WoWWiki-Ashera@legacy41582644 (talk | contribs) |
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:''You ought to have that looked at...'' |
:''You ought to have that looked at...'' |
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− | '''Hemorrhage''' is a talent in the Subtlety tree that is an [[instant]] strike, dealing |
+ | '''Hemorrhage''' is a talent in the Subtlety tree that is an [[instant]] strike, dealing 110% weapon damage as well as leaving a debuff that increases physical damage dealt to the target. |
Ranks 2, 3, & 4 is taught by [[Fahrad]] {{Title|Grand Master [[Rogue]]}}, located at [[Ravenholdt Manor]]. |
Ranks 2, 3, & 4 is taught by [[Fahrad]] {{Title|Grand Master [[Rogue]]}}, located at [[Ravenholdt Manor]]. |
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===Rank Table=== |
===Rank Table=== |
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− | {| |
+ | {| class="darktable" width="280px" |
− | |-bgcolor="navy" |
+ | |- bgcolor="navy" |
− | + | ! align="center" width="50px" | Rank |
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− | + | ! align="center" width="90px" | Damage |
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− | + | ! align="center" width="50px" | Level |
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− | + | ! align="right" width="50px" | Cost |
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− | |- |
+ | |- class="alt" align="center" |
− | |1 |
+ | | 1 |
− | |align="center"|11 damage |
+ | | align="center" | 11 damage |
− | |align="center"|30 |
+ | | align="center" | 30 |
− | |align=" |
+ | | align="center" | Talent |
− | |-align="center" |
+ | |- align="center" |
− | |2 |
+ | | 2 |
− | |align="center"|18 damage |
+ | | align="center" | 18 damage |
− | |align="center"|46 |
+ | | align="center" | 46 |
− | |align="right"|{{cost||62}} |
+ | | align="right" | {{cost||62}} |
− | |- |
+ | |- class="alt" align="center" |
− | |3 |
+ | | 3 |
− | |align="center"|25 damage |
+ | | align="center" | 25 damage |
− | |align="center"|58 |
+ | | align="center" | 58 |
− | |align="right"|{{cost|1}} {{cost||17}} |
+ | | align="right" | {{cost|1}} {{cost||17}} |
− | |-align="center" |
+ | |- align="center" |
− | |4 |
+ | | 4 |
− | |align="center"|36 (42 in 2.3.2) damage |
+ | | align="center" | 36 (42 in 2.3.2) damage |
− | |align="center"|70 |
+ | | align="center" | 70 |
− | |align="right"|{{cost|4}} {{cost||86}} |
+ | | align="right" | {{cost|4}} {{cost||86}} |
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==Thinking of speccing Hemorrhage?== |
==Thinking of speccing Hemorrhage?== |
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* Hemorrhage does not stack with [[Garrote]] nor [[Rupture]] as it is not a bleed effect; the additional damage is not applied to the [[DPS]] of either ability. |
* Hemorrhage does not stack with [[Garrote]] nor [[Rupture]] as it is not a bleed effect; the additional damage is not applied to the [[DPS]] of either ability. |
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− | |||
* [[Seal Fate]] is wasted on a hemorrhage build, as +9% agility and a full +10% attack power is better, until a 30% or higher crit rate is achieved. If you play PvP consider that the average opponent will have around ~400 resilience, so ~10% critical hit chance reduction; you will need around 40% or higher crit rate to efficiently use Seal Fate with hemo. On pre-TBC this options was viable since resilience was not present in the game and was easy to reach 30% crit chance, but even then it was a poor choice in comparison to the standard hemo build as Seal Fate only performed well with daggers with Imp BS and Imp Ambush. |
* [[Seal Fate]] is wasted on a hemorrhage build, as +9% agility and a full +10% attack power is better, until a 30% or higher crit rate is achieved. If you play PvP consider that the average opponent will have around ~400 resilience, so ~10% critical hit chance reduction; you will need around 40% or higher crit rate to efficiently use Seal Fate with hemo. On pre-TBC this options was viable since resilience was not present in the game and was easy to reach 30% crit chance, but even then it was a poor choice in comparison to the standard hemo build as Seal Fate only performed well with daggers with Imp BS and Imp Ambush. |
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− | |||
* If you plan to use Hemorrhage always look for the weapon that has acceptable DPS with the highest average damage that you can obtain. If you are making a choice, choose the weapon with the best average damage. |
* If you plan to use Hemorrhage always look for the weapon that has acceptable DPS with the highest average damage that you can obtain. If you are making a choice, choose the weapon with the best average damage. |
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− | |||
* For PvE, you do not spec Hemorrhage to top damagemeters, especially not when compared to "normal", i.e. Combat-Sword rogues. Expect your personal DPS on the meters to be lower. However, if played well, the total DPS of a raid will be higher when bringing 1 Hemorrhage-specced rogue along. |
* For PvE, you do not spec Hemorrhage to top damagemeters, especially not when compared to "normal", i.e. Combat-Sword rogues. Expect your personal DPS on the meters to be lower. However, if played well, the total DPS of a raid will be higher when bringing 1 Hemorrhage-specced rogue along. |
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== Past changes == |
== Past changes == |
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* In [[Patch 2.3]], initial damage was increased to 125% of weapon damage from 100%, but was normalized. |
* In [[Patch 2.3]], initial damage was increased to 125% of weapon damage from 100%, but was normalized. |
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− | + | * Coming in [[Patch 2.3.2]], 125% of weapon damage is being changed to 110% and is going to have an increase in the damage done per phyical strike in the debuff from 36 to 42. |
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{{classfooter|Rogue}} |
{{classfooter|Rogue}} |
Revision as of 16:06, 10 January 2008
Hemorrhage | |
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Properties | |
Class | Rogue |
School | Physical |
Cooldown | GCD |
Talents | |
Talent tree | Subtlety, Tier 5 |
Talent required | [Serrated Blades] |
Other information | |
Requirements | Requires melee weapon |
Improvements | [Lethality], [Remorseless Attacks] |
Related debuff | |
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- You ought to have that looked at...
Hemorrhage is a talent in the Subtlety tree that is an instant strike, dealing 110% weapon damage as well as leaving a debuff that increases physical damage dealt to the target. Ranks 2, 3, & 4 is taught by Fahrad <Grand Master Rogue>, located at Ravenholdt Manor.
Rank Table
Rank | Damage | Level | Cost |
---|---|---|---|
1 | 11 damage | 30 | Talent |
2 | 18 damage | 46 | 62 |
3 | 25 damage | 58 | 1 17 |
4 | 36 (42 in 2.3.2) damage | 70 | 4 86 |
Talent improvement
- [Remorseless Attacks] will give your next Hemorrhage a 20% or 40% increased chance to crit after killing an opponent that yields honor or experience. The improved crit chance lasts for 20 seconds.
- [Lethality] increases the critical strike damage bonus of your Hemorrhage by 6%, 12%, 18%, 24%, or 30%.
Item improvement
- The 4 piece bonus of the Bonescythe Armor Set gives you 5 Energy for every one of your Hemorrhage critical hits.
- The 6 piece bonus of the Bonescythe Armor Set reduces the threat generated from your Hemorrhage by 8%.
- The 4 piece bonus of the Slayer's Armor Set increases the damage done by Hemorrhage by 6%.
Damage calculation formula
The basic formula for calculating hemorrhage damage is:
[Lethality] = (0.06 * Lethality Rank)
Critical Factor = 2 + Lethality
Normal Hemorrhage Damage = [(Attack Power/14 * 2.4) + Weapon Damage]*1.25
Critical Hemorrhage Damage = Normal Hemorrhage Damage * Critical Factor
Thinking of speccing Hemorrhage?
- Hemorrhage does not stack with [Garrote] nor [Rupture] as it is not a bleed effect; the additional damage is not applied to the DPS of either ability.
- [Seal Fate] is wasted on a hemorrhage build, as +9% agility and a full +10% attack power is better, until a 30% or higher crit rate is achieved. If you play PvP consider that the average opponent will have around ~400 resilience, so ~10% critical hit chance reduction; you will need around 40% or higher crit rate to efficiently use Seal Fate with hemo. On pre-TBC this options was viable since resilience was not present in the game and was easy to reach 30% crit chance, but even then it was a poor choice in comparison to the standard hemo build as Seal Fate only performed well with daggers with Imp BS and Imp Ambush.
- If you plan to use Hemorrhage always look for the weapon that has acceptable DPS with the highest average damage that you can obtain. If you are making a choice, choose the weapon with the best average damage.
- For PvE, you do not spec Hemorrhage to top damagemeters, especially not when compared to "normal", i.e. Combat-Sword rogues. Expect your personal DPS on the meters to be lower. However, if played well, the total DPS of a raid will be higher when bringing 1 Hemorrhage-specced rogue along.
Past changes
- In Patch 2.3, initial damage was increased to 125% of weapon damage from 100%, but was normalized.
- Coming in Patch 2.3.2, 125% of weapon damage is being changed to 110% and is going to have an increase in the damage done per phyical strike in the debuff from 36 to 42.
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