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Generally abbreviated as HoT. This refers to healing some damage on one's self or an ally which will be applied at a regular interval for a limited duration. Typically in World of Warcraft the healing is applied every X seconds, where X varies from one HoT to the next. A HoT may be applied using a variety of methods - from a spell, a bandage (see First Aid), eating food, a potion or some other form. Most HoTs are target specific, though there are also Area of Effect (AoE) HoT's such as the Druid spell Spell nature tranquility [Tranquility].

A HoT is in principle a Buff, but usually with a much shorter duration than "normal" buffs. HoTs can usually be removed or dispelled, just like Buffs.

The Druid is the most well-known class for using HoT spells, probably followed by the Priest. Shamans, Paladins and Warlocks also have HoTs, although they are not often seen.

Examples

Limitations

  • It is not possible to stack the same HoT from a single healer, but the same HoT from different healers can stack on one target
  • Bandage HoTs are interrupted when the "caster" or the target take any form of damage.

Tips

  • Don't waste mana by putting a HoT on someone who is *not* going to take damage
  • Each tick of a HoT can cause aggro, but it's spread out over time allowing the tank to build up aggro to counteract it. It's much less likely for a healer to accidentally steal aggro while using a HoT but obviously a HoT will not be enough to keep a player alive during difficult battles.
  • Some people like to put a HoT on their tank as soon as they start taking damage, though this may not be advisable if your tank does not generate aggro well. Make sure your tank can at least grab as much aggro per tick as your HoT. This is usually not a worry since a good tank generate far more aggro per tick than a HoT.

See also: Buff, DoT, Healing, DH.

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