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*[[Sanctified Light]] - Increases the critical effect chance of your Holy Light and Holy Shock spells by 2/4/6%. |
*[[Sanctified Light]] - Increases the critical effect chance of your Holy Light and Holy Shock spells by 2/4/6%. |
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*[[Divine Favor]] - When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance. |
*[[Divine Favor]] - When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance. |
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− | *[[Illumination]]: |
+ | *[[Illumination]]: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20/40/60/80/100% chance to gain Mana equal to 60% of the base cost of your spell. |
*[[Holy Power]] - Increases the critical effect chance of your Holy spells by 1/2/3/4/5%. |
*[[Holy Power]] - Increases the critical effect chance of your Holy spells by 1/2/3/4/5%. |
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*[[Holy Guidance]] - Increases your spell damage and healing by 7/14/21/28/35% of your total Intellect. |
*[[Holy Guidance]] - Increases your spell damage and healing by 7/14/21/28/35% of your total Intellect. |
Revision as of 18:33, 5 December 2008
Holy Shock | |
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Properties | |
Class | Paladin |
School | Holy |
Cooldown | 6 seconds |
Talents | |
Talent tree | Holy |
Talent required |
30 Points Holy 1 Point Divine Favor |
Improvements | [Divine Favor], [Illumination], Holy Power, [Sanctified Light], [Healing Light] |
[[Category:paladin abilities]][[Category:paladin abilities]]
Holy Shock is a Holy-based spell from the Paladin. Depending on your target, it does either direct damage or healing. It can only be acquired from the Holy talent tree.
Rank table
Related Talents
- [Healing Light] - Increases the amount healed by your Holy Light, Flash of Light and the effectiveness of Holy Shock spells by 4/8/12%.
- [Sanctified Light] - Increases the critical effect chance of your Holy Light and Holy Shock spells by 2/4/6%.
- [Divine Favor] - When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
- [Illumination]: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20/40/60/80/100% chance to gain Mana equal to 60% of the base cost of your spell.
- Holy Power - Increases the critical effect chance of your Holy spells by 1/2/3/4/5%.
- [Holy Guidance] - Increases your spell damage and healing by 7/14/21/28/35% of your total Intellect.
- [Benediction] - Reduces the mana cost of all instant cast spells by 2/4/6/8/10%.
- [Conviction] - Increases your chance to get a critical strike with all spells and attacks by 1/2/3/4/5%.
- [Sanctified Seals] - Increases your chance to critically hit with all spells and melee attacks by 1/2/3%.
Tips and Tactics
- Holy Shock is a unique instant cast spell, obtained through the Holy tree. It can be used either as a "clutch" heal or a powerful "nuke" spell. It is one of the last talents in this tree, so prepare for a serious commitment to get this. You can use it with [Divine Favor] to gain 100% critical chance. Note that the [Illumination] talent will refund 60% of the mana cost of the spell when a critical heal is obtained, but not when the spell is used offensively.
- It is even less mana efficient than Holy Light and so should only be used when an instant cast is essential or you risk burning your mana too fast. [Flash of Light] is the most mana efficient Paladin healing spell.
- It may look useful for pulling. However, properly specced Protection paladin tanks can rarely spend so many points into Holy tree to get it.
- As a spell from the Holy School, using it offensively with [Righteous Fury] can generate needed aggro when off-tanking as a Holy paladin. A quick jolt of holy energy with at least 160% aggro generation will grab attention. Again, normally Protection paladin tanks do not have it.
Origin
This ability was present in Warcraft 3 under the name of "Holy Light" and was available to paladin heroes.
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