowing effect. ({{loot|common|Glyph of Frostbolt}})
 
* [[Swiftmend]] could be enhanced not to consume a [[Rejuvenation]] or [[Regrowth]] effect from the target. ({{loot|common|Glyph of Swiftmend}})
 
[[Major glyph]]s will be effective in combat — adding damage over time or stun to a physical attack, for example — while [[minor glyph]]s will give convenient or cosmetic improvements, removing the need for some spell reagents.<ref name="eurogamer may">http://www.eurogamer.net/article.php?article_id=138018&page=1</ref> Major glyph recipes are taught by inscription trainers, while minor glyphs may be learned only through discovery by [[Minor Inscription Research]].
 
 
===Class Specific Glyphs===
 
Below is a list of each class's available glyphs.
 
* {{ClassIcon|Death Knight}} [[Death knight glyphs]]
 
* {{ClassIcon|Druid}} [[Druid glyphs]]
 
* {{ClassIcon|Hunter}} [[Hunter glyphs]]
 
* {{ClassIcon|Mage}} [[Mage glyphs]]
 
* {{ClassIcon|Paladin}} [[Paladin glyphs]]
 
* {{ClassIcon|Priest}} [[Priest glyphs]]
 
* {{ClassIcon|Rogue}} [[Rogue glyphs]]
 
* {{ClassIcon|Shaman}} [[Shaman glyphs]]
 
* {{ClassIcon|Warlock}} [[Warlock glyphs]]
 
* {{ClassIcon|Warrior}} [[Warrior glyphs]]
 
 
=== Minor Inscription Research ===
 
'''Minor Inscription Research''' is a skill scribes can learn when they reach skill level 75. This skill allows the player to use reagents to discover and add new Minor Glyphs to their repertoire. Major glyphs are learned from the trainers; minor glyphs must be researched using this skill. The skill is on a 20 hour [[cooldown]], so learning to make the minor glyphs features a designed bottleneck.
 
 
''Minor Inscription Research'' will also create some random scrolls that you already know how to make; in fact, you may create some better ones with the lesser materials that ''Minor Inscription Research'' requires. For example, ''Minor Inscription Research'' will sometimes create {{loot|common|Weapon Vellum}}, if you know how to make it.
 
 
There is no guarantee that you will learn a new minor glyph each time you use ''Minor Inscription Research''. Your initial success will be near 100%. Eventually you will run out of new glyphs to learn but will still be able to spend ingredients on ''Minor Inscription Research''.
 
 
=== Glyph notes ===
 
*One major glyph slot becomes available at character levels 15, 30, and 80, for a combined total of three.
 
*One minor glyph slot becomes available at character levels 15, 50, and 70, also for a combined total of three.
 
*Scribes create most glyphs, but there is at least one vendor source for some (see {{loot|common|Glyph of Sprint}}).
 
*Glyphs do not bind, so they may be sold (and re-sold) at the [[Auction House]].
 
*Glyphs must be installed next to a [[Lexicon of Power]], typically located near an inscription trainer.
 
*Like [[gem]]s, once installed, a glyph is consumed. It cannot be recovered.
 
*Glyphs can be overwritten, major by major, and minor by minor. This can be used as minor a form of or in conjunction with [[respec]]ing.
 
 
'''Caveat''' - Be careful of what is reported about what the glyphs do. Inscription was in the [[beta]] verion of [[WotLK]], and was added to the live game in [[Patch 3.0.2]]. It seems that Blizzard has changed how some of the glyphs work either since the beta or in the short time since that patch, or both.<br />
 
Note {{loot|common|Glyph of Sprint}} as a specific example:
 
*Was: Use: Decreases the cooldown of Sprint by 60 sec.
 
::(reported by WoWWiki (current as I type, but now updated) and Allakhazam)
 
*Is: Use: Increases the movement speed of your Sprint ability by an additional 30%, but reduces the duration by 5 sec.
 
::(reported by The Armory (definitive source), WoWHead, and Thottbot)
 
 
== Decks ==
 
Scribes will be able to create cards that can be combined into a '''deck''' and turned in for special items.
 
*{{loot|common|Mysterious Tarot}} cards create a {{loot|uncommon|Rogues Deck}} that can be traded for a level 10 [[uncommon]] [[quality]] [[cloth]], [[leather]], or [[mail]] [[chest]] item with a random stat bonus.
 
*{{loot|common|Strange Tarot}} cards create a {{loot|rare|Swords Deck}} that can be traded for a level 20 uncommon quality cloth, leather, or mail [[shoulder]] item with a random stat bonus.
 
*{{loot|common|Arcane Tarot}} cards create a {{loot|rare|Mages Deck}} that can be traded for either a level 30 [[rare]] quality [[caster]] or [[melee]] [[neck]] [[necklace]].
 
*{{loot|common|Shadowy Tarot}} cards create a {{loot|rare|Demons Deck}} that can be traded for one of three level 40 rare quality [[weapon]]s.
 
*{{loot|rare|Darkmoon Card|Darkmoon Cards}} create a {{loot|epic|Warlords Deck}}, {{loot|epic|Beasts Deck}}, {{loot|epic|Elementals Deck}}, or {{loot|epic|Portals Deck}}, which can be turned in at the Darkmoon Faire for a level 60 [[epic]] quality [[trinket]]. These are the same [[world drop]] cards that have been associated with the Darkmoon Faire.
 
:(There is scant information beyond this at this time.)
 
*{{loot|rare|Greater Darkmoon Card|Greater Darkmoon Cards}} create a {{loot|epic|Furies Deck}}, {{loot|epic|Storms Deck}}, {{loot|epic|Blessings Deck}}, or {{loot|epic|Lunacy Deck}}, which can be turned in at the Darkmoon Faire for a level 70 [[epic]] quality [[trinket]]. These are the same [[world drop]] cards that have been associated with the Darkmoon Faire. (This is documented on WoWHead, on the ''Darkmoon Card of the North'' page.)
 
*{{loot|rare|Darkmoon Card of the North|Darkmoon Cards of the North}} create one of four new Darkmoon Faire decks associated with [[WotLK]]. These will be able to be turned in for a level 80 [[epic]] quality [[trinket]]. Consistent with this, producing these cards will require a skill level that will require owning the WotLK expansion. (Please edit this as more information becomes available.)
 
 
You can make as many of these as you want to or can afford. <br />
 
For at least some lesser decks, the Darkmoon turn-in NPC is summoned, you do not have to wait for and travel to the [[Darkmoon Faire]]. <br />
 
The cards are not [[bind|bound]], and can be traded or sold, but the item traded for is [[BoP]]. <br />
 
This can be used to turn [[herb]]s into [[Enchanting#Disenchanting|disenchantables]]. <br />
 
The new lower level items are nice, but the level at which they become available prevent them from being effectively used for twinking; they are available one level too late.
 
 
== Enchantment vellums ==
 
Scribes can create various [[vellum]]s that can hold various levels of armor or weapon enchantments (each kind of vellum does one or the other). These do not bind and can be sold or traded to [[enchanting|enchanters]], who can then sell enchantments in the [[auction house]] or [[mail]] an enchantment to an [[alt]].
 
 
== Off hand items ==
 
Inscribers are able to produce several nice [[BoE]] [[off hand]] items. While these are BoE and can be sold or traded, they all require a character to have inscription skill before they can be wielded. These are typically in the form of a book, and require a fairly hefty amount of raw materials. Be aware that wielding an off hand item precludes the use of [[shield]]s, [[dual wield]]ing, or two handed weapons.
 
 
*{{loot|rare|Tome of the Dawn}}
 
*{{loot|rare|Royal Guide of Escape Routes}}
 
*{{loot|rare|Tome of Kings}}
 
*{{loot|rare|Book of Stars}}
 
*{{loot|rare|Fire Eater's Guide}}
 
*{{loot|rare|Manual of Clouds}}
 
*{{loot|rare|Stormbound Tome}}
 
*{{loot|rare|Book of Clever Tricks}}
 
*{{loot|rare|Hellfire Tome}}
 
*{{loot|epic|Faces of Doom}}
 
*{{loot|epic|Iron-bound Tome}}
 
 
== Trainers ==
 
{{main|Inscription trainers}}
 
Inscription will be trainable at low levels like other professions.
 
 
;Azeroth
 
* {{NPC|alliance|Catarina Stanford|Inscription Trainer}} in [[Stormwind]], [[Elwynn Forest]]
 
* {{NPC|alliance|Elise Brightletter|Inscription Trainer}} in [[Ironforge]], [[Dun Morogh]]
 
* {{NPC|alliance|Feyden Darkin|Inscription Trainer}} in [[Darnassus]], [[Teldrassil]]
 
* {{NPC|alliance|Thoth|Inscription Trainer}} in [[The Exodar]], [[Azuremyst Isle]]
 
* {{NPC|horde|Jo'mah|Inscription Trainer}} in Orgrimmar, [[Durotar]]
 
* {{NPC|horde|Poshken Hardbinder|Inscription Trainer}} in [[Thunder Bluff]], [[Mulgore]]
 
* {{NPC|horde|Margaux Parchley|Inscription Trainer}} in [[Undercity]], [[Tirisfal Glades]]
 
* {{NPC|horde|Zantasia|Inscription Trainer}} in [[Silvermoon City]], [[Eversong Woods]]
 
;Northrend
 
* {{NPC|neutral|Professor Pallin|Grand Master Inscription Trainer|db=wotlk}} in [[Dalaran]] above [[Crystalsong Forest]]
 
* {{NPC|alliance|Tink Brightbolt|Grand Master Inscription Trainer}} in [[Valiance Keep]], [[Borean Tundra]].
 
* {{NPC|alliance|Mindri Dinkles|Grand Master Inscription Trainer}} in [[Valgarde]], [[Howling Fjord]]
 
* {{NPC|horde|Adelene Sunlance|Grand Master Inscription Trainer}} in [[Warsong Hold]], [[Borean Tundra]]
 
* {{NPC|horde|Booker Kells|Grand Master Inscription Trainer|db=wotlk}} in [[Vengeance Landing]], [[Howling Fjord]]
 
;Outland
 
* {{NPC|Alliance|Michael Schwan|Master Inscription Trainer|db=wotlk}} in [[Honor Hold]], [[Hellfire Peninsula]]
 
* {{NPC|Horde|Neferatti|Master Inscription Trainer|db=wotlk}} in [[Thrallmar]], [[Hellfire Peninsula]]
 
 
== Vendors ==
 
;Azeroth
 
* Should be a supplier in each racial capital city, some are listed below.
 
* {{NPC|Horde|Lelorian|Inscription Supplies|db=wotlk}} in [[Court of the Sun]], [[Eversong Woods]]
 
* {{NPC|Horde|Mertle Murkpen|Inscription Supplies|db=wotlk}} in [[Pools of Vision]], [[Mulgore]]
 
;Northrend
 
* {{NPC|neutral|Larana Drome|Inscription Supplies|db=wotlk}} in [[Dalaran]] above [[Crystalsong Forest]]
 
* {{NPC|neutral|Librarian Ingram|Inscription Supplies}} in [[Amber Ledge]], [[Borean Tundra]] near the top of the tower
 
* {{NPC|alliance|Mindri Dinkles|Grand Master Inscription Trainer}} in [[Valgarde]], [[Howling Fjord]] (Trainer and vendor)
 
;Outland
 
* {{NPC|Alliance|Jezebel Bican|Inscription Supplies|db=wotlk}} in [[Honor Hold]], [[Hellfire Peninsula]]
 
* {{NPC|Horde|Kul Inkspiller|Inscription Supplies|db=wotlk}} in [[Thrallmar]], [[Hellfire Peninsula]]
 
 
== Economical inscription skill leveling ==
 
Recipes for inks and other inscription products mostly turn gray rather quickly. <br />
 
Truly economical training takes about two months as [[Minor Inscription Research]] remains orange past 100 skill and yet uses only the most common herbs. <br />
 
On the other hand, you are likely to more than make back any money you invest in leveling inscription early, if you know how to market your inscribed wares.
 
 
== Making money with inscription ==
 
Because inscription is relatively new, demand for inscribed items is currently high. Long-term, as characters skill up and learn to make the inscribed items, the prices are falling, but the prices for inscribed items has not yet fully settled down to a steady-state saturated market condition.
 
 
The demand for herbs, the raw material for inscription, shot up with the release of the inscription profession, particularly for herbs previously near worthless, such as {{loot|common|peacebloom}}.
 
 
Initially, all glyphs were terrifically expensive. Now, a mere month later, most major glyphs are expensive but within reach; the market for unpopular ones has collapsed to silver levels. Minor glyphs, with the need to be researched are lagged, and retained greater value longer, but are following the same trend. Expect long term prices to be dominated by the herbalism skill needed to harvest the materials for the ink, and the inscription skill needed to create the glyph; minor ones of high level being higher because they will not be available to research until the character skills up the inscribing skill. Really lame glyphs will remain of low value in spite of rarity.
 
 
Vellums for enchanters are also in demand, in fact the long term demand for these may be greater than the demand for glyphs, since new gear requires fresh enchantments.
 
 
To make money with inscription, research in your auction house what the current selling price is for the various items that you can produce with the materials you have. You will find that a few key items are much higher value than the others; so sell these. Keep checking periodically, as this market is in a state of rapid change.
 
 
== References ==
 
{{reflist|2}}
 
 
== External links ==
 
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
{{elink|site=Almost Gaming|http://almostgaming.com/wowguides/wow-inscription-guide}}
 
{{Elink|site=El's Inscription|link=http://www.elsprofessions.com/inscription/}}
 
{{Elink|site=GuideWiki|link=http://guidewiki.com/forums/world-warcraft/1324-inscription-guide-faq-1-450-a.html}}
 
{{Elink|site=Inscription Guide|link=http://www.inscription-guide.com/}}
 
{{Elink|site=Random Ravings|link=http://rrvs.blogspot.com/2008/10/inscription-1-350-guide.html}}
 
{{Elink|site=Windshield's Inscription Guide|link=http://epicbewts.googlepages.com/inscription.html}}
 
{{Elink|site=WoW Guide Online|link=http://www.wowguideonline.com/inscription.html}}
 
{{Elink |site=WoW-professions|link=http://www.wow-professions.com/wowguides/wow-inscription-guide.html}}
 
{{Elink |site=WotLK Wiki Inscription Leveling Guide|link=http://wotlkwiki.info/index.php/Guide/Inscription}}
 
 
{{Glyphs}}
 
{{professions}}
 
 
[[Category:Inscription| ]]
 
[[Category:Professions]]
 
[[Category:WoW professions]]
 

Revision as of 03:14, 4 December 2011

HordeTenebrous Cavern
Tenebrous Cavern camp
Leader(s) Bloodguard Toldrek
Race(s) OrcOrc Orc
GoblinGoblin Goblin
ForsakenForsaken Forsaken
Blood elfBlood elf Blood elf
Location Eastern Abyssal Depths [59, 55]VZ-Abyssal DepthsBlip
Status Active
Characteristics
Facilities

Done Inn          Done Mailbox

Done Stables

Undone Anvil & Forge

Undone Bank       Undone Auctions
Travel Done Flight Master(s)
Undone Mass-transit
Undone Portal(s)

Tenebrous Cavern[62, 58]VZ-Abyssal DepthsBlip is a massive cavern located in eastern Abyssal Depths. This cavern was used as a lair (according to the Horde storyline) by Ozumat until the Horde, using the Verne, forced the creature to leave. The Horde the proceeded to up a large base camp inside.

The cave entrance is right next to the Lightless Reaches that wraps around the Shimmering Expanse.

NPCs

Images

Notes

  • After the events of the final quest in the zone, Quest:Defending the Rift, all the NPCs remain interactable and do not phase out.
  • Unlike the other underwater caverns throughout Vashj'ir, players can not fly in this one.