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{{Stub/Location}}
{{Wotlk}}{{Inscription}}
 
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{{infobox town
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| faction = Horde
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| name = Tenebrous Cavern
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| ss = Tenebrous Cavern camp.jpg
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| caption =
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| type =
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| pop =
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| race = {{Race|Orc}}<br />{{Race|Goblin}}<br />{{Race|Forsaken}}<br />{{Race|Blood elf}}
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| government =
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| leader = [[Bloodguard Toldrek]]
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| organizations =
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| loc = Eastern [[Abyssal Depths]] {{co|59|55|Abyssal Depths}}
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| facilities = yes
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| inn = yes
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| mailbox = yes
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| stables = yes
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| anvil = no
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|travel = yes
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| flightpath = yes
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| status = Active
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}}
   
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'''Tenebrous Cavern'''{{Coords|62|58|Abyssal Depths}} is a massive cavern located in eastern [[Abyssal Depths]]. This cavern was used as a lair (according to the Horde storyline) by [[Ozumat]] until the Horde, using the ''[[Verne]]'', forced the creature to leave. The [[Horde]] the proceeded to up a large base camp inside.
:''Were you looking for the type of armor [[augment]]s known as [[Augments#Inscriptions|Inscriptions]] or the class lore from the RPG [[Inscriber]]?''
 
 
'''Inscription''' is a [[profession]] which will be introduced in the upcoming [[Wrath of the Lich King]] [[expansion]]. Inscription will allow players to augment the [[cooldown]], damage, or mechanics ([[stun]], [[knockback]], [[Damage over Time|DoT]], [[Heal over time|HoT]], etc.) of a spell. It will have two aspects: augmentation of abilities and spells with the creation of a new type of item ("scrolls", for example, from ink, paper, and other reagents — or some other item which has not yet been revealed).<ref>http://www.1up.com/do/previewPage?pager.offset=2&cId=3163178</ref> Every player will get a new spell book page to which they can add six glyphs — currently, two major, two lesser, and two minor.<ref>http://www.eurogamer.net/article.php?article_id=138018&page=1</ref>
 
   
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The cave entrance is right next to the [[Lightless Reaches]] that wraps around the [[Shimmering Expanse]].
A sub-[[skill]] called [[Milling]]<ref>http://wotlk.wowhead.com/?spell=51005</ref> will accompany Inscription that will produce [[reagent]]s from [[herb]]s similar to how the [[Prospecting]] sub-skill of [[Jewelcrafting]] works.
 
   
 
== NPCs ==
Inscribing abilities for other characters will involve the creation of Inscription Scrolls which can be traded, bought, or sold at the auction house in the same manner as other items.<ref>http://pc.ign.com/articles/810/810723p2.html</ref>
 
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* {{NPC|Horde|Bloodguard Toldrek|icon=Orc Male}}
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* {{NPC|Horde|Captain "Jewels" Verne|icon=Goblin Male}}
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* {{NPC|Horde|Sergeant Gertrude|icon=Undead Female}}
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* {{NPC|Horde|Fiasco Sizzlegrin|icon=Goblin Male}}
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* {{NPC|Horde|Kurg|Weaponsmith|icon=Orc Male}}
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* {{NPC|Horde|Innkeeper Nerius|Innkeeper|icon=Undead Male}}
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* {{NPC|Horde|Taley|Reagents|icon=Undead Female}}
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* {{NPC|Horde|Eriyala|Trade Goods|icon=BloodElf Female}}
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* {{NPC|Horde|Zan'zata|Food & Drink|icon=Troll Male}}
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* {{NPC|Horde|Shurrak|Stable Master|icon=Orc Female}}
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* {{NPC|Horde|Verne Crewmember|icon=Goblin Male}}
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* {{NPC|Horde|Cavern Grunt|icon=Orc Male}}
   
 
== Images ==
Inscribers will also be able to create scrolls for enchanters to put their enchants on, this will enable enchanting scrolls to be traded, and sold on the auction house.<ref>http://wotlkwiki.info/index.php/Inscription#tab=General_Information</ref>
 
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<gallery>
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File:Tenebrous Cavern entrance.jpg|A rather large entrance. Large enough for a [[Goblin submarine|submarine]] to pass through.
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File:Goblin Submarine.jpg|The [[Goblin submarine]] ''The Verne'' passing through the large entry.
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File:Tenebrous Cavern.jpg|Tenebrous Cavern
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</gallery>
   
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==Notes==
Those who don't purchase the expansion will be able to use items created by an inscriber. All Burning Crusade players will be able to select Inscription as one of their two professions and level up to a skill level of 375 with it. Upon the release of Wrath of the Lich King, players who purchase and install the expansion will be able to continue leveling in Inscription and the other professions beyond 375.
 
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*After the events of the final quest in the zone, [[Quest:Defending the Rift]], all the NPCs remain interactable and do not phase out.
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*Unlike the other underwater caverns throughout Vashj'ir, players can not fly in this one.
   
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{{Abyssal Depths}}
== Official examples ==
 
 
[[Category:Caves]]
[[Image:Glyphs.jpg|thumb|Glyph Interface]]
 
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[[Category:Horde towns]]
* Inscribers will create [[Glyph]]s that allow players to modify their spells and abilities.<ref>http://www.eurogamer.net/article.php?article_id=138018&page=1</ref>
 
** [[Backstab]] could be enhanced to [[crit]] more often.
 
** [[Shadow Bolt]] could be enhanced to do additional damage.
 
** [[Frost Nova]] could have larger range or longer duration.
 
** [[Fireball]] could be enhanced to also cause a [[knockback]] effect.
 
** "Demonic Runes inscription that will increase fire damage done by the Mage [[Fireball]] spell by 50 additional points."<ref>http://www.wowinsider.com/2008/03/04/inscriptions-hidden-in-patch-2-4/</ref>
 
* Major glyphs will be effective in combat — adding damage over time or stun to a physical attack, for example — while minor glyphs will give convenient or cosmetic improvements, removing the need for some spell reagents.<ref>http://www.eurogamer.net/article.php?article_id=138018&page=1</ref>
 
 
Other Beta Examples:
 
* Glyph of the Penguin ([[Mage]]) (Minor Glyph) - Empowers a Minor Glyph to cause your Polymorph: Sheep spell to turn the target into a baby penguin.<ref>http://wotlkwiki.info/index.php/Inscription#tab=Abilities_.26_Recipes</ref>
 
* Glyph of Wild Endurance ([[Druid]]) (Minor Glyph) - Empowers a Minor Glyph to increase the duration of your [[Mark of the Wild]] and [[Gift of the Wild]] spells by 30 min.<ref>http://wotlkwiki.info/index.php/Inscription#tab=Abilities_.26_Recipes</ref>
 
* Glyph of Natural Force ([[Druid]]) (Greater Glyph) - Empowers a Greater Glyph to avoid interruption caused by damage while casting your [[Wrath]] spells by 50%.<ref>http://wotlkwiki.info/index.php/Inscription#tab=Abilities_.26_Recipes</ref>
 
 
== Gathering Profession ==
 
As of the {{wotlk-inline}} beta, [[Herbalism]] is the primary gathering profession for Inscription.
 
 
== Notes ==
 
* Inscriptions require herbs as materials, and so it relies on the [[herbalism]] gathering profession.<ref>http://www.eurogamer.net/article.php?article_id=138018&page=3</ref>
 
* Glyphs can be sold at the [[Auction House]].<ref>http://www.eurogamer.net/article.php?article_id=138018&page=3</ref>
 
* In the current {{wotlk-inline}} &beta;eta, inscription supplies can be purchased in Dalaran or from the Grand Master Inscription Trainers in Borean Tundra and Howling Fjord.
 
 
== Trainers ==
 
It is expected that the Inscription [[profession]] [[trainer]] will be found in the [[Alliance]] and [[Horde]] towns in [[Northrend]].
 
 
Inscription will be trainable at low levels like other Professions.
 
 
In the current {{wotlk-inline}} &beta;eta, trainers are only in Northrend.
 
 
== Vendors ==
 
* {{NPC|neutral|Larana Drome|Inscription Supplies}} in [[Dalaran]]
 
* {{NPC|neutral|Librarian Ingram|Inscription Supplies}} in [[Amber Ledge]], [[Borean Tundra]] near the top of the tower
 
* {{NPC|alliance|Tink Brightbolt|Grand Master Inscription Trainer}} in [[Valiance Keep]], [[Borean Tundra]].
 
<!-- Other trainers in BT and HF? -->
 
 
== References ==
 
<references />
 
 
== External links ==
 
{{Elink|link=http://www.elsprofessions.com/inscription/ |site=El's Inscription |desc=Inscription Guide}}
 
 
 
{{professions}}
 
 
[[Category:Inscription| ]]
 
[[Category:Wrath of the Lich King]]
 

Revision as of 03:14, 4 December 2011

HordeTenebrous Cavern
Tenebrous Cavern camp
Leader(s) Bloodguard Toldrek
Race(s) OrcOrc Orc
GoblinGoblin Goblin
ForsakenForsaken Forsaken
Blood elfBlood elf Blood elf
Location Eastern Abyssal Depths [59, 55]VZ-Abyssal DepthsBlip
Status Active
Characteristics
Facilities

Done Inn          Done Mailbox

Done Stables

Undone Anvil & Forge

Undone Bank       Undone Auctions
Travel Done Flight Master(s)
Undone Mass-transit
Undone Portal(s)

Tenebrous Cavern[62, 58]VZ-Abyssal DepthsBlip is a massive cavern located in eastern Abyssal Depths. This cavern was used as a lair (according to the Horde storyline) by Ozumat until the Horde, using the Verne, forced the creature to leave. The Horde the proceeded to up a large base camp inside.

The cave entrance is right next to the Lightless Reaches that wraps around the Shimmering Expanse.

NPCs

Images

Notes

  • After the events of the final quest in the zone, Quest:Defending the Rift, all the NPCs remain interactable and do not phase out.
  • Unlike the other underwater caverns throughout Vashj'ir, players can not fly in this one.