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Template:Tooltip MagicDebuff

Spell Fire FlameShock

Place a fire trap that will burn the first enemy to approach for X Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.

Functionality

Uses

  • Immolation Trap is good for bringing down a single mob quickly.

Limitations

  • Trap will exist for 1 min.
  • Traps can now be placed while in combat; however it will not become active until 2 seconds have passed.
  • Only one trap can be active at a time.
  • Can be resisted.
  • Some units are immune to this trap.

Range

  • Self (the trap is laid at the feet of the Hunter)

Cooldown

  • 30 seconds

Casting Time

  • Instant, plus 2 seconds arming time

Upgrades

  • Ability ensnare [Entrapment] (Survival Talent): Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance per rank (5 total ranks) to entrap the target, preventing them from moving for 5 sec.
  • Trap Efficiency (Survival Talent): Increases the duration of Freezing and Frost trap effects by 15% per rank (2 total ranks) and the damage of Immolation and Explosive trap effects by 15% per rank.
  • Resourcefulness (Survival Talent): Reduces the manacost of all traps and melee abilities by 20% per rank and reduces the cooldown of all traps by 2 sec per rank. (3 ranks total).

Rank Table

Level Mana Cost Total Damage Training Cost
Rank 1 16 50 105 18s
Rank 2 26 90 215 70s
Rank 3 36 135 340 1g 26s
Rank 4 46 190 510 2g 80s
Rank 5 56 245 690 3g 68s

Strategy

  • Immolation Trap is the trap you will most often use while grinding and solo-ing. The standard operating procedure is to lay the trap just outside of the mob's aggro radius and then back up to maximum range. Timed correctly, when you pull the mob it will encounter your pet just after it hits the trap.
  • Immolation Traps are also best used for boss fights in instances, as generally, the more DoTs on a boss the better.
  • Immolation Traps are also useful when fighting Elementals, as elementals generally have heavy armor and are immune to stings.

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