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{{Stub/Ability}}
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{{removedfromgame|patch=4.0.1}}
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{{for|the new paladin resource in Cataclysm|Holy Power}}
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<onlyinclude>{{Infobox talent
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|name=Holy Power
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|image=Spell_Holy_Power.png
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|description=Increases the critical effect chance of your Holy spells by X%.
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|class=Paladin
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|location=Holy, Tier 6
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|affects=[[Holy]] spells
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|ranks=5
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|points_req=25 Holy
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|doc=
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}}</onlyinclude>
   
see [[Paladin Talents]]
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'''Holy Power''' is a talent in the Holy tree which requires 25 points in Holy to max it. It increases the critical effect chance of your Holy spells. Many paladin abilities are unpredictable or ambiguous in regard to whether they use melee or spell mechanics. Generally, Retribution abilities will use melee mechanics, while Holy and Protection abilities will use spell mechanics. This talent affects spell crit mechanics.
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== Rank table ==
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{| class="darktable zebra" style="text-align:center"
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|-
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! Rank || Critical Effect Chance
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|-
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| 1 || 1%
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|-
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| 2 || 2%
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|-
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| 3 || 3%
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|-
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| 4 || 4%
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|-
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| 5 || 5%
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|}
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== Affected abilities ==
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===Healing===
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*[[Holy Light (ability)|Holy Light]]
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*[[Flash of Light]]
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*[[Holy Shock]]
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===Damaging===
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*[[Exorcism]]
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*[[Holy Shock]]
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*[[Holy Wrath]]
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*[[Judgement of Righteousness]]
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*[[Judgement of Vengeance]]
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== Unaffected abilities ==
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*[[Consecration]] is an area DoT and thus incapable of a critical hit.
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*[[Seal of Righteousness]] is not affected by this talent, as it is incapable of critical effects.
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*[[Seal of Vengeance]] is a DoT and thus incapable of critting.
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*[[Seal of Blood]] uses melee critical chance.
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*[[Seal of Command]] uses melee critical chance.
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*[[Judgement of Blood]] uses melee critical chance.
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*[[Judgement of Command]] uses melee critical chance.
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*[[Hammer of Wrath]] uses melee critical chance.
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== Undetermined ==
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*[[Holy Shield]] may have been given a critical hit chance in a recent patch (unverified). It was originally incapable.
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*[[Avenger's Shield]] sources offer conflicting information about whether it relies on spell or melee crit mechanics. The majority seem to favor melee crit.
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== External links ==
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{Elinks-spell|5923}}
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{{classfooter|Paladin}}

Latest revision as of 09:53, October 12, 2010

For the new paladin resource in Cataclysm, see Holy Power.
Holy Power
Spell holy power
  • Talent
  • Holy Power
  • {{{cast_time}}} sec cast
  • Requires Paladin
  • Increases the critical effect chance of your Holy spells by X%.
Usable by
ClassPaladin
Properties
TypeN/A
SchoolN/A
Casting timeUnknown sec cast
CooldownNone/Global Cooldown
Requirements
LocationN/A
Level required25 Holy

Holy Power is a talent in the Holy tree which requires 25 points in Holy to max it. It increases the critical effect chance of your Holy spells. Many paladin abilities are unpredictable or ambiguous in regard to whether they use melee or spell mechanics. Generally, Retribution abilities will use melee mechanics, while Holy and Protection abilities will use spell mechanics. This talent affects spell crit mechanics.

Rank table Edit

Rank Critical Effect Chance
1 1%
2 2%
3 3%
4 4%
5 5%

Affected abilities Edit

HealingEdit

DamagingEdit

Unaffected abilities Edit

Undetermined Edit

  • Holy Shield may have been given a critical hit chance in a recent patch (unverified). It was originally incapable.
  • Avenger's Shield sources offer conflicting information about whether it relies on spell or melee crit mechanics. The majority seem to favor melee crit.

External links Edit


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