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Holy Shock
Inv misc questionmark
  • Holy Shock (7 ranks)
  • Paladin ability
  • 30 / 40 yards yd range
  • 18% of base mana
  • 6 sec cooldown
  • Instant
  • Blasts the target with Holy energy, causing X Holy damage to an enemy, or Y healing to an ally.
Properties
Class Paladin
School Holy
Cooldown 6 seconds
Talents
Talent tree Holy
Talent required 30 Points Holy
1 Point Divine Favor
Improvements Spell holy heal [Divine Favor], Ability priest cascade [Illumination], Holy Power, Spell holy holysmite [Sanctified Light], Spell holy holybolt [Healing Light]

[[Category:paladin abilities]][[Category:paladin abilities]]

Holy Shock is a Holy-based spell from the Paladin. Depending on your target, it does either direct damage or healing. It can only be acquired from the Holy talent tree.

Rank table

Rank Level Mana Cost Damage Healing Cost
1 40 21% of base mana 314 - 340 481 - 519 Talent
2 48 21% of base mana 431 - 465 644 - 696 13s
3 56 21% of base mana 562 - 608 845 - 915 21s
4 64 21% of base mana 693 - 749 1061 - 1149 33s 50c
5 70 18% of base mana 904 - 978 1258 - 1362 65s
6 75 18% of base mana 1043 - 1129 2065 - 2235 1g
7 80 18% of base mana 1296 - 1402 2401 - 2599 1g

Related Talents

  • Spell holy holybolt [Healing Light] - Increases the amount healed by your Holy Light, Flash of Light and the effectiveness of Holy Shock spells by 4/8/12%.
  • Spell holy holysmite [Sanctified Light] - Increases the critical effect chance of your Holy Light and Holy Shock spells by 2/4/6%.
  • Spell holy heal [Divine Favor] - When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
  • Ability priest cascade [Illumination] - After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20/40/60/80/100% chance to gain Mana equal to 30% of the base cost of your spell.
  • Ability paladin infusionoflight [Infusion of Light] - Your Holy Shock critical hits reduce the cast time of your next Flash of Light by 0.75/1.5 sec or Holy Light by 0.5/1.0 sec.
  • Holy Power - Increases the critical effect chance of your Holy spells by 1/2/3/4/5%.
  • Spell holy prayerofhealing02 [Holy Guidance] - Increases your spell damage and healing by 7/14/21/28/35% of your total Intellect.
  • Inv staff 30 [Benediction] - Reduces the mana cost of all instant cast spells by 2/4/6/8/10%.
  • Ability paladin conviction [Conviction] - Increases your chance to get a critical strike with all spells and attacks by 1/2/3/4/5%.
  • Spell holy holysmite [Sanctified Seals] - Increases your chance to critically hit with all spells and melee attacks by 1/2/3%.

Tips and Tactics

  • Holy Shock is a unique instant cast spell, obtained through the Holy tree. It can be used either as a "clutch" heal or a powerful "nuke" spell. It is one of the last talents in this tree, so prepare for a serious commitment to get this. You can use it with Spell holy heal [Divine Favor] to gain 100% critical chance. Note that the Ability priest cascade [Illumination] talent will refund 30% of the mana cost of the spell when a critical heal is obtained, but not when the spell is used offensively.
  • It is slightly less mana efficient than Holy Light and so should only be used when an instant cast is essential or you may risk burning your mana too fast. Spell holy flashheal [Flash of Light] is the most mana efficient Paladin healing spell.
  • It may look useful for pulling. However, properly specced Protection paladin tanks can rarely spend so many points into Holy tree to get it.
  • As a spell from the Holy School, using it offensively with Spell holy sealoffury [Righteous Fury] can generate needed aggro when off-tanking as a Holy paladin. A quick jolt of holy energy with at least 160% aggro generation will grab attention. Again, normally Protection paladin tanks do not have it.
  • This ability was significantly buffed in the 3.0 patch so that it can now be a reliable spell in any healing rotation.
  • With talents, you can get the base crit chance of this spell to 19%, before factoring in gear. When the spell crits, you can receive 30% of the mana back as well as a reduced cast time on Spell holy flashheal [Flash of Light] and Holy Light. With Spell holy heal [Divine Favor], you can get a guaranteed crit every 2 minutes. With Inv staff 30 [Benediction], you get a base 10% decrease in mana cost. With these talents, Holy Shock rivals Holy Light in mana efficiency, especially since Holy Shock casts usually result in less overhealing than Holy Light casts. A Holy Shock/Holy Light rotation, combined with Glyph of Flash of Light, Spell holy righteousfury [Judgement of Light] and Ability paladin beaconoflight [Beacon of Light] can result in a huge amount of healing per second.

Origin

In Warcraft III the Paladin hero's Holy Light spell healed friendly living units and damaged enemy undead units. Considering this, some may view Holy Shock as a variation of WC3 Holy Light.


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