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Grand Widow Faerlina
Image of Grand Widow Faerlina
Race Human (Humanoid)
Level ?? Boss
Location Arachnid Quarter, Naxxramas
Status Killable
Naxxramas
Arachnid Quarter

Anub'Rekhan
Grand Widow Faerlina
Maexxna

(lore)
(lore)
(lore)

Construct Quarter

Patchwerk
Grobbulus
Gluth
Thaddius

(lore)
(lore)
(lore)
(lore)

Plague Quarter

Noth the Plaguebringer
Heigan the Unclean
Loatheb

(lore)
(lore)
(lore)

Military Quarter

Instructor Razuvious
Gothik the Harvester
The Four Horsemen

(lore)
(lore)
(lore)

The Four Horsemen

Lady Blaumeux
Thane Korth'azz
Baron Rivendare
Sir Zeliek

(lore)
(lore)
(lore)
(lore)

Frostwyrm Lair

Sapphiron
Kel'Thuzad

(lore)
(lore)

Other NPCs

Mr. Bigglesworth

(lore)

Loot

Grand Widow Faerlina is the second boss of the Arachnid Quarter in Naxxramas.

Commander Eligor Dawnbringer: "The Grand Widow Faerlina, a botanist in life, breeder and caretaker of arachnids in death, she oversees the spider wing, developing the most potent of poisons for the Lich King."

25-man Abilities

Grand Widow Faerlina

She has approximately 6,760,000 hit points.

This will hit the ten closest players to Grand Widow Faerlina, used every 15 seconds. Deals 3375 to 4125 Nature damage and applies a dot that does 1900 to 2100 Nature damage every 2 seconds for 8 seconds. Dispellable. Widow's Embrace prevents the use of this ability for 30 seconds.
Random Rains of Fire will be cast on players throughout the fight very often. 3700 to 4300 Fire damage every two seconds. Rain of Fire lasts six seconds. 8 yard radius.
This will be used approximately every 60-80 seconds. It will increase Grand Widow Faerlina's physical damage by 150%, her melee haste by 50% and her size by 50%. During it she will hit the tank for upwards of 20,000 damage. Widow's Embrace dispels and prevents the use of this ability for 60 seconds.
NOTE: Faerlina's Frenzy cannot be removed by hunters' Tranquilizing Shot.
NOTE: You must use Widow's Embrace AFTER she enrages if you want to stop her for the full 60 seconds. If you sacrifice the Worshipper before the enrage, it will merely delay the enrage for 30 seconds.
File:NaxxWorshipper.jpg

Naxxramas Worshipper

File:NaxxFollower.jpg

Naxxramas Follower

Worshippers and Followers

There are 6 NPCs at the start of the fight, 4 Worshippers and 2 Followers.

Worshippers

They will be off-tanked for most of the fight, and eventually sacrificed to Faerlina. When mind controlled, they have a Widow's Embrace ability which when cast NEAR Faerlina can prevent Frenzy as well as silence Faerlina's nature school for 30 seconds. Using Widow's Embrace AFTER Faerlina Frenzies locks her nature school for 60 seconds. Using this ability actually kills the Worshipper.

Followers

There are two ways of dealing with the Followers: off-tank them the entire fight or kill them first. If they are to be killed first, then they need to die quickly (around 30 seconds to bring both down). They do not hit particularly hard but will sometimes charge random people. In addition to that, they have an AoE silence, so try to have them tanked away from your caster classes. They are IMMUNE to silence.

10-man Abilities

Grand Widow Faerlina

She has approximately 2,230,000 hit points.

This will hit the three closest players to Grand Widow Faerlina, used every on average every 12 to 15 seconds, but sometimes with as little as seven or eight seconds between casts. Deals 2625 to 3375 Nature damage and applies a dot that does 1480 to 1720 Nature damage every 2 seconds for eight seconds. Dispellable. Widow's Embrace prevents the use of this ability for 30 seconds.
Random Rains of Fire will be cast on players throughout the fight, at intervals of anywhere from six to eighteen seconds. 1750 to 2750 Fire damage every two seconds. Rain of Fire lasts six seconds. 8 yard radius.
This will be used approximately every 60–80 seconds. It will increase Grand Widow Faerlina's physical damage by 150%, her melee haste by 50% and her size by 50%. During it she will hit the tank for upwards of 15,000 damage. Widow's Embrace dispels and prevents the use of this ability for 60 seconds.
NOTE: Faerlina's Frenzy cannot be removed by hunters' Tranquilizing Shot.
NOTE: You must kill the worshipper AFTER she enrages if you want to stop her for the full 60 seconds. If you sacrifice the Worshipper before the enrage, it will merely delay the enrage for 30 seconds.

Worshippers

There are 4 "Naxxramas Worshipper" NPCs at the start of the fight.

Worshippers

They will be off-tanked for most of the fight, and eventually sacrificed to Faerlina. When killed near Faerlina, they will remove and prevent Frenzy as well as silence Faerlina's nature school for 30 seconds. This fight cannot last more than 4:45 or so because there will be no way to prevent the Frenzy if all the adds are dead. It should be noted that in 10-man, the Worshippers are immune to Mind Control, and must be DPSed down. This can be tricky if your off-tank is overzealous and brings one in particular down too fast. Predetermine a kill order for the worshippers (raid marks work well), and bring one down to ~5%, then kill it once Faerlina enrages.

25-man Strategy

Three tanks are ideal. One tank will pick up the Worshippers and offtank them near the priests in the raid. One will pick up the followers which will be focused down by the DPS classes. The Followers CANNOT be sheeped (a difference from the 10-man). The main tank will pick up Faerlina and drag her to the middle of the room where everyone will spread out around her. When the frenzy is about to come off cooldown a priest will mind control one of the Worshippers and move it near Faerlina then use Widow's Embrace when frenzy is cast. Aside from healing her AoE damage this is the entire fight from 100% to 0%. The priest will need to be quick as she hits extremely hard while frenzied and may kill the tank if there is any delay.

10-man Strategy

Easier than 25man. You will need two tanks. One tank will pick up the worshippers and offtank them right under the stairs on the left side. Any tank class is good at tanking them, as they don't deal high loads of damage. The main tank will pick up Faerlina after the OT pulls the rest and drag her to the middle of the room where everyone will spread out around her. Every DPS should focus ONLY in Faerlina, ignoring the four adds till the enrage phase is near.

The off-tank will pick all four adds, and start DPSing one of them: the one who must be killed in order to stop Faerlina's enrage.

When the frenzy is about to come off cooldown (10 secs or so) every DPS should stop all DPS and switch target to the worshipper marked to kill. Do not start attacking it, just target it and be in range for attacks. The main tank should go where the OT is, the closer the better, taking Faerlina with him. The Offtank should have lowered the worshipper's health to 15% or less.

When the enrage is up, all DPS should burst their CD to insta-kill the worshipper. If done properly Faerlina's enrage should fade, and MT can move Faerlina back to the center of the room, where DPS can resume on her.

Rinse & Repeat every time the enrage timer is close.

NOTE: Off-Tank should stop DPS worshippers at some time, because he/she will kill them all otherwise.

Achievements

The raid can earn the achievement Momma Said Knock You Out by killing Faerlina without dispelling any of the Frenzy phases.

Quotes

-Enter her room (before aggro)

  • Your old lives, your mortal desires, mean nothing. You are acolytes of the master now, and you will serve the cause without question! The greatest glory is to die in the master's service!

-Aggro

  • Slay them in the master's name!

-Faerlina gaining Enrage

  • You cannot hide from me!
  • Kneel before me, worm!
  • Run while you still can!

-Slay raid member

  • You have failed!
  • Pathetic wretch!

-Faerlina's Death

  • The master... will avenge me!

Loot

10 man
25 man

Videos


Hi-res video and discussion




Naxxramas Boss Videos & Guides

External links

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