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ā | {{Infobox ability |
+ | {{#data:Infobox ability |
|name=Holy Shock |
|name=Holy Shock |
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+ | |icon=spell_holy_searinglight |
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ā | |image=Spell_Holy_SearingLight.png |
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ā | |description= |
+ | |description=Triggers a burst of Light on the target, dealing (61.2% of Spell power) Holy damage to an enemy, or (153.5% of Spell power) healing to an ally.<br/><br/>{{text|white|Generates 1 Holy Power.}} |
ā | |class= |
+ | |class=Paladin |
ā | |type=Offensive or Defensive |
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|school=Holy |
|school=Holy |
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+ | |cost=14% of base mana |
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⚫ | |||
|cast_time=Instant |
|cast_time=Instant |
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ā | |cooldown= |
+ | |cooldown=8.5 seconds |
+ | |type=talent |
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⚫ | |||
+ | |row=1 |
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ā | |improvement=[[Divine Favor]], [[Illumination]], [[Holy Power]], [[Sanctified Light]], [[Healing Light]] |
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+ | |spec=Holy |
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ā | |ranks=7 |
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+ | |improvements=[[Awestruck]], [[Divine Glimpse]], [[Glimmer of Light]], [[Glorious Dawn]], [[Light's Conviction]], [[Reclamation (paladin talent)]] |
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ā | |cost=Z Mana |
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ā | |talented=Yes |
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ā | |talent_tree=Holy |
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ā | |talent_req=30 Points Holy<br/>1 Point Divine Favor |
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}} |
}} |
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+ | [[File:Liadrin Holy Shock HS.jpg|thumb|upright=1.2|[[Lady Liadrin]] using Holy Shock against the [[Lich King]], in the cinematic trailer of ''[[Hearthstone: March of the Lich King]]''.]] |
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+ | [[File:Holy Shock TCG.jpg|thumb|[[Holy Shock (The Hunt for Illidan)]] in the ''[[World of Warcraft Trading Card Game|Trading Card Game]]''.]] |
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ā | '''Holy Shock''' is |
+ | '''Holy Shock''' is an instant Holy [[paladin]] talent that can be used to heal a friendly target or deal [[Magic schools#Holy|Holy]] [[direct damage]] to an enemy. |
ā | == |
+ | ==Tips and tactics== |
+ | *Holy Shock is the second cheapest healing spell available to the Holy Paladin, and is significantly stronger and faster than [[Holy Light]]. With only a 9 second cooldown, it should be used often for both power and efficiency. |
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ā | {| class=darktable |
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+ | *[[Infusion of Light]] grant you specific benefits following a successful critical cast of Holy Shock. |
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ā | ! Rank || Level || Mana || Damage || Healing || Cost |
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ā | |- |
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ā | | 1 || 40 || 335 || 277 - 299 || 351 - 379 || Talent |
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ā | |-class="alt" |
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ā | | 2 || 48 || 410 || 379 - 409 || 480 - 518 || {{cost||11|70}} |
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ā | |- |
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ā | | 3 || 56 || 485 || 496 - 536 || 628 - 680 || {{cost||18|90}} |
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ā | |-class="alt" |
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ā | | 4 || 64 || 575 || 614 - 664 || 777 - 841 || {{cost||20|70}} |
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ā | |- |
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ā | | 5 || 70 || 650 || 721 - 779 || 913 - 987 || {{cost||20|70}} |
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ā | |} |
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+ | ==Trivia== |
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ā | == Related Talents == |
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+ | *In ''[[Warcraft III: Reign of Chaos|Warcraft III]]'', the [[Paladin (Warcraft III)|Paladin]] hero's [[Paladin (Warcraft III)#Holy Light|Holy Light]] spell healed friendly living units and damaged enemy undead units. Considering this, some may view Holy Shock as a variation of WC3's Holy Light. |
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ā | *[[Healing Light]] - Increases the amount healed by your Holy Light, Flash of Light and the effectiveness of Holy Shock spells by 4/8/12%. |
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+ | *Holy Shock is one of [[Uther the Lightbringer|Uther]]'s passive Talents in ''[[Heroes of the Storm]]'', allowing him to use Holy Light to damage enemies. |
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ā | *[[Sanctified Light]] - Increases the critical effect chance of your Holy Light and Holy Shock spells by 2/4/6%. |
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ā | *[[Divine Favor]] - When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance. |
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ā | *[[Illumination]] - After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20/40/60/80/100% chance to gain Mana equal to 60% of the base cost of your spell. |
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ā | *[[Infusion of Light]] - Your Holy Shock critical hits reduce the cast time of your next Flash of Light by 0.75/1.5 sec or Holy Light by 0.5/1.0 sec. |
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ā | *[[Holy Power]] - Increases the critical effect chance of your Holy spells by 1/2/3/4/5%. |
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ā | *[[Holy Guidance]] - Increases your spell damage and healing by 7/14/21/28/35% of your total Intellect. |
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ā | *[[Benediction]] - Reduces the mana cost of all instant cast spells by 2/4/6/8/10%. |
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ā | *[[Conviction]] - Increases your chance to get a critical strike with all spells and attacks by 1/2/3/4/5%. |
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ā | *[[Sanctified Seals]] - Increases your chance to critically hit with all spells and melee attacks by 1/2/3%. |
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ā | == |
+ | ==Patch changes== |
+ | *{{Patch 10.1.5|note= |
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ā | *Holy Shock is a unique instant cast spell, obtained through the Holy tree. It can be used either as a "clutch" heal or a powerful "nuke" spell. It is one of the last talents in this tree, so prepare for a serious commitment to get this. You can use it with [[Divine Favor]] to gain 100% critical chance. Note that the [[Illumination]] talent will refund 60% of the mana cost of the spell when a critical heal is obtained, but not when the spell is used offensively. |
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+ | **Healing reduced by 10% and cooldown increased to 8.5 seconds (was 7.5 seconds). |
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ā | *It is slightly less mana efficient than [[Holy Light (ability)|Holy Light]] and so should only be used when an instant cast is essential or you may risk burning your mana too fast. [[Flash of Light]] is the most mana efficient Paladin healing spell. |
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+ | **No longer has an increased chance to critically strike.}} |
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ā | *It may look useful for pulling. However, properly specced Protection paladin tanks can rarely spend so many points into Holy tree to get it. |
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+ | *{{Hotfix|date=2023-04-10|bluenote=Healing increased by 30% in PvP Combat (was 15%).}} |
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ā | *As a spell from the Holy School, using it offensively with [[Righteous Fury]] can generate needed aggro when off-tanking as a Holy paladin. A quick jolt of holy energy with at least 160% aggro generation will grab attention. Again, normally Protection paladin tanks do not have it. |
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+ | *{{Patch 10.0.5|note=Healing increased by 15% in PvP combat.}} |
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ā | *This ability was significantly buffed in the 3.0 patch so that it can now be a reliable spell in any healing rotation. |
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+ | *{{Patch 10.0.0|note=Now a row 1 Holy talent (was a level 10 Holy ability).}} |
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+ | *{{Patch 9.2.0|note=Damage reduced by 12%.}} |
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+ | *{{Patch 9.0.5|note=Now costs 16% mana (was 14%).}} |
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+ | *{{Hotfix|date=2020-11-09|bluenote=Healing increased by 10%.}} |
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+ | *{{Patch 9.0.1|note=Now generates 1 Holy Power and its cooldown has been reduced to 7.5 seconds (was 9 seconds). Rank 2 now learned at level 18 (was 34).}} |
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+ | *{{Patch 8.0.1|note=Rank 2 added at level 34: Holy Shock has an additional 30% chance to crit.}} |
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+ | *{{Hotfix|date=2017-06-29|bluenote=Healing increased by 10% in PvP situations.}} |
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+ | *{{Patch 7.1.5|note=Now damages for 280% of spell power (was 350%).}} |
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+ | *{{Patch 7.0.3|note=Cooldown increased from 6 seconds to 9 seconds. Damage increased by 66.7%, healing increased by 185.7%. No longer grants a charge of Holy Power.}} |
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+ | *{{Patch 6.2.0|note=Mana cost has increased by 50%.}} |
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+ | *{{Patch 6.1.0|note=Damage has increased by 50%.}} |
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+ | *{{Patch 6.0.2|note=Now has twice the normal chance to critically strike (instead of having an additional 25% chance to critically strike).}} |
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+ | *{{Patch 5.4.0|note=Mana cost has been reduced by 50%.}} |
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+ | *{{Patch 5.0.5|note=Holy Shock's base damage has been reduced, and its spellpower coefficient has been increased.}} |
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+ | *{{Patch 5.0.4|note=Range against hostile targets increased from 20 to 40 yards. Has an additional 25% chance crit.}} |
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+ | *{{Patch 4.2.0|note=Mana cost has been decreased to 7% of base mana, down from 8%.}} |
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+ | *{{Patch 4.0.1|note=Now a level 10 Holy specialization ability (was a tier 7 Holy talent). Now grants a charge of Holy Power when used.}} |
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+ | *{{Patch 3.0.2|note=Cooldown reduced to 6 seconds.}} |
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+ | *{{Patch 2.4.0|note=The healing, damage, and mana cost of this spell have all been increased.}} |
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+ | *{{Patch 2.0.1|note=Cooldown reduced to 15 seconds, down from 30 seconds.}} |
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+ | *{{Patch 1.10.2|note=Bug fix: Now guaranteed to crit when used offensively while Divine Favor is active.}} |
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+ | *{{Patch 1.10.0|note= |
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+ | **This ability now works with [[Divine Favor (Classic)]] and [[Illumination (Classic)]]. |
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+ | **Mana cost reduced.}} |
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+ | *{{Patch 1.9.0|note=This spell can now heals friendly targets. Mana cost reduced. Increased the coefficient gained from spell damage and healing.}} |
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ā | == |
+ | ==See also== |
+ | *[[Holy Shock (The Hunt for Illidan)]], TCG card |
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ā | This ability was present in Warcraft 3 under the name of "Holy Light" and was available to paladin heroes. |
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+ | ==External links== |
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+ | <!-- Please read https://wowpedia.fandom.com/Wowpedia:External_links_policy before adding new links. --> |
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+ | {{Elinks-spell|20473}}<!--Old Rank 2 ID: 272906--> |
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{{classfooter|Paladin}} |
{{classfooter|Paladin}} |
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ā | [[Category: |
+ | [[Category:Healing spells]] |
+ | |||
ā | [[Category:Holy spells]] |
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ā | [[ |
+ | [[es:Choque Sagrado]] |
Latest revision as of 08:26, 9 July 2023
Holy Shock | |
---|---|
| |
Properties | |
Class | Paladin |
School | Holy |
Cooldown | 8.5 seconds |
Improvements | [Awestruck], [Divine Glimpse], [Glimmer of Light], [Glorious Dawn], [Light's Conviction], [Reclamation] |
Holy Shock is an instant Holy paladin talent that can be used to heal a friendly target or deal Holy direct damage to an enemy.
Tips and tactics
- Holy Shock is the second cheapest healing spell available to the Holy Paladin, and is significantly stronger and faster than [Holy Light]. With only a 9 second cooldown, it should be used often for both power and efficiency.
- [Infusion of Light] grant you specific benefits following a successful critical cast of Holy Shock.
Trivia
- In Warcraft III, the Paladin hero's Holy Light spell healed friendly living units and damaged enemy undead units. Considering this, some may view Holy Shock as a variation of WC3's Holy Light.
- Holy Shock is one of Uther's passive Talents in Heroes of the Storm, allowing him to use Holy Light to damage enemies.
Patch changes
- Patch 10.1.5 (2023-07-11):
- Healing reduced by 10% and cooldown increased to 8.5 seconds (was 7.5 seconds).
- No longer has an increased chance to critically strike.
- Hotfix (2023-04-10): Healing increased by 30% in PvP Combat (was 15%).
- Patch 10.0.5 (2023-01-24): Healing increased by 15% in PvP combat.
- Patch 10.0.0 (2022-10-25): Now a row 1 Holy talent (was a level 10 Holy ability).
- Patch 9.2.0 (2022-02-22): Damage reduced by 12%.
- Patch 9.0.5 (2021-03-09): Now costs 16% mana (was 14%).
- Hotfix (2020-11-09): Healing increased by 10%.
- Patch 9.0.1 (2020-10-13): Now generates 1 Holy Power and its cooldown has been reduced to 7.5 seconds (was 9 seconds). Rank 2 now learned at level 18 (was 34).
- Patch 8.0.1 (2018-07-17): Rank 2 added at level 34: Holy Shock has an additional 30% chance to crit.
- Hotfix (2017-06-29): Healing increased by 10% in PvP situations.
- Patch 7.1.5 (2017-01-10): Now damages for 280% of spell power (was 350%).
- Patch 7.0.3 (2016-07-19): Cooldown increased from 6 seconds to 9 seconds. Damage increased by 66.7%, healing increased by 185.7%. No longer grants a charge of Holy Power.
- Patch 6.2.0 (2015-06-23): Mana cost has increased by 50%.
- Patch 6.1.0 (2015-02-24): Damage has increased by 50%.
- Patch 6.0.2 (2014-10-14): Now has twice the normal chance to critically strike (instead of having an additional 25% chance to critically strike).
- Patch 5.4.0 (2013-09-10): Mana cost has been reduced by 50%.
- Patch 5.0.5 (2012-09-11): Holy Shock's base damage has been reduced, and its spellpower coefficient has been increased.
- Patch 5.0.4 (2012-08-28): Range against hostile targets increased from 20 to 40 yards. Has an additional 25% chance crit.
- Patch 4.2.0 (2011-06-28): Mana cost has been decreased to 7% of base mana, down from 8%.
- Patch 4.0.1 (2010-10-12): Now a level 10 Holy specialization ability (was a tier 7 Holy talent). Now grants a charge of Holy Power when used.
- Patch 3.0.2 (2008-10-14): Cooldown reduced to 6 seconds.
- Patch 2.4.0 (2008-03-25): The healing, damage, and mana cost of this spell have all been increased.
- Patch 2.0.1 (2006-12-05): Cooldown reduced to 15 seconds, down from 30 seconds.
- Patch 1.10.2 (2006-05-03): Bug fix: Now guaranteed to crit when used offensively while Divine Favor is active.
- Patch 1.10.0 (2006-03-28):
- This ability now works with [Divine Favor] and [Illumination].
- Mana cost reduced.
- Patch 1.9.0 (2006-01-03): This spell can now heals friendly targets. Mana cost reduced. Increased the coefficient gained from spell damage and healing.
See also
- Holy Shock, TCG card
External links
|