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(→‎Heroic mode: added to heroic notes)
 
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{{npcbox
 
{{npcbox
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| image = Leeka Turner.jpg
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|name=Grandmaster Vorpil
 
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| name = Leeka Turner
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|image=Grandmaster vorpil.jpg
 
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| title = Shields and Maces
|level=72
 
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| gender =Female
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|type=Elite
 
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|race=Orc
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| race = Human
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|creature=Humanoid
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| creature = Humanoid
 
| level = 70
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|health=110,000
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| health = 8,982
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|mana=33,090
 
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| aggro = {{aggro|1|1}}
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|status=Killable
 
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|faction=Combat
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| faction = Neutral
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|location=[[Shadow Labyrinth]], [[Auchindoun]]
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| location = [[Old Stratholme]]
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| relatives =
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|instance=Shadow Labyrinth
 
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}}
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'''Leeka Turner''' is a level 70 [[human]] found in [[King's Square]] in [[Old Stratholme]]. She owns Leeka's Shields & Maces. She probably became [[Auctioneer Leeka]] in [[Undercity]] after being turned undead.
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{{repair}}
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==Vendor==
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{{itembox|
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|Battle Staff|c1={{cost|2|93|56}}
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|Kite Shield|c2={{cost||61|82}}
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|Morning Star|c3={{cost|5|26|8}}
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|Reinforced Targe|c4={{cost||48|20}}
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|Truncheon|c5={{cost|1|91|92}}
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|War Hammer|c6={{cost|2|64|90}}
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|War Maul|c7={{cost|6|11|8}}
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|War Staff|c8={{cost|6|15|57}}
 
}}
 
}}
   
 
==Quotes==
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'''Grandmaster Vorpil''' is the third [[boss]] of [[Shadow Labyrinth]] in [[Auchindoun]].
 
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When approached:
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:''I don't know how much longer I'll be open today with all the commotion outside. If you need something repaired, I'll take a quick look.''
   
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:''Look, I'll sell you shields today, but no maces. The last thing I want is for some innocent to get brained by one of my weapons.''
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By his name, it is guessed that he is the Grandmaster of the [[Shadow Council]] in [[Shadow Labyrinth]].
 
   
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==Relatives==
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== Attacks and abilities ==
 
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{{relatives}}
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[[Image:Shadow_Labyrinth_Map.jpg|thumb|Grandmaster Vorpil can be found at map location 3.]]
 
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She could be related to:
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=== Void Rift and Voidwalker adds ===
 
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*[[Brendan Turner]], a meat vendor in [[Shattrath City]]
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When Vorpil is pulled, he will open 5 Void Rifts, one to the north, one to the east, one to the west, and two to the south. Each Void Rift will slowly spawn Voidwalkers. The Voidwalkers move very slowly towards Vorpil and have ~2500 health. Upon reaching Vorpil, they will explode dealing ~1500 damage in a ~10yd radius, and also heal Vorpil for 4% of his health.
 
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*[[John Turner]], in [[Ironforge]]
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*Type: ~10 yard area-of-effect.
 
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*[[Katrina Turner]], in [[Gadgetzan]]
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*School: Shadow damage.
 
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*[[Stephanie Turner]], in [[Stormwind City]]
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*Effect 1: ~1500 instant damage.
 
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*Effect 2: Heals Vorpil for 4% of his health pool.
 
   
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==Notes==
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=== Mass Teleport & Rain of Fire ===
 
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One of the drops from [[Mal'Ganis]] is [[Leeka's Shield]].
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[http://www.thottbot.com/?sp=33558 Draw Shadows] teleports the whole group and himself on the pedestal he stands on before the pull. Vorpil then casts Rain of Fire, causing ~900 fire damage/tick.
 
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*Type: ~10 yard area-of-effect channeled (not interruptible).
 
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*School: Fire damage.
 
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*Effect: ~900 damage per tick, for 5 seconds.
 
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=== Shadow Bolt Volley ===
 
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Vorpil will at times cast a [http://www.thottbot.com/?sp=36736 Shadow Bolt Volley], which hits for ~1500 shadow damage in a large radius around Vorpil.
 
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*Type: 30 yard area-of-effect.
 
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*School: Shadow damage.
 
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*Effect: ~1500 instant damage.
 
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=== Heroic mode ===
 
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In Heroic Mode Vorpil will banish a random player in the group, who will not be teleported with the rest of the group to the pedestal. The banishes will occur all throughout the fight, not just before a teleport, and hunter/warlock pets can be banished. The tank ''can'' be banished. Note that this Banish can only be dispelled with the Priest's [[Mass Dispel]] ability.
 
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Further, Rain of Fire will hit for ~1600(tank)-1800 per tick, and both Vorpil and the voidwalkers have substantially more health.
 
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== Battle progression ==
 
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The fight starts as soon as one of the players moves close enough to Vorpil to aggro him. Vorpil will immediately open the '''Void Rifts''' around him, and '''Voidwalkers''' will start spawning, at an increasingly faster rate as the battle progresses. Vorpil will engage his aggro target in melee combat, always attempting to stay in melee range. After some time has progressed, Vorpil will cast '''Draw Shadows''' teleporting the party and himself to the pedestal he started on, and immediately cast '''Rain of Fire'''. Usually following '''Rain of Fire''' Vorpil will also cast '''Shadow Bolt Volley''', whereupon Vorpil will engage the player with the highest threat in melee combat again until the next '''Draw Shadows''' is cast. This continues until every member in the party is dead, or Vorpil is killed, at which point the '''Void Rifts''' close, and '''Voidwalkers''' disappear.
 
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== Strategy ==
 
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The two most common strategies for defeating Grandmaster Vorpil are to either stem the flow of '''Voidwalkers''' by killing them, or maneuver Vorpil around so that the Voidwalkers never reach him in order to explode. Either way, the battle outcome will be dictated by how well the group manages these Voidwalker spawns, as their spawn rate will soon cause the group to be overwhelmed, and the chain of exploding voidwalkers will quickly kill the party.
 
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=== South-north Voidwalker kite ===
 
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This strategy utilizes the slowness of the Voidwalkers to the max. During the fight, all DPS is focused on Grandmaster Vorpil at all times. The main tank, who must at all times hold aggro, will move down one of the hallways, forcing Vorpil to follow him. The Voidwalkers will slowly funnel down the hallway, away from their spawn locations towards Vorpil.
 
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Typically the first kite is to the south, as there is more available kiting distance. It can be useful to station the group, other than the puller, about two thirds of the way to the south end of the room and immediately pull Vorpil to that location, just beyond the maximum distance the voidwalkers will reach before the teleport. This eliminates potential difficulties with maintaining targeting and damage during the kite. It also helps prevent voidwalker healing if the tank losses aggro, as Vorpil is less likely to be running into voidwalkers in that case.
 
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At the time of the '''Teleport''', everyone in the party exits the '''Rain of Fire''' to optionally kill any Voidwalkers dangerously close to Vorpil, then head down the opposite hallway of the last kite. The main tank, who will remain the highest threat to Vorpil, will immediately head down the hallway in the opposite direction of the first kite. The time before the next Teleport will give the Voidwalkers enough time to funnel down the new hallway, and the process is repeated until Vorpil is dead.
 
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During the time of the Rain of Fire, and before the tank is on top of Vorpil again, the party must take care not to take aggro from the main tank, and if that happens, they must be careful to kite Vorpil to the main tank again.
 
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=== All-south (Metronome) kite ===
 
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There are dangers to the strategy just decribed, although its principles are sound. Often, the group will become confused by which direction they are supposed to go, Line of Sight becomes an issue, and northward kites tend to place voidwalkers right on the teleport destination. Less organized groups with low DPS may prefer a method known as The Metronome.
 
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In it, Vorpil is always directed south - but towards the walls of his room, in an alternating west-east pattern.
 
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1. Beginning with the southwest position, the tank must pull Vorpil onto the nearest skeleton mound and establish solid aggro. As the voidwalkers near, draw Vorpil further south, onto the next skeleton mound. Once there, take him west against the wall, allowing for the best Line of Sight to the pursuing party members, and hold him there until the teleport occurs.
 
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2. After the teleport, run up the mound to the east, even into the niche in the wall, to make Vorpil's approach angle as extreme as possible. When he has passed the pack of voidwalkers, exit the niche, continue south, and then head for the east wall.
 
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Repeat 1 & 2 until Vorpil dies. Absolutely no voidwalkers need to be killed using this method, though it does get scary after the fourth teleport.
 
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This method can be made even easier with a [[Misdirection]] pull, and with [[Frost Nova]] on the pack of voidwalkers after each teleport.
 
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=== High DPS ===
 
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When the fight starts, the party will be given some leadtime before the Voidwalkers approach Vorpil, since they move so slow. If the party can muster enough damage output before the first and second teleports, it is possible to wear Vorpil down before Voidwalkers are so many they become a problem.
 
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[[Reduced healing]] effects such as Warriors' Mortal Strike and Rogues' Wound Poison will mitigate most of the healing effect from the Voidwalkers, but any melee will be damaged by the AoE explosion from the Voidwalkers. In the absence of both [[Mortal Strike]] and [[Wound Poison]], a Troll Priests' [[Hex of Weakness]] will help to reduce his healing somewhat.
 
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=== Alternate high DPS ===
 
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With this strategy, the fight is much less chaotic and you can easily have him dead after the first summon.
 
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Pull Vorpil to the right mound next to his dais. Assign the lowest direct damage DPS (no shadow priests or affliction/demo locks) to kill void walkers as they move up the hill. Placing Vorpil on the mound for the fight funnels all his void walkers into a few paths and makes killing them much easier. It also makes this fight much easier for even average tanks to maintain aggro.
 
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For shamans, totems should be placed at the top of the mound at the start of the fight. Bloodlust can be popped once Vorpil is on the top of the mound if he's been walked to the top by the tank.
 
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Vorpil's first summon occurs around the 40 second mark, so you can easily be ready for it. Jump off the dais, all DPS moves to the mound and have the tank waiting below to walk him back to the top of the mound. Repeat until dead.
 
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=== Killing/Delaying Voidwalkers ===
 
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Since the Voidwalkers have relatively low health (2500), and do not aggro or fight anyone, they just keep slowly moving towards Vorpil, one strategy is to have one or more party member to kill, slow, or stun spawning Voidwalkers before they reach Vorpil. With multiple ranged damage dealers, they can be positioned to cover all the spawn points and shift between voidwalkers and Vorpil as needed. For example, one hunter or mage can be stationed north of the platform, another south, and Vorpil tanked at the top of the stair to one side.
 
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Usually, this strategy will focus on a particular area, where Voidwalkers are cleared out during the Rain of Fire phase. This area may have to shift around, as Voidwalkers will swarm Vorpil, and it might be advisable to tank Vorpil in a more open spot after each Teleport.
 
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=== Combination strategy (heroic) ===
 
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If you are having trouble killing him on heroic mode, try this strategy. Assign one person to kill as many of the voidwalkers around the platform as possible, while the other four party members do the north-south kiting described above. This way, you will have less healing and explosions during a teleport. Frost nova, slowing trap etc also helps during teleports, especially later in the fight when there are more of them.
 
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=== Crazy DPS strategy ===
 
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A good strategy if you have a druid tank is for your druid to put his DPS gear on, and just have all four DPSers going all out on him straight away. He hits for very little, so any decent healer can heal a clothie with aggro. Just be sure to keep standing still if you have aggro, so as to allow the melee to be in range. A variation on this strategy is to have the healer doing damage as well; a well geared shadowpriest will be able to do a substantial amount of damage while also keeping the party up.
 
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== Tips and tricks ==
 
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*When moving out of the Hellfire, move '''straight north''' or '''straight south'''. If jumping any other direction, members are in the Rain of Fire for too long or may get caught in the Voidwalker Blast when Vorpil runs by.
 
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*After a teleport and Rain of Fire, Vorpil will '''run straight to the tank''' provided no one attacks him once he starts running.
 
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*All Voidwalkers will '''despawn''' upon Vorpil's death. (usually. They sometimes bug, continue moving toward his corpse, then explode with the same damage.)
 
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*Voidwalkers cannot be kited towards a player, they will '''always''' move towards Vorpil.
 
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*The Warlock spell [[Banish]] affects the voidwalkers.
 
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*The shaman Earthbind totem affects the voidwalkers.
 
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*The Voidwalkers can be slowed or snared to buy time to kill them. In particular, a [[Frost Nova]] after the Draw Shadows can keep Voidwalkers away from Vorpil during the Rain of Fire.
 
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*Vorpil is susceptible to [[Deadly Poison]] and therefore [[Envenom]].
 
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*Debuffs which '''reduce healing received''', such as Warriors' Mortal Strike, or Rogues' Wound Poison greatly mitigate healing caused by Voidwalkers.
 
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*Voidwalkers are '''easily''' soloable, even by pets and lower level players, since they do not fight back.
 
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*Rogues that are specialized for [[Backstab]] make an excellent voidwalker removal tool, as the Voidwalkers will not turn to face their attacker.
 
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*Shadowbolt Volleys can not be bashed, kicked, pummeled or otherwise interrupted but a Warrior can [[Spell Reflect]] the one cast on him (the rest of the party will still be hit.)
 
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*If Vorpil runs through a Voidwalker completely while it is stunned by a spell like [[Cyclone]], the Voidwalker will not explode.
 
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*Paladins should start with [[Shadow Resistance Aura]] if no Priest is available. As soon as you see the animation for the teleport switch to [[Fire Resistance Aura]], it helps a great deal with healing during the Rain of Fire. Be sure to switch back to the shadow aura as soon as everyone is out of the fire. If you are a shaman you can plant a fire resist totem on his pedestal to further prevent damage from this.
 
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*In heroic mode, keep in mind that Vorpil's current target can be banished anytime. If it happens, he will run towards the second player on agro list. Make sure there are no Voidwalkers between you and him.
 
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== Quotes ==
 
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Enter: <blockquote>'Keep your minds focused for the days of reckoning are close at hand. Soon, the destroyer of worlds will return to make good on his promise. Soon the destruction of all that is will begin!'</blockquote>
 
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Aggro: <blockquote>'I'll make an offering of your blood.'</blockquote>
 
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<blockquote>'You'll be a fine example for the others.'</blockquote>
 
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<blockquote>'Good! A worthy sacrifice!'</blockquote>
 
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Help: <blockquote>'Come to my aid! Heed your master now!'</blockquote>
 
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Kill: <blockquote>'I serve with pride!'</blockquote>
 
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<blockquote>'Your death is for the greater cause!'</blockquote>
 
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Death: <blockquote>'I give my life... gladly..'</blockquote>
 
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== Loot ==
 
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{{Lootbox|Normal and Heroic drops
 
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|Blackout Truncheon
 
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|Breastplate of Many Graces
 
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|Hallowed Pauldrons
 
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|Jewel of Charismatic Mystique
 
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|Wrathfire Hand-Cannon
 
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|Lexicon Demonica
 
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|Spirit Shard}}
 
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{{Lootbox|Heroic-only drops
 
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|Etched Fire Opal
 
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|Regal Tanzanite
 
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|Rune Covered Chrysoprase
 
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|Badge of Justice}}
 
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{{Lootbox|Holiday Drops
 
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|Green Winter Hat}}
 
   
 
== External links ==
 
== External links ==
  +
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
{{elinks-NPC|18732}}
 
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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{{SuccessionBox|[[Gul'dan]] (As Grandmaster of the Shadow Council's Inner Circle)|'''[[Shadow Council|Grandmaster of the Shadow Council in Outland]]'''|Incumbent}}
 
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Have a nice day. :) -->
 
{{elinks-NPC|31027}}
   
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{{DEFAULTSORT:Vorpil, Grandmaster}}
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{{DEFAULTSORT:Turner, Leeka}}
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[[Category:Burning Crusade]]
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[[Category:Humans]]
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[[Category:Orcs]]
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[[Category:Armor vendors]]
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[[Category:Bosses]]
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[[Category:Weapon vendors]]
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[[Category:Instance:Shadow Labyrinth]]
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[[Category:Culling of Stratholme NPCs]]
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[[Category:Unique Voice]]
 

Revision as of 20:50, 14 April 2011

NeutralLeeka Turner
Image of Leeka Turner
Title <Shields and Maces>
Gender Female
Race Human (Humanoid)
Level 70
Reaction Alliance Horde
Location Old Stratholme

Leeka Turner is a level 70 human found in King's Square in Old Stratholme. She owns Leeka's Shields & Maces. She probably became Auctioneer Leeka in Undercity after being turned undead.

Pointer repair on 32x32 This vendor offers a repair service.

Vendor

Inv wand 07 [Battle Staff]
2g 93s 56c
Inv shield 06 [Kite Shield]
61s 82c
Inv mace 12 [Morning Star]
5g 26s 8c
Inv shield 10 [Reinforced Targe]
48s 20c
Inv mace 11 [Truncheon]
1g 91s 92c
Inv hammer 03 [War Hammer]
2g 64s 90c
Inv hammer 17 [War Maul]
6g 11s 8c
Inv staff 14 [War Staff]
6g 15s 57c

Quotes

When approached:

I don't know how much longer I'll be open today with all the commotion outside. If you need something repaired, I'll take a quick look.
Look, I'll sell you shields today, but no maces. The last thing I want is for some innocent to get brained by one of my weapons.

Relatives

Questionmark-medium
This section includes speculation on characters that might be related, usually because they may share a last name. It should not be taken as representing official lore.

She could be related to:

Notes

One of the drops from Mal'Ganis is Inv shield 49 [Leeka's Shield].

External links