You form a Healing Sphere out of healing mists at the target location for 1 minute. If allies walk through it, they consume the sphere, healing themselves for X.
Maximum of 3 Healing Spheres can be active by the Monk at any given time.
If the Healing Sphere expires before being used, an ally nearby within 6 yards of the sphere will be healed for 50% of the effect.
Healing Sphere is a core monk ability learned at level 64. It is a non-targeted healing spell, enabling the monk to drop a maximum of three healing spheres anywhere within range, requiring someone to only walk through them if they need healing anytime within three minutes.
Use: Permanently teaches you this glyph. Increases the duration of your Healing Spheres by 3 minutes.
Sell Price: 1
More responsibility is put on the recipient of the healing to know when they need the healing rather than the monk; however, in order to prevent any possible backlash, many monks resort to putting spheres as close as possible to their targets so effort is minimal to use them.
With good aim and timing, spheres can be used on moving targets.
Patch 5.2.0 (5-Mar-2013): Healing Spheres now have a duration of 1 minute.; Healing Spheres will now heal for 50% of their original value if they expire without being picked up. This healing will factor in relevant Mastery.
Patch 5.1.0 (27-Nov-2012): The energy cost of Healing Sphere has been reduced to 40, down from 60.; The healing provided by the Healing Sphere base spell has been increased by 20%.