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Sargeras has fallen (idea I will add soon), and with him the dreadful Legion. The Old Gods cease to exist after all the unsung heroes of Azeroth descended into darkness to destroy them. But when they returned, they found a world in conflict with a force much, much bigger. Now a threat in the Nether draws Azeroth's attetion... the ancestor of dragons, the Legion's puppet-master (who knew the Legion were pawns?), the great Netherclaw. He would've never found Azeroth though, if not for the Doompyres, which is partially made of Dragonmaw survivours from the final assault on Netherwing Ledge, but mostly from other Azeroth wretched survivours, like Twilight's Hammer and Illidan's surviving demon hunters.. The Doompyres are enemies of Netherclaw's army of doom, but they are enemies of Azeroth as well; they opened a portal, and the rocks around the portal floated into the air above Hyjal. From there Doompyre and Netherclaw forces bombard Azeroth in a terrifying 3-way war. The question is, WHO will emerge victor?

New Faction + Races

The Draenei, Tauren, Trolls and Night Elves have split off to form the Peacekeepers, who are neutral with both the Alliance and Horde and focus on the main threat. They have neutral encampments in many zones, but to keep PvP, all Alliance and Horde are aggressive to Peacekeepers, and same for Peacekeepers to Alliance and Horde. Also, the trolls now have a city in northern Hillsbrad, a largely unused zone, and the gnomes have finally reclaimed Gnomeregan.

With Azeroth's very existence in bigger threat than ever before, some of the last races have joined sides. The Pandaren have been forced out of their home as Netherclaw's tide destroys the kingdom of Pandaria, and they retreat to Northeron, hoping the Horde will help them. The tuskarr have nowhere to go, with the Alliance, Horde and Peacekeepers full. A little later, the tuskarr send out a message saying they will go into one faction. The Horde and Alliance rush to register these new people but the Alliance get there first. But, surprise surprise, on the ship to Stormwind, the tuskarr get attacked by a common enemy; Kvaldir. The Drakonid Defensive, a Drakonid force that were completely neutral and not allied to one dragonflight or faction, have also been forced to retreat after Netherwing's dark crusade destroyed their home. Now they have allied themselves with the Peacekeepers. As for the starting zones, the Pandaren's starting zone is Pandaria, where the storyline is fighting, then escaping from, Netherclaw's forces. As for the tuskarr, their starting zone is a small, new island just south of Dragonblight, where the tuskarr are stranded after atacks from the Kvaldir. And for the Drakonids, it will be in a secluded part of the Southlands, where the Drakonid Defence is trying to stem the tide of Netherclaw's forces.

There will be no new classes; presumably this is the 7th expansion and there is enough classes already. The level cap will be E30, as last expansion's level cap (adding soon) was E15 (Elite 15).

New Zones - In Azeroth

The Twisting Mountains: E14-E18

NeutralTwisting Mountains
Level: E14-E18
Capital(s) Winterax Fortress (5,000)
Population Unknown
Races

Ice trollIce troll Ice troll (8,000)
Nether dragon Nether dragon (3,000)
OrcOrc Orc (Doompyre Cult) (2,000)
Other Doompyre Cult Races (1,000)

Other (under 500)
Government None
Ruler(s) Winterax Warlord Cragar
Minor settlements Pyrelord Stronghold (1,500) Lak'nor Keep (1,500)
Affiliation Neutral
Location Floating islands above Winterspring and north of Mount Hyjal, coming off Nordrassil

This zone is the mountains near Hyjal where the Nether Portal is. It is quite similar to Netherstorm, and there is 4 big floating islands, each one bigger than the last, and connected by a bridge in order (1 -> 2, 2 -> 3, 3 -> 4). The Quests here will be pushing back the Doompyres and Netherclaw forces back through the portal. It won't be easy though, with General Lak'nor commanding the Netherclaw and Overlord Ragosh leading the Doompyres, and both are extremely powerful. The Winterax also maintain a large presence in all "islands" of this zone except for the fourth, where it is largely taken up by the portal. The Winterax retreated to a small valley that shot out into the sky as one of the islands when Netherclaw's forces came. There is a dungeon in this zone, called Winterax Fortress, which contains the leader of the Winterax, Warlord Cragar, and it is level A6-A8. There are 3 flight paths for each faction.

Once you have defeated the Winterax, and once you have captured the portal, it is time to venture through and take the fight to their own lands...



Isle of Desolation

NeutralIsle of Desolation
Level: E20-E26
Capital(s) Desolation Stronghold0 (50,000)
Population Unknown
Races

OrcOrc Orc (8,000)
Nether dragon Nether dragon (3,000)
OrcOrc Orc (Doompyre Cult) (2,000)
Other Doompyre Cult Races (1,000)

Other (under 500)
Government Desolation Council
Ruler(s) Desol'thar
Minor settlements Shadowprey Hold (1,500) Nijel's Peak (1,500) Desol'oth Fortress (3,000)
Affiliation Neutral
Location Island far off the coast of Tanaris and Thousand Needles, but quite far away from the Maelstrom
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