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(bot; fixing quest progression linking)
 
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{{questbox
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A [[Ranged|ranged]] [[Weapon|weapon]], similar to a [[Bow|bow]] in use. Guns are capable of using different types of [[Bullet|bullets]] or [[Shot|shot]] which will affect the gun's [[Damage|damage]] output. Guns are very popular with [[Hunter|Hunters]] although [[Rogue|Rogues]] and [[Warrior|Warriors]] can also use them (with training).
 
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| name= Master of Transmutation (1)
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| faction= Neutral
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| level= 70
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| levelreq = 68
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| type= Solo
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| category = Netherstorm
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| start = [[Alchemist Gribble]](Alliance) [[Apothecary Antonivich]] (Horde)
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| end = [[Zarevhi]]
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| experience = 1250 EXP (or {{cost||75|}} at level 70)
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| rewards =
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| next = [[Quest:Master of Transmutation (1)]]
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| id = 10907
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}}
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== Objectives ==
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Speak to [[Zarevhi]] at the [[Stormspire]] in [[Netherstorm]].
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*WARNING!* You can only select one alchemy specialization.
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== Description ==
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My knowledge of alchemy is vast. It is, however, general in nature. If you wish to specialize, you will have to find others who have narrower fields of study.
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If you wish to specialize in transmutation, I would recommend that you seek the help of the ethereal known as [[Zarevhi]]. He resides in the [[Stormspire]] in [[Netherstorm]].
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His mastery of transmutation is... well, outlandish! See what you can learn from him, but beware - ethereals drive a hard bargain.
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== Completion ==
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You want me to help you with your study of transmutations?  Very well, <name>.  Let's see what we can do.
 
== Gains ==
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Upon completion of this quest you will gain:
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*1250 [[XP]] (or {{cost||75|}} at level 70)
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== Quest progression ==
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#[[Quest:Master of Transmutation (1)]]
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#[[Quest:Master of Transmutation (2)]]
   
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==External links==
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[[Ammo Pouch|Ammo pouches]] hold ammunition and increase rate of fire.
 
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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Links that do not conform to the rules will be DELETED.
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[[Ironforge_Dwarf|Dwarves]] have a racial trait that improves their ability to use guns - '''Gun Specialization''': ''Increase Gun Critical Hit chance by 1%''
 
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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[[Engineering|Engineers]] can make guns and ammo.
 
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{{Elinks-quest|10907}}
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[[Category:Alchemy quests]]
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The gun 'types' are purely cosmetic; [[Boomstick]], [[Blunderbuss]], [[Shotgun]], [[Rifle]], etc.
 
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== Training ==
 
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[[Ironforge_Dwarf|Dwarf]] and [[Tauren]] [[Hunter|Hunters]] start with the Gun skill. [[Hunter|Hunters]] of other races, as well as [[Rogue|Rogues]] and [[Warrior|Warriors]] can learn the Gun skill from some trainers (see [[Weapon master|weapon trainers]] for details).
 
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== Lore ==
 
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Firearms are a relatively new dwarven invention. Despite the dangers of dealing with volatile explosives, dwarves are fascinated by the possibilities. Dwarven gunmakers constantly tinker with the guns they craft, trying out new designs and upgrades, naming and decorating their weapons.{{Cite|WRPG|131}}
 
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== See also ==
 
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* [[Per Class Proficiencies]] for which classes can learn to use which weapons.
 
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* [[Ammo Pouch]] - Special bags that increase your Ranged Attack Speed.
 
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{{equipment}}
 
[[Category:Game Terms]]
 
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[[Category:Guns]]
 
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[[Category:Engineering]]
 

Revision as of 23:42, 21 December 2011

NeutralMaster of Transmutation (1)
Start Alchemist Gribble(Alliance) Apothecary Antonivich (Horde)
End Zarevhi
Level 70 (Requires 68)
Category Netherstorm
Experience 1250 EXP (or 75s at level 70)
Next Quest:Master of Transmutation (1)

Objectives

Speak to Zarevhi at the Stormspire in Netherstorm.

  • WARNING!* You can only select one alchemy specialization.

Description

My knowledge of alchemy is vast. It is, however, general in nature. If you wish to specialize, you will have to find others who have narrower fields of study. If you wish to specialize in transmutation, I would recommend that you seek the help of the ethereal known as Zarevhi. He resides in the Stormspire in Netherstorm. His mastery of transmutation is... well, outlandish! See what you can learn from him, but beware - ethereals drive a hard bargain.

Completion

You want me to help you with your study of transmutations?  Very well, <name>.  Let's see what we can do.

Gains

Upon completion of this quest you will gain:

  • 1250 XP (or 75s at level 70)

Quest progression

  1. Quest:Master of Transmutation (1)
  2. Quest:Master of Transmutation (2)

External links