Holy Shock | |
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Properties | |
Class | Paladin |
School | Holy |
Cooldown | 6 seconds |
Talents | |
Talent tree | Holy |
Talent required |
30 Points Holy 1 Point Divine Favor |
Improvements | [Divine Favor], [Illumination], Holy Power, [Sanctified Light], [Healing Light] |
[[Category:paladin abilities]][[Category:paladin abilities]]
Holy Shock is a Holy-based spell from the Paladin. Depending on your target, it does either direct damage or healing. It can only be acquired from the Holy talent tree.
Rank table
Related Talents
- [Healing Light] - Increases the amount healed by your Holy Light, Flash of Light and the effectiveness of Holy Shock spells by 4/8/12%.
- [Sanctified Light] - Increases the critical effect chance of your Holy Light and Holy Shock spells by 2/4/6%.
- [Divine Favor] - When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
- [Illumination] - After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20/40/60/80/100% chance to gain Mana equal to 60% of the base cost of your spell.
- [Infusion of Light] - Your Holy Shock critical hits reduce the cast time of your next Flash of Light by 0.75/1.5 sec or Holy Light by 0.5/1.0 sec.
- Holy Power - Increases the critical effect chance of your Holy spells by 1/2/3/4/5%.
- [Holy Guidance] - Increases your spell damage and healing by 7/14/21/28/35% of your total Intellect.
- [Benediction] - Reduces the mana cost of all instant cast spells by 2/4/6/8/10%.
- [Conviction] - Increases your chance to get a critical strike with all spells and attacks by 1/2/3/4/5%.
- [Sanctified Seals] - Increases your chance to critically hit with all spells and melee attacks by 1/2/3%.
Tips and Tactics
- Holy Shock is a unique instant cast spell, obtained through the Holy tree. It can be used either as a "clutch" heal or a powerful "nuke" spell. It is one of the last talents in this tree, so prepare for a serious commitment to get this. You can use it with [Divine Favor] to gain 100% critical chance. Note that the [Illumination] talent will refund 60% of the mana cost of the spell when a critical heal is obtained, but not when the spell is used offensively.
- It is slightly less mana efficient than Holy Light and so should only be used when an instant cast is essential or you may risk burning your mana too fast. [Flash of Light] is the most mana efficient Paladin healing spell.
- It may look useful for pulling. However, properly specced Protection paladin tanks can rarely spend so many points into Holy tree to get it.
- As a spell from the Holy School, using it offensively with [Righteous Fury] can generate needed aggro when off-tanking as a Holy paladin. A quick jolt of holy energy with at least 160% aggro generation will grab attention. Again, normally Protection paladin tanks do not have it.
- This ability was significantly buffed in the 3.0 patch so that it can now be a reliable spell in any healing rotation.
- With talents, you can get the base crit chance of this spell to 19%, before factoring in gear. When the spell crits, you can receive 60% of the mana back as well as a reduced cast time on [Flash of Light] and [Holy Light]. With [Divine Favor], you can get a gauranteed crit every 2 minutes. With [Benediction], you get a base 10% decrease in mana cost. With these talents, Holy Shock rivals [Holy Light] in mana efficiency, especially since Holy Shock casts rarely result in any overhealing, even on non-tank targets. A Holy Shock/Holy Light rotation, combined with Glyph of Flash of Light, [Judgement of Light] and [Beacon of Light] can result in a huge amount of healing per second.
Origin
This ability was present in Warcraft 3 under the name of "Holy Light" and was available to paladin heroes.
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