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*Holy Power is a talent in the Holy tree, you will need to spend 30 points in Holy to max it.
 
*Holy Power is a talent in the Holy tree, you will need to spend 30 points in Holy to max it.
 
*Increases the critical effect chance of your Holy spells.
 
*Increases the critical effect chance of your Holy spells.
  +
*Note that many paladin abilities are unpredictable or ambiguous in regard to whether they use melee or spell mechanics. Generally, Retribution abilities will use melee mechanics, while Holy and Protection abilities will use spell mechanics. This talent affects spell crit mechanics.
   
 
== Affected Abilities ==
 
== Affected Abilities ==
Line 35: Line 36:
 
*[[Holy Shock]]
 
*[[Holy Shock]]
 
===Damaging===
 
===Damaging===
*[[Consecration]]
 
 
*[[Exorcism]]
 
*[[Exorcism]]
*[[Hammer of Wrath]]
 
 
*[[Holy Shock]]
 
*[[Holy Shock]]
 
*[[Holy Wrath]]
 
*[[Holy Wrath]]
*[[Judgement of Blood]]
 
*[[Judgement of Command]] (Enemy only. The damage to the caster cannot cause a critical effect.)
 
 
*[[Judgement of Righteousness]]
 
*[[Judgement of Righteousness]]
 
*[[Judgement of Vengeance]]
 
*[[Judgement of Vengeance]]
*[[Seal of Blood]] (Enemy only. The damage to the caster cannot cause a critical effect.)
 
*[[Seal of Command]]
 
*[[Seal of Vengeance]]
 
   
  +
== Unaffected Abilities ==
  +
*[[Consecration]] is an area DoT and thus incapable of a critical hit.
  +
*[[Seal of Righteousness]] is not affected by this talent, as it is incapable of critical effects.
  +
*[[Seal of Vengeance]] is a DoT and thus incapable of critting.
  +
*[[Seal of Blood]] uses melee critical chance.
  +
*[[Seal of Command]] uses melee critical chance.
  +
*[[Judgement of Blood]] uses melee critical chance.
  +
*[[Judgement of Command]] uses melee critical chance.
  +
*[[Hammer of Wrath]] uses melee critical chance.
   
[[Seal of Righteousness]] is not affected by this talent, as it is incapable of critical effects.
+
== Undetermined ==
+
*[[Holy Shield]] may have been given a critical hit chance in a recent patch (unverified). It was originally incapable.
  +
*[[Avenger's Shield]] sources offer conflicting information about whether it relies on spell or melee crit mechanics. The majority seem to favor melee crit.
   
   
  +
{{classfooter|Paladin}}
   
 
[[Category:Paladin talents]]
 
[[Category:Paladin talents]]
{{classfooter|Paladin}}
 

Revision as of 20:51, July 20, 2008

Holy Power
Spell holy power
  • Talent
  • Holy Power
  • {{{cast_time}}} sec cast
  • Requires Paladin
  • Increases the critical effect chance of your Holy spells by X%.
Usable by
ClassPaladin
Properties
TypeN/A
SchoolN/A
Casting timeUnknown sec cast
CooldownNone/Global Cooldown
Requirements
LocationN/A
Level required25 Holy
Rank Critical Effect Chance
1 1%
2 2%
3 3%
4 4%
5 5%


Overview

  • Holy Power is a talent in the Holy tree, you will need to spend 30 points in Holy to max it.
  • Increases the critical effect chance of your Holy spells.
  • Note that many paladin abilities are unpredictable or ambiguous in regard to whether they use melee or spell mechanics. Generally, Retribution abilities will use melee mechanics, while Holy and Protection abilities will use spell mechanics. This talent affects spell crit mechanics.

Affected Abilities

Healing

Damaging

Unaffected Abilities

Undetermined

  • Holy Shield may have been given a critical hit chance in a recent patch (unverified). It was originally incapable.
  • Avenger's Shield sources offer conflicting information about whether it relies on spell or melee crit mechanics. The majority seem to favor melee crit.


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