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Generally abbreviated as '''HoT'''. This refers to healing some damage on one's self or an ally which will be applied at a regular interval for a limited duration. Typically in [[World of Warcraft]] the healing is applied every X seconds, where X varies from one HoT to the next. A HoT may be applied using a variety of methods - from a spell, a bandage (see [[First Aid]]), eating food, a potion or some other form. Most HoTs are target specific, though there are also [[Area of Effect]] (AoE) HoT's such as the [[Druid]] spell [[Tranquility]].
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'''Heal over time''' (generally abbreviated as '''HoT''') refers to a type of healing ability. A HoT does not immediately heal a target; a HoT instead heals the target for a certain amount over regular intervals. In [[World of Warcraft]], the healing is typically applied every X seconds (X varies between different HoTs). A HoT may be applied using a variety of methods - from a spell, a bandage (see [[First Aid]]), eating food, a potion or some other form. Most HoTs are target specific, though there are also [[Area of Effect]] (AoE) HoT's such as the [[Druid]] spell [[Tranquility]].
   
 
A HoT is in principle a [[Buff]], but usually with a much shorter duration than "normal" buffs. HoTs can usually be removed or dispelled, just like Buffs.
 
A HoT is in principle a [[Buff]], but usually with a much shorter duration than "normal" buffs. HoTs can usually be removed or dispelled, just like Buffs.
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==Tips==
 
==Tips==
 
* Don't waste mana by putting a HoT on someone who is *not* going to take damage
 
* Don't waste mana by putting a HoT on someone who is *not* going to take damage
* Each tick of a HoT can cause [[aggro]], but it's spread out over time allowing the tank to build up aggro to counteract it. The difference between HoT and direct heal assuming they heal the same total damage is a difference of consistently gaining small amounts of hate or gaining no hate for a period of time followed by a sudden large spike in hate.
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* Each tick of a HoT can cause [[aggro]], but it's spread out over time allowing the tank to build up aggro to counteract it. The difference between HoT and direct heal aggro is consistently gaining small amounts of hate versus gaining no hate for a period of time followed by a sudden large spike in hate.
* Some people like to put a HoT on their [[tank]] as soon as they start taking damage, though this may not be advisable if your tank does not generate aggro well. Make sure your tank can at least grab as much aggro per [[tick]] as your HoT. This is usually not a worry since a good tank generate far more aggro per tick than a HoT.
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* Some people like to put a HoT on their [[tank]] as soon as they start taking damage, though this may not be advisable if the tank does not generate aggro well. Make sure your tank can at least grab as much aggro per [[tick]] as your HoT. This is usually not a worry since a good tank can generate far more aggro per tick than a HoT.
* If a HoT generates agro or not depends if the healer is in combat with the mob or not. If the healer isn't in combat with the mob, no threat is generated. Therefore, while doing pulls in a 5 man instance, it is usually safe to HoT the tank before he pulls the mobs because the healer won't be put in combat emmidiatly, and therefore won't get any agro. For Raid bosses in 10/25 man raids, however, every raid member gets put in combat once the boss is pulled, so it is therefore only adviceable to HoT a tank pulling a raid boss if he has Hunters helping him out with Misdirection.
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* Whether a HoT generates aggro depends on whether the healer is in combat with the mob. If the healer isn't in combat with the mob, no threat is generated. In a 5 man instance, it is usually safe to HoT the tank before the pull; the healer won't be put in combat immediately and therefore won't get any aggro. In raid encounters, every raid member enters combat once the boss is pulled. It is therefore only advisable to HoT a tank who is pulling a raid boss if the tank has Hunters helping him out with Misdirection.
   
 
See also: [[Buff]], [[DoT]], [[Healing]], [[DH]].
 
See also: [[Buff]], [[DoT]], [[Healing]], [[DH]].

Revision as of 21:13, 16 April 2008

Heal over time (generally abbreviated as HoT) refers to a type of healing ability. A HoT does not immediately heal a target; a HoT instead heals the target for a certain amount over regular intervals. In World of Warcraft, the healing is typically applied every X seconds (X varies between different HoTs). A HoT may be applied using a variety of methods - from a spell, a bandage (see First Aid), eating food, a potion or some other form. Most HoTs are target specific, though there are also Area of Effect (AoE) HoT's such as the Druid spell Spell nature tranquility [Tranquility].

A HoT is in principle a Buff, but usually with a much shorter duration than "normal" buffs. HoTs can usually be removed or dispelled, just like Buffs.

The Druid is the most well-known class for using HoT spells, probably followed by the Priest. Shamans, Paladins. Warlocks and Hunters also have HoTs, although they are not often seen since they are limited to themselves or their pets.

Examples

Limitations

  • It is not possible to stack the same HoT from a single healer, but the same HoT from different healers can stack on one target. The exception is Inv misc herb felblossom [Lifebloom], which can be stacked 3 times by the same druid.
  • Bandage HoTs are interrupted when the "caster" or the target take any form of damage.

Tips

  • Don't waste mana by putting a HoT on someone who is *not* going to take damage
  • Each tick of a HoT can cause aggro, but it's spread out over time allowing the tank to build up aggro to counteract it. The difference between HoT and direct heal aggro is consistently gaining small amounts of hate versus gaining no hate for a period of time followed by a sudden large spike in hate.
  • Some people like to put a HoT on their tank as soon as they start taking damage, though this may not be advisable if the tank does not generate aggro well. Make sure your tank can at least grab as much aggro per tick as your HoT. This is usually not a worry since a good tank can generate far more aggro per tick than a HoT.
  • Whether a HoT generates aggro depends on whether the healer is in combat with the mob. If the healer isn't in combat with the mob, no threat is generated. In a 5 man instance, it is usually safe to HoT the tank before the pull; the healer won't be put in combat immediately and therefore won't get any aggro. In raid encounters, every raid member enters combat once the boss is pulled. It is therefore only advisable to HoT a tank who is pulling a raid boss if the tank has Hunters helping him out with Misdirection.

See also: Buff, DoT, Healing, DH.