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(Related Talents)
(Related Talents)
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*[[Divine Favor]] and Holy Shock must be trained for this spell.
 
*[[Divine Favor]] and Holy Shock must be trained for this spell.
 
*[[Illumination]]: 20-100% Chance to regain 60% of mana spent, if used to heal a party member, after scoring a critical hit.
 
*[[Illumination]]: 20-100% Chance to regain 60% of mana spent, if used to heal a party member, after scoring a critical hit.
*[[Holy Power]] - 1-5% crit chance.
+
*[[Holy Power]] - Increases the critical effect chance of your Holy spells by 1/2/3/4/5%.
 
*[[Holy Guidance]] - Increases your spell damage and healing by 7/14/21/28/35% of your total Intellect.
 
*[[Holy Guidance]] - Increases your spell damage and healing by 7/14/21/28/35% of your total Intellect.
 
*[[Benediction]] - Reduces the mana cost of all instant cast spells by 2/4/6/8/10%.
 
*[[Benediction]] - Reduces the mana cost of all instant cast spells by 2/4/6/8/10%.

Revision as of 18:31, December 5, 2008

Holy Shock
Spell holy searinglight
  • Holy Shock
  • 20 yards  range
  • 6 seconds cooldown
  • Z Mana
  • Instant cast
  • Blasts the target with Holy energy, causing X Holy damage to an enemy, or Y healing to an ally.
Usable by
ClassPaladin
Properties
TypeOffensive or Defensive
SchoolHoly
Casting timeInstant cast
Cooldown6 seconds
Talents
TalentedYes
Talent treeHoly
Improvement
talents
Divine Favor, Illumination, Holy Power, Sanctified Light, Healing Light
Other information
Ranks7

Holy Shock is a Holy-based spell from the Paladin. Depending on your target, it does either direct damage or healing. It can only be acquired from the Holy talent tree.

Rank table

Rank Level Mana Damage Healing Cost
1 40 335 277 - 299 351 - 379 Talent
2 48 410 379 - 409 480 - 518 11Silver 70Copper
3 56 485 496 - 536 628 - 680 18Silver 90Copper
4 64 575 614 - 664 777 - 841 20Silver 70Copper
5 70 650 721 - 779 913 - 987 20Silver 70Copper

Related Talents

  • Healing Light - Increases the amount healed by your Holy Light, Flash of Light and the effectiveness of Holy Shock spells by 4/8/12%.
  • Sanctified Light - Increases the critical effect chance of your Holy Light and Holy Shock spells by 2/4/6%.
  • Divine Favor and Holy Shock must be trained for this spell.
  • Illumination: 20-100% Chance to regain 60% of mana spent, if used to heal a party member, after scoring a critical hit.
  • Holy Power - Increases the critical effect chance of your Holy spells by 1/2/3/4/5%.
  • Holy Guidance - Increases your spell damage and healing by 7/14/21/28/35% of your total Intellect.
  • Benediction - Reduces the mana cost of all instant cast spells by 2/4/6/8/10%.
  • Conviction - Increases your chance to get a critical strike with all spells and attacks by 1/2/3/4/5%.
  • Sanctified Seals - Increases your chance to critically hit with all spells and melee attacks by 1/2/3%.

Tips and Tactics

  • Holy Shock is a unique instant cast spell, obtained through the Holy tree. It can be used either as a "clutch" heal or a powerful "nuke" spell. It is one of the last talents in this tree, so prepare for a serious commitment to get this. You can use it with Divine Favor to gain 100% critical chance. Note that the Illumination talent will refund 60% of the mana cost of the spell when a critical heal is obtained, but not when the spell is used offensively.
  • It is even less mana efficient than Holy Light and so should only be used when an instant cast is essential or you risk burning your mana too fast. Flash of Light is the most mana efficient Paladin healing spell.
  • It may look useful for pulling. However, properly specced Protection paladin tanks can rarely spend so many points into Holy tree to get it.
  • As a spell from the Holy School, using it offensively with Righteous Fury can generate needed aggro when off-tanking as a Holy paladin. A quick jolt of holy energy with at least 160% aggro generation will grab attention. Again, normally Protection paladin tanks do not have it.

Origin

This ability was present in Warcraft 3 under the name of "Holy Light" and was available to paladin heroes.


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