Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
No edit summary
(Nether Protection no longer grants immunity, and added Cyclone.)
Line 5: Line 5:
 
Nearly all [[Elemental]]s are natively immune to their own spell school. Abilities such as [[Divine Shield]] and [[Ice Block]] grant temporary total immunity. Since [[Patch 1.6]], Immunity can also affect mechanics by themselves, such as root, snare, etc. A mob immune to snares will show up "Immune" when hit by a [[Concussive Shot]], but not when hit by a [[Frostbolt]]; the mob will not be snared by the Frostbolt but will still take damage normally.
 
Nearly all [[Elemental]]s are natively immune to their own spell school. Abilities such as [[Divine Shield]] and [[Ice Block]] grant temporary total immunity. Since [[Patch 1.6]], Immunity can also affect mechanics by themselves, such as root, snare, etc. A mob immune to snares will show up "Immune" when hit by a [[Concussive Shot]], but not when hit by a [[Frostbolt]]; the mob will not be snared by the Frostbolt but will still take damage normally.
   
[[Banish]] also grants the target total immunity, but doesn't clear debuffs on the affected NPC/Player.
+
[[Banish]] and [[Cyclone]] also grant the target total immunity, but don't clear debuffs on the affected NPC/Player.
   
If a player becomes immune to all abilities a mob can perform it will switch to the next highest target on aggro (unless there are no other targets on its aggro table), this is especially important for warlocks with Nether Protection tanking a boss such as Grand Astromancer Capernian or Illidan, as they will lose aggro and this usually results in other people dying.
+
If a player becomes immune to all abilities a mob can perform it will switch to the next highest target on aggro (unless there are no other targets on its aggro table).
   
 
==See also==
 
==See also==

Revision as of 18:50, 30 November 2009

Immunity is an avoidance mechanic available to both players and NPCs. It can be triggered by both items and spells, and it is also sometimes native.

When immune to a spell or ability, a player will not be affected by neither its damage nor any secondary effect triggered by it. Temporary immunity also clears out all debuffs of the affected schools.

Nearly all Elementals are natively immune to their own spell school. Abilities such as Spell holy divineshield [Divine Shield] and Spell frost frost [Ice Block] grant temporary total immunity. Since Patch 1.6, Immunity can also affect mechanics by themselves, such as root, snare, etc. A mob immune to snares will show up "Immune" when hit by a Spell frost stun [Concussive Shot], but not when hit by a Spell frost frostbolt02 [Frostbolt]; the mob will not be snared by the Frostbolt but will still take damage normally.

Spell shadow cripple [Banish] and Spell nature earthbind [Cyclone] also grant the target total immunity, but don't clear debuffs on the affected NPC/Player.

If a player becomes immune to all abilities a mob can perform it will switch to the next highest target on aggro (unless there are no other targets on its aggro table).

See also