Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
Register
 
(bot; fixing quest progression linking)
 
Line 1: Line 1:
  +
{{questbox
−
'''Guns''' are long-[[ranged]] [[weapon]]s that use an explosive charge (assumed, not explicitly used in WoW) to propel a bullet. They are similar to [[bow]]s and [[crossbow]]s in use; all three use the shooting skill and related hunter skills. Character stats are applied the same way for each type, although the item stats will be different for each type.
 
  +
| name= Master of Transmutation (1)
  +
| faction= Neutral
  +
| level= 70
  +
| levelreq = 68
  +
| type= Solo
  +
| category = Netherstorm
  +
| start = [[Alchemist Gribble]](Alliance) [[Apothecary Antonivich]] (Horde)
  +
| end = [[Zarevhi]]
  +
| experience = 1250 EXP (or {{cost||75|}} at level 70)
  +
| rewards =
  +
| next = [[Quest:Master of Transmutation (1)]]
  +
| id = 10907
  +
}}
  +
== Objectives ==
  +
Speak to [[Zarevhi]] at the [[Stormspire]] in [[Netherstorm]].
  +
*WARNING!* You can only select one alchemy specialization.
  +
== Description ==
  +
My knowledge of alchemy is vast. It is, however, general in nature. If you wish to specialize, you will have to find others who have narrower fields of study.
  +
If you wish to specialize in transmutation, I would recommend that you seek the help of the ethereal known as [[Zarevhi]]. He resides in the [[Stormspire]] in [[Netherstorm]].
  +
His mastery of transmutation is... well, outlandish! See what you can learn from him, but beware - ethereals drive a hard bargain.
  +
== Completion ==
  +
You want me to help you with your study of transmutations?  Very well, <name>.  Let's see what we can do.
 
== Gains ==
  +
Upon completion of this quest you will gain:
  +
*1250 [[XP]] (or {{cost||75|}} at level 70)
  +
== Quest progression ==
  +
#[[Quest:Master of Transmutation (1)]]
  +
#[[Quest:Master of Transmutation (2)]]
   
  +
==External links==
−
== Acquiring and Upgrading ==
 
  +
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
−
Guns can be bought, [[loot]]ed or earned from [[quest]]s, but unlike bows and crossbows, [[Engineering|Engineer]] characters can craft guns (and ammo for guns).
 
  +
Links that do not conform to the rules will be DELETED.
−  
  +
Repeat violations may result in a BAN.
−
The gun 'types' are purely cosmetic; [[Boomstick]], [[Blunderbuss]], [[Shotgun]], [[Rifle]], etc, all use the Gun weapon skill.
 
  +
Have a nice day. :) -->
−  
  +
{{Elinks-quest|10907}}
−
== Training ==
 
 
[[Category:Alchemy quests]]
−
[[Ironforge dwarf|Dwarf]] and [[Tauren]] [[Hunter]]s start with the Gun skill. All other Hunters, [[Rogues]] and [[Warriors]] can learn the Gun skill from some trainers (see [[Weapon master|weapon trainers]] for details). (The Rogues and Warriors then 'shoot' rather than 'throw'.)
 
−  
−
[[Ironforge dwarf|Dwarves]] have a racial trait that improves their ability to use guns - '''Gun Specialization''': ''Increase Gun Critical Hit chance by 1%''
 
−  
== Ammo ==
 
−
Guns use [[Bullet]]s as ammunition, which can be found on any General Goods Vendors (quality will vary) or Gunsmith Vendor in packs of 200 bullets, or crafted by [[Engineering|Engineer]] characters. One pack takes one inventory slot. Guns are capable of using different types of bullets which will affect the gun's [[damage]] output. Specific bullet types have different names, such as [[shot]], slugs, shells, etc.
 
−  
−
== Ammo Pouch ==
 
−
An [[Ammo Pouch]] is a bag item which holds only bullets. You can store bullets in ammo pouches or in your bags. New with the 3.1 update, bullets and arrows stack to 1,000. Also, the increased rate of fire once provided by ammo pouches is now bundled in the auto shot ability. Since one ammo pouch takes up one bag slot, stacking the bullets instead of using an ammo bag frees up one slot.
 
−  
−
Ammo pouches were mostly useful to hunters, who burn through substantial quantities of ammo. With the 3.1 changes, they are not as useful. Rogues and Warriors will probably prefer to use bag space to hold small quantities of ammo. They do not benefit from the increased rate of fire very much because they do not have Auto Shot; although the cool down on Shoot is reduced, it's really pointless as most non-hunters only shoot one bullet to pull. They also do not go through nearly as many bullets as a hunter does.
 
−  
−
== Lore ==
 
−
Firearms are a relatively new dwarven invention. Despite the dangers of dealing with volatile explosives, dwarves are fascinated by the possibilities. Dwarven gunmakers constantly tinker with the guns they craft, trying out new designs and upgrades, naming and decorating their weapons.{{Cite|WRPG|131}}
 
−  
−
== See also ==
 
−
* [[Per Class Proficiencies]] for which classes can learn to use which weapons.
 
−
* [[Ammo Pouch]] - Special bags that increase your Ranged Attack Speed.
 
−  
−
{{equipment}}
 
[[Category:Game terms]]
 
−
[[Category:World of Warcraft guns]]
 
−
[[Category:Engineering]]
 

Revision as of 23:42, 21 December 2011

NeutralMaster of Transmutation (1)
Start Alchemist Gribble(Alliance) Apothecary Antonivich (Horde)
End Zarevhi
Level 70 (Requires 68)
Category Netherstorm
Experience 1250 EXP (or 75s at level 70)
Next Quest:Master of Transmutation (1)

Objectives

Speak to Zarevhi at the Stormspire in Netherstorm.

  • WARNING!* You can only select one alchemy specialization.

Description

My knowledge of alchemy is vast. It is, however, general in nature. If you wish to specialize, you will have to find others who have narrower fields of study. If you wish to specialize in transmutation, I would recommend that you seek the help of the ethereal known as Zarevhi. He resides in the Stormspire in Netherstorm. His mastery of transmutation is... well, outlandish! See what you can learn from him, but beware - ethereals drive a hard bargain.

Completion

You want me to help you with your study of transmutations?  Very well, <name>.  Let's see what we can do.

Gains

Upon completion of this quest you will gain:

  • 1250 XP (or 75s at level 70)

Quest progression

  1. Quest:Master of Transmutation (1)
  2. Quest:Master of Transmutation (2)

External links