The long centuries following the Great Sundering of the world were difficult ones for the troll race. Famine and terror were commonplace within the broken kingdoms. The Gurubashi trolls, driven to deperate ends, sought aid from ancient, mystical forces. Though both of the troll kingdoms shared a central belief in a great pantheon of primitive gods, the Gurubashi fell under the sway of the darkest one.
Hakkar the Soulflayer, a vile, bloodthirsty spirit, heard the trolls' call and decided to aid them. Hakkar gave his secrets of blood to the Gurubashi and helped them extend their civilization across most of Stranglethorn Vale and certain islands of the South Seas. Though he brought them great power, Hakkar wanted more and more for his efforts.
The bloodthirsty god demanded souls be sacrificed to him daily. He dreamed of gaining access to the physical world so he could devour the blood of all mortal creatures. In time the Gurubashi realized what kind of creature they had courted with -- and turned against him. The strongest tribes rose up against Hakkar and his loyal priests -- the Atal'ai.
The terrible war that ensued between Hakkar's followers and the rest of the Gurubashi tribes is spoken of only in whispers. The budding empire was shattered by the magic unleashed between the angry god and his rebel children. Just as the battle seemed most hopeless, the trolls succeeded in destroying Hakkar's avatar and banishing him from the world.
Even his Atal'ai priests were eventually driven back to the capital of Zul'Gurub and the swamplands of the north.
Though the priests were defeated and ultimately exiled, the great troll empire collapsed upon itself. The exiled priests fled far to the north, into the Swamp of Sorrows. There they erected a great temple to Hakkar - where they could prepare for his arrival into the physical world. The great dragon Aspect, Ysera, learned of the Atal'ai's plans and smashed the temple beneath the marshes. To this day, the temple's drowned ruins are guarded by the green dragons who prevent anyone from getting in or out. However, some of the fanatical Atal'ai have survived Ysera's wrath - and recommitted themselves to the dark service of Hakkar.
Their spiritual leader, Jammal'an, had what he called a prophecy. He believes the summoning of the god, Hakkar will bring the Atal'ai immortality.
They even prepared a dark ritual to call the Avatar of Hakkar back into the physicall world, but it was finally interrupted by a group of heroes, invading the temple.
In recent times, the Atal'ai priests discovered that Hakkar's physical form could only be summoned within the ancient capital of the Gurubashi Empire, Zul'Gurub. Unfortunately, the priests have met with recent success in their quest to call forth Hakkar -- reports confirm the presence of the dreaded Soulflayer in the heart of the Gurubashi ruins.
In order to quell the blood god, the trolls of the land banded together and sent a contingent of High Priests into the ancient city. Each priest was a powerful champion of the Primal Gods -- Bat, Panther, Tiger, Spider, and Snake -- but despite their best efforts, they fell under the sway of Hakkar. Now the champions and their Primal God aspects feed the awesome power of the Soulflayer. Any adventurers brave enough to venture into the foreboding ruins must overcome the High Priests if they are to have any hope of confronting the mighty blood god.
The Wind Serpents are the cousins of him and their spirits are linked to him.
In 1.9.0 Hakkar got a buff ( he was considered fairly easy before )
- Hakkar uses a curse called Corrupted Blood, which temporarily caused an outbreak on certain servers. This was fixed in the 1.8 patch.
The surrounding priests grant him abilities if they are not killed:
- Jeklik - 1200-2000 AoE damage + 8s silence.
- Venoxis - 800 damage poison to the raid.
- Mar'li - 6 second stun and complete aggro reset.
- Thekal - Enrages, increasing attack speed by 150%.
- Arlokk - 2 second Gouge (aggro wipes the main tank)
Hakkar has never been beaten with all 5 aspects active. Read more here.
After killing Hakkar, 2 random epics will drop as well as the Heart of Hakkar. This can be turned into the Zandalar tribe for one of 3 trinkets:
Turning in the heart also buffs everyone in Stranglethorn Vale with Spirit of Zandalar: 10% movement speed, 5% dodge, and 15% to all stats 2 hrs. Persists through death.
Houndmaster and Soulflayer
According to an interview Hakkar the Houndmaster and Hakkar the Soulflayer are two different entities:
Knaak: Hakkar first existed in WELL OF ETERNITY, as Hakkar the Houndmaster, my creation. Blizzard must have liked the name, because they accidentally took the name afterward for the troll god. Chris Metzen apologized for the mix-up at the L.A. Festival of Books.