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NeutralHowling Fjord
Level: 10 - 50
Battle Pet Level: 20 - 22
Howling Fjord art
Capital(s) Mob Utgarde Keep
Races VrykulVrykul Vrykul
Tuskarr Tuskarr
TaunkaTaunka Taunka
HumanHuman Human
DwarfDwarf Dwarf
GnomeGnome Gnome
Night elfNight elf Night elf
DraeneiDraenei Draenei
ForsakenForsaken Forsaken
ScourgeScourgeScourgeScourge Scourge
MurlocMurloc Murloc
Ruler(s) Unknown
Former ruler(s) Mob IconSmall Ymiron King Ymiron
Mob IconSmall San'layn Prince Prince Keleseth[1] †
Major settlements Mob Nifflevar
Alliance Valgarde
Alliance Westguard Keep
Horde Vengeance Landing
Horde New Agamand
Minor settlements Mob Skorn
Alliance Fort Wildervar
Alliance Explorers' League Outpost
Horde Camp Winterhoof
Horde Apothecary Camp
Affiliation Vrykul clans, Scourge, Alliance, Horde, Kalu'ak
Location Southeastern Northrend
PvP status Contested territory

“Long ago, barbaric, half-giant warriors known as vrykul founded a vast civilization among the towering cliffs of the Howling Fjord. The vrykul prospered for many years, then vanished suddenly. Now, awakened by some unknown force, the savage warriors have re-emerged to wage a brutal campaign of destruction from their stygian fortress of Utgarde Keep.”

The Art of World of Warcraft: Wrath of the Lich King, pg. 44
Entering Howling Fjord

Entering the Howling Fjord into Daggercap Bay.

Journey Trailer - Howling Fjord

Howling Fjord in Journey Trailer.

The Howling Fjord is a region located in southeastern Northrend. Ripped into the southern coastline lies Daggercap Bay.

The majestic fortress known as Utgarde Keep is located in the center of this region; it is a dungeon complex and one of its sections is one of the two first instances (the other one being the Nexus) that players encounter when first arriving to Northrend.

Howling Fjord contains bases of both factions and does not have a faction-specific emphasis. From the tuskarr settlement of Kamagua on the Isle of Spears, located off the southwestern coast, there is a giant turtle vessel able to transport players to Moa'ki Harbor in the Dragonblight and from there on to Unu'pe in the Borean Tundra.

History[]

The area was vrykul's seat of power when they were created, and like most of the ancient races, they tried to sleep their way through the Curse of Flesh turning them from immortal stone to mortal people—which also allowed them to sleep through the Sundering.[2]

Third War[]

WC3RoC-logo This section concerns content related to Warcraft III: Reign of Chaos or its expansion The Frozen Throne.

NOTE: The Howling Fjord and Daggercap Bay are part of a repeating retcon stating that the area was the landing place of Arthas Menethil and his soldiers during the Third War, the information alternating with the Forgotten Shore in the Dragonblight.

During the Third War, Prince Arthas Menethil of Lordaeron arrived with his soldiers to destroy the dreadlord Mal'Ganis and punish him for the plague of undeath unleashed in his homeland. Arthas and the dwarven explorer Muradin Bronzebeard joined forces against Mal'Ganis, who they thought to be the Lich King's lackey. When Arthas's father summoned him home again, the prince responded by hiring mercenaries to burn his own ships, and blaming only them for the act of treachery, thus forcing his men to stay and fight. He searched for and obtained the cursed blade Frostmourne in the nearby region of Dragonblight, mortally wounded Muradin in the process. He used Frostmourne to defeat Mal'Ganis but lost his soul to the Lich King as a result.

Arthas then wandered for a time, losing his mind. When he returned to his camp, he slaughtered his followers and raised them as mindless Scourge and some as death knights.[3]

The nerubians also maintained a number of isolated outposts around Daggercap Bay by the time of Arthas's expedition to Northrend, and the ice trolls also had small settlements here.[4]

Wrath of the Lich King[]

Wrath-Logo-Small This section concerns content related to Wrath of the Lich King.

The Lich King sending the Scourge across Northrend woke the slumbering vrykul up, and they returned to claim the keeps and villages they'd abandoned for thousands of years.[2]

At the start of the war against the Lich King, King Varian Wrynn of the Alliance commanded the paladin Bolvar Fordragon to eliminate the Scourge with the Valiance Expedition. Upon reaching Northrend, it established a beachhead on the Howling Fjord, where they found how far the deep the Lich King's reach went - many of the vrykul had fallen under the Frozen Throne's sway, and they hurled themselves at the Alliance's defenses until their numbers were spent.[5] The settlers of Valgarde had to deal with newly reawakened vrykul warriors, who raided them from their home of Utgarde Keep. In addition, Ironforge prospectors have discovered a new race of iron dwarves which may hint to their own ancient origins. Finally, the Forsaken have settled here and engineered a new plague, ready to strike at the Lich King. Their main settlements are Vengeance Landing and the town of New Agamand, named after the famous mills family which once lived in the Tirisfal Glades.

Prince Keleseth, who came to reside at Utgarde Keep as a result of their vrykul's alliance, oversaw Scourge operations in Howling Fjord and made himself a general pain in the rear around the region, working with Ingvar the Plunderer to organize raids.[6]

Exploring Azeroth[]

WoW-novel-logo-16x62 This section concerns content related to the Warcraft novels, novellas, or short stories.

Following the end of the war against the Jailer, the Alliance presence in the area remains still strong, with their fortresses turned toward diplomatic goals. The Horde, tuskarr, and taunka, continue to have settlements and presence here as well.[2] The vrykul too, and they are mostly keeping to themselves,[7] with Valgarde's walls still seeing regular attacks.[8]

Geography[]

The place has green meadows cut with chill-you-to-the-bone rivers, pine forests, with the fresh and chill breeze out of them, as well as tall and rugged fjords.[2]

Maps and subregions[]

VZ-Howling Fjord

Map of the Howling Fjord.


Undisplayed locations

Removed locations

Lore locations

WC3RoC-logo Warcraft III

Icon-RPG Warcraft RPG

Instances[]

Instance Name Level Range Group Size Approximate Run Time
Instance portal Utgarde Keep 70-72 5 man 30 min - 45 min
Instance portal Utgarde Pinnacle 80 5 man 45 min - 1 hour and half

Getting there (to Northrend)[]

Travel hubs[]

Kamagua

Kamagua, a tuskarr village.

Nifflevar

Nifflevar, a vrykul settlement.

Alliance Flight paths from Explorers' League Outpost
  • None
Alliance Flight paths from Fort Wildervar
Alliance Flight paths and boats from Valgarde
Alliance Flight paths from Westguard Keep
Horde Flight paths from Apothecary Camp
Horde Flight paths from Camp Winterhoof
Horde Flight paths and zeppelins from New Agamand
Horde Flight paths from Vengeance Landing
Neutral Flight paths and boats from Kamagua

Adjacent regions[]

Zone Name Faction Level Range Direction Access
Tirisfal Glades Horde 1 - 20 Southeast across the ocean By zeppelin from Vengeance Landing only
Wetlands Alliance 20 - 60 Southeast across the ocean By boat from Valgarde only
Dragonblight HordeAlliance 61 - 80 West across the sea By giant turtle from Kamagua to Moa'ki Harbor
Grizzly Hills HordeAlliance 63 - 80 Northwest By foot, or by flight path

Notable characters[]

See also: Howling Fjord NPCs

The Howling Fjord will reputedly see several famous faces on the front against the Scourge, including Tirion Fordring, and the legendary weapon Ashbringer.

Quests[]

Main article: Howling Fjord quests

There are well over 140 quests in the Howling Fjord.

Players who are making the Fjord their first stop in Northrend had better be prepared to defend themselves. It is a zone riven by territorial disputes: In the east, the Alliance and the Horde continue their heated rivalry in an attempt to gain the coast. In the west, the Alliance is harried by the Northsea Freebooters. Running up the center of the land mass, both factions struggle with fiercely entrenched vrykul forces.

Most of the major questlines are shared by Horde and Alliance, with only the quest NPCs and their locations being unique. This should produce elevated levels of conflict on PvP servers, as competition for quest mobs and target locations will be tight.

Regardless of who they are, players should expect to gain notoriety in the tuskarr and pirate bands as dark spiritual influences become increasingly apparent. What secrets are held by the giant races of the land? Are they best left unrevealed?

Rares[]

Rare Elite NPCs associated with the Money achievement Northern Exposure achievement:

Resources[]

Wild creatures[]

In the RPG[]

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

The Howling Fjord, located in the southwest of Northrend, is a great name for this place. They call it that because the wind races in from the sea on all three sides, producing a constant howl like a maddened beast seeking its prey. Most people who arrive in Valgarde purchase low, fur-lined caps with flaps for the ears, or headbands that slant down in back, or thick hoods, anything to keep their ears from ringing when outside.

Other than the noise, the Howling Fjord is pleasant. It is not as heavily forested as the Grizzly Hills, or as hilly, but the temperature here is a little milder; between that and the flatter terrain it is an ideal place to grow grain and other crops. Small farms dot the landscape, particularly down south near Valgarde. To the north the trees begin again, and creatures roam there from the hills above, making it more dangerous but also an excellent place for hunters.[9]

The Howling Fjord has dark forests, open plains, treacherous rocks, and the only city — and port — on the continent. The last item in particular makes it an ideal place for Northrend adventures.[10]

The White Shark tribe of murlocs reside here.[11]

History[]

The Howling Fjord was a favorite on Northrend from the first time explorers reached the continent through Daggercap Bay. The natural harbor provided an ideal launching point for expeditions throughout the landmass.

After the Lich King arrived, the Scourge swept across the continent, conquering its races and claiming many of the towns and citadels. During the Third War, Prince Arthas of Lordaeron arrived with soldiers to destroy the Lich King and punish him for the plague he had unleashed. Arthas and the noble Muradin Bronzebeard joined forces against the Lich King's ally, the dreadlord Mal'Ganis.[9]

When Arthas's father summoned him home again, the prince responded by burning his own ships, thus forcing his men to stay and fight. He obtained the cursed sword Frostmourne in this region, killing Muradin in the process, and defeated Mal'Ganis but lost his soul to the Lich King as a result. Arthas staggered away alone after the battle, and his men were left behind, stranded on Northrend. These humans and dwarves founded Valgarde. They also built the fortifications that protect it to this day. As Valgarde grew, its residents forced the Drakkari and furbolgs back into the Grizzly Hills and beyond, making the region safe enough for brave farmers to till the land.[9][10]

People and culture[]

This is the only region in Northrend dominated by humans and dwarves. That is entirely because of Valgarde, however — without that city it would be an even match between the dwarves in the region and the Drakkari and the furbolgs. No one is factored the murlocs in, either, mainly because they don't let most people close enough to count them.

Almost everyone lives in Valgarde. The exceptions are the farmers, who have their thickwalled farmhouses by their fields, and the hunters and trappers, who live in small camps among the trees and come south only to trade or sell.

This region is also the only Alliance-dominated part of Northrend, and here the Drakkari and even the furbolgs are the ones at risk.[9]

Geography[]

Howling Fjord

Map of the Howling Fjord in Lands of Mystery.

The north edge of the Fjord has low hills and thick forest. The land smoothes out to the south, however, and the trees fade back, to be replaced by grain and a few hardy fruits and vegetables. Daggercap Bay dominates the southern end, which is all rock. Most people live in Valgarde or in a semicircle above it.

The fjord has its share of wildlife. Bears, wolves and other creatures prowl the forests, and small animals sneak through the farmland as well. Birds roost in the trees and steal grain and seeds, and the warmer climate and rich soil draws insects and other vermin as well.

The Howling Fjord has only one major settlement, and that is Valgarde. Everyone else lives in isolated farmhouses or small hunting camps. Even the Drakkari and the furbolg wander down from the Grizzly Hills or Zul'Drak and set up hasty camps among the trees.[9]

Trivia[]

  • As the name indicates, the Howling Fjord is inspired by the Norwegian fjords.
  • Among the creatures concepted for the area were the Fjord Giants.

Gallery[]

Videos[]

Patch changes[]

  • Legion Patch 7.3.5 (2018-01-16): Level scaling implemented, previous zone level: 68 - 72.

References[]

External links[]

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