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ā | {{this|the [[10-player mode|10]] and [[25-player mode|25-player]] versions of the raid introduced in [[Patch 3.2.2]]|the original 40-man version of Onyxia's Lair|Onyxia's Lair (original)}} |
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+ | |name=Ruins of Ahn'Qiraj |
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+ | |aka=AQ10, RQ, RAQ |
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ā | |name=Onyxia's Lair |
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+ | |ss=Ruins of Ahn'Qiraj loading screen.jpg |
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ā | |aka=Onyxia / Ony / Onx<ref>http://www.worldofwarcraft.com/calendar/</ref> |
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ā | | |
+ | |caption=Ruins of Ahn'Qiraj loading graphic |
+ | |loc=[[The Scarab Wall]], [[Silithus]] |
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ā | |caption=Onyxia's Lair loading screen |
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+ | |race={{Race|Qiraji }}<br />{{Race|Silithid }} |
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ā | |loc=[[Dustwallow Marsh]] |
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+ | |boss={{NPC||Ossirian the Unscarred}} |
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ā | |race={{Race|Black Dragonflight }} |
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ā | |boss=[[Onyxia (tactics)|Onyxia]] |
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|type=Raid |
|type=Raid |
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ā | |level= |
+ | |level=60+ |
ā | |players=10 |
+ | |players=10 |
+ | |key= |
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+ | |bosses={{Ruins of Ahn'Qiraj}} |
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}} |
}} |
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+ | {{Ahn'Qiraj wings}} |
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ā | [[File:Onyxia's Lair boss.jpg|thumb|250px|The only boss in Onyxia's Lair.]] |
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+ | [[File:Ruins of Ahn'Qiraj bosses.jpg|thumb|350px|Ruins of Ahn'Qiraj bosses]] |
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+ | The '''Ruins of Ahn'Qiraj''' is a 10-man outdoor raid dungeon located in southern [[Silithus]], released with [[Patch 1.9]]. Its release was joined by massive server-dependent event called the [[Gates of Ahn'Qiraj]]. It can be found by entering the main [[Ahn'Qiraj]] Gate and continuing on the left path. |
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+ | It uses a similar loot system to what [[Zul'Gurub]] used, via tokens dropped from bosses which are used to complete quests that give item rewards. Additionally, the quests can only be completed once a certain reputation has been reached with the [[Cenarion Circle]]. The rewards are class-specific: a ring at honoured, a cloak at revered and a weapon at exalted. There is a set bonus for all three. |
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ā | '''Onyxia's Lair''' is a level 80 raid dungeon located in the [[Wyrmbog]], [[Dustwallow Marsh]]. It is home to [[Onyxia]], the brood mother of the [[black dragonflight]]. |
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+ | The entrance to the [[Temple of Ahn'Qiraj]], which is a 40-player raid instance intended to be the step after [[Blackwing Lair]], is via a separate portal following the right path from the Scarab Wall gate. |
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ā | Onyxia's Lair was originally a level 60, 40-player raid dungeon, only one of two that were available upon release of ''[[World of Warcraft]]'' (the other being [[Molten Core]]).<ref>{{ref web|url = http://www.worldofwarcraft.com/news/wow-news2004.html|title = Old News 2004|accessdate = 2009-08-27|author = Helcon|date = 11/08/2004|work = '''World of Warcraft Open Beta Client Now Available HERE!'''|publisher = [[Blizzard Entertainment]] |language = English|quote = <br>Raid Content Including Onyxia and Her Lair: See Azeroth's first true dragon; level-60 players now have mighty and rich raid encounters to challenge them.<br>New Quests for Molten Core, Desolace, Ashenvale, Stonetalon}}</ref> It was re-tuned as a level 80 raid dungeon in [[patch 3.2.2]] in honor of ''World of Warcraft's'' 5-year anniversary. Like all other ''[[Wrath of the Lich King]]'' raid dungeons, it has both 10-man and 25-man modes.<ref>{{ref web|url = http://www.worldofwarcraft.com/info/underdev/onyxia20.html|title = The Brood Mother Returns|accessdate = 2009-08-27|work = Under Development|publisher = [[Blizzard Entertainment]] |language = English|quote =}}</ref> |
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+ | Most of the area is mountable, however, the bug mounts from the [[Temple of Ahn'Qiraj]] do not work here. |
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ā | ==Lore== |
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ā | Onyxia's lair is in a volcanic cave in Dustwallow Marsh. The floor of the main cavern is just solid enough that Onyxia can sit on it normally without cracking the floor and revealing the lava below. This is intentional; if seriously threatened, she shatters the floor, exposing the lava to further damage her enemies. She has over one hundred eggs in her clutch, but her mate is unknown.<ref>''[[Monster Guide]]'', pg. 165</ref> |
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+ | If any member of your party is in combat then your entire party is in combat no matter where they are in the instance. |
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ā | King [[Varian Wrynn]] and a group of Alliance heroes were able to assault her lair and slay Onyxia. Onyxia was decapitated and her head was brought back to [[Stormwind City]] to be hung from the gates. After her death, [[Broll Bearmantle]] summoned roots from the ground to crush and kill her unborn progeny.<ref>''[[Conflicting Loyalties]]''</ref> |
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ā | == |
+ | == History == |
ā | {{main| |
+ | {{main|Ahn'Qiraj}} |
+ | Deep within the deserts of Silithus lies an ancient and powerful race of beings known as the Qiraji. One thousand years ago, the Night Elves and Bronze Dragonflight combined their considerable powers to seal the Qiraji behind the scarab wall with the help of the children of some of the aspects. This is remembered as the "War of the Shifting Sands". |
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ā | The level 80 version of Onyxia drops headpieces with similar names and models as the [[Tier 2]] ones the original level 60 version had. (The actual Tier 2 headpieces now drop off [[Nefarian (tactics)|Nefarian]] in [[Blackwing Lair]]). She also drops a new version of [[Quel'Serrar]] since the questline for the original version has been removed from the game. All of these items have been upgraded to reflect Onyxia's new status as a [[Tier 9]]-level boss. There is also an extremely fast mount named [[Brood of Onyxia]] that drops off her. |
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+ | Recently it was discovered that some of the Qiraji were finding ways past the wall. Anachronos, the bronze dragon, helped the adventurers of Azeroth open the Scarab Wall to prevent more incursions. The mortal races have now banded together to confront the evil Qiraji in their own land. A champion has opened the gate and the Horde and Alliance have driven the armies of the Qiraji back into the ruins in retreat. It now falls to heroes to delve into the lair of the Qiraji and put an end to their masters once and for all.{{fact|cited as WoWDC 12, but what is this?}} |
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ā | Item levels range between 232 ([[10-player mode]]) and 245 ([[25-player mode]]). |
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+ | == Map and subregions == |
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ā | For a complete list of items Onyxia can drop, see [[Onyxia's Lair loot]]. |
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⚫ | |||
+ | {| class="darktable" |
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+ | |- |
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+ | | [[The Comb]] || [[General's Terrace]] || [[Hatchery|The Hatchery]] || [[Reservoir|The Reservoir]] || [[Scarab Terrace]] || [[Watchers' Terrace]] |
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+ | |} |
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+ | {{clr}} |
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ā | == |
+ | == Quests == |
+ | *{{questlong|neutral|60R|The Fall of Ossirian}} ''Starts with the quest item [[Head of Ossirian the Unscarred]]'' |
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ā | ===Map=== |
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⚫ | |||
ā | == |
+ | == Preparation == |
+ | Many of the mobs in the Ruins of Ahn'Qiraj use poison or nature-based attacks, so nature resistance gear would be ideal. However, nature resistance in Ahn'Qiraj seems not to be near as crucial as fire resistance to Molten Core. |
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ā | * {{RaceIconExt|Onyxia|Small}} [[Black dragonflight|Black]] [[dragon]]s (one, [[Onyxia]]) |
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ā | * {{RaceIconExt|SpawnBlack|Small}} [[Black dragonflight|Black]] [[dragonspawn]] |
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ā | * {{RaceIconExt|WhelpBlack|Small}} [[Black dragonflight|Black]] [[dragon whelp]]s |
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+ | Guilds who attempt the Ruins of Ahn'Qiraj should not be required to be decked out in epic-quality equipment. |
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ā | ===Mobs=== |
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ā | ;Boss |
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ā | * [[Onyxia]] ([[Onyxia (tactics)|tactics]]) |
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ā | ;Trash mobs |
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ā | * [[Onyxian Warder]] |
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ā | * [[Onyxian Whelp]] |
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ā | * [[Onyxian Lair Guard]] |
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+ | Likewise to nature resistance gear, Greater Nature Protection potions have some potential use in Ahn'Qiraj. However, the formula for these potions is known to sell for more than Greater Fire Protection potions. |
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ā | ==Achievements== |
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ā | *[[Onyxia's Lair (10 player)]] |
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ā | *[[Onyxia's Lair (25 player)]] |
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+ | Since the progression for the instances of this size is to go from Blackrock Spire to Zul'Gurub to the Ruins of Ahn'Qiraj, the type of gear to have would be ZG-level or above. Those wearing Tier 1 gear and above will find this instance a lot simpler. Note that since the removal of Zul'Gurub as a raid instance, players wishing to tackle AQ10 with a group of Lv. 60 players may have a harder time since this progression step is now gone. |
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⚫ | |||
ā | *{{Patch 3.2.2|note=Onyxia's Lair will be retuned as a [[10-player mode|10]] and [[25-player mode|25-man]] raid dungeon for level 80 players in honor of the World of Warcraft 5-year anniversary. The same loot will be available (including [[Tier 2]]), but stats will be updated to match current content.<ref name="patch322">{{blizz}}[[Zarhym]]: [http://forums.worldofwarcraft.com/thread.html?topicId=19110028331&sid=1 The Brood Mother Returns]</ref>|comment=A new 310% flying mount ([[Brood of Onyxia]]) will also be added to her loot table.<ref name="patch322" />}} |
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ā | *[[Patch 3.0.2]] - Onyxia's Lair attunement was removed as of patch 3.0.2, as well as the attunement questline. Prior to [[Patch 3.0.2]], it was necessary to have the {{loot|rare|Drakefire Amulet}} either equipped or in your inventory in order to enter. See [[Onyxia's Lair Attunement]] for more information. |
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+ | Inside the Gates of Ahn'Qiraj there are two portals. The one on the left side is the portal to the Ruins of Ahn'Qiraj. The one on the right is the portal to the [[Temple of Ahn'Qiraj]]. |
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ā | ==Trivia== |
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ā | *Onyxia's Lair is the smallest raid in the entire game. |
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+ | Having at least 1 druid on your raid is not only a good idea, but essential. Entangling Roots, although unreliable, is the only form of Crowd Control that will work in AQ10. A balance Druid will shine in AQ10. |
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ā | ==References== |
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+ | |||
ā | {{reflist}} |
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+ | == Dungeon denizens == |
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+ | * {{RaceIconExt|Anubisath|Small}} [[Anubisath]] |
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+ | * {{RaceIconExt|Beetle|Small}} [[Beetle]]s |
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+ | * {{RaceIconExt|Frenzy|Small}} [[Frenzies]] |
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+ | * {{RaceIconExt|Horusath|Small}} [[Horusath]] (one, {{NPC||Ossirian the Unscarred}}) |
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+ | * {{RaceIcon|Human|Male|Small}} [[Human]] (one, {{NPC||Lieutenant General Andorov}}) |
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+ | * {{RaceIconExt|Mana|Small}} [[Mana surge]]s |
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+ | * {{RaceIcon|NightElf|Male|Small}} [[Night elves]] |
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+ | * {{RaceIconExt|ObsidianDestroyer|Small}} [[Obsidian destroyer]]s |
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+ | * {{RaceIconExt|Ooze|Small}} [[Ooze]]s |
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+ | * {{RaceIcon|Qiraji|Male|Small}}{{RaceIcon|Qiraji|Female|Small}} [[Qiraji]] |
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+ | * {{RaceIconExt|Roach|Small}} [[Roach]]es (critters) |
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+ | * {{RaceIconExt|SandReaver|Small}} [[Sand reaver]] (one, {{NPC||Kurinnaxx}}) |
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+ | * {{RaceIconExt|Scorpid|Small}} [[Scorpid]]s |
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+ | * {{RaceIconExt|SilithidColossus|Small}} [[Silithid colossus]] (one, {{NPC||Buru the Gorger}}) |
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+ | * {{RaceIconExt|Larva|Small}} [[Silithid larva]]e |
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+ | * {{RaceIconExt|SilithidTank|Small}} [[Silithid tank]]s |
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+ | * {{RaceIconExt|Silithid|Small}} [[Silithid wasp]]s |
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+ | * {{RaceIconExt|SilithidWorker|Small}} [[Silithid worker]]s |
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+ | |||
+ | === Encounters === |
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+ | One of the nice things about AQ10 is that there are only two mandatory boss encounters between the entrance line and Ossirian: Kurinnaxx and General Rajaxx. The raid can then ignore Moam in the Reservoir to skip directly to Ossirian if desired. |
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+ | |||
+ | {|class=darktable |
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+ | !Bosses !! Monsters |
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+ | |- |
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+ | | |
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+ | *'''[[Scarab Terrace]]''' |
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+ | **{{NPC||Kurinnaxx|smallicon=IconSmall SandReaver.gif}} |
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+ | | |
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+ | |- |
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+ | | |
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+ | *'''[[General's Terrace]]''' |
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+ | **{{NPC||General Rajaxx|smallicon=IconSmall Qiraji Male.gif}} |
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+ | | |
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+ | |- |
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+ | | |
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+ | *'''[[Reservoir]]''' |
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+ | **{{NPC||Moam|smallicon=IconSmall ObsidianDestroyer.gif}} |
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+ | | |
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+ | * {{Mob|Canal Frenzy}} |
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+ | * {{Mob|Obsidian Destroyer}} |
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+ | |- |
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+ | | |
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+ | *'''[[Hatchery]]''' |
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+ | **{{NPC||Buru the Gorger|smallicon=IconSmall SilithidColossus.gif}} |
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+ | | |
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+ | |- |
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+ | | |
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+ | *'''[[Comb]]''' |
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+ | **{{NPC||Ayamiss the Hunter|smallicon=IconSmall Silithid.gif}} |
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+ | | |
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+ | |- |
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+ | | |
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+ | *'''[[Watchers' Terrace]]''' |
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+ | **{{NPC||Ossirian the Unscarred|smallicon=IconSmall Horusath.gif}} |
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+ | | |
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+ | * {{Mob|Anubisath Guardian}} |
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+ | |} |
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+ | |||
+ | * {{NPC||Flesh Hunter}} |
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+ | * {{NPC||Hive'Zara Collector}} |
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+ | * {{NPC||Hive'Zara Drone}} |
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+ | * {{NPC||Hive'Zara Sandstalker}} |
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+ | * {{NPC||Hive'Zara Soldier}} |
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+ | * {{NPC||Hive'Zara Stinger}} |
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+ | * {{NPC||Hive'Zara Tail Lasher}} |
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+ | * {{NPC||Hive'Zara Wasp}} |
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+ | * {{NPC||Qiraji Gladiator}} |
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+ | * {{NPC||Qiraji Swarmguard}} |
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+ | * {{NPC||Shrieker Scarab}} |
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+ | * {{NPC||Spitting Scarab}} |
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+ | |||
+ | == Loot == |
||
+ | {{main|Ruins of Ahn'Qiraj loot}} |
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+ | The loot in AQ10 comes from: |
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+ | * killing [[boss]]es. |
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+ | * killing [[mob]]s. |
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+ | * coffer chests in the instance containing scarabs and idols, requiring coffer keys that drop off of mobs. The keys are not soulbound and as of 1.10 no longer disappear when you leave the zone. If you only receive one (1) key it is recommended you use it on the chest near Ossirian. |
||
+ | * If you're in an aq10 group and your group downs at least the second boss then all the mobs up to him do not respawn after a soft reset, aka 30 minutes. But, the scarab coffers do respawn along with the level 55 non-elite scarabs. Typically you get one idol and 11-15 scarabs. |
||
+ | * After killing [[Ossirian the Unscarred]], his head will drop and that will start the quest the {{quest|The Fall of Ossirian}}, which rewards the player with an epic neck piece. |
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+ | |||
+ | ==== Loot-quest system ==== |
||
+ | {{main|Ruins of Ahn'Qiraj quest loot}} |
||
+ | AQ10 loot-quests require scarabs and idols which drop from trash mobs and Qiraji items which drop from bosses, combined with a certain level of faction with the [[Cenarion Circle]]. |
||
+ | |||
+ | Players must collect ten scarab items of two certain types (two lots of five), two stone idols of a certain type, and a single Qiraji item. When a player has the appropriate collection for a particular item and a certain level of reputation with the [[Cenarion Circle]], they can turn them in for the item. |
||
+ | |||
+ | == World of Warcraft: Cataclysm == |
||
+ | {{cata-section}} |
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+ | During the [[Elemental Unrest]], the Qiraji led by [[Prince Sarsarun]] attempted to invade Stormwind. However, adventurers led by [[Varian Wrynn]] (Alliance) and [[Cairne Bloodhoof]] (Horde) assaulted Ahn Qiraj and slew Sarsarun and any Qiraji nearby. The Sarsarun encounter took place in [[Ahn'Qiraj Terrace]], a region of Ruins of Ahn'Qiraj inaccessible from the normal instance. |
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+ | |||
+ | In Cataclysm, The Ruins of Ahn'Qiraj has been converted a 10-player raid. With the concurrent removal of [[Zul'Gurub]], this meant the end of 20-player raids. |
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+ | |||
⚫ | |||
+ | {{Patch 4.0.3a|note=Now a 10 man raid.}} |
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+ | {{Patch 1.9.0|note=Added}} |
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==External links== |
==External links== |
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Repeat violations may result in a BAN. |
Repeat violations may result in a BAN. |
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Have a nice day. :) --> |
Have a nice day. :) --> |
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ā | {{ |
+ | {{elinks-zone|3429|armory=1}} |
+ | *[http://wow.allakhazam.com/db/zone.html?wzone=94;mid=1183126387268125828;page=1;howmany=50#1183126387268125828 Allakhazam's guide to Ruins of Ahn'Qiraj] |
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+ | {{Ruins of Ahn'Qiraj Subzones}} |
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ā | {{Dustwallow Marsh}} |
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ā | {{Dungeons| |
+ | {{Dungeons|World of Warcraft}} |
ā | [[ |
+ | [[es:Ruins of Ahn'Qiraj]] |
ā | [[Category: |
+ | [[Category:Instances]] |
[[Category:Raids]] |
[[Category:Raids]] |
||
ā | [[Category: |
+ | [[Category:Ruins of Ahn'Qiraj| ]] |
ā | [[Category: |
+ | [[Category:Ruins]] |
ā | [[Category: |
+ | [[Category:Silithus]] |
Revision as of 10:51, 3 March 2011
Template:Cataclysm/Update
Ruins of Ahn'Qiraj | |||||||||||
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AQ10, RQ, RAQ | |||||||||||
Ruins of Ahn'Qiraj loading graphic | |||||||||||
Location | The Scarab Wall, Silithus | ||||||||||
Race(s) |
Qiraji Silithid | ||||||||||
End boss | Ossirian the Unscarred | ||||||||||
Instance info | |||||||||||
Type | Raid | ||||||||||
Advised level | 60+ | ||||||||||
Player limit | 10 | ||||||||||
|
The Ruins of Ahn'Qiraj is a 10-man outdoor raid dungeon located in southern Silithus, released with Patch 1.9. Its release was joined by massive server-dependent event called the Gates of Ahn'Qiraj. It can be found by entering the main Ahn'Qiraj Gate and continuing on the left path.
It uses a similar loot system to what Zul'Gurub used, via tokens dropped from bosses which are used to complete quests that give item rewards. Additionally, the quests can only be completed once a certain reputation has been reached with the Cenarion Circle. The rewards are class-specific: a ring at honoured, a cloak at revered and a weapon at exalted. There is a set bonus for all three.
The entrance to the Temple of Ahn'Qiraj, which is a 40-player raid instance intended to be the step after Blackwing Lair, is via a separate portal following the right path from the Scarab Wall gate.
Most of the area is mountable, however, the bug mounts from the Temple of Ahn'Qiraj do not work here.
If any member of your party is in combat then your entire party is in combat no matter where they are in the instance.
History
- Main article: Ahn'Qiraj
Deep within the deserts of Silithus lies an ancient and powerful race of beings known as the Qiraji. One thousand years ago, the Night Elves and Bronze Dragonflight combined their considerable powers to seal the Qiraji behind the scarab wall with the help of the children of some of the aspects. This is remembered as the "War of the Shifting Sands".
Recently it was discovered that some of the Qiraji were finding ways past the wall. Anachronos, the bronze dragon, helped the adventurers of Azeroth open the Scarab Wall to prevent more incursions. The mortal races have now banded together to confront the evil Qiraji in their own land. A champion has opened the gate and the Horde and Alliance have driven the armies of the Qiraji back into the ruins in retreat. It now falls to heroes to delve into the lair of the Qiraji and put an end to their masters once and for all.[citation needed]
Map and subregions
The Comb | General's Terrace | The Hatchery | The Reservoir | Scarab Terrace | Watchers' Terrace |
Quests
- [60R] The Fall of Ossirian Starts with the quest item [Head of Ossirian the Unscarred]
Preparation
Many of the mobs in the Ruins of Ahn'Qiraj use poison or nature-based attacks, so nature resistance gear would be ideal. However, nature resistance in Ahn'Qiraj seems not to be near as crucial as fire resistance to Molten Core.
Guilds who attempt the Ruins of Ahn'Qiraj should not be required to be decked out in epic-quality equipment.
Likewise to nature resistance gear, Greater Nature Protection potions have some potential use in Ahn'Qiraj. However, the formula for these potions is known to sell for more than Greater Fire Protection potions.
Since the progression for the instances of this size is to go from Blackrock Spire to Zul'Gurub to the Ruins of Ahn'Qiraj, the type of gear to have would be ZG-level or above. Those wearing Tier 1 gear and above will find this instance a lot simpler. Note that since the removal of Zul'Gurub as a raid instance, players wishing to tackle AQ10 with a group of Lv. 60 players may have a harder time since this progression step is now gone.
Inside the Gates of Ahn'Qiraj there are two portals. The one on the left side is the portal to the Ruins of Ahn'Qiraj. The one on the right is the portal to the Temple of Ahn'Qiraj.
Having at least 1 druid on your raid is not only a good idea, but essential. Entangling Roots, although unreliable, is the only form of Crowd Control that will work in AQ10. A balance Druid will shine in AQ10.
Dungeon denizens
- File:IconSmall Anubisath Small.gif Anubisath
- File:IconSmall Beetle Small.gif Beetles
- File:IconSmall Frenzy Small.gif Frenzies
- File:IconSmall Horusath Small.gif Horusath (one, Ossirian the Unscarred)
- Human (one, Lieutenant General Andorov)
- File:IconSmall Mana Small.gif Mana surges
- Night elves
- File:IconSmall ObsidianDestroyer Small.gif Obsidian destroyers
- File:IconSmall Ooze Small.gif Oozes
- Qiraji
- File:IconSmall Roach Small.gif Roaches (critters)
- File:IconSmall SandReaver Small.gif Sand reaver (one, Kurinnaxx)
- File:IconSmall Scorpid Small.gif Scorpids
- File:IconSmall SilithidColossus Small.gif Silithid colossus (one, Buru the Gorger)
- File:IconSmall Larva Small.gif Silithid larvae
- File:IconSmall SilithidTank Small.gif Silithid tanks
- File:IconSmall Silithid Small.gif Silithid wasps
- File:IconSmall SilithidWorker Small.gif Silithid workers
Encounters
One of the nice things about AQ10 is that there are only two mandatory boss encounters between the entrance line and Ossirian: Kurinnaxx and General Rajaxx. The raid can then ignore Moam in the Reservoir to skip directly to Ossirian if desired.
Bosses | Monsters |
---|---|
- Flesh Hunter
- Hive'Zara Collector
- Hive'Zara Drone
- Hive'Zara Sandstalker
- Hive'Zara Soldier
- Hive'Zara Stinger
- Hive'Zara Tail Lasher
- Hive'Zara Wasp
- Qiraji Gladiator
- Qiraji Swarmguard
- Shrieker Scarab
- Spitting Scarab
Loot
- Main article: Ruins of Ahn'Qiraj loot
The loot in AQ10 comes from:
- killing bosses.
- killing mobs.
- coffer chests in the instance containing scarabs and idols, requiring coffer keys that drop off of mobs. The keys are not soulbound and as of 1.10 no longer disappear when you leave the zone. If you only receive one (1) key it is recommended you use it on the chest near Ossirian.
- If you're in an aq10 group and your group downs at least the second boss then all the mobs up to him do not respawn after a soft reset, aka 30 minutes. But, the scarab coffers do respawn along with the level 55 non-elite scarabs. Typically you get one idol and 11-15 scarabs.
- After killing Ossirian the Unscarred, his head will drop and that will start the quest the The Fall of Ossirian, which rewards the player with an epic neck piece.
Loot-quest system
- Main article: Ruins of Ahn'Qiraj quest loot
AQ10 loot-quests require scarabs and idols which drop from trash mobs and Qiraji items which drop from bosses, combined with a certain level of faction with the Cenarion Circle.
Players must collect ten scarab items of two certain types (two lots of five), two stone idols of a certain type, and a single Qiraji item. When a player has the appropriate collection for a particular item and a certain level of reputation with the Cenarion Circle, they can turn them in for the item.
World of Warcraft: Cataclysm
During the Elemental Unrest, the Qiraji led by Prince Sarsarun attempted to invade Stormwind. However, adventurers led by Varian Wrynn (Alliance) and Cairne Bloodhoof (Horde) assaulted Ahn Qiraj and slew Sarsarun and any Qiraji nearby. The Sarsarun encounter took place in Ahn'Qiraj Terrace, a region of Ruins of Ahn'Qiraj inaccessible from the normal instance.
In Cataclysm, The Ruins of Ahn'Qiraj has been converted a 10-player raid. With the concurrent removal of Zul'Gurub, this meant the end of 20-player raids.
Patches and hotfixes
Patch 4.0.3a (2010-11-23): Now a 10 man raid.
Patch 1.9.0 (2006-01-03): Added
External links
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