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{{Stub/Location}}
{{Wotlk}}{{Inscription}}
 
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{{infobox town
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| faction = Horde
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| name = Tenebrous Cavern
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| ss = Tenebrous Cavern camp.jpg
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| caption =
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| type =
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| pop =
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| race = {{Race|Orc}}<br />{{Race|Goblin}}<br />{{Race|Forsaken}}<br />{{Race|Blood elf}}
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| government =
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| leader = [[Bloodguard Toldrek]]
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| organizations =
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| loc = Eastern [[Abyssal Depths]] {{co|59|55|Abyssal Depths}}
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| facilities = yes
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| inn = yes
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| mailbox = yes
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| stables = yes
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| anvil = no
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|travel = yes
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| flightpath = yes
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| status = Active
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}}
   
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'''Tenebrous Cavern'''{{Coords|62|58|Abyssal Depths}} is a massive cavern located in eastern [[Abyssal Depths]]. This cavern was used as a lair (according to the Horde storyline) by [[Ozumat]] until the Horde, using the ''[[Verne]]'', forced the creature to leave. The [[Horde]] the proceeded to up a large base camp inside.
:''Were you looking for the type of armor [[augment]]s known as [[Augments#Inscriptions|Inscriptions]], or the class lore from the RPG, [[Inscriber]]?''
 
 
'''Inscription''' is a [[profession]] which will be introduced in the upcoming [[Wrath of the Lich King]] [[expansion]]. Inscription will allow players to augment the [[cooldown]], damage, or mechanics ([[stun]], [[knockback]], [[Damage over Time|DoT]], [[Heal over time|HoT]], etc.) of a spell. It will have two aspects: augmentation of abilities and spells with the creation of a new type of item ("scrolls," for example, from ink, paper, and other reagents or some other item which has not yet been revealed). <ref>http://www.1up.com/do/previewPage?pager.offset=2&cId=3163178</ref> Every player will get a new spell book page to which they can add six glyphs - currently, four major and two minor.<ref>http://www.eurogamer.net/article.php?article_id=138018&page=1</ref>
 
   
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The cave entrance is right next to the [[Lightless Reaches]] that wraps around the [[Shimmering Expanse]].
Inscribing abilities for other characters will involve the creation of Inscription Scrolls which can be traded, bought, or sold at the auction house in the same manner as other items. <ref>http://pc.ign.com/articles/810/810723p2.html</ref>
 
   
 
== NPCs ==
Those who don't purchase the expansion will be able to use items created by an inscriber, but only those players who purchase Wrath of the Lich King will be able to learn Inscription as a profession.
 
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* {{NPC|Horde|Bloodguard Toldrek|icon=Orc Male}}
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* {{NPC|Horde|Captain "Jewels" Verne|icon=Goblin Male}}
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* {{NPC|Horde|Sergeant Gertrude|icon=Undead Female}}
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* {{NPC|Horde|Fiasco Sizzlegrin|icon=Goblin Male}}
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* {{NPC|Horde|Kurg|Weaponsmith|icon=Orc Male}}
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* {{NPC|Horde|Innkeeper Nerius|Innkeeper|icon=Undead Male}}
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* {{NPC|Horde|Taley|Reagents|icon=Undead Female}}
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* {{NPC|Horde|Eriyala|Trade Goods|icon=BloodElf Female}}
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* {{NPC|Horde|Zan'zata|Food & Drink|icon=Troll Male}}
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* {{NPC|Horde|Shurrak|Stable Master|icon=Orc Female}}
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* {{NPC|Horde|Verne Crewmember|icon=Goblin Male}}
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* {{NPC|Horde|Cavern Grunt|icon=Orc Male}}
   
== Official examples ==
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== Images ==
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<gallery>
* Inscribers will create glyphs that allow players to modify their spells and abilities.<ref>http://www.eurogamer.net/article.php?article_id=138018&page=1</ref>
 
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File:Tenebrous Cavern entrance.jpg|A rather large entrance. Large enough for a [[Goblin submarine|submarine]] to pass through.
** [[Backstab]] could be enhanced to [[crit]] more often.
 
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File:Goblin Submarine.jpg|The [[Goblin submarine]] ''The Verne'' passing through the large entry.
** [[Shadow Bolt]] could be enhanced to do additional damage.
 
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File:Tenebrous Cavern.jpg|Tenebrous Cavern
** [[Frost Nova]] could have larger range or longer duration.
 
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</gallery>
** [[Fireball]] could be enhanced to also cause a [[knockback]] effect. (This was an off-the-cuff example given by one of the panellists that, while cool, is not likely to happen, given Blizzard's unwillingness to give players knockback abilities (see {{item|The Unstoppable Force}}) <ref>http://www.wrathofthelichking.com/2007/08/06/more-info-on-inscriptions/</ref>
 
** "Demonic Runes inscription that will increase fire damage done by the Mage [[Fireball]] spell by 50 additional points." <ref>http://www.wowinsider.com/2008/03/04/inscriptions-hidden-in-patch-2-4/</ref>
 
* Major glyphs will be effective in combat - adding damage over time or stun to a physical attack, for example - while minor glyphs will give convenient or cosmetic improvements, removing the need for some spell reagents.<ref>http://www.eurogamer.net/article.php?article_id=138018&page=1</ref>
 
   
== Notes ==
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==Notes==
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*After the events of the final quest in the zone, [[Quest:Defending the Rift]], all the NPCs remain interactable and do not phase out.
* Given that the first recipe requires {{item|Peacebloom}}, it will most likely rely on the herbalist gathering profession.<ref>http://www.eurogamer.net/article.php?article_id=138018&page=3</ref>
 
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*Unlike the other underwater caverns throughout Vashj'ir, players can not fly in this one.
* Glyphs can be sold at the [[Auction House]].<ref>http://www.eurogamer.net/article.php?article_id=138018&page=3</ref>
 
   
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{{Abyssal Depths}}
== Trainers ==
 
 
[[Category:Caves]]
It is expected that the Inscription [[profession]] [[trainer]] will be found in the [[Alliance]] and [[Horde]] towns in [[Northrend]]
 
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[[Category:Horde towns]]
 
Inscription will be trainable at low levels like other Professions, The trainers themselves in addition to being in Northrend will appear in capital cities.{{fact}}
 
 
== References ==
 
<references />
 
 
{{professions}}
 
 
[[Category:Inscription| ]]
 
[[Category:Wrath of the Lich King]]
 

Revision as of 03:14, 4 December 2011

HordeTenebrous Cavern
Tenebrous Cavern camp
Leader(s) Bloodguard Toldrek
Race(s) OrcOrc Orc
GoblinGoblin Goblin
ForsakenForsaken Forsaken
Blood elfBlood elf Blood elf
Location Eastern Abyssal Depths [59, 55]VZ-Abyssal DepthsBlip
Status Active
Characteristics
Facilities

Done Inn          Done Mailbox

Done Stables

Undone Anvil & Forge

Undone Bank       Undone Auctions
Travel Done Flight Master(s)
Undone Mass-transit
Undone Portal(s)

Tenebrous Cavern[62, 58]VZ-Abyssal DepthsBlip is a massive cavern located in eastern Abyssal Depths. This cavern was used as a lair (according to the Horde storyline) by Ozumat until the Horde, using the Verne, forced the creature to leave. The Horde the proceeded to up a large base camp inside.

The cave entrance is right next to the Lightless Reaches that wraps around the Shimmering Expanse.

NPCs

Images

Notes

  • After the events of the final quest in the zone, Quest:Defending the Rift, all the NPCs remain interactable and do not phase out.
  • Unlike the other underwater caverns throughout Vashj'ir, players can not fly in this one.