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Revision as of 21:27, 30 October 2008

Hammer of Wrath
Inv misc questionmark
  • Hammer of Wrath (6 ranks)
  • Paladin ability
  • 30 s. yd range
  • 6 secs. cooldown
  • Instant
  • Hurls a hammer that strikes an enemy for X - Y Holy damage. Only usable on enemies that have 35% or less health.
Properties
Class Paladin
Race All
School Retribution
Cooldown 6 secs.
You cannot run from the divine hand of justice.[1]


Hammer of Wrath is a Holy direct damage paladin spell that flings a hammer crackling with holy power at a wounded enemy.

Rank table

Rank Level Mana Cost Damage Cost
1 44 14% of base mana 808† - 844† 1g 98s
2 52 14% of base mana 917† - 966† 3g 6s
3 60 14% of base mana 1030† - 1089† 4g 14s
4 68 12% of base mana 1185† - 1261† 9g
5 74 12% of base mana 1264† 1356† 8g 50s
6 80 12% of base mana 1525† - 1643† 8g 50s

+ 0.15 * SPH + 0.15 * AP

Tips & Tricks

  • Nothing is as devastating as running away with a few hundred health only to be tagged with a paladin's Hammer from long range. Paladins may make full use of the Hammer on fleeing targets, as well as mobs and bosses who are in their death throes.
  • There is no minimum range on the Hammer; it can be used at point-blank distance.
  • The attack is resolved as a ranged special-attack that does non-physical damage, similar to a Hunter's Ability impalingbolt [Arcane Shot]. It can miss, it can be blocked (if the target is facing you), and it does double damage on a crit. Hit Rating and Crit Rating improve your chances of hitting and critting, respectively, while Spell Hit Rating and Spell Crit Rating do not.

Related Equipment

  • The Retribution-centric Tier 6 Paladin Armor Set Lightbringer Battlegear includes a 4-piece set ability that increases the damage dealt by your Hammer of Wrath ability by 10%.

Notes

  • Hammer of Wrath was introduced in Patch 1.7 and enabled Paladins with the ability to do ranged damage to wounded targets.
  • Although the tooltip makes no mention of spell damage, players have mentioned that the spell inflicts an additional 40% of your total spell damage.

Patch changes

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  1. ^ TCGDP, #58