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+ | {{Stub/Location}} |
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− | {{Infobox ability |
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+ | {{ss||Molten Front}} |
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− | | name = Hemorrhage |
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− | | image = Spell Shadow LifeDrain.png |
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− | | description = An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to X. Lasts 10 charges or 15 sec. Awards 1 combo point. |
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− | | class = Rogue |
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− | | type = Offensive |
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− | | school = Physical |
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− | | target = Unfriendly |
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− | | cost = 35 [[Energy]] |
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− | | range = 5 yd. |
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− | | cast_time = Instant |
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− | | cooldown = [[GCD]] |
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− | | talented = Yes |
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− | | talent_tree = Subtlety, Tier 5 |
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− | | talent_req = [[Serrated Blades]] |
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− | | improvement = [[Lethality]], [[Remorseless Attacks]] |
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− | | ranks = 4 |
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− | | requirements = Requires melee weapon |
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− | | buff_name = Hemorrhage |
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− | | buff_image = Spell Shadow LifeDrain.png |
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− | | buff_desc = Increases damage taken by X. |
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− | | buff_dur = 10 charges or 15 sec. |
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− | | debuff = |
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− | }} |
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− | :''You ought to have that looked at...'' |
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− | '''Hemorrhage''' is a talent in the Subtlety tree that is an [[instant]] strike, dealing 110% weapon damage as well as leaving a debuff that increases physical damage dealt to the target. |
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− | Ranks 2, 3, & 4 are taught by [[Fahrad]] {{Title|Grand Master [[Rogue]]}}, located at [[Ravenholdt Manor]]. |
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+ | '''Wildflame Point''' is an area in northeastern [[Molten Front]] near [[Widow's Clutch]]. It's from here several [[Druids of the Flame]] channel spells into the Azeroth-ending Solar Core or fly around in their [[fire hawk]] forms. |
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− | ===Rank Table=== |
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− | {| class="darktable" width="280px" |
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− | |- bgcolor="navy" |
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− | ! align="center" width="50px" | Rank |
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− | ! align="center" width="90px" | Damage |
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− | ! align="center" width="50px" | Level |
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− | ! align="right" width="50px" | Cost |
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− | |- class="alt" align="center" |
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− | | 1 |
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− | | align="center" | 11 damage |
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− | | align="center" | 30 |
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− | | align="center" | Talent |
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− | |- align="center" |
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− | | 2 |
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− | | align="center" | 18 damage |
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− | | align="center" | 46 |
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− | | align="right" | {{cost||62}} |
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− | |- class="alt" align="center" |
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− | | 3 |
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− | | align="center" | 25 damage |
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− | | align="center" | 58 |
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− | | align="right" | {{cost|1}} {{cost||17}} |
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− | |- align="center" |
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− | | 4 |
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− | | align="center" | 42 damage |
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− | | align="center" | 70 |
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− | | align="right" | {{cost|4}} {{cost||86}} |
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− | |} |
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− | ==Talent improvement== |
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− | *[[Remorseless Attacks]] will give your next Hemorrhage a 20% or 40% increased chance to crit after killing an opponent that yields honor or experience. The improved crit chance lasts for 20 seconds. |
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− | * [[Lethality]] increases the critical strike damage bonus of your Hemorrhage by 6%, 12%, 18%, 24%, or 30%. |
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− | * [[Sinister Calling]] now increases the percentage damage bonus of Hemorrhage by 2/4/6/8/10% |
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+ | {{Molten Front}} |
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− | ==Item improvement== |
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− | * The 4 piece bonus of the [[Bonescythe Armor]] Set gives you 5 Energy for every one of your Hemorrhage critical hits. |
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− | * The 6 piece bonus of the [[Bonescythe Armor]] Set reduces the threat generated from your Hemorrhage by 8%. |
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− | * The 4 piece bonus of the [[Slayer's Armor]] Set increases the damage done by Hemorrhage by 6%. |
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− | |||
− | ==Damage calculation formula== |
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− | The basic formula for calculating hemorrhage damage is: |
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− | [[Lethality]] = (0.06 * Lethality Rank) |
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− | Critical Factor = 2 + Lethality |
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− | |||
− | Normal Hemorrhage Damage = [(Attack Power/14 * 2.4) + Weapon Damage]*1.10 (no Sinister Calling) |
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− | or |
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− | Normal Hemorrhage Damage = [(Attack Power/14 * 2.4) + Weapon Damage]*1.20 (with Sinister Calling) |
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− | Critical Hemorrhage Damage = Normal Hemorrhage Damage * Critical Factor |
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− | |||
− | Note that the bonus from Sinister Calling is ''additive''! |
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− | |||
− | ==Thinking of speccing Hemorrhage?== |
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− | * Hemorrhage does not stack with [[Garrote]] nor [[Rupture]] as it is not a bleed effect; the additional damage is not applied to the [[DPS]] of either ability. |
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− | * [[Seal Fate]] is wasted on a hemorrhage build, as +9% agility and a full +10% attack power is better, until a 30% or higher crit rate is achieved. If you play PvP consider that the average opponent will have around ~400 resilience, so ~10% critical hit chance reduction; you will need around 40% or higher crit rate to efficiently use Seal Fate with hemo. On pre-TBC this options was viable since resilience was not present in the game and was easy to reach 30% crit chance, but even then it was a poor choice in comparison to the standard hemo build as Seal Fate only performed well with daggers with Imp BS and Imp Ambush. |
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− | * If you plan to use Hemorrhage always look for the weapon that has acceptable DPS with the highest average damage that you can obtain. If you are making a choice, choose the weapon with the best average damage. |
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− | |||
− | == Past changes == |
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− | * In [[Patch 2.3]], initial damage was increased to 125% of weapon damage from 100%, but was normalized. |
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− | * In [[Patch 2.3.2]], 125% of weapon damage was changed to 110% and the damage done per physical strike in the debuff increased from 36 to 42. |
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− | {{classfooter|Rogue}} |
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− | |||
− | [[Category:Rogue Abilities]] |
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− | [[Category:Rogue Talents]] |
Revision as of 04:42, 10 July 2011
Wildflame Point is an area in northeastern Molten Front near Widow's Clutch. It's from here several Druids of the Flame channel spells into the Azeroth-ending Solar Core or fly around in their fire hawk forms.
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