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:''You ought to have that looked at...''
 
:''You ought to have that looked at...''
'''Hemorrhage''' is a talent in the Subtlety tree that is an [[instant]] strike, dealing 125% weapon damage as well as leaving a debuff that increases physical damage dealt to the target.
+
'''Hemorrhage''' is a talent in the Subtlety tree that is an [[instant]] strike, dealing 110% weapon damage as well as leaving a debuff that increases physical damage dealt to the target.
 
Ranks 2, 3, & 4 is taught by [[Fahrad]] {{Title|Grand Master [[Rogue]]}}, located at [[Ravenholdt Manor]].
 
Ranks 2, 3, & 4 is taught by [[Fahrad]] {{Title|Grand Master [[Rogue]]}}, located at [[Ravenholdt Manor]].
   
 
===Rank Table===
 
===Rank Table===
{|bgcolor="darkgray" border="0" cellpadding="3" cellspacing="0" width="280px"
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{| class="darktable" width="280px"
|-bgcolor="navy"
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|- bgcolor="navy"
|align="center" width="50px"|'''Rank'''
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! align="center" width="50px" | Rank
|align="center" width="90px"|'''Damage'''
+
! align="center" width="90px" | Damage
|align="center" width="50px"|'''Level'''
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! align="center" width="50px" | Level
|align="right"|'''Cost'''
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! align="right" width="50px" | Cost
|-bgcolor="black" align="center"
+
|- class="alt" align="center"
|1
+
| 1
|align="center"|11 damage
+
| align="center" | 11 damage
|align="center"|30
+
| align="center" | 30
|align="right"|Talent
+
| align="center" | Talent
|-align="center"
+
|- align="center"
|2
+
| 2
|align="center"|18 damage
+
| align="center" | 18 damage
|align="center"|46
+
| align="center" | 46
|align="right"|{{cost||62}}
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| align="right" | {{cost||62}}
|-bgcolor="black" align="center"
+
|- class="alt" align="center"
|3
+
| 3
|align="center"|25 damage
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| align="center" | 25 damage
|align="center"|58
+
| align="center" | 58
|align="right"|{{cost|1}} {{cost||17}}
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| align="right" | {{cost|1}} {{cost||17}}
|-align="center"
+
|- align="center"
|4
+
| 4
|align="center"|36 (42 in 2.3.2) damage
+
| align="center" | 36 (42 in 2.3.2) damage
|align="center"|70
+
| align="center" | 70
|align="right"|{{cost|4}} {{cost||86}}
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| align="right" | {{cost|4}} {{cost||86}}
 
|}
 
|}
   
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==Thinking of speccing Hemorrhage?==
 
==Thinking of speccing Hemorrhage?==
 
* Hemorrhage does not stack with [[Garrote]] nor [[Rupture]] as it is not a bleed effect; the additional damage is not applied to the [[DPS]] of either ability.
 
* Hemorrhage does not stack with [[Garrote]] nor [[Rupture]] as it is not a bleed effect; the additional damage is not applied to the [[DPS]] of either ability.
 
 
* [[Seal Fate]] is wasted on a hemorrhage build, as +9% agility and a full +10% attack power is better, until a 30% or higher crit rate is achieved. If you play PvP consider that the average opponent will have around ~400 resilience, so ~10% critical hit chance reduction; you will need around 40% or higher crit rate to efficiently use Seal Fate with hemo. On pre-TBC this options was viable since resilience was not present in the game and was easy to reach 30% crit chance, but even then it was a poor choice in comparison to the standard hemo build as Seal Fate only performed well with daggers with Imp BS and Imp Ambush.
 
* [[Seal Fate]] is wasted on a hemorrhage build, as +9% agility and a full +10% attack power is better, until a 30% or higher crit rate is achieved. If you play PvP consider that the average opponent will have around ~400 resilience, so ~10% critical hit chance reduction; you will need around 40% or higher crit rate to efficiently use Seal Fate with hemo. On pre-TBC this options was viable since resilience was not present in the game and was easy to reach 30% crit chance, but even then it was a poor choice in comparison to the standard hemo build as Seal Fate only performed well with daggers with Imp BS and Imp Ambush.
 
 
* If you plan to use Hemorrhage always look for the weapon that has acceptable DPS with the highest average damage that you can obtain. If you are making a choice, choose the weapon with the best average damage.
 
* If you plan to use Hemorrhage always look for the weapon that has acceptable DPS with the highest average damage that you can obtain. If you are making a choice, choose the weapon with the best average damage.
 
 
* For PvE, you do not spec Hemorrhage to top damagemeters, especially not when compared to "normal", i.e. Combat-Sword rogues. Expect your personal DPS on the meters to be lower. However, if played well, the total DPS of a raid will be higher when bringing 1 Hemorrhage-specced rogue along.
 
* For PvE, you do not spec Hemorrhage to top damagemeters, especially not when compared to "normal", i.e. Combat-Sword rogues. Expect your personal DPS on the meters to be lower. However, if played well, the total DPS of a raid will be higher when bringing 1 Hemorrhage-specced rogue along.
   
 
== Past changes ==
 
== Past changes ==
 
* In [[Patch 2.3]], initial damage was increased to 125% of weapon damage from 100%, but was normalized.
 
* In [[Patch 2.3]], initial damage was increased to 125% of weapon damage from 100%, but was normalized.
<!--* Coming in [[Patch 2.3.2]], 125% of weapon damage is being changed to 110% and is going to have an increase in the damage done per phyical strike in the debuff from 36 to 42.-->
+
* Coming in [[Patch 2.3.2]], 125% of weapon damage is being changed to 110% and is going to have an increase in the damage done per phyical strike in the debuff from 36 to 42.
   
 
{{classfooter|Rogue}}
 
{{classfooter|Rogue}}

Revision as of 16:06, 10 January 2008

Hemorrhage
Inv misc questionmark
  • Hemorrhage (4 ranks)
  • Rogue ability
  • 5 . yd range
  • 35 Energy
  • gcd cooldown
  • Instant
  • An instant strike that deals 125% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to X. Lasts 10 charges or 15 sec. Awards 1 combo point.
Properties
Class Rogue
School Physical
Cooldown GCD
Talents
Talent tree Subtlety, Tier 5
Talent required Inv sword 17 [Serrated Blades]
Other information
Requirements Requires melee weapon
Improvements Ability criticalstrike [Lethality], Ability fiegndead [Remorseless Attacks]
Related debuff
Inv misc questionmark
  • Hemorrhage
  • Increases damage taken by X.
  • Duration: 10 charges or 15 sec.
You ought to have that looked at...

Hemorrhage is a talent in the Subtlety tree that is an instant strike, dealing 110% weapon damage as well as leaving a debuff that increases physical damage dealt to the target. Ranks 2, 3, & 4 is taught by Fahrad <Grand Master Rogue>, located at Ravenholdt Manor.

Rank Table

Rank Damage Level Cost
1 11 damage 30 Talent
2 18 damage 46 62s
3 25 damage 58 1g 17s
4 36 (42 in 2.3.2) damage 70 4g 86s

Talent improvement

  • Ability fiegndead [Remorseless Attacks] will give your next Hemorrhage a 20% or 40% increased chance to crit after killing an opponent that yields honor or experience. The improved crit chance lasts for 20 seconds.
  • Ability criticalstrike [Lethality] increases the critical strike damage bonus of your Hemorrhage by 6%, 12%, 18%, 24%, or 30%.

Item improvement

  • The 4 piece bonus of the Bonescythe Armor Set gives you 5 Energy for every one of your Hemorrhage critical hits.
  • The 6 piece bonus of the Bonescythe Armor Set reduces the threat generated from your Hemorrhage by 8%.
  • The 4 piece bonus of the Slayer's Armor Set increases the damage done by Hemorrhage by 6%.

Damage calculation formula

The basic formula for calculating hemorrhage damage is:

Ability criticalstrike [Lethality] = (0.06 * Lethality Rank)
Critical Factor = 2 + Lethality

Normal Hemorrhage Damage = [(Attack Power/14 * 2.4) + Weapon Damage]*1.25
Critical Hemorrhage Damage = Normal Hemorrhage Damage * Critical Factor

Thinking of speccing Hemorrhage?

  • Hemorrhage does not stack with Ability rogue garrote [Garrote] nor Ability rogue rupture [Rupture] as it is not a bleed effect; the additional damage is not applied to the DPS of either ability.
  • Ability rogue stayofexecution [Seal Fate] is wasted on a hemorrhage build, as +9% agility and a full +10% attack power is better, until a 30% or higher crit rate is achieved. If you play PvP consider that the average opponent will have around ~400 resilience, so ~10% critical hit chance reduction; you will need around 40% or higher crit rate to efficiently use Seal Fate with hemo. On pre-TBC this options was viable since resilience was not present in the game and was easy to reach 30% crit chance, but even then it was a poor choice in comparison to the standard hemo build as Seal Fate only performed well with daggers with Imp BS and Imp Ambush.
  • If you plan to use Hemorrhage always look for the weapon that has acceptable DPS with the highest average damage that you can obtain. If you are making a choice, choose the weapon with the best average damage.
  • For PvE, you do not spec Hemorrhage to top damagemeters, especially not when compared to "normal", i.e. Combat-Sword rogues. Expect your personal DPS on the meters to be lower. However, if played well, the total DPS of a raid will be higher when bringing 1 Hemorrhage-specced rogue along.

Past changes

  • In Patch 2.3, initial damage was increased to 125% of weapon damage from 100%, but was normalized.
  • Coming in Patch 2.3.2, 125% of weapon damage is being changed to 110% and is going to have an increase in the damage done per phyical strike in the debuff from 36 to 42.