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=== Racial Traits ===
=== Racial Traits ===
{| class="darktable" style="text-align:left;"
{| class="darktable" style="text-align:left;"
!style="text-align:left"|[[Perception]] - active
!style="text-align:left"|[[Perception]] - passive
|Activate to increase [[stealth]] detection radius - Lasts 20 seconds - 3 minute cooldown.||
|Increases [[stealth]] detection by 5 points(1 level).||
|- class="alt"
|- class="alt"
!style="text-align:left"|The Human Spirit - passive
!style="text-align:left"|The Human Spirit - passive

Revision as of 23:41, October 23, 2008

Playable races in World of Warcraft e
Alliance 15 Bc icon Draenei (0800Battle-B-logo Lightforged) · Dwarf (0800Battle-B-logo Dark Iron) · Gnome · Human (0800Battle-B-logo Kul Tiran) · Night elf (0800Battle-B-logo Void elf) · Cataclysm-Logo-Small Worgen Both 15 Mists-Logo-Small Pandaren Horde 15 Bc icon Blood elf (0800Battle-B-logo Nightborne) · Cataclysm-Logo-Small Goblin · Orc (0800Battle-B-logo Mag'har) · Tauren (0800Battle-B-logo Highmountain) · Troll (0800Battle-B-logo Zandalari) · Undead
For humans in general (including all human factions), see human.
This article is about the human playable race. For other uses, see Stormwind (disambiguation).

The Stormwind humans are a resilient breed, having survived an invasion by the savage orcs during the First War. During the Second War, the armies of Stormwind rallied with the Alliance of Lordaeron to reclaim their homeland of Azeroth. After the success of the Second War, Stormwind was rebuilt and human civilization began to flourish once again throughout the southlands.


The noble Stormwind humans are a proud, tenacious race. They bravely fought the orcish Horde for generations as the patrons of the Grand Alliance. Just as they thought peace had at last settled over their war-torn kingdoms, an even darker shadow descended upon the world. The undead Scourge unleashed a foul plague of death upon humanity and succeeded in decimating the northern human kingdom of Lordaeron. The few humans who survived fled south to the protection of Stormwind.

Yet no sooner had the undead struck than the demonic Burning Legion began its cataclysmic invasion of the world. The warriors of humanity stood fast against the Legion and helped save the world from imminent destruction. Nearly six years later, the defenders of Stormwind stand vigilant against any who would threaten the sanctity of their lands. Situated in the foothills of Elwynn Forest, Stormwind City is one of the last bastions of human power in the world. King Varian Wrynn rules the people of Stormwind, who remain steadfast in their commitment to the Grand Alliance. Backed by their stalwart allies, the armies of Stormwind have been called away to once again fight the savage Horde on distant battlefields. With the armies gone, the defense of Stormwind now falls to its proud citizens. You must defend the kingdom against those who encroach upon it, and hunt down the subversive traitors who seek to destroy it from within. Now is the time for heroes. Now humanity’s greatest chapter can be told.[2] (WoWMan 168)


Humans’ skin ranges from dark to light and may have tones of other colors. Their eyes are blue, brown, green, gray or hazel. Human hair is brown, black, blond or red. Humans look like exaggerated forms of real-life humans, with men usually keeping their hair short and women usually longer. Beards on men seem very popular, or shaving is just not common. Humans average 6 feet in height and weigh about 180 pounds, with men noticeably taller and heavier than women.

Notable Stormwind Humans

Playable Race


Sir Anduin Lothar, the Lion of Azeroth

The humans start in Northshire Valley, an area located in northern Elwynn Forest.

Starting Attributes

Base Mage Paladin Priest Rogue Warlock Warrior
Strength 20 20 22 20 21 20 23
Agility 20 20 20 20 23 20 20
Stamina 20 20 22 20 21 21 22
Intellect 20 23 20 22 20 22 20
Spirit 21 23 22 24 21 23 21

Racial Traits

Perception - passive
Increases stealth detection by 5 points(1 level).
The Human Spirit - passive
Increases spirit by 10%.
Diplomacy - passive
10% bonus to faction point gains.
Every Man for Himself - active
Activate to remove all movement impairing effects and all effects which cause loss of control of your character - Instant - 2 minute cooldown.
Sword Specialization - passive
Expertise with One-Handed Swords and Two-Handed Swords increases by 5.
Mace Specialization - passive
Expertise with One-Handed Maces and Two-Handed Maces increases by 5.

Reasons for Racial Traits

Humans have long chosen Sword Specialiaztion and Mace Specialization. These weapons have come to symbolize justice in human culture and human martial arts are built around their use. Humans are well known for their skills in Diplomacy. Their leaders proposed forming the Alliance, and even ordinary citizens know that the right choice of words means the difference between leaving a good impression and leaving a great one. Human tenacity is one of their best traits as a race. They will continue to fight through any level of adversity. Faced with invasions by the orcs and even the Scourge, The Human Spirit remains unconquered. Human societies tend to have more problems with crime than those of other races. This is perhaps best exemplified by the rise of the Defias and the Syndicate, though there are plenty of small time crooks as well. To cope, humans have developed their skills of Perception. When a human suspects something is up, they can look and listen extra carefully for hidden enemies. A hardened people, Every Man for Himself will free them from any bonds and loss of control.

See also

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