- Population: Unknown (A mixture of Skardyn and the Red and Black dragonflights, including dragonspawn).
- Ruler: Garshilan (Red dragonflight), Deathwing (Black Dragonflight)
- Affiliation: Red dragonflight and Black dragonflight
Grim Batol is a mountain fortress located in the eastern Wetlands. It has great walls and spires that reach toward a steel-gray sky, but the stronghold’s bulk is underground. Founded by Wildhammer dwarves and later captured by orcs, a flight of red dragons now command Grim Batol. The dragons guard a secret power within the fortress and let no one near. ( )
War of the Three Hammers
After losing in a three way civil war between themselves, the Bronzebeards, and Dark Irons, Khardros of the Wildhammer clan lead his people north through the barrier gates of Dun Algaz. It was here that they founded their own kingdom within the mountain of Grim Batol.
After years of bitterness, Thaurissan, leader of the Dark Iron clan, launched a double-sided attack from his city in the Redridge Mountains against both Ironforge and Grim Batol in hopes of taking all of Khaz Modan. Thaurissan led his forces against Ironforge while his sorceress wife, Modgud, attacked Grim Batol.
The Bronzebeards were able to push back the Dark Iron assault which had been led by Thaurissan at Ironforge. As Thaurissan withdrew to Redridge, Modgud's forces began to break through the gates of Grim Batol. Modgud then used her sorceress powers to call for the shadows from the earth to attack the Wildhammers within their own fortress. The Wildhammers viciously fought back against the shadows and the Dark Iron forces. Finally, Khardros was able to push through the invading onslaught and slay Modgud.
Leaderless, the remaining Dark Irons began to hasty retreat to Redridge only to be intercepted by the Bronzebeard army which had come from Ironforge to assist Grim Batol. The remaining Dark Iron forces were crushed between the Wildhammer and Bronzebeard armies.
Following the total defeat of Thaurissan, the Wildhammers returned to their home in Grim Batol. What they had found was that the death of Modgud had left an evil taint in their fortress. The Wildhammers found Grim Batol uninhabitable and founded a new home in Aerie Peak.
Aftermath of the Second War
During the Second War, Grim Batol was the center of all refining operations for the Horde's navy. It was also the main base of the Horde's dragon breeding program, where Alexstrasza the Red was kept captive and forced to produce red dragons to be used as mounts for orc dragonriders. The Horde used the Demon Soul and Dark Iron chains to control the red brood. Grim Batol remained in orc hands long after the collapse of the Horde and the destruction of the Dark Portal, largely due to the power of their dragons. Eventually, thanks to the efforts of a band of unlikely heroes led by the mage Rhonin, Alexstrasza was freed. The dragon queen immediately set about incinerating every orc she could find, utterly destroying the power of the Dragonmaw clan (in Azeroth) and killing the orc warrior (former warlock/former shaman) Nekros Skullcrusher. The ruins of the orc caravan that tried to escape the fortress can still be seen strewn around the entrance.
Grim Batol is currently being guarded by the Red Dragonflight. Something powerful is suspected of being inside, though whether the red dragons work to keep intruders out or whatever they are guarding in (or both), is unknown. The red wyrm Garshilan leads the fortress' defenses, aided by the young Acridistrasz and the Dragonspawn Baleflame. ( )Ironforge. The door is shut and apparently locked as there is no way to do anything to open or activate it; however any hunter can use the Eagle Eye spell to view what is behind the gate. This reveals there is a large wooden door behind the main gate and behind the wooden door there is nothing but a hill.
Grim Batol (dungeon)
Many players believe that Grim Batol will eventually be added to the game as an instanced dungeon, but so far there has been no word from Blizzard to support this theory. Some thought it would appear in the The Burning Crusade expansion, but that didn't happen. Some believed it would open in the Wrath of the Lich King expansion, that also did not happen. More likely, if it is added to the game, it would be a free zone along the lines of Zul'Gurub or Zul'Aman.
Most players now speculate that whenever the Red Dragonflight portion of the Chamber of Aspects is opened so will Grim Batol since it is under control of the Red Dragonflight, but still no word of release has been given.
Grim Batol (zone)
There is some implication in the novel Day of the Dragon that Grim Batol may be more than just the fortress in the Wetlands and may also include a zone (also known as Grim Batol) east of the fortress that the hill dwarves took back after the Second War. The hill dwarves were able to claim the mountain fortress and all of Grim Batol as theirs again. ( This area was known for its crags. ) ( It is also treated as its own zone in )Lands of Conflict. ( In the Eastern Kingdom's map in )World of Warcraft, there is an unfinished zone to the east of the Wetlands and Loch Modan. This subzone in the Wetlands could act as an entrance to the zone in the future.
In Lands of Conflict, Grim Batol is listed as its own independent zone, lying in the eastern Wetlands, just below the great falls of Loch Modan (you have to travel through the Wetlands to get to it) (, and mentions that the bulk of Grim Batol is underground. )More Magic & Mayhem discusses a mountain range near Grim Batol called the Great Bulwarks.
In World of WarcraftIn game it is a narrow, coastal zone east of the Wetlands and Loch Modan on the eastern coast of the Eastern Kingdoms. It appears on most world maps and is clearly demarcated, but lacks significant information. Perhaps it will never open as it might be just a sea wall of cliffs with no living creatures, but the Loch Modan map seems to suggest some flatter coastal land. It can be accessed via clever mountain climbing, but it is merely a bunch of hills with sheared, simple ground textures common to the connected zones (including the Great Sea).
Back before the closed Beta, Tigole mentioned interesting details about Grim Batol.
This is probably referring to the quest that Horde players must undertake to get their Onyxia keys.
Most recently, after BlizzCon 2007, Bornakk had this to say concerning future development of Grim Batol: