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Immolation Trap
Inv misc questionmark
  • Immolation Trap (8 ranks)
  • Hunter ability
  • 9% of base mana
  • 30 sec cooldown
  • Instant
  • Place a fire trap that will burn the first enemy to approach for [RAP * 0.1 + X] Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.
Properties
Class Hunter
School Fire
Cooldown 30 seconds
Related debuff
Inv misc questionmark
  • Magic
  • Immolation Trap Effect
  • {X/5} Fire damage every 3 seconds.
  • Duration: 15 seconds

[[Category:hunter abilities]][[Category:hunter abilities]]

Rank Table

Rank Level Mana Cost Damage Training Cost
1 16 13% of base mana 105 18s
2 26 13% of base mana 215 70s
3 36 13% of base mana 340 1g 40s
4 46 13% of base mana 510 2g 80s
5 56 13% of base mana 690 4g 60s
6 65 9% of base mana 985 11g
7 72 9% of base mana 1540 30g
8 78 9% of base mana 1885 30g

Upgrades

  • Ability ensnare [Trap Mastery] (Survival Talent): Increases periodic damage by 10%/20%/30%.
  • Resourcefulness (Survival Talent): Reduces the mana cost of all traps and melee abilities by 20%/40%/60% and reduces the cooldown of all traps by 2/4/6 sec.

Strategy

  • Immolation Trap is the trap you will most often use while grinding and solo-ing. The standard operating procedure is to lay the trap just outside of the mob's aggro radius and then back up to maximum range. Timed correctly, when you pull the mob it will encounter your pet just after it hits the trap.
  • Immolation Traps are also best used for boss fights in instances, as generally, the more DoTs on a boss the better.
  • Immolation Traps are also useful when fighting Elementals, as elementals generally have heavy armor and are immune to stings.
  • While overshadowed by Spell fire selfdestruct [Explosive Trap] in long-term/multi-target damage, against single moving targets this can be slightly better.

Patch changes


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