Ability priest halo
  • Halo
  • 30 yd  range
  • 40 sec cooldown
  • 3.6% of base mana
  • Instant cast
  • Creates a ring of Holy energy around you that quickly expands and grows in power, up to 30 yds away. Heals allies for up to x, with the greatest effect at 25 yds.
Usable by
Casting timeInstant cast
Cooldown40 sec (GCD 1.5 sec)
SpecializationDiscipline, Holy
Level required90

Halo is a priest talent available at level 90 for those with the Discipline and Holy specializations.

Modified by Edit

Core abilities
Spell holy powerwordshield Discipline abilities
Spell holy guardianspirit Holy abilities

Patch changes Edit

  • Warlords-Logo-Small Patch 6.1.0 (24-Feb-2015): Halo now displays an indicator on the ground to make it easier for the casting Priest see where the ability is most effective. Additionally, Halo's visual effect has been synchronized so a character will receive the effect when the nova intersects with them.
  • Warlords-Logo-Small Patch 6.0.2 (14-October-2014): Halo’s Mana cost has been reduced by 67%, and now follows standard AoE capping rules. Halo now has a 1.5-second cast time (up from instant cast), heals for 50% less, and no longer damages enemies.
  • Mists-Logo-Small Patch 5.4.0 (10-Sep-2013) Halo’s healing is no longer affected by diminishing returns when used on multiple targets.
  • Mists-Logo-Small Patch 5.2.0 (5-Mar-2013): Halo will no longer hit enemies that are in stealth.
  • Mists-Logo-Small Patch 5.1.0 (27-Nov-2012): The responsiveness of Halo has been improved.
  • Mists-Logo-Small Patch 5.0.4 (28-August-2012): Added.

External links Edit