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(→‎Abilities tables: Continuing to add, edit and refine content.)
(→‎Abilities tables: Continuing to add, edit and refine content.)
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!align="left"| Ability !! Category !! Level !! Mana !!width="125px"| Range !!align="left"| Description
 
!align="left"| Ability !! Category !! Level !! Mana !!width="125px"| Range !!align="left"| Description
{{HunterAbilityRow1|[[Raptor Strike]]|Survival|1|15|5 yards|A strong attack that increases melee damage by 5.}}
+
{{HunterAbilityRow1|[[Raptor Strike]]|Survival|1|15|5 yards|A strong attack that increases melee damage by +X.}}
{{HunterAbilityRow2|[[Track Beasts]]|Survival|1|0|Self Only|Shows the location of all nearby beassts on the minimap. Only one form of tracking can be active at a time.}}
+
{{HunterAbilityRow2|[[Track Beasts]]|Survival|1|0|Self Only|Shows the location of all nearby beassts on the mini-map. Only one form of tracking can be active at a time.}}
 
{{HunterAbilityRow1|[[Parry]]|Defense|1|0|Self Only|Gives a chance to Parry enemy melee attacks.}}
 
{{HunterAbilityRow1|[[Parry]]|Defense|1|0|Self Only|Gives a chance to Parry enemy melee attacks.}}
 
{{HunterAbilityRow2|[[Auto Shoot]]|Marksmanship|1|0|8 - 35 yards|Automatically shoots the target until cancelled.}}
 
{{HunterAbilityRow2|[[Auto Shoot]]|Marksmanship|1|0|8 - 35 yards|Automatically shoots the target until cancelled.}}
 
{{HunterAbilityRow1|[[Throw]]|Thrown|1|0|8 - 30 yards|Hurl a thrown weapon at the target. Used mainly for pulling.}}
 
{{HunterAbilityRow1|[[Throw]]|Thrown|1|0|8 - 30 yards|Hurl a thrown weapon at the target. Used mainly for pulling.}}
{{HunterAbilityRow2|[[Bite]]|Beast Training|1|0|100 yards|Bites the enemy.}}
+
{{HunterAbilityRow2|[[Bite]]|Beast Training|1|0|100 yards|Pet bites the enemy, causing threat.}}
{{HunterAbilityRow1|[[Claw]]|Beast Training|1|0|100 yards|Claws the enemy.}}
+
{{HunterAbilityRow1|[[Claw]]|Beast Training|1|0|100 yards|Pet claws the enemy, causing threat.}}
{{HunterAbilityRow2|[[Animal Aspects#Aspect_of_the_Monkey | Aspect of the Monkey]]|Beast Mastery|4|20|Self Only|The [[Hunter]] takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one aspect can be active at a time}}
+
{{HunterAbilityRow2|[[Animal Aspects#Aspect_of_the_Monkey | Aspect of the Monkey]]|Beast Mastery|4|20|Self Only|The [[Hunter]] takes on the aspects of a monkey, increasing chance to dodge by X%. Only one aspect can be active at a time}}
{{HunterAbilityRow1|[[Serpent Sting]]|Marksmanship|4|15|8 - 35 yards|Stings the target, causing 20 Nature damage over 15 seconds. Only one Sting can be active on any one target.}}
+
{{HunterAbilityRow1|[[Serpent Sting]]|Marksmanship|4|15|8 - 35 yards|Stings the target, causing +X Nature damage over Y seconds. Only one Sting can be active on any one target.}}
 
{{HunterAbilityRow2|[[Cower]]|Beast Training|5|0|100 yards|Causes your pet to Cower, acting as a detaunt.}}
 
{{HunterAbilityRow2|[[Cower]]|Beast Training|5|0|100 yards|Causes your pet to Cower, acting as a detaunt.}}
{{HunterAbilityRow1|[[Hunter's Mark]]|Marksmanship|6|15|100 yards|Places the [[Hunter | Hunter's]] Mark on the target, increasing the ranged attack power of all attackers against that target by 20. In addition, the target of this ability cah always be seen by the Hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 minutes.}}
+
{{HunterAbilityRow1|[[Hunter's Mark]]|Marksmanship|6|15|100 yards|Places the [[Hunter | Hunter's]] Mark on the target, increasing the ranged attack power of all attackers against that target by +X. In addition, the target of this ability can always be seen by the Hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 minutes.}}
{{HunterAbilityRow2|[[Arcane Shot]]|Marksmanship|6|25|8 - 35 yards|An instant shot that causes 13 Arcane damage.}}
+
{{HunterAbilityRow2|[[Arcane Shot]]|Marksmanship|6|25|8 - 35 yards|An instant shot that causes +X Arcane damage.}}
{{HunterAbilityRow1|[[Concussive Shot]]|Marksmanship|8|0|8 - 35 yards|Dazes the target, slowing movement speed to X% of normal for X seconds}}
+
{{HunterAbilityRow1|[[Concussive Shot]]|Marksmanship|8|0|8 - 35 yards|Dazes the target, slowing movement speed to X% of normal for Y seconds}}
 
{{HunterAbilityRow2|[[Call Pet]]|Beast Mastery|10|0|Self Only|Summons your pet to your side.}}
 
{{HunterAbilityRow2|[[Call Pet]]|Beast Mastery|10|0|Self Only|Summons your pet to your side.}}
 
{{HunterAbilityRow1|[[Tame Beast]]|Beast Mastery|10|0|30 yards|Begins taming a beast to be your companion.}}
 
{{HunterAbilityRow1|[[Tame Beast]]|Beast Mastery|10|0|30 yards|Begins taming a beast to be your companion.}}
{{HunterAbilityRow2|[[Dismiss Pet]]|Beast Mastery|10|0|10 yards|Dismiss your pet.}}
+
{{HunterAbilityRow2|[[Dismiss Pet]]|Beast Mastery|10|0|10 yards|Dismiss your pet. Dismissing a pet causes a -50 drop in [[happiness]] level.}}
 
{{HunterAbilityRow1|[[Aspect of the Hawk]]|Beast Mastery|10|20|Self Only|The [[Hunter]] takes on the aspects of a hawk.}}
 
{{HunterAbilityRow1|[[Aspect of the Hawk]]|Beast Mastery|10|20|Self Only|The [[Hunter]] takes on the aspects of a hawk.}}
{{HunterAbilityRow2|[[Revive Pet]]|Beast Mastery|10|0|Self Only|Revive your pet, returning it to life with 15% of its health.}}
+
{{HunterAbilityRow2|[[Revive Pet]]|Beast Mastery|10|0|Self Only|Revive your pet, returning it to life with X% of its health.}}
 
{{HunterAbilityRow1|[[Feed Pet]]|Beast Mastery|10|0|10 yards|Feed your pet the selected item.}}
 
{{HunterAbilityRow1|[[Feed Pet]]|Beast Mastery|10|0|10 yards|Feed your pet the selected item.}}
 
{{HunterAbilityRow2|[[Track Humanoids]]|Survival|10|0|Self Only|Shows the location of all nearby humanoids on the mini-map.}}
 
{{HunterAbilityRow2|[[Track Humanoids]]|Survival|10|0|Self Only|Shows the location of all nearby humanoids on the mini-map.}}
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{{HunterAbilityRow2|[[Distracting Shot]]|Marksmanship|12|20|8 - 35 yards|Distract the target, causing threat.}}
 
{{HunterAbilityRow2|[[Distracting Shot]]|Marksmanship|12|20|8 - 35 yards|Distract the target, causing threat.}}
 
{{HunterAbilityRow1|[[Eagle Eye]]|Beast Mastery|14|25|Unlimited|Zooms in the [[Hunter | Hunter's]] vision. Only useable outdoors.}}
 
{{HunterAbilityRow1|[[Eagle Eye]]|Beast Mastery|14|25|Unlimited|Zooms in the [[Hunter | Hunter's]] vision. Only useable outdoors.}}
{{HunterAbilityRow2|[[Eyes of the Beast]]|Beast Mastery|14|20|Unlimited|Take direct control of your pet and see through its eyes for 60 seconds.}}
+
{{HunterAbilityRow2|[[Eyes of the Beast]]|Beast Mastery|14|20|Unlimited|Take direct control of your pet and see through its eyes for X seconds.}}
 
{{HunterAbilityRow1|[[Scare Beast]]|Beast Mastery|14|35|10 yards|Scares a beast, causing it to run in fear for up to X seconds.}}
 
{{HunterAbilityRow1|[[Scare Beast]]|Beast Mastery|14|35|10 yards|Scares a beast, causing it to run in fear for up to X seconds.}}
 
{{HunterAbilityRow2|[[Mongoose Bite]]|Survival|16|30|5 yards|Counterattack the enemy for +X damage. Can only be performed after you dodge.}}
 
{{HunterAbilityRow2|[[Mongoose Bite]]|Survival|16|30|5 yards|Counterattack the enemy for +X damage. Can only be performed after you dodge.}}
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{{HunterAbilityRow1|[[Disengage]]|Survival|20|50|5 yards|Attemps to disengage from the target, reducing threat. Character exits combat mode.}}
 
{{HunterAbilityRow1|[[Disengage]]|Survival|20|50|5 yards|Attemps to disengage from the target, reducing threat. Character exits combat mode.}}
 
{{HunterAbilityRow2|[[Freezing Trap]]|Survival|20|50|Self Only|Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to X seconds.}}
 
{{HunterAbilityRow2|[[Freezing Trap]]|Survival|20|50|Self Only|Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to X seconds.}}
{{HunterAbilityRow1|[[Scorpid Sting]]|Marksmanship|22|70|8 - 35 yards|Stings the target, reducing [[Attributes#Strength | Strength]] and [[Attributes#Agility | Agility]] by -X for Z seconds.}}
+
{{HunterAbilityRow1|[[Scorpid Sting]]|Marksmanship|22|70|8 - 35 yards|Stings the target, reducing [[Attributes#Strength | Strength]] and [[Attributes#Agility | Agility]] by -X for Y seconds.}}
 
{{HunterAbilityRow2|[[Beast Lore]]|Beast Mastery|24|40|40 yards|Gather information about he target beast.}}
 
{{HunterAbilityRow2|[[Beast Lore]]|Beast Mastery|24|40|40 yards|Gather information about he target beast.}}
 
{{HunterAbilityRow1|[[Track Hidden]]|Survival|24|0|Self Only|Increases stealth detection and shows hidden [[Mob | mobs]] within detection range on the mini-map.}}
 
{{HunterAbilityRow1|[[Track Hidden]]|Survival|24|0|Self Only|Increases stealth detection and shows hidden [[Mob | mobs]] within detection range on the mini-map.}}
 
{{HunterAbilityRow2|[[Track Elementals]]|Survival|26|0|Self Only|Shows the location of all nearby Elementals on the mini-map.}}
 
{{HunterAbilityRow2|[[Track Elementals]]|Survival|26|0|Self Only|Shows the location of all nearby Elementals on the mini-map.}}
{{HunterAbilityRow1|[[Rapid Fire]]|Marksmanship|26|100|Self Only|Increases ranged attack speed by X% for Z seconds.}}
+
{{HunterAbilityRow1|[[Rapid Fire]]|Marksmanship|26|100|Self Only|Increases ranged attack speed by X% for Y seconds.}}
 
{{HunterAbilityRow2|[[Frost Trap]]|Survival|28|60|Self Only|Place a Frost trap that creates and ice slick around itself when the first enemy approaches it.}}
 
{{HunterAbilityRow2|[[Frost Trap]]|Survival|28|60|Self Only|Place a Frost trap that creates and ice slick around itself when the first enemy approaches it.}}
 
|}
 
|}
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{{HunterAbilityRow2|[[Feign Death]]|Survival|30|80|Self Only|Feign death which may trick enemies into ignoring you. Lasts up to X minutes.}}
 
{{HunterAbilityRow2|[[Feign Death]]|Survival|30|80|Self Only|Feign death which may trick enemies into ignoring you. Lasts up to X minutes.}}
 
{{HunterAbilityRow1|[[Track Demons]]|Survival|32|0|Self Only|Shows the location of all nearby demons on the mini-map.}}
 
{{HunterAbilityRow1|[[Track Demons]]|Survival|32|0|Self Only|Shows the location of all nearby demons on the mini-map.}}
{{HunterAbilityRow2|[[Flare]]|Marksmanship|32|50|30 yards|Exposes all hidden and invisible enemies within X yards of the targeted area for Z seconds.}}
+
{{HunterAbilityRow2|[[Flare]]|Marksmanship|32|50|30 yards|Exposes all hidden and invisible enemies within X yards of the targeted area for Y seconds.}}
 
{{HunterAbilityRow1|[[Explosive Trap]]|Survival|34|275|Self Only|Place a Fire trap that explodes when an enemy approaches.}}
 
{{HunterAbilityRow1|[[Explosive Trap]]|Survival|34|275|Self Only|Place a Fire trap that explodes when an enemy approaches.}}
{{HunterAbilityRow2|[[Viper Sting]]|Marksmanship|36|135|8 - 35 yards|Stings the target, draining -X mana over Z seconds.}}
+
{{HunterAbilityRow2|[[Viper Sting]]|Marksmanship|36|135|8 - 35 yards|Stings the target, draining -X mana over Y seconds.}}
 
{{HunterAbilityRow1|[[Spirit Bond]]|Beast Mastery|40|180|30 yards|Every time your pet strikes an enemy, you gain +X health.}}
 
{{HunterAbilityRow1|[[Spirit Bond]]|Beast Mastery|40|180|30 yards|Every time your pet strikes an enemy, you gain +X health.}}
 
{{HunterAbilityRow2|[[Aspect of the Pack]]|Beast Mastery|40|100|Self Only|The Hunter and her group take on the aspects of a pack of cheetahs, increasing movement speed by +X.}}
 
{{HunterAbilityRow2|[[Aspect of the Pack]]|Beast Mastery|40|100|Self Only|The Hunter and her group take on the aspects of a pack of cheetahs, increasing movement speed by +X.}}
 
{{HunterAbilityRow1|[[Track Giants]]|Survival|40|0|Self Only|Shows the location of all nearby giants on the mini-map.}}
 
{{HunterAbilityRow1|[[Track Giants]]|Survival|40|0|Self Only|Shows the location of all nearby giants on the mini-map.}}
 
{{HunterAbilityRow2|[[Volley]]|Marksmanship|40|350|8 - 35 yards|Coninuously fires a volley of ammo at the target area, causing +X Arcane damage to enemy targets witin Y yards every second for Z seconds.}}
 
{{HunterAbilityRow2|[[Volley]]|Marksmanship|40|350|8 - 35 yards|Coninuously fires a volley of ammo at the target area, causing +X Arcane damage to enemy targets witin Y yards every second for Z seconds.}}
{{HunterAbilityRow1|[[Aspect of the Wild]]|Beast Mastery|46|90|Self Only|The [[Hunter]] abd ger group take on the aspect of the wild, increasing Nature resistance by +X.}}
+
{{HunterAbilityRow1|[[Aspect of the Wild]]|Beast Mastery|46|90|Self Only|The [[Hunter]] and her group take on the aspect of the wild, increasing Nature resistance by +X.}}
 
{{HunterAbilityRow1|[[Track Dragonkin]]|Survival|50|0|Self Only|Shows the location of all nearby dragonkin on the mini-map.}}
 
{{HunterAbilityRow1|[[Track Dragonkin]]|Survival|50|0|Self Only|Shows the location of all nearby dragonkin on the mini-map.}}
 
{{HunterAbilityRow1|[[Black Arrow]]|Marksmanship|50|0|8 - 35 yards|Fires a Black Arrow into the target, slowing the target's movement speed to X% of normal, causing Y Shadow damage and draining -Z nana over A seconds.}}
 
{{HunterAbilityRow1|[[Black Arrow]]|Marksmanship|50|0|8 - 35 yards|Fires a Black Arrow into the target, slowing the target's movement speed to X% of normal, causing Y Shadow damage and draining -Z nana over A seconds.}}

Revision as of 18:38, 30 November 2004

Hunter Abilities

If any of this information is incorrect, please either correct it on the page or email me with the correct or relevant information and I will get it incorporated into the WoWWiki asap. -- Arath 22:50, 26 Nov 2004 (EST)

Overview

Hunters are light, fast warriors that shun the heaviest armor. Their agility and training afford them many defensive maneuvers and the use of a large variety of weapons in either or both hands. To survive in the wild, Hunters have learned to be the masters of deadly shots with bow or gun, as well as expert trappers. Their swiftness and expertise with ranged weapons is a sight to be seen. And their abilities only further the effectiveness of such weapons.

Abilities tables

Like many other classes, Hunters gain so many abilities over the course of their gamespace lifetime that it would be unwieldy in the extreme to list them all here. Therefore, we took the approach of presenting them as a series of links from the following table, which contains the first rank of all abiilties possible for the Hunter to learn, by whatever means.

The Hunter can purchase abilities, obtain new abilities by gaining them as a natural course of the game mechanics, or learn them from their class trainer. In the case of pets, tame new pets to learn new abilities or purchase these from Pet Trainers. These latter abilities can then be taught to other pets the Hunter might train in the future.

Click on a given ability's name and you will be taken to a page with more in-depth information about that ability.

Ability Category Level Mana Range Description

Template:HunterAbilityRow1 Template:HunterAbilityRow2 Template:HunterAbilityRow1 Template:HunterAbilityRow2 Template:HunterAbilityRow1 Template:HunterAbilityRow2 Template:HunterAbilityRow1 Template:HunterAbilityRow2 Template:HunterAbilityRow1 Template:HunterAbilityRow2 Template:HunterAbilityRow1 Template:HunterAbilityRow2 Template:HunterAbilityRow1 Template:HunterAbilityRow2 Template:HunterAbilityRow1 Template:HunterAbilityRow2 Template:HunterAbilityRow1 Template:HunterAbilityRow2 Template:HunterAbilityRow1 Template:HunterAbilityRow2 Template:HunterAbilityRow1 Template:HunterAbilityRow2 Template:HunterAbilityRow1 Template:HunterAbilityRow2 Template:HunterAbilityRow1 Template:HunterAbilityRow2 Template:HunterAbilityRow1 Template:HunterAbilityRow2 Template:HunterAbilityRow1 Template:HunterAbilityRow2 Template:HunterAbilityRow1 Template:HunterAbilityRow2 Template:HunterAbilityRow1 Template:HunterAbilityRow2 Template:HunterAbilityRow1 Template:HunterAbilityRow2 Template:HunterAbilityRow1 Template:HunterAbilityRow2 Template:HunterAbilityRow1 Template:HunterAbilityRow2


Abilities by type

Pet Abilities

Beast Spells

Survival

Marksmanship

Traps

Other Abilities

Other Information

  • Tricks of the Trade




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