This article is a guild information page for Conventus of Skullcrusher US.

The contents herein are entirely player made and in no way represent official World of Warcraft history or occurrences which are accurate for all realms. The characters and events listed are of an independent nature and applied for roleplaying, fictional, speculative, or opinions from a limited playerbase only. Guild pages must comply with the guild page policy.

Conventus is now Alliance. Please visit Alliance for

General InformationEdit

Conventus was a guild on Skullcrusher which has since reformed as Alliance (H) on Skullcrusher. Please enjoy the history of the guild while the new page is being made.

Guild HistoryEdit

Conventus started as more of an idea than a guild. In the days before WoW, when FPS games ruled the earth, many games had groups that would tackle content together. After WoW came out, several of these groups started playing the game and formed guilds based around their old gaming groups. When these guilds made it to the original endgame, they chose to join forces to start doing raid content. Invictus Mortem and Absolum decided to team up to do both UBRS and eventually Molten Core. Gothmogh and Nazoros, are credited with the ideas of raiding together as guilds but not merging and also the name Conventus. Conventus was used instead of multiple guild names to track progression on the forums. Additional guilds were recruited for the combined efforts at Molten Core and subsequent raids. Guilds that were recruited include: Death Company (which became Damnosa Heriditas), Natus ad Glorium, Fallen Clans and Impact (previously Regal).

After a short but relatively successful run, Invictus Mortem left the umbrella of the Conventus name. Nazoros, guild leader of Absolum, quit the game and the guild reformed as Twisted Affinity, which also left Conventus (as a note, Twisted Affinity later became Rapture). The entity worked, but there were flaws in a system that used separate guilds trying to function as one. After the rotation of several guilds due to leadership issues (IM, Absolum, and Death Company all left due to leadership decisions/issues. [Death Company wasn’t disbanded but many members became Damnosa Heriditas which was a part of Conventus]), the remaining guild leaders decided to just merge. Impact’s leader, Pikey, was not included, to his dismay. Conventus was now officially a guild. Just like when it was a group of guilds, Conventus kept its structure of a ruling council instead of a single guild leader to this day.

As a guild, Conventus cleared every raid in vanilla, except Naxx and AQ40. When Burning Crusade launched, Conventus made steady efforts at progression from Karazhan all the way through Kalecgos. Since the initial revolving door experienced in the early days, the guild leadership, as well as its membership has been very stable. A guild with minimal drama and spectacular flameout /gquits is a happy guild. Now, with the launch of Wrath, Conventus retains its strong leadership and dedicated efforts at progression. The initial WOTLK raids were on the trivial side, with Naxx 10 and 25 being on a truly farmable status well before the Chrismahanukwanzukkah season of 2009. Obsidian Sanctum with 0, 1 and 2 drakes was farmed also, while a clear of heroic Malygos came in early January. With Ulduar's release, the engines of progression fired up once again and the guild hit the ground running. Due to some key losses among veteran raiders, Conventus saw the opportunity to work with another guild to their mutual benefit and acquired several raiders from a similarly progressed guild on Skullcrusher. With early success providing a positive outlook for the future of the guild, times changed as more left the guild or even the game.

Several players decided to take breaks, quit altogether, or go to different guilds as the focus went from 25-man to 10-man raiding. With the introduction of 3.2, many players came back from their hiatus and several raiders also came back from the guilds they transferred to. A few attempts to gather 25 players for Trial of the Crusader proved unsuccessful and democratic decision to consolidate the guild with Necktie Party on Skullcrusher went through. For over a month, progress was made on ToC both normal and heroic versions and also the newly updated Onyxia's Lair. The leadership in Necktie decided that they wanted to go to another guild, thereby ending all chances of raiding continuing in its current form. This prompted the former members of Conventus to reconvene and decide to head back to Conventus. As everyone brought back their mains, alts, and even other players who were collateral damage in Necktie's officer's decision to leave, Conventus settled back in their old home and geared up to begin 10-man raiding on a schedule including all relevant progression content.

With the guild properly set up again, and a revamped officer core in place, 10-man raiding began along with mostly word-of-mouth recruiting, which presented the problem that there were now almost enough people to do 25-man raids. Everyone who came back realized the tangible (in a virtual sense) rewards associated with 25-man content was too big of a draw to just do 10-mans. Heavy recruiting began in tandem with an organized approach to coordinating raids and all associated activities. Within weeks, pre-expansion doldrums re-emerged and attendance fell. Discussions were held amongst the officers and it was decided to dissolve the guild and form as a new raiding entity to be ready to raid in Cataclysm with a shortened-hardcore progression.

Guild ProgressEdit

For a time, the only progression was 10-man. Since the re-organization, all progression reflects both 10- and 25-man status, except Yogg (4 Keepers) has been downed on 10.

  • A note on progression: Progression status only counts to when it was the current endgame, because going back and doing it 10 (or even 20) levels later makes it trivial. Since 3.0.2, the remaining 40-man raids were cleared at 70, and in January 2009 Sunwell Plateau was cleared at 80.
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